| Move |
S |
A |
Hit |
Grd |
Note
|
| 5A(c) |
6 |
4 |
+4 |
+3 |
|
| 5A(f) |
8 |
3 |
+8 |
+7 |
|
| 5B(c) |
7 |
3 |
+5 |
+4 |
Low Hit
|
| 5B(f) |
8 |
4 |
+3 |
+2 |
|
| 5C(c) |
4 |
2+5 |
+1 |
+0 |
|
| 5C(f) |
9 |
3 |
-1 |
-2 |
|
| 5D(c) |
7 |
6 |
+6 |
+5 |
|
| 5D(f) |
12 |
4+4 |
-6 |
-7 |
|
| 5E |
13 |
5 |
KD |
-8 |
|
| 6A |
7 |
2 |
+5 |
+4 |
Cancels into 2363214C, 236236C & LDM (not into the A-Versions!).
|
| 6AA |
11 |
6 |
+3 |
+2 |
|
| 6B |
20 |
2+2 |
+0 |
-1 |
|
| 2A |
5 |
4 |
+3 |
+2 |
|
| 2B |
7 |
3+2 |
+4 |
+3 |
Links into 5C()c on back hit despite the frame data
|
| 2C |
10 |
2+5 |
-1 |
-2 |
|
| 2D |
7 |
6 |
KD |
-16 |
|
| j.A |
5 |
9 |
/ |
/ |
All j.A the same
|
| j.B |
6 |
7 |
/ |
/ |
All j.B the same
|
| small C |
10 |
3 |
/ |
/ |
Different Hitbox than j.C
|
| j.C |
10 |
3 |
|
|
Different Hitbox than small C
|
| small D |
7 |
3+2 |
/ |
/ |
Different hitboxes than j.D
|
| j.D |
7 |
3+2 |
/ |
/ |
Different hitboxes than small D
|
| j.E |
14 |
4 |
/ |
/ |
|
| j.4B |
5 |
3 |
/ |
/ |
|
| 623A |
7 |
2+1+9 |
KD |
-20 |
No invul at all
|
| 623C |
7 |
2+2+14 |
KD |
-36 |
F1-8 upper body invul
|
| 236A |
11 |
? |
-7* |
-8* |
=Point blank.
|
| 236C |
10 |
? |
-11* |
-12* |
=Point blank.
|
| 214A |
8 |
3 |
-7 |
-8 |
|
| 214Ax2 |
7 |
3 |
KD |
-10 |
Launches.
|
| 214Ax3 |
14 |
3 |
KD |
-12 |
Overhead. Hard Knockdown.
|
| 214C |
10 |
3 |
-9 |
-10 |
|
| 214Cx2 |
10 |
3 |
KD |
-11 |
Launches.
|
| 214Cx3 |
17 |
7 |
KD |
-18 |
Overhead. Hard Knockdown.
|
| 632146P |
8 |
4 |
+10 |
/ |
Command Throw.
|
| 63214K |
1+13 |
? |
KD |
-15 |
F7-29 invul on legs. *=13F startup once close, minium = 14F.
|
| 2363214A |
11 |
16 |
KD |
-23 |
F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time).
|
| 2363214C |
11 |
16 |
KD |
-23 |
F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time).
|
| 236236P |
12 |
13 |
KD |
-28 |
F1-5 invul. Small hurtbox starting 4F before active time, until recovery.
|
| 2363214E |
21 |
3 |
KD |
-23 |
Overhead. No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze).
|