Duolon デュオロン
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Tiers & Ranking
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Tier:
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C-
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Ratio Cost:
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2 Points
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Properties
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Damage Modifier:
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1.04
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Stun Modifier:
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1.02
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Crouch height (Tier):
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C
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Quick Guide
- Duolon is a very fast, offense-based, highly technical & difficult to master character.
- He excels at attacking quickly and in rapid succession, but deals low damage
- His combos allow many easy quick shift opportunities, but with relatively low stun & no juggle potentital.
- He suffers from bad defensive options, with no reversals available to him at all.
- He should either be played as a point (shift combo starter & battery) or as a Leader (highly damaging LDM combos that can however unfortunately be saving shifted)
Neutral
- Duolon has many options in neutral to annoy the opponent: 623B/D for a long range poke, his fast projectile super to catch jumpers, his teleports to move around or his j.214K for unpredictable, delayed dive kicks, which all makes movement & approaching easy.
Offense
- j.C is a strong jump-in that can also crossup. J.D and j.B are also good jump-in options.
- 5B(f) is a quick, annyoing poke with long range that is useful to end block strings if you do not want to rejump with j.C
- 2A gives enough advantage to link a 5C(c) after, particularly after crossup j.C.
- Once close, use a mix of smalljump j.C, 2A, 2B and the occasional teleport to open the opponent up.
- On 2A,2A... or j.X>5C Hit, try to confirm into the 236A rekka-series (which can be hard since it is so fast)
- If you can land a very close hit, use 236A>214C, link 2A... for maximum damage & combo options.
Defense
- Duolon has no reversals and very bad anti-airs. It is advisable to use his movement options as best as possible to not get caught
- If you have to block, try 2-frame jumping out, or try your luck with a 5A to stop smalljumps (bad hitbox) and 2C (against normal jumps, also bad hitbox).
Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Move |
S |
A |
Hit |
Grd |
Note
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5A(c) |
4 |
2 |
+5 |
+4 |
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5A(f) |
5 |
3 |
+5 |
+4 |
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5B(c) |
5 |
3 |
+3 |
+2 |
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5B(f) |
8 |
3 |
-1 |
-2 |
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5C(c) |
5 |
2 |
+2 |
+1 |
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5C(f) |
16 |
4 |
-3 |
-4 |
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5D(c) |
6 |
3 |
+6 |
+5 |
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5D(f) |
17 |
4 |
-3 |
-4 |
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5E |
9 |
4 |
KD |
-6 |
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6A |
26 |
4 |
-6 |
-7 |
Pulls in, Special Cancel
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6B |
18 |
3+3 |
-5 |
-6 |
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2A |
4 |
2 |
+6 |
+5 |
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2B |
5 |
3 |
+5 |
+4 |
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2C |
11 |
2+2 |
-5 |
-6 |
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2D |
11 |
3 |
KD |
-9 |
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3D |
15 |
2 |
+0 |
-1 |
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3D>5E |
9 |
2 |
KD |
-12 |
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small A |
5 |
6 |
/ |
/ |
same as j.A
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small up A |
5 |
6 |
/ |
/ |
same as jump up A
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j.A |
5 |
6 |
/ |
/ |
same as smalljump A
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up j.A |
5 |
6 |
/ |
/ |
same as smalljump up A
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small B |
6 |
6 |
/ |
/ |
same as j.B
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small up B |
6 |
10 |
/ |
/ |
same as jump up B
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j.B |
6 |
6 |
/ |
/ |
same as smalljump B
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up j.B |
6 |
10 |
/ |
/ |
same as smalljump up B
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small C |
7 |
6 |
/ |
/ |
all smalljump C the same
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j.C |
7 |
6 |
/ |
/ |
jump forward & back C the same
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up j.C |
7 |
6 |
/ |
/ |
Unique animation
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small D |
11 |
4 |
/ |
/ |
Smalljump forward & back the same
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small up D |
10 |
4 |
/ |
/ |
Unique hitbox
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j.D |
11 |
4 |
/ |
/ |
jump forward & back D the same
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up j.D |
9 |
4 |
/ |
/ |
Unique hitbox (better than smalljump up D)
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small E |
10 |
4 |
/ |
/ |
Same as j.E
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j.E |
10 |
4 |
/ |
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Same as smalljump E
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Standing Attacks
Attack
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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5A(c)
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4
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2
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+5
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+4
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5A(f)
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5
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3
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+5
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+4
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5B(c)
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5
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3
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+3
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+2
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5B(f)
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8
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3
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-1
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-2
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5C(c)
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5
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2
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+2
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+1
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5C(f)
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16
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4
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-3
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-4
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5D(c)
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6
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3
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+6
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+5
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5D(f)
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17
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4
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-3
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-4
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5E
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9
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4
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KD
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-6
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6A
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26
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4
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-6
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-7
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Crouching Attacks
Attack
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Hitbox
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Startup
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Active
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Hit
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Guard
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Note
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2A
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4
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2
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+6
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+5
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2B
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5
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3
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+5
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+4
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2C
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11
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2+2
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-5
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-6
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2D
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11
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3
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KD
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-9
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3D
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15
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2
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+0
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+1
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3D>5E
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9
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2
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KD
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-12
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Jump Attacks
Move |
Hitbox |
Startup |
Active |
Note
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small A |
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5 |
6 |
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small up A |
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5 |
6 |
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j.A |
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5 |
6 |
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up j.A |
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5 |
6 |
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small B |
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6 |
6 |
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small up B |
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6 |
10 |
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j.B |
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6 |
6 |
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up j.B |
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6 |
10 |
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small C |
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7 |
6 |
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j.C |
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7 |
6 |
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up j.C |
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7 |
6 |
Unique animation
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small D |
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11 |
4 |
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small up D |
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10 |
4 |
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j.D |
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11 |
4 |
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up j.D |
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9 |
4 |
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small E |
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10 |
4 |
Same as j.E
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j.E |
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10 |
4 |
Same as smalljump E
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Special Attributes & Bugs
- Wakes up 2F slower on face down knockdown
- Duo Lon's front roll goes further than normal (192px instead of 160px)
Combos
Basic Combos
- close 2A,236A,6B,214C, link 2A...
- Crossup j.C,\/,2A,5C, Rekkas
- close 2A,236A,6B,214C Super Cancel into any super [1 Super, 1 Shift]
- 2A,2A,236A, 6B, 623B Super Cancel 2141236C: [1 Super, 1 Shift]
- 2B,2B,2A,2141236P, [2C]: [1 Super] 2C = corner only.
- [2B,2B,2A] or[j.D,\/,C,236A,6B,214C, link 2A,],2141236P, link 63214,63214P: [2 Supers] corner only, might have to dash between first 63214 & second. With Jump-In+Rekkas ~ 75% dmg.
- Corner Command Throw > 63214,63214P > OTG 623B
LDM Combos
- 2A,236A,6B,214C -> activate, ...
- j.D,\/,C -> activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN
- 2B,2A,236A,6B -> activate, hyperhop j.B (slightly delayed, 3 hits), \/, [C,236A,6B,236B]xN
- Corner 236A>6B>214C, link 2A > activate 5A(f)... setup from k-tani
Links & Videos
Miekazu playing Duolon @port24
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