Move
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
236A
|
|
11
|
36
|
-7*
|
-8*
|
Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
|
236C
|
|
11
|
36
|
-19*
|
-20*
|
Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
|
236P Catch (ground)
|
|
/
|
22
|
/
|
/
|
Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
|
j.236P
|
|
21
|
42
|
+7*
|
+6*
|
Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
|
236P Catch (air)
|
|
/
|
n*
|
/
|
/
|
Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
|
214C
|
|
13
|
30+3+10
|
KD
|
-11
|
Hit 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
|
>214C
|
|
5
|
4
|
KD
|
-33
|
Airborne F1. 17F landing recovery.
|
623B
|
|
3
|
2+2+18
|
KD
|
-30*
|
F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
|
623D
|
|
3
|
2+3+21
|
KD
|
-37
|
First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
|
j.2P
|
|
12
|
n*
|
KD
|
-7/-5*
|
Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
|
214K
|
|
10*
|
24
|
KD
|
-27
|
*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
|
j.214K
|
|
13
|
n*
|
?
|
|
Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.
|
236236A
|
|
35*
|
48
|
KD
|
-7*
|
Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|
236236C
|
|
58*
|
48
|
KD
|
-7*
|
Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
|
214214P
|
|
10
|
24
|
KD
|
-13*
|
F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
|
632146E
|
|
4
|
24
|
KD
|
-24*
|
Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
|
2363214E(search)
|
|
/
|
43*
|
/
|
/
|
F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
|
2363214E>hit
|
|
1/6*
|
6
|
KD
|
-20
|
Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
|