Hayate(KOFXI)
| Sho Hayate ショー・疾風 | |
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| Tiers & Ranking | |
| Tier: | E |
| Ratio Cost: | 1 Point |
| Properties | |
| Damage Modifier: | 1.10 |
| Stun Modifier: | 1.30 |
| Crouch height (Tier): | A |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +46 | / | 16 | 0 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 8 | 4 | +5 | +4 | 4 | 5 | 7 | 9 | 7 | 8 | Can be chained into all C & D attacks, including command normals. | |||
| 5A(f) | 6 | 4 | +4 | +3 | 5 | 7 | 9 | 11 | 9 | 8 | Can be chained into all C & D attacks, including command normals. | |||
| 5B(c) | 7 | 4 | +1 | +0 | 5 | 7 | 9 | 11 | 7 | 8 | ||||
| 5B(f) | 8 | 4 | +1 | +0 | 7 | 9 | 9 | 11 | 9 | 8 | ||||
| 5C(c) | 8 | 10 | +3 | +2 | 10 | 13 | 13 | 15 | 12 | 14 | ||||
| 5C(f) | 8 | 6 | +3 | +2 | 11 | 14 | 15 | 17 | 13 | 14 | ||||
| 5D(c) | 9 | 4 | +3 | +2 | 12 | 15 | 18 | 20 | 14 | 14 | ||||
| 5D(f) | 14 | 4 | -2 | -3 | 13 | 17 | 19 | 21 | 15 | 14 | ||||
| 5E | 10 | 10 | KD | -2 | 16 | 20 | 12 | 14 | 14 | 16 | ||||
| 6C(c) | 13 | 8 | -3 | -4 | 8 | 11 | 13 | 15 | 11 | 14 | Can be cancelled into (cancel version is the same). | |||
| 6C(f) | 18 | 7 | +0 | -1 | 9 | 12 | 15 | 17 | 13 | 14 | ||||
| 3C(c) | 14 | 6 | +0 | -1 | 8 | 11 | 13 | 15 | 11 | 14 | Can be cancelled into (cancel version is the same). | |||
| 3C(c) | 15 | 8 | +0 | -1 | 8 | 11 | 13 | 15 | 11 | 14 | ||||
| 4C | 25 | 7 | -4 | -5 | 15 | 19 | 13 | 15 | 11 | 14 | 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | |||
| GC | 8 | 8 | KD | -17 | 5 | 5 | 0 | 0 | 0 | 0 | F1-15 invul. | |||
| Saving | 0 | * | KD | / | Active until landing. 9F/10F recovery (hit/whiff). | |||||||||
| Backdash | / | 25 | / | / | F5-20 invul on feet. F21-25 recovery. 192px distance. | |||||||||
| 2A | 7 | 4 | +4 | +3 | 4 | 5 | 7 | 9 | 7 | 8 | ||||
| 2B | 6 | 6 | +3 | +2 | 5 | 7 | 9 | 11 | 7 | 8 | Can be chained into all C & D attacks, excluding command normals. | |||
| 2C | 11 | 4 | +7 | +6 | 10 | 13 | 13 | 15 | 12 | 14 | Can be kara-cancelled. | |||
| 2D | 9 | 4 | KD | -20 | 12 | 15 | 18 | 20 | 14 | 14 | Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. Guide gives a combined total for 2 hits. | |||
| small A | 7 | 4 | / | / | 4 | 6 | 8 | 10 | 8 | 8 | 1F faster than j.A, but same hitbox. | |||
| j.A | 8 | 4 | / | / | 5 | 7 | 9 | 11 | 9 | 8 | 1F slower than smalljump A, but same hitbox. | |||
| small B | 7 | 8 | / | / | 4 | 6 | 8 | 10 | 6 | 8 | Same hitbox as j.B. | |||
| j.B | 7 | 8 | / | / | 5 | 7 | 9 | 11 | 7 | 8 | Same hitbox as smalljump B. | |||
| small C | 8 | 8 | / | / | 9 | 13 | 14 | 16 | 12 | 14 | Same hitbox as j.C. | |||
| j.C | 8 | 8 | / | / | 11 | 14 | 15 | 17 | 13 | 14 | Same hitbox as smalljump C. | |||
| small D | 9 | 8 | / | / | 9 | 13 | 18 | 20 | 14 | 14 | f1-20 ch state (longer than active time). Same hitbox as j.D. | |||
| j.D | 9 | 8 | / | / | 13 | 17 | 19 | 21 | 15 | 14 | Same hitbox as smalljump D. | |||
| small E | 10 | 8 | / | / | 13 | 17 | 9 | 11 | 9 | 16 | Same hitbox as j.E. | |||
