Iori Yagami(KOFXI)
Iori Yagami 八神 庵 | |
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Tiers & Ranking | |
Tier: | C to B- |
Ratio Cost: | 3 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | F |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Dmg | Stn | G-Dmg | Gauge | Note |
---|---|---|---|---|---|---|---|---|---|
5A(c) | 6 | 4 | +4 | +3 | 4 | 6 | 5 | 6 | |
5A(f) | 8 | 3 | +8 | +7 | 4 | 6 | 5 | 6 | |
5B(c) | 7 | 3 | +5 | +4 | 7 | 9 | 7 | 8 | Low Hit |
5B(f) | 8 | 4 | +3 | +2 | 8 | 9 | 7 | 8 | |
5C(c) | 4 | 2+5 | +1 | +0 | 12 | 14 | 11 | 12 | |
5C(f) | 9 | 3 | -1 | -2 | 13 | 15 | 12 | 14 | Special Cancel |
5D(c) | 7 | 6 | +6 | +5 | 12 | 14 | 11 | 12 | |
5D(f) | 12 | 4+4 | -6 | -7 | 14 | 15 | 12 | 14 | |
5E | 13 | 5 | KD | -8 | 14 | 12 | 14 | 16 | |
GC | 6 | 5 | KD | -14 | 5 | 0 | 0 | 0 | |
6A | 7 | 2 | +5 | +4 | 6 | 4 | 4 | 4 | Super Cancel into 2363214C, 236236C & LDM (not into the A-Versions!). |
>6A | 11 | 6 | +3 | +2 | 8 | 5 | 5 | 4 | SC |
6B | 20 | 2+2 | +0 | -1 | 13 | 12 | 10 | 8 | Overhead |
Saving Shift | ? | n* | / | / | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 5 | 4 | +3 | +2 | 4 | 6 | 5 | 6 | |
2B | 7 | 3+2 | +4 | +3 | 4 | 6 | 5 | 6 | Links into 5C(c) as a crossup meaty, eg. when used as anti-air |
2C | 10 | 2+5 | -1 | -2 | 12 | 14 | 11 | 12 | |
2D | 7 | 6 | KD | -16 | 13 | 14 | 11 | 12 | |
small A | 5 | 9 | / | / | 6 | 8 | 6 | 8 | |
j.A | 5 | 9 | / | / | 7 | 9 | 7 | 8 | All j.A same hitbox |
small B | 6 | 7 | / | / | 6 | 8 | 6 | 8 | |
j.B | 6 | 7 | / | / | 7 | 9 | 7 | 8 | All j.B same hitbox |
small C | 10 | 3 | / | / | 11 | 13 | 10 | 12 | Different Hitbox than j.C |
j.C | 10 | 3 | 12 | 14 | 11 | 12 | Different Hitbox than small C | ||
j.back C | 10 | 3 | 13 | 15 | 12 | 14 | Same hitbox as j.C | ||
small D | 7 | 3+2 | / | / | 11 | 13 | 10 | 12 | Different hitboxes than j.D |
j.D | 7 | 3+2 | / | / | 12 | 14 | 11 | 12 | Different hitboxes than small D |
j.back D | 7 | 3+2 | / | / | 13 | 14 | 11 | 12 | Same hitbox as j.D |
j.E | 14 | 4 | / | / | 12 | 10 | 12 | 14 | |
j.4B | 5 | 3 | / | / | 10 | 6 | 6 | 10 | |
623A | 7 | 2+1+9 | KD | -20 | 14 | 15 | 13 | 8/6 | No invul at all |
623C | 7 | 2+2+14 | KD | -36 | 3*6 | 3*5 | 3*5 | 10/3*2 | F1-8 upper body invul |
236A | 11 | n | -7* | -8* | 12 | 10 | 12 | 0/12 | =Point blank. |
236C | 10 | n | -11* | -12* | 12 | 10 | 12 | 0/12 | =Point blank. |
214A | 8 | 3 | -7 | -8 | 5 | 6 | 10 | 4/6 | QS |
>214A | 7 | 3 | KD | -10 | 4 | 6 | 12 | 2/6 | Launches. QS. |
>>214A | 14 | 3 | KD | -12 | 7 | 6 | 6 | 2/6 | Overhead. Hard Knockdown. |
214C | 10 | 3 | -9 | -10 | 5 | 6 | 10 | 4/6 | |
>214C | 10 | 3 | KD | -11 | 4 | 6 | 12 | 2/6 | Launches. |
>>214C | 17 | 7 | KD | -18 | 7 | 6 | 6 | 2/6 | Overhead. Hard Knockdown. |
632146P | 8 | 4 | +10 | / | 0 | 0 | 0 | 4/0 | Command Throw. |
63214K | 1+13 | ? | KD | -15 | 20 | 8 | 10 | 8/14 | F7-29 invul on legs. 13F startup once close, minium = 14F. |
2363214A | 11 | 16 | KD | -23 | 34 | 0 | 0 | 0 | F1-7 invul. F8-10 upper body invul. F11-26 active & upper body invul (until end of active time). |
2363214C | 11 | 16 | KD | -23 | 34 | 0 | 0 | 0 | F1-7 invul. F8-10 legs invul. F11-26 active & feet invul (until end of active time). |
236236P | 12 | 13 | KD | -28 | 30 | 0 | 0 | 0 | F1-5 invul. Small hurtbox starting 4F before active time, until recovery. |
2363214E | 21 | 3 | KD | -23 | 59 | 0 | 0 | 0 | Overhead (only on non-dreamcancel). No invulnerability during startup. Freeze on F21. Invul during active time (3F). Hits during freeze, on F48 (can only be blocked before freeze). |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
5 | 4 | +3 | +2 | Hartheon lists 2A as 7F, but 5F is correct. |
2B | ![]() ![]() |
7 | 3+2 | +4 | +3 | |
2C | ![]() ![]() |
10 | 2+5 | -1 | -2 | |
2D | ![]() |
7 | 6 | KD | -16 | Invul on feet F7~21 |
Special Attributes & Bugs
- During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner. example video using K'
- Iori's 6A cancels into C-Version Supers & LDM, but not into A-Version supers. This is likely a bug due to the presence of 6AA.
Combos
Basic Combos
- [2B>2A] or [5D link 2A] or [5B link 5C(c)],214Px3
- 632146P > 5C(f) > 214Cx3 or 2363214A: The super punishes saving shift attempts. Source: Miekazu.
Misc Combos
- j.D from max range, land, 214A: useful combo if you barely reach the opponent with your j.D. The distance is also quite high after the 214A, which means you will probably be safe on block.
- Combo in 2363214P, shift on 7th hit: this particular hit of 2363214P has a lot of hit stun and even allows your 2nd character to land before attacking to continue the combo. example combo back to corner 2363214P, QS Kula, land, 5C(2)214B-6B,214D, mini-delay214B, 214B-6B, 623C
Matchups
vs Oswald
Slightly in favor of Iori.
- Iori's 2D beats all of Oswald's jump-ins except crossup j.C, which makes approaching for Oswald very difficult.
vs Kula
- Use 5E (counter hit) > 214P > 214P link 623C to punish C-Crow Bites (her SRK)
- You can use 2A after blocking B-Ray Spin, it will hit her if she tries to jump out
vs Ryo
- Poking aggressively with 214A on block (1-3x) can be worth it since Ryo can only punish them with 5B(f).
Videos
Long file feat. KKong, probably the best overall Iori, here's a particularly nice match showing rekka pressure: link
Playlist with Okinawa Kaz @ playland Carnival
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber