| Move |
S |
A |
Hit |
Grd |
Dmg |
C-Dmg |
Stn |
C-Stn |
G-Dmg |
Gauge |
J-Type |
Air |
C-Air |
Note
|
| Throw |
1 |
1 |
+14 * |
/ |
16 |
0 |
0 |
0 |
0 |
0 |
|
|
|
*=with ukemi.
|
| 5A(c) |
5 |
2 |
+8 |
+7 |
5 |
6 |
7 |
12 |
6 |
6 |
|
|
|
|
| 5A(f) |
7 |
3 |
+1 |
+0 |
6 |
7 |
9 |
14 |
8 |
8 |
|
|
|
|
| 5B(c) |
12 |
4 |
+2 |
+1 |
6 |
7 |
6 |
9 |
6 |
8 |
|
|
|
Low Hit
|
| 5B(f) |
12 |
4 |
-3 |
-4 |
7 |
8 |
7 |
12 |
8 |
8 |
|
|
|
Low Hit
|
| 5C(c) |
6 |
3+3 |
-2 |
-3 |
14 |
16 |
24 |
28 |
16 |
12 |
|
|
|
2 Hits, both can be cancelled
|
| 5C(f) |
11 |
2 |
-5 |
-6 |
15 |
18 |
16 |
22 |
13 |
13 |
|
|
|
|
| 5D(c) |
10 |
6 |
-3 |
-4 |
15 |
17 |
17 |
22 |
12 |
14 |
|
|
|
|
| 5D(f) |
18 |
4 |
-2 |
-3 |
17 |
19 |
20 |
26 |
14 |
14 |
|
|
|
Airborne F11-31. Standing recovery F32-41.
|
| 5E |
28 |
4 |
KD |
-6 |
20 |
27 |
20 |
26 |
16 |
14 |
|
|
|
|
| GC |
9 |
6 |
KD |
-14 |
5 |
5 |
0 |
0 |
0 |
0 |
|
|
|
F1-14 invul.
|
| 6A |
8 |
4 |
+8 |
+7 |
12 |
14 |
18 |
22 |
8 |
10 |
|
|
|
|
| 6A(can) |
6 |
4 |
+8 |
+7 |
6 |
9 |
12 |
14 |
6 |
6 |
|
|
|
Faster than regular version. Same hitbox as regular version.
|
| 6B |
17 |
3 |
-6 |
-7 |
15 |
18 |
14 |
18 |
10 |
12 |
|
|
|
Overhead.
|
| 6B(can) |
11 |
3 |
-4 |
-5 |
7 |
10 |
8 |
11 |
8 |
8 |
|
|
|
Can be cancelled into 6A. Faster & less unsafe than regular version. Same hitbox as regular version.
|
| Saving Shift |
0 |
n* |
/ |
/ |
|
|
|
|
|
|
|
|
|
Active until landing. 5F/6F recovery (hit/whiff), less than most other characters.
|
| Backdash |
/ |
28 |
/ |
/ |
|
|
|
|
|
|
|
|
|
F5-24 invul on feet. F25-28 recovery. 190px distance.
|
| 2A |
7 |
2 |
+6 |
+5 |
6 |
7 |
8 |
12 |
6 |
8 |
|
|
|
|
| 2B |
6 |
2 |
+0 |
-1 |
7 |
8 |
8 |
12 |
6 |
8 |
|
|
|
|
| 2C |
12 |
2+2 |
-2 |
-3 |
16 |
18 |
24 |
28 |
18 |
16 |
|
|
|
2 Hits, both have cancel.
|
| 2D |
12 |
5 |
KD |
+1 |
14 |
16 |
15 |
20 |
12 |
28 |
|
|
|
|
| small A |
5 |
3 |
|
|
5 |
6 |
8 |
11 |
8 |
8 |
|
|
|
All versions the same
|
| back A |
5 |
3 |
|
|
5 |
6 |
8 |
11 |
8 |
8 |
|
|
|
hitbox 72x40
|
| up A |
5 |
3 |
|
|
5 |
6 |
8 |
12 |
8 |
8 |
|
|
|
hitbox 80x40
|
| fwd A |
5 |
3 |
|
|
5 |
6 |
8 |
13 |
8 |
8 |
|
|
|
hitbox 80x40
|
| small back B |
9 |
3 |
|
|
6 |
7 |
8 |
11 |
8 |
8 |
|
|
|
smaller hitbox than small up B
|
| small up B |
7 |
3 |
|
|
6 |
7 |
8 |
11 |
8 |
8 |
|
|
|
bigger hitbox than small back B
|
| small fwd B |
7 |
3 |
|
|
6 |
7 |
8 |
11 |
8 |
8 |
|
|
|
Same hitbox size as small up B, but differently placed
|
| back B |
9 |
6 |
|
|
7 |
8 |
8 |
11 |
8 |
8 |
|
|
|
hitbox 40x48
|
| up&fwd B |
9 |
6 |
|
|
7 |
8 |
8 |
12 |
8 |
8 |
|
|
|
hitbox 56x48
|
| small back C |
11 |
3 |
|
|
12 |
14 |
15 |
20 |
14 |
14 |
|
|
|
Same hitbox as small up C
|
| small up C |
9 |
2 |
|
|
12 |
14 |
15 |
20 |
14 |
14 |
|
|
|
Same hitbox as small back C
|
| small fwd C |
9 |
3 |
|
|
12 |
14 |
15 |
20 |
14 |
14 |
|
|
|
|
| back C |
11 |
5 |
|
|
12 |
14 |
13 |
17 |
14 |
14 |
|
|
|
Same hitbox as up j.C
|
| up C |
11 |
6 |
|
|
13 |
15 |
14 |
18 |
14 |
14 |
|
|
|
Same hitbox as back j.C
|
| fwd C |
8 |
3 |
|
|
13 |
15 |
14 |
18 |
14 |
14 |
|
|
|
|
| small back D |
13 |
6 |
|
|
13 |
15 |
15 |
20 |
14 |
14 |
|
|
|
Same hitbox as small fwd D
