Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
236A |
|
14 |
26 |
+1* |
+0* |
*=point blank, 2 hits. +9/+8 with 3 hits up close.
|
236C |
|
17 |
? |
+1* |
+0* |
Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
|
214A |
|
18 |
3 |
KD |
-6 |
Super Cancel (slightly delayed).
|
214C |
|
23 |
3 |
KD |
-6 |
Travels forward. Super Cancel (slightly delayed).
|
214B |
|
20 |
3+3+4+2 |
? |
? |
Overhead. Invul on feet & airborne from F1.
|
214D |
|
25* |
3+5 |
? |
? |
Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
|
236B |
|
6 |
6+2+2 |
KD |
-30 |
Invul on feet & airborne from F2. 27F landing recovery.
|
236D |
|
15 |
6+3+6 |
KD |
-36 |
Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
|
j.2B/D |
|
/ |
/ |
/ |
/ |
B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed.
|
j.2K*2 |
|
6* |
3 |
KD |
? |
*=fastest timing including first j.2K.
|
j.2K*3 |
|
~11 |
3 |
KD |
? |
|
j.2K*4 |
|
~9 |
3 |
KD |
? |
|
j.2K*5 |
|
~10 |
4 |
KD |
? |
|
236236P |
|
7 |
28 |
? |
? |
F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
|
236236K |
|
5 |
2+3+3+2+2 |
KD |
-63 |
F1-6 invul. F7 feet invul & airborne. 21F landing recovery.
|
214214E |
|
1 |
28 |
KD |
/ |
Counter. No Super Freeze. 59F recovery.
|
214214E(DC) |
|
1 |
? |
KD |
/ |
The Dream Cancel version of the LDM is a regular hit (same hitbox as counter version).
|