Kyo Kusanagi 草薙 京
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Tiers & Ranking
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Tier:
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B+ to A
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Ratio Cost:
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4 Points
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Properties
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Damage Modifier:
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1.0
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Stun Modifier:
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1.0
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Crouch height (Tier):
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C
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Quick Guide
- Kyo is a good, well-rounded character with a versatile move set.
- He has good juggle combo synergy and is particularly good as a shift combo starter.
- His defense is generally OK to good, with his reverals having pronounced weaknesses.
- He is best played in point position, as he requires no meter to be effective other than shift stock, and because his supers are not great.
Neutral
- On range, either use projectiles or approach with j.D (which is not a great option, but Kyo does not have any great long-range air attacks).
- Once a little closer, j.B & j.C are excellent jump in attacks that can also both cross up.
Offense
- Once in close range, use a mix of 2B (massive frame advantage), walk up 6C (for either the 5C(c)>236D-D starter, or throw) or j.B & j.C.
- j.B in particular is very strong because of its speed, and when used from small jumps, as it can easily cross up crouching opponents.
- 5B(c) hits low & chains into 3D(1), which can be hit-confirmed into 236C (from further away) or 236D-D (only up close).
- After 236-D-D midscreen, reset your opponent with hyperhop j.D > land > rejump crossup / fake crossup j.C for a 50/50.
- Kyo is at his best in the corner. Try to go into 5C>236D-D combos to maximize his damage and shift synergy: 236D-D, link 236A, link 236A delay 63214B, link 623C > Quick Shift.
- Kyo's throw makes opponents wake up facing the other way. This can be used to cross them up in the corner with j.B and j.C and should be exploited as much as possible. To turn this into a 50/50, simply delay the attack and it will not crossup.
- Kyo's Rekkas have some limited applications for poking & attacking, particularly if the opponent does not have any stock to guard cancel roll through longer strings.
Defense
- Use 5A(f) to stop smalljump attempts - the attack only has 5F startup, which is very fast.
- Against more obvious jump ins, use 623C.
- Kyo's 623A/C can also be used as reversals, but 623C tends to not hit fully, frequently leading to a full punish for the opponent.
- 236236P can be used as a reversal, but is very slow.
- LDM works as a reversal, but is rarely worth the risk (2 stocks meter lost).
Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Note: Thanks to Rock for the Hit/Guard Data!
Standing Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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5A(c) |
![Kofxi kyo 5A(c).png](/images/9/93/Kofxi_kyo_5A%28c%29.png) |
5 |
4 |
+4 |
+3 |
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5A(f) |
![Kofxi kyo 5A(f).png](/images/7/75/Kofxi_kyo_5A%28f%29.png) |
5 |
4 |
+5 |
+4 |
5F startup, the old jp. data says 7
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5B(c) |
![Kofxi kyo 5B(c).png](/images/e/eb/Kofxi_kyo_5B%28c%29.png) |
8 |
4? |
+2 |
+1 |
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5B(f) |
![Kofxi kyo 5B(f).png](/images/d/d1/Kofxi_kyo_5B%28f%29.png) ![Kofxi kyo 5B(f) 2.png](/images/5/5f/Kofxi_kyo_5B%28f%29_2.png) |
7 |
3 |
-2 |
-3 |
Leg has hurtbox for 4F after active time.
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5C(c) |
![Kofxi kyo 5C(c) 1.png](/images/2/2c/Kofxi_kyo_5C%28c%29_1.png) ![Kofxi kyo 5C(c) 2.png](/images/a/a6/Kofxi_kyo_5C%28c%29_2.png) ![Kofxi kyo 5C(c) 3.png](/images/a/a8/Kofxi_kyo_5C%28c%29_3.png) |
4 |
3+3 |
+3 |
+2 |
Arm has hurtbox for 5F after active time.
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5C(f) |
![Kofxi kyo 5C(f).png](/images/c/c5/Kofxi_kyo_5C%28f%29.png) ![Kofxi kyo 5C(f) 2.png](/images/8/84/Kofxi_kyo_5C%28f%29_2.png) |
10 |
3 |
+4 |
+3 |
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5D(c) |
![Kofxi kyo 5D(c).png](/images/8/8b/Kofxi_kyo_5D%28c%29.png) ![Kofxi kyo 5D(c) 2.png](/images/7/70/Kofxi_kyo_5D%28c%29_2.png) |
6 |
3 |
+0 |
-1 |
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5D(f) |
![Kofxi kyo 5D(f) 1.png](/images/3/3a/Kofxi_kyo_5D%28f%29_1.png) ![Kofxi kyo 5D(f) 2.png](/images/2/2f/Kofxi_kyo_5D%28f%29_2.png) |
14 |
5 |
-0 |
-1 |
Airborne F4-24.