|
| small up D |
9 |
6 |
|
|
13 |
15 |
15 |
20 |
14 |
14 |
|
|
|
Hitbox placed behind back & fwd D
|
| small fwd D |
13 |
3 |
|
|
13 |
15 |
15 |
20 |
14 |
14 |
|
|
|
Same hitbox as small back D
|
| back D |
9 |
6 |
|
|
12 |
14 |
15 |
20 |
14 |
14 |
|
|
|
hitbox 96x48
|
| up D |
9 |
6 |
|
|
13 |
15 |
16 |
20 |
14 |
14 |
|
|
|
hitbox 112x48
|
| fwd D |
9 |
6 |
|
|
13 |
15 |
16 |
22 |
14 |
14 |
|
|
|
hitbox 104x64
|
| small E |
13 |
3 |
|
|
16 |
21 |
18 |
23 |
14 |
14 |
|
|
|
hitbox 80x80
|
| j.E |
15 |
4 |
|
|
16 |
21 |
18 |
23 |
14 |
14 |
|
|
|
hitbox 96x96
|
| 236A |
12 |
3*2 |
KD |
+4* |
13 |
15 |
12 |
14 |
12 |
1/12 |
|
|
|
*=if all 3 hits connect. Negates projectiles from F10-18 (1F before and after active time). Last active frame is not in counterhit-state.
|
| 236C |
16 |
4*2 |
KD |
+2* |
19 |
21 |
20 |
22 |
20 |
1/15 |
|
|
|
*=if all 5 hits connect. Has 5 hits but 4 distinct hitboxes. Negates projectiles from F14-24 (2F before and 1F after active time). Last active frame is not in counterhit-state.
|
| 623A |
12 |
4 |
KD |
-8 |
16 |
20 |
18 |
24 |
26 |
10/4 |
|
|
|
F1-6 upper body invul. F7-11 upper feet invul. F12-15 upper body invul. F16-27 head invul (crouched hurtbox). F28-36 upper body invul. F37-F40 standing recovery.
|
| 623C |
25 |
3 |
KD |
-7 |
18 |
23 |
19 |
25 |
28 |
13/6 |
|
|
|
F1-9 fully invul. F10-15 invul on feet & upper body. F16-24 upper body invul. 25-39 head invul (crouched hurtbox). 40-48 upper body invul. F49-52 standing recovery.
|
| 214B |
10 |
16 |
+5/+23* |
/ |
0 |
0 |
0 |
0 |
0 |
0/14 |
|
|
|
*=recovery can be cancelled, giving more advantage. Hitbox = 80x204. F1-3 upper body invul (crouching hurtbox). F4-9 upper body invul & hurtbox moved backwards. F26-38 recovery. 23F invul on hit. Attacking immediately removes invulnerability.
|
| 214D |
11 |
20 |
+5/+23* |
/ |
0 |
0 |
0 |
0 |
0 |
0/14 |
|
|
|
*=recovery can be cancelled, giving more advantage. Hitbox = 88x204. F1-3 upper body invul (crouching hurtbox). F4-10 upper body invul & hurtbox moved backwards. F31-43 recovery. 23F invul on hit. Attacking immediately removes invulnerability.
|
| 6321463214P |
1 |
1+6 |
KD |
/ |
39 |
39 |
0 |
0 |
0 |
0 |
|
|
|
F1-2 invul. If throw does not hit on F1, a second throw triggers on F16.
|
| 2363214A |
10 |
5* |
KD |
-3 |
36 |
40 |
0 |
0 |
0 |
0 |
|
|
|
*=Hit only triggers on proximity. F1-2 invul. F3-13 invul above legs (if no proximity). F14-F26 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
|
| 2363214C |
9 |
5* |
KD |
-3 |
36 |
40 |
0 |
0 |
0 |
0 |
|
|
|
*=Hit only triggers on proximity. F1 invul. F2-16 invul on legs & head. F17-29 recovery. On proximity, triggers 4F invulnerability, then 1F upper body invul, then the hit. Juggle anywhere.
|
| 2363214P(can) |
4 |
3 |
KD |
-5 |
36 |
40 |
0 |
0 |
0 |
0 |
|
|
|
Version cancelled out of a normal, eg. 2D. F1 invul. Upper body invul F1-12. Even smaller hurtbox F13-24. Upper body invul F25-28. 1F standing recovery. Allows QS.
|
| 236236E |
11 |
2+2+2+90 |
KD |
+0 |
58 |
62 |
0 |
0 |
0 |
0 |
|
|
|
Invul F1-11. Negates projectiles F9-117 (from 1F before until 7F after active time). F111-139 recovery.
|