Geese(KOFXI)
Geese Howard ギース・ハワード | |
Tiers & Ranking | |
Tier: | ??? |
Ratio Cost: | N/A |
Properties | |
Damage Modifier: | ??? |
Stun Modifier: | ??? |
Crouch height (Tier): | ??? |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: advantage data likely off by ~1F, needs to be rechecked with new method
Attack | Hitbox | Startup | Active | Adv | Note |
---|---|---|---|---|---|
5A(c) | Datei:Kofxi geese 5A(c).png | 7 | +0 | Self-Chain, SC, whiffs against specific crouched characters | |
5A(f) | 5 | +0 | SC, whiffs against crouched characters | ||
5B(c) | Datei:Kofxi geese 5B(c).png | 7 | +0 | Self-Chain, SC | |
5B(f) | 5 | +0 | - | ||
5C(c) | Datei:Kofxi geese 5C(c).png | 4 | -4 | Gato 236236A punish possible | |
5C(f) | 6 | -4 | |||
5D(c) | Datei:Kofxi geese 5D(c) 1.pngDatei:Kofxi geese 5D(c) 2.png | 7 | +0 | first hit can be crouched | |
5D(f) | 16+ | *+0/+4 | *= close/max range. Kara Cancel OK. Links into command grab (regular & Rashomon) | ||
5E | 15 | -5 |
Attack | Hitbox | Startup | Active | Adv | Note |
---|---|---|---|---|---|
2A | 4 | +2 | Chains, SC | ||
2B | 7 | +4 | Chains, Low Hit. | ||
2C | 5 | -2 | SC, whiffs against some crouching characters (eg. K, Oswald) | ||
2D | 10 | +0 | SC |
Move | Hitbox | Startup | Active | Note |
---|---|---|---|---|
j.A | ? | ? | ? | |
j.B | ? | ? | Can Crossup | |
j.C | ? | ? | 2 Hits | |
j.D | ? | ? | ? | |
j.E | ? | ? | ? | |
ju.A | ? | ? | ? | |
ju.B | ? | ? | ? | |
ju.C | ? | ? | SC into Shippuken. Can be used as instant overhead. |
Name | Move | Hitbox | Startup | Active | Adv | Note |
---|---|---|---|---|---|---|
Reppuken | 236A | 8 | -2* | No pushback on corner block. *=-3, if Geese attempts to attack after (needs a recheck!). | ||
Double Reppuken | 236C | 8 | -5* | No pushback on corner block. *=-6, if Geese attempts to attack after (needs a recheck!). | ||
Jaieiken (A) | 63214A | Datei:Kofxi geese 63214A.png | 13 | -4* | Super Cancel on 1st Hit. Gato 236236A punish possible. *0-5, if Geese attempts to attack after (needs a recheck!). | |
Jaieiken (C) | 63214C | Datei:Kofxi geese 63214C.png | 21 | -9 | Why does this have more disadvantage than 63214A? SNK u mad? | |
Ateminage Joudan | 63214B | 3 | N/A | High & Special Counter, Super Cancel | ||
Ateminage Chuudan | 63214D | 3 | N/A | Mid Counter, Super Cancel | ||
Ateminage Gedan | 63214E | 3 | N/A | Low Counter, Super Cancel | ||
Shippuken (A) | j.214A | Datei:Kofxi geese jump 214A.png | ? | ? | No pushback on corner block. Slower projectile as j.214C? | |
Shippuken (C) | j.214C | Datei:Kofxi geese jump 214C.png | ? | ~+10 | No pushback on corner block. At best ~+10 on block, usually less (eg. +4) | |
Raimeigohanage | 3C | Datei:Kofxi geese 3C.png | ? | N/A | OTG Hit | |
Shinkunage | 632146C | Datei:Kofxi geese 632146C.png | ? | N/A | Throw | |
Rashomon | 63214,63214P | Datei:Kofxi geese 6321463214P.png | x | Minus | Throw. Dream Cancel. Without DC theoretically unsafe on Hit, but is fully invulnerable during recovery | |
Ragin Storm (A) | 1632143A | Datei:Kofxi geese 1632143A.png | x | ? | legs invul during startup | |
Raging Storm (C) | 1632143C | Datei:Kofxi geese 1632143C.png | x | ? | Invul startup. Slower than A-Version. | |
Deadly Rave | 632146E | Datei:Kofxi geese 632146E.png | x | +0 | Costs 3 Stocks. Invul Startup. Last hit has damage scaling (very little damage in long combos) | |
Latent Raging Storm | 1632143E | Datei:Kofxi geese 1632143E.png | x | ? | Invul startup. |
Special Attributes & Bugs
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Has a shorter back roll with 4F less invul than normal: invul F1-22, 7F recovery.
- While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.
Combos
Frequently used Combos
- 2B,2A>236A/C
- 2B link 5C>63214A
- Wurf > 5D(f) > kara cancel 3C
- j.C/j.D,\/,5C>1,63214,3E
- Dash 5D(f) > kara cancel 3C (midscreen)
- whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
- j.C/j.D,\/,5C>632146E,AABBCCDD214E
- 5D(f) > kara cancel 3C (in corner)
- 63214B/D/E Super Cancel 1,63214,3,A/E
Rashomon Combos
- 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
- 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
- 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
- 5D(f), link 632146C or Rashomon: works from all ranges
Crazy Combos
- Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.
Shift Combos
Oswald & Geese
- Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)
Okizeme
- Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.
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