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5E |
![Kofxi kyo 5E.png](/images/1/1f/Kofxi_kyo_5E.png) |
18 |
4 |
KD |
-1 |
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6B |
![Kofxi kyo 6B.png](/images/b/b2/Kofxi_kyo_6B.png) |
22 |
2 |
-6 |
-7 |
Overhead.
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6B(cancel) |
![Kofxi kyo 6B(cancel).png](/images/d/d9/Kofxi_kyo_6B%28cancel%29.png) |
18 |
5 |
-1 |
-2 |
No Overhead. Faster than regular 6B. Special Cancel.
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Crouching Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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2A |
![Kofxi kyo 2A.png](/images/b/ba/Kofxi_kyo_2A.png) |
5 |
4 |
+5 |
+4 |
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2B |
![Kofxi kyo 2B.png](/images/0/01/Kofxi_kyo_2B.png) |
5 |
4 |
+5 |
+4 |
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2C |
![Kofxi kyo 2C 1.png](/images/9/9f/Kofxi_kyo_2C_1.png) ![Kofxi kyo 2C 2.png](/images/1/12/Kofxi_kyo_2C_2.png) |
7 |
2+4 |
-6 |
-7 |
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2D |
![Kofxi kyo 2D.png](/images/8/86/Kofxi_kyo_2D.png) ![Kofxi kyo 2D 2.png](/images/1/1a/Kofxi_kyo_2D_2.png) |
13 |
3 |
KD |
-1 |
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3D |
![Kofxi kyo 3D 1.png](/images/9/92/Kofxi_kyo_3D_1.png) ![Kofxi kyo 3D 2.png](/images/e/ef/Kofxi_kyo_3D_2.png) |
12/23* |
3+4 |
-7 |
-8 |
*= 2nd hit, if first hit whiffs.
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3D(cancel) |
![Kofxi kyo 3D(cancel) 1.png](/images/9/9a/Kofxi_kyo_3D%28cancel%29_1.png) ![Kofxi kyo 3D(cancel) 2.png](/images/c/ca/Kofxi_kyo_3D%28cancel%29_2.png) |
12/23* |
3+4? |
-7 |
-8 |
*= 2nd hit, if first hit whiffs. Identical to regular version.
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Jump Attacks
Move |
Hitbox |
Startup |
Active |
Note
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smalljump A |
![Kofxi kyo smalljump A.png](/images/0/04/Kofxi_kyo_smalljump_A.png) |
6 |
7 |
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jump up A |
![Kofxi kyo jump A.png](/images/d/d0/Kofxi_kyo_jump_A.png) |
6 |
7 |
Same hitbox as all j.A.
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j.A |
![Kofxi kyo jump A.png](/images/d/d0/Kofxi_kyo_jump_A.png) |
6 |
6 |
Same hitbox as jump up A.
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smalljump B |
![Kofxi kyo smalljump B.png](/images/e/e2/Kofxi_kyo_smalljump_B.png) |
6 |
5 |
Same as all j.B.
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jump up B |
![Kofxi kyo jumpup B.png](/images/a/a5/Kofxi_kyo_jumpup_B.png) |
6 |
10 |
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j.B |
![Kofxi kyo jump B.png](/images/1/10/Kofxi_kyo_jump_B.png) |
6 |
5 |
Same as all smalljump B.
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smalljump C |
![Kofxi kyo smalljump C.png](/images/9/95/Kofxi_kyo_smalljump_C.png) |
7 |
4 |
Same as all j.C.
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j.C |
![Kofxi kyo jump C.png](/images/c/c6/Kofxi_kyo_jump_C.png) |
7 |
4 |
Same as all smalljump C.
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smalljump D |
![Kofxi kyo smalljump D.png](/images/5/5e/Kofxi_kyo_smalljump_D.png) ![Kofxi kyo smalljump D 1.png](/images/a/ae/Kofxi_kyo_smalljump_D_1.png) |
10 |
3 |
Same as all j.D.
