EX Kyo
EX 草薙 京
KOFXI ex kyo full.png
Tiers & Ranking
Tier: ???
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI exkyo S.png KOFXI exkyo X.png KOFXI exkyo T.png KOFXI exkyo C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI exkyo R1S.png KOFXI exkyo R1X.png KOFXI exkyo R1T.png KOFXI exkyo R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI exkyo L1S.png KOFXI exkyo L1X.png KOFXI exkyo L1T.png KOFXI exkyo L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 6 4 +2 +1
5A(f) 6 4 +1 +0
5B(c) 8 4 +2 +1 Low hit, self-chain
5B(f) 9 3 -3 -4
5C(c) 4 2+8 -1 -2
5C(f) 14 2 +3 +2
5D(c) 6 3 +1 +0
5D(f) 14 5 +2* +1* airborne F12-20. Standing recovery F21-34 (until end).
5E 18 4 KD -8 Hitbox of attack moves forward during active frames.
6A 22 2 -7 -8 Overhead.
6A(can) 7/15* 5+5 -1 -2 Has 2 hits, 2nd has special cancel. *=first/second hit (3F pause between hits).
GC ? ? KD -9
Saving Shift ? n* / / ?
2A 5 4 +3 +2
2B 5 4 +1 +0
2C 7 2+4 -5 -6
2D 13 3 KD -1 SC
small A 6 7 / /
j.A 6 7 / /
small up B 6 11 / /
small B 6 5 / /
j. up B 6 11 / /
j.B 6 5 / /
small C 7 4 / /
j.C 7 4 / /
small j.2C 8 5 / /
j.2C 8 5 / /
small D 10 5 / /
j.D 10 5 / /
small E 13 4 / /
j.E 13 4 / /
236A 13 2 -1 -2 Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery.
>236A 10 8 KD -5 Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery.

Special Attributes & Bugs

  • EX Kyo's front ukemi roll is fully invulnerable (the only character where this is the case)
  • EX Kyo can juggle after his last rekka launcher hit, eg. with j.E, Source: Rock
  • EX Kyo can combo after guard cancel, eg. into SRK or j.E, Source
  • Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
  • EX Kyo's front roll goes further than normal (204px instead of 160px)
  • EX Kyo's j.2C cannot be saving shifted. Source: Rock.
  • Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F

Navigation


Combos

Clip by Tacchi