Momoko 桃子
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Tiers & Ranking
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Tier:
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E-
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Ratio Cost:
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1 Point
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Properties
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Damage Modifier:
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1.05
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Stun Modifier:
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0.97
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Crouch height (Tier):
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G
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Standing Attacks
Ausklappen
5A(c)
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5
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3+3
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+5
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+4
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Cannot be cancelled into command normals.
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5A(f)
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6
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2
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+6
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+5
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5B(c)
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7
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2
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+5
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+4
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5B(f)
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7
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3
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+5
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+4
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5C(c)
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7
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3
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+2
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+1
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Chain combo starter. No Special Cancel, but has Super Cancel.
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5C(f)
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15
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3+3
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+1
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+0
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Airborne F9-20. F21-47 standing recovery (& 2nd hit).
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5D(c)
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6
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2
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+9
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+8
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5D(f)
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16
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3
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-1
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-2
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Small hurtbox F7-25. F26-38 recovery.
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5E
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14
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3
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KD
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+2
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Invul on legs F5-22. F23-33 recovery.
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GC
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6
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6
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KD
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-14
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Saving Shift
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?
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n*
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KD
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/
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Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A
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6
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3
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+3
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+2
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2B
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5
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2
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+6
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+5
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2C
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7
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3
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+9
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+8
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Chain Combo starter. No Special Cancel, but has Super Cancel.
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2D
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14
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4
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KD
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-9
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Command Normals
Ausklappen
6A
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15*
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10
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KD
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-14
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F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup.
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6B
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22
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5
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-13
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-14
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Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19).
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3B
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17
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2
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+4
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+3
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Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16).
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6D
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25
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3+5
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+4
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+3
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Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23).
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6D>D
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19
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4+4
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KD
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-15
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Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery.
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3D
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26
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4+4
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KD
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-15
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Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
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Jumping Attacks
Ausklappen
doublejump
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/
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/
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6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup).
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smalljump A
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5
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12
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Same hitbox as j.A
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j.A
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5
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12
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Same hitbox as smalljump A
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smalljump B
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6
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10
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Same hitbox as j.B
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jump up B
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6
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10
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Unique hitbox
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j.B
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6
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10
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Same hitbox as smalljump B
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smalljump C
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9
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4
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Same hitbox as j.C
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jump up C
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9
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4
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Unique hitbox
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j.C
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9
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4
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Same hitbox as smalljump C
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smalljump D
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12
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2
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Same hitbox as j.D
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jump up D
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10
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2
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Unique hitbox
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j.D
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10
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2
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Same hitbox as smalljump D
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smalljump E
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14
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4
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Same hitbox as j.E
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j.E
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14
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4
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Same hitbox as smalljump E
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j.2B
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7
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4
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Bounces forward on hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.
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j.2D
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7
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4
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Bounces backwards on hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.
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Chain Combos
Ausklappen
>6K
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4P,6P
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11
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4*2
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-2
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-3
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All hits can be chain cancelled. F1-6 low profile.
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>4P
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6K,2K
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22/37*
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3+3
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+3
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+2
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Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit.
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>2K
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4P,8K
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22/28*
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3+3
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-12
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-13
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Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit.
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>8K
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2K,6P
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18/31*
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4+4
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-9
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-10
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Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit.
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>6P
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8K,6K
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21/27*
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3+4
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-5
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-6
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Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit.
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>236P
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Ender
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16
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1+10
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KD
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-15
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F17-38 airborne. F39-52 recovery (14F).
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>236B
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Ender
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21
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3+3+3
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KD
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+2
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F13-37 airborne. F38-54 recovery (17F).
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>236D
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Ender
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21/25
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4+4
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KD
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-15
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Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers).
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>214K
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Ender
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5
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3
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KD
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/
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Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F).
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Specials & Supers
Ausklappen
623B
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10/23
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4+4
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KD
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-10
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Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery.
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623D
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18/31
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4+4
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KD
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-10
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Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery.
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236B
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17
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3+3,3
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KD
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+2
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Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
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236D
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17
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3+3,3
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+3
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+2
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Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F).
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214B
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10*
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12
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-7
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-14*
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F1-40 low profile. Counterhit-state F1-27. F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous.
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214D
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236P
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10
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?
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?
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236236P
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4
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?
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?
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236236K
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2
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?
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?
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236236E
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50
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?
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?
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Unblockable. Juggle Anywhere.
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Special attributes & Bugs
Source: kofxi_bot on twitter
- 2D is unblockable as a meaty (bug, tourney-banned).
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tatchi visiting port24
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