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jump up D |
![Kofxi kyo jumpup D.png](/images/a/a6/Kofxi_kyo_jumpup_D.png) |
11 |
11 |
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j.D |
![Kofxi kyo jump D.png](/images/b/bb/Kofxi_kyo_jump_D.png) ![Kofxi kyo jump D 2.png](/images/0/07/Kofxi_kyo_jump_D_2.png) |
10 |
3 |
Same as all smalljump D.
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smalljump E |
![Kofxi kyo smalljump E.png](/images/3/3c/Kofxi_kyo_smalljump_E.png) |
14 |
4 |
Same as all j.E.
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j.E |
![Kofxi kyo jump E.png](/images/0/0a/Kofxi_kyo_jump_E.png) |
14 |
4 |
Same as all smalljump E.
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j.2C |
![Kofxi kyo jump 2C.png](/images/9/91/Kofxi_kyo_jump_2C.png) |
8 |
5 |
Same for small- & normal jump.
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236A / 236C Rekkas
Move |
Hitbox |
Startup |
Active |
Adv |
Note
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236A |
![Kofxi kyo 236A 1.png](/images/thumb/e/e8/Kofxi_kyo_236A_1.png/150px-Kofxi_kyo_236A_1.png) ![Kofxi kyo 236A 2.png](/images/thumb/c/c2/Kofxi_kyo_236A_2.png/150px-Kofxi_kyo_236A_2.png) ![Kofxi kyo 236A 3.png](/images/thumb/c/c2/Kofxi_kyo_236A_3.png/150px-Kofxi_kyo_236A_3.png) |
14 |
5 |
? |
F6-9 Guard Point. F14-15 negates Projectiles.
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236A>236P |
![Kofxi kyo 236A236P.png](/images/f/f6/Kofxi_kyo_236A236P.png) |
7 |
8 |
? |
Launches.
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236A>236P>P |
![Kofxi kyo 236A236PP.png](/images/e/e2/Kofxi_kyo_236A236PP.png) |
12 |
3 |
? |
Overhead. Hard Knockdown.
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236A>236P>63214K |
![Kofxi kyo 236A236P63214K.png](/images/f/f0/Kofxi_kyo_236A236P63214K.png) |
33 |
3 |
? |
F1-32 invul.
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236A>236P>K |
![Kofxi kyo 236A236PK.png](/images/4/49/Kofxi_kyo_236A236PK.png) |
14 |
2 |
? |
Blowback.
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236A>63214P |
![Kofxi kyo 236A63214P.png](/images/b/bd/Kofxi_kyo_236A63214P.png) |
22 |
4 |
? |
Overhead. Hard Knockdown.
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236A>63214P>P |
![Kofxi kyo 236A63214PP.png](/images/b/b6/Kofxi_kyo_236A63214PP.png) |
20 |
14 |
? |
Hits OTG.
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236A>63214P>B |
![Kofxi kyo 236A63214PB.png](/images/e/ea/Kofxi_kyo_236A63214PB.png) |
24 |
3 |
? |
Overhead. Hard Knockdown.
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236A>63214P>D |
![Kofxi kyo 236A63214PD 1.png](/images/thumb/6/62/Kofxi_kyo_236A63214PD_1.png/200px-Kofxi_kyo_236A63214PD_1.png) ![Kofxi kyo 236A63214PD 2.png](/images/thumb/d/db/Kofxi_kyo_236A63214PD_2.png/200px-Kofxi_kyo_236A63214PD_2.png) |
12/24* |
6+4 |
? |
Low Hit. *=if first hit whiffs.
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236A>63214K |
![Kofxi kyo 236A63214K 1.png](/images/7/73/Kofxi_kyo_236A63214K_1.png) ![Kofxi kyo 236A63214K 2.png](/images/thumb/5/5d/Kofxi_kyo_236A63214K_2.png/150px-Kofxi_kyo_236A63214K_2.png) ![Kofxi kyo 236A63214K 3.png](/images/thumb/b/b6/Kofxi_kyo_236A63214K_3.png/150px-Kofxi_kyo_236A63214K_3.png) |
11 |
2+3 |
? |
F1-10 upper feet invul. Launches. Used for corner juggles.
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236C |
![Kofxi kyo 236C.png](/images/d/dc/Kofxi_kyo_236C.png) |
17 |
6 |
? |
Negates projectiles during active frames.
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236C>63214C |
![Kofxi kyo 236C63214C.png](/images/0/05/Kofxi_kyo_236C63214C.png) |
12 |
3 |
? |
Invul on Feet during active time.
