Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
623A |
    |
7 |
2+1+9 |
KD |
-20 |
No invulnerability
|
623C |
    |
7 |
2+2+14 |
KD |
-36 |
F1-8 upper body invul
|
236A |
 |
11 |
? |
-7* |
-8* |
*=Point blank.
|
236C |
 |
10 |
? |
-11* |
-12* |
*=Point blank.
|
214A |
 |
8 |
3 |
-7 |
-8 |
Rekka Starter. Same hitbox as 214C.
|
214A>214A |
 |
7 |
3 |
KD |
-10 |
Launcher. Useful for Quickshift-Combos. Same hitbox as 214C>214C.
|
214A>214A>214A |
 |
14 |
3 |
KD |
-12 |
Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214C>214C>214C.
|
214C |
 |
10 |
3 |
-9 |
-10 |
Rekka Starter. Travels further than 214A. Same hitbox as 214A.
|
214C>214C |
 |
10 |
3 |
KD |
-11 |
Launcher. Cancel happens after 214C active time (unlike 214A-214A). Useful for Quickshift-Combos. Same hitbox as 214A>214A.
|
214C>214C>214C |
 |
17 |
7 |
KD |
-18 |
Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214A>214A>214A.
|
632146P |
 |
8 |
4 |
+10 |
N/A |
Command Throw. Combos from 5B(c).
|
63214K |
   |
1+13* |
? |
KD |
-15 |
F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F.
|
2363214A |
 |
11 |
16 |
KD |
-23 |
1F before & F1-5 after Freeze invul (old data, needs recheck!). F5-end upper feet invul. Does not combo from light attacks since the hitbox is too small on F1.
|
2363214C |
 |
11 |
16 |
KD |
-23 |
1F before & F1-5 after Freeze invul (old data, needs recheck!). F6-end invul on legs.
|
236236P |
  |
12 |
13 |
KD |
-28 |
F1+2 invul. Small hurtbox starting 4F before active time, until recovery.
|
2363214E |
  |
21 |
3 |
KD |
-23 |
Overhead. No invulnerability. Freeze on F21. Hits during freeze, on F48 (can only be blocked before freeze).
|