Attack
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Hitbox
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Startup
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Active
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Note
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doublejump
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|
/
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/
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6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup).
|
smalljump A
|
|
5
|
12
|
Same hitbox as j.A
|
j.A
|
|
5
|
12
|
Same hitbox as smalljump A
|
smalljump B
|
|
6
|
10
|
Same hitbox as j.B
|
jump up B
|
|
6
|
10
|
Unique hitbox
|
j.B
|
|
6
|
10
|
Same hitbox as smalljump B
|
smalljump C
|
|
9
|
4
|
Same hitbox as j.C
|
jump up C
|
|
9
|
4
|
Unique hitbox
|
j.C
|
|
9
|
4
|
Same hitbox as smalljump C
|
smalljump D
|
|
12
|
2
|
Same hitbox as j.D
|
jump up D
|
|
10
|
2
|
Unique hitbox
|
j.D
|
|
10
|
2
|
Same hitbox as smalljump D
|
smalljump E
|
|
14
|
4
|
Same hitbox as j.E
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j.E
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|
14
|
4
|
Same hitbox as smalljump E
|
j.2B
|
|
7
|
4
|
Bounces forward on hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.
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j.2D
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|
7
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4
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Bounces backwards on hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.
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