Standing Attacks
| Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
| 5A(c) |
 |
7 |
3 |
+5 |
+4 |
|
| 5A(f) |
 |
5 |
4 |
+3 |
+2 |
|
| 5B(c) |
 |
9 |
3 |
-4 |
-5 |
|
| 5B(f) |
 |
10 |
7 |
+1 |
+0 |
|
| 5C(c) |
 |
6 |
2 |
+3 |
+2 |
|
| 5C(f) |
 |
10 |
2 |
+3 |
+2 |
|
| 5D(c) |
 |
6 |
3 |
-1 |
-2 |
|
| 5D(f) |
 |
16 |
6 |
+3 |
+2 |
|
| 5E |
 |
13 |
3 |
KD |
-7 |
|
| 6A |
 |
16 |
2 |
-1 |
-2 |
Overhead.
|
| 6A(cancel) |
 |
11 |
2 |
-1 |
-2 |
Overhead.
|
| 4B |
 |
16 |
2 |
+2 |
+1 |
|
| 4D |
 |
9 |
6 |
+2 |
+1 |
|
Crouching Attacks
| Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
| 2A |
 |
5 |
2 |
+6 |
+5 |
|
| 2B |
 |
5 |
2 |
+3 |
+2 |
|
| 2C |
  |
9 |
1+3* |
-2 |
-3 |
|
| 2D |
 |
12 |
4 |
KD |
+0 |
|
Jump Attacks
| Move |
Hitbox |
Startup |
Active |
Note
|
| smalljump A |
 |
6 |
8 |
Same Hitbox as jump up A
|
| jump up A |
 |
6 |
7 |
SameHitbox as smalljump A
|
| back jump A |
 |
6 |
6 |
Smaller Hitbox as forward jump A
|
| forward jump A |
 |
6 |
6 |
Bigger Hitbox as back jump A
|
| smalljump B |
 |
6 |
4 |
Same Hitbox as j.B
|
| small jump up B |
 |
6 |
4 |
Same Hitbox as jump up B
|
| jump up B |
 |
6 |
11 |
Different Hitbox as jump B
|
| j.B |
 |
6 |
6 |
Same Hitbox as smalljump B
|
| smalljump C |
 |
11 |
6 |
Same Hitbox asjump up C
|
| jump up C |
 |
7 |
6 |
Same Hitbox assmalljump C
|
| jump forward C |
 |
7 |
6 |
Same hitbox as jump back C.
|
| jump back C |
 |
7 |
5 |
Same hitbox as jump forward C.
|
| smalljump D |
 |
10 |
5 |
Same Hitbox asjump up D
|
| jump up D |
 |
12 |
11 |
Same Hitbox as smalljump D
|
| jump forward D |
 |
11 |
10 |
Same hitbox as jump back D. Different Hitbox as Jump Up & Small Jump D.
|
| jump back D |
 |
12 |
10 |
Same hitbox as jump forward D. Different Hitbox as Jump Up & Small Jump D.
|
| jump & smalljump E |
 |
9 |
4 |
|
Specials & Supers
| Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
| [4],6+A |
  |
15 |
1+? |
+7* |
+6* |
First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
|
| [4],6+C |
  |
36 |
1+? |
KD |
+11* |
First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank.
|
| [2],8+B |
  |
3/5* |
1+2 |
KD |
-10 |
No invul. *=5F startup for the anti-air part (second hitbox).
|
| [2],8+D |
  |
7 |
2+3 |
KD |
-19 |
F1-8 upper feet invul.
|
| 41236C |
 |
9 |
2 |
KD |
/ |
Command Grab. Super Cancel.
|
| 236236P |
  |
28 |
? |
+26* |
+25* |
F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
|
| 236236K |
 
 
  |
4 |
2+1 1+1 1+1 |
KD |
-25 |
F1-7 invul.
|
| A,B,C,D |
 |
1 |
8 |
KD |
-27 |
Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. The AI sometimes does not recovery roll this move correctly (training mode bug).
|
| A,B,C,D>236236E |
 |
12 |
2 |
KD |
-47 |
Can hit Crossup. Locks the opponent's special moves. F1-9 in counter hit state. Freeze on F10. Invul F10-F24.
|
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