King(KOFXI)
King キング | |
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Tiers & Ranking | |
Tier: | B |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.05 |
Stun Modifier: | 1.02 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 7 | 3 | +6 | +5 | |
5A(f) | 7 | 6 | +2 | +1 | |
5B(c) | 6 | 6 | +3 | +2 | Low Hit |
5B(f) | 11 | 6 | +1 | +0 | Airborne F7-19. 4F landing recovery. |
5C(c) | 9 | 6 | +1 | +0 | |
5C(f) | 10 | 6 | +1 | +0 | |
5D(c) | 6 | 3+7 | -1 | -2 | |
5D(f) | 12 | 8 | -3 | -4 | |
5E | 14 | 5 | KD | +2 | F10-26 airborne. 6F landing recovery. |
6B | 14 | 8 | -19 | -14 | F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard. |
>6D | 12 | 2+2 | KD | -2 | Overhead. 18F landing recovery. |
2A | 5 | 5 | +3 | +2 | |
2B | 5 | 6 | +3 | +2 | |
2C | 10 | 4+4 | -2 | -3 | |
2D | 8 | 10 | KD | -3 | |
3D | 14 | 9 | KD | -8 | Low hit. Low profile from F10. |
3D(can) | 11 | 9 | -2 | -3 | Not a low hit. Low profile from F7. No knockdown. Special Cancel. |
236A | 11 | n | -12* | -13* | Airborne F7. 20F landing recovery. *=point blank. |
236C | 8 | n | -22* | -23* | Airborne F3. 30F landing recovery. *=point blank. |
236B | 25 | n | +5* | +4* | Low hit. 51F total duration. *=point blank. |
236D | 14 | n | -7* | -8* | Low hit. 52F total duration. *=point blank. |
236236B | 17 | n+n | KD | -11* | Airborne F7-26 & 31-51. 79F total duration. *=point blank |
236236D | 14 | n+n | KD | -18* | Airborne F5-24 & 29-49. 84F total duration. *=point blank |
63214B | 8 | 9 | KD | -21 | F1-7 invul |
63214D | 11 | 6+6 | KD | -8 | F1-7 invul |
421K | 10 | 3 | KD | -18 | F1-5 invul. F5-15 airborne. |
2363214B | 12 | 28 | KD | -38 | F1-26 invul. 35F landing recovery. |
2363214D | 17 | 29 | KD | -40 | F1-31 invul. 35F landing recovery. |
214214K | 5 | 6+2+6+6 | KD | -31/-35* | F1 invul. F2 airborne. *standing/crouching guard |
236236E | 5 | n | KD | -11* | F1 invul. Starts with a high venom strike. *=last hit, point blank. |
214214E | 7 | n | KD | -11* | F1-3 invul. Starts with a low venom strike. *=last hit, point blank. |
Move | Hitbox | Startup | Active | Adv | Note |
---|---|---|---|---|---|
236A | Datei:Kofxi king 236A.png | 12 | ? | ? | |
236C | Datei:Kofxi king 236C.png | 8 | ? | ? | |
236B | Datei:Kofxi king 236B.png | 25 | ? | ? | |
236D | Datei:Kofxi king 236D.png | 14 | ? | ? | |
236236B | Datei:Kofxi king 236236B.png | 16 | ? | ? | |
236236D | Datei:Kofxi king 236236D.png | 14 | ? | ? | |
63214B | Datei:Kofxi king 63214B.png | 8 | ? | ? | |
63214D | Datei:Kofxi king 63214D.png | 11 | ? | ? | |
421K | Datei:Kofxi king 421K.png | 10 | ? | ? | |
2363214B | Datei:Kofxi king 2363214B.png | 12 | ? | ? | |
2363214D | Datei:Kofxi king 2363214D.png | 16 | ? | ? | |
214214K | Datei:Kofxi king 214214K.png | 5 | ? | ? | |
236236E | Datei:Kofxi king 236236E.png | 5 | ? | ? | |
214214E | Datei:Kofxi king 214214E.png | 7 | ? | ? |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- King's Front Ukemi takes 26+1F instead of the regular 22+1F
- King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.
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