Adelheid
アーデルハイド
KOFXI adelheid full.png
Tiers & Ranking
Tier: S
Ratio Cost: 5 Points
Properties
Damage Modifier: 101
Stun Modifier: 80
Crouch height (Tier): F

Colors

KOFXI Adelheid S.png KOFXI Adelheid X.png KOFXI Adelheid T.png KOFXI Adelheid C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Adelheid R1S.png KOFXI Adelheid R1X.png KOFXI Adelheid R1T.png KOFXI Adelheid R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Adelheid L1S.png KOFXI Adelheid L1X.png KOFXI Adelheid L1T.png KOFXI Adelheid L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi adelheid 5A(c).png 4 ? ?
5A(f) Kofxi adelheid 5A(f).png 4 ? ?
5B(c) Kofxi adelheid 5B(c).png 4 ? ?
5B(f) Kofxi adelheid 5B(f).png 8 ? ?
5C(c) Kofxi adelheid 5C(c) 1.pngKofxi adelheid 5C(c) 2.png 7 ? ? S Special Cancel on 2nd Hit
5C(f) Kofxi adelheid 5C(f).png 15 ? ?
5D(c) Kofxi adelheid 5D(c).png 17 ? ?
5D(f) Kofxi adelheid 5D(f).png 15 ? ?
5E Kofxi adelheid 5E.png 11 ? ?
3A Kofxi adelheid 3A.png 15 ? ? S Launcher
3A(cancel) Kofxi adelheid 3A(cancel).png ? ? ? S Launcher
6B Kofxi adelheid 6B 1.pngKofxi adelheid 6B 2.pngKofxi adelheid 6B 3.png 7 ? ? S 2. Hit Overhead & Knockdown.
6B(cancel) Kofxi adelheid 6B(cancel) 1.pngKofxi adelheid 6B(cancel) 2.png ? ? ? S Combos from light attacks.
4B Kofxi adelheid 4B 1.pngKofxi adelheid 4B 2.pngKofxi adelheid 4B 3.png 15 ? ? S Combos from heavy attacks. Last hit hard knockdown.
4B(cancel) Kofxi adelheid 4B(cancel) 1.pngKofxi adelheid 4B(cancel) 2.pngKofxi adelheid 4B(cancel) 3.png ? ? ? S
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi adelheid 2A.png 6 ? ? S
2B Kofxi adelheid 2B.png 5 ? ? S hits low
2C Kofxi adelheid 2C.png 12 ? ? S
2D Kofxi adelheid 2D.png 9 ? ? S hits low
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi adelheid jump A.png 4 8 Same Hitbox as Jump A
jump A Kofxi adelheid jump A.png 6 12 Same Hitbox as smalljump A
smalljump B Kofxi adelheid jump B.png 8 8 Same Hitbox as Jump B
jump B Kofxi adelheid jump B.png 8 16 Same Hitbox as smallump B
smalljump C Kofxi adelheid jump C.png 8 8 Same Hitbox as Jump C
jump C Kofxi adelheid jump C.png 10 8 Same Hitbox as smallump C
(small)jump up C Kofxi adelheid jump up C.png 9 8
smalljump D Kofxi adelheid jump D.png 12 4 Same Hitbox as Jump D
jump D Kofxi adelheid jump D.png 10 6 Same Hitbox as smallump D
smalljump E Kofxi adelheid jump E.png 12 4 Same Hitbox as Jump E. Foot has a Hurtbox from F1.
jump E Kofxi adelheid jump E.png 8 4 Same Hitbox as smallump E.
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
236B (Schuss) Kofxi adelheid 236B 1.pngKofxi adelheid 236B 2.png 12 ? ? S Projectile.
236B (cancel) Kofxi adelheid 236B cancel 1.pngKofxi adelheid 236B cancel 2.png 7 4+?* ? S Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile.
236D (Schuss) Kofxi adelheid 236D 1.pngKofxi adelheid 236D 2.png 11 ? ? S Projectile.
236D (cancel) Kofxi adelheid 236D cancel 1.pngKofxi adelheid 236D cancel 2.png 10 3+3+?* ? S Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile.
236P Kofxi adelheid 236P 1.pngKofxi adelheid 236P 2.png 11 16 ? - Reflects projectiles from F11, for 32F. Counterhit-State until end.
63214A Kofxi adelheid 63214A 1.pngKofxi adelheid 63214A 2.pngKofxi adelheid 63214P 2.png 15 ? ? - Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
63214C Kofxi adelheid 63214C 1.pngKofxi adelheid 63214C 2.pngKofxi adelheid 63214P 2.png 17 ? ? - Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
236236B Kofxi adelheid 236236B 1.pngKofxi adelheid 236236B 2.pngKofxi adelheid 236236B 3.pngKofxi adelheid 236236B 4.png 8 2 ? - invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
236236D Kofxi adelheid 236236D 1.pngKofxi adelheid 236236D 2.pngKofxi adelheid 236236D 3.png 5/42 21+6 ? S Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
641236A Kofxi adelheid 641236A 1.pngKofxi adelheid 641236A 2.png 16 ? ? - Projectile. Slower than C-Version. Invul F1-8.
641236C Kofxi adelheid 641236C 1.pngKofxi adelheid 641236C 2.png 16 ? ? - Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheild than with 641236A.
2363214E Kofxi adelheid 2363214E 1.pngKofxi adelheid 2363214E 2.png 2 40 ? - F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While she is visible, 2363214E is locked (2141236E works however).
2141236E Kofxi adelheid 2141236E 1.pngKofxi 2141236E 2.png 2 40 ? - F2-41 upper body invul.

236K-Table

Move 236K Projectile? 236K Hit?
2A yes yes(with delay)
5A no yes
3A no yes
2B no yes
5B no yes
6B no yes
4B no yes
5C no yes
2C yes no
5D no yes
2D yes no
5E yes no

Combos

Note: 2B > 6B Combos deal the same or better damage than C(2)>4B Combos.

  • 2B (> 2B,) > 6B(1Hit), then:
    • 236D
    • 236236D
    • 641236P
    • LDM
    • Quick Shift Combo
  • C(2) > 4B(2-3Hits), then:
    • 236D
    • 236236D
    • 641236P
    • LDM
    • Quick Shift Combo (only after 4B(2 Hits))
  • 3A > LDM
  • Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
  • 5A > 236D: anti-air.

Quick-Shift Combos

  • Back-Hit with opponent in corner, Quick-Shift to Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% damage, almost always stuns.
  • midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E: Ace-Setup.


Strategy

Anti Airs: 5A,5B,2C,5E, 236K

  • 2B > 3A: Frame-Trap, can be confirmed into LDM (3A enables juggles).
  • Reversal 236236D > shift-in, Combo: the first hit of 236236D has massive hit stun and enables combos. 236236D also puts the opponent into standing position, which makes shift in combos easier.
  • On hit or block 2B > 2B > 6B(1 Hit) > Quick Shift (no Jump-in or whiff jump-in) > land behind opponent. useful with eg. Oswald for his midscreen, back-turned ace setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.
  • Opponent shifts out fullscreen or simply jumps: use LDM: LDM can be used to punish shifts on reaction against the incoming opponent

Links

Kazu vs Urasia (Uラシア)
Japanese Wiki

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