| j.E | 10 | 8 | / | / | 14 | 18 | 10 | 12 | 10 | 16 | Same hitbox as smalljump E. | |||
| j.4C | 16 | 6 | / | / | 8 | 11 | 13 | 15 | 11 | 14 | 7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump. | |||
| 236A | 11 | 36 | -7* | -8* | 12 | 16 | 10 | 12 | 10 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | |||
| 236C | 11 | 36 | -19* | -20* | 13 | 18 | 11 | 13 | 11 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank. | |||
| Catch(ground) | / | 22 | / | / | Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | |||||||||
| j.236A | 21 | 42 | +7* | +6* | 12 | 16 | 10 | 12 | 10 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | |||
| j.236C | 21 | 42 | +7* | +6* | 13 | 18 | 11 | 13 | 11 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | |||
| Catch(air) | / | n* | / | / | Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | |||||||||
| 214C | 13 | 30+3+10 | KD | -11 | 13 | 15 | 9 | 11 | 6 | 5/12 | Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. Only hits 2-3 are cancelable. | |||
| >214C | 5 | 4 | KD | -33 | 11 | 15 | 5 | 7 | 4 | 5/4 | Airborne F1. 17F landing recovery. | |||
| 623B | 3 | 2+2+18 | KD | -30* | 16 | 19 | 9 | 11 | 6 | 5/12 | F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. | |||
| 623D | 3 | 2+3+21 | KD | -37 | 19 | 22 | 12 | 14 | 12 | 5/16 | First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | |||
| j.2P | 12 | n* | KD | -7/-5* | 18 | 20 | 14 | 16 | 10 | 5/16 | Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | |||
| 214K | 10* | 24 | KD | -27 | 8 | 10 | 14 | 16 | 13 | 10/8 | *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | |||
| j.214K | 13 | n* | -3* | -4* | 10 | 13 | 6 | 8 | 6 | 10/8 | Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump. | |||
| 236236A | 35* | 48 | KD | -7* | 25 | 40 | 0 | 0 | 1 | 0 | Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions. | |||
| 236236C | 58* | 48 | KD | -7* | 25 | 40 | 0 | 0 | 1 | 0 | Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions. | |||
| 214214P | 10* | 24 | KD | -13* | 40 | 52 | 0 | 0 | 1 | 0 | F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. | |||
| 632146E | 4 | 24 | KD | -24* | 53 | 53 | 0 | 0 | 1 | 0 | Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 10-hit LDM version. | |||
| 2363214E(search) | / | 43* | / | / | F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 16-hit LDM version (damage on the hit-connect row below). | |||||||||
| 2363214E(hit) | 1/6* | 6 | KD | -20 | 52 | 52 | 0 | 0 | 1 | 0 | Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 16-hit LDM version. |
Special Attributes & Bugs
- On PS2, 236236A is 1F faster (35F startup instead of 36F on arcade)
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Combos
General Combos
- Combo from U-Rasia at G-Stage 20221216
- Footage of Hayate's pseudo-infinite here
Vanessa & Hayate
Infinite combo with Vanessa / Hayate, clip by BZR
Videos
Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu
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