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236C>63214C>6C |
![Kofxi kyo 236C63214C6C.png](/images/7/7f/Kofxi_kyo_236C63214C6C.png) |
15 |
4 |
? |
Launches.
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236C>63214C>6C>623C |
![Kofxi kyo 236C63214C6C623C.png](/images/1/11/Kofxi_kyo_236C63214C6C623C.png) |
3 |
14 |
? |
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Other Specials & Supers
Move |
Hitbox |
Startup |
Active |
Adv |
Note
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623A |
![Kofxi kyo 623A 1.png](/images/thumb/2/2b/Kofxi_kyo_623A_1.png/150px-Kofxi_kyo_623A_1.png) ![Kofxi kyo 623A 2.png](/images/thumb/f/ff/Kofxi_kyo_623A_2.png/150px-Kofxi_kyo_623A_2.png) |
7/10* |
3+14 |
? |
Legs invul F1-9. Airborne F10. *=if first hit whiffs.
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623C |
![Kofxi kyo 623C 1.png](/images/thumb/0/06/Kofxi_kyo_623C_1.png/150px-Kofxi_kyo_623C_1.png) ![Kofxi kyo 623C 2.png](/images/thumb/a/a4/Kofxi_kyo_623C_2.png/150px-Kofxi_kyo_623C_2.png) |
7/10* |
3+17 |
? |
Upper body invul F1-9. Airborne F10. *if first hit whiffs.
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236B |
![Kofxi kyo 236B.png](/images/9/99/Kofxi_kyo_236B.png) |
8 |
6 |
? |
Airborne from F5.
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236B-B |
![Kofxi kyo 236BB.png](/images/0/0d/Kofxi_kyo_236BB.png) |
8 |
9 |
? |
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236D |
![Kofxi kyo 236D.png](/images/e/e0/Kofxi_kyo_236D.png) |
17 |
6 |
? |
Airborne from F13.
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236D-D |
![Kofxi kyo 236DD.png](/images/e/e2/Kofxi_kyo_236DD.png) |
8 |
9 |
? |
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214A |
![Kofxi kyo 214A.png](/images/b/be/Kofxi_kyo_214A.png) |
11 |
? |
? |
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214C |
![Kofxi kyo 214C.png](/images/1/1a/Kofxi_kyo_214C.png) |
13 |
? |
? |
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421B |
![Kofxi kyo 421B 1.png](/images/thumb/5/5d/Kofxi_kyo_421B_1.png/125px-Kofxi_kyo_421B_1.png) ![Kofxi kyo 421B 2.png](/images/thumb/0/09/Kofxi_kyo_421B_2.png/125px-Kofxi_kyo_421B_2.png) ![Kofxi kyo 421B 3.png](/images/thumb/b/b0/Kofxi_kyo_421B_3.png/125px-Kofxi_kyo_421B_3.png) ![Kofxi kyo 421B gif.gif](/images/0/0d/Kofxi_kyo_421B_gif.gif) |
20* |
2+2+1 |
? |
Airborne from F7. *=20F startup, old jp. data says 22.
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421D |
![Kofxi kyo 421D 1.png](/images/thumb/6/6c/Kofxi_kyo_421D_1.png/125px-Kofxi_kyo_421D_1.png) ![Kofxi kyo 421D 2.png](/images/thumb/c/c6/Kofxi_kyo_421D_2.png/125px-Kofxi_kyo_421D_2.png) ![Kofxi kyo 421D 3.png](/images/thumb/2/2d/Kofxi_kyo_421D_3.png/125px-Kofxi_kyo_421D_3.png) ![Kofxi kyo 421D gif.gif](/images/9/95/Kofxi_kyo_421D_gif.gif) |
31* |
2+2+2 |
? |
Airborne from F9. *=31F startup, old jp. data says 34.
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2141236A |
![Kofxi kyo 2141236A 1.png](/images/thumb/2/27/Kofxi_kyo_2141236A_1.png/125px-Kofxi_kyo_2141236A_1.png) ![Kofxi kyo 2141236A 2.png](/images/thumb/1/18/Kofxi_kyo_2141236A_2.png/200px-Kofxi_kyo_2141236A_2.png) |
26 |
17 |
? |
Freeze on F3. F1-3 invul. F4-17 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward.
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2141236A(min-hold) |
![Kofxi kyo 2141236A minhold gif.gif](/images/d/d4/Kofxi_kyo_2141236A_minhold_gif.gif) |
17 |
17 |
? |
Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
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2141236C |
![Kofxi kyo 2141236C 1.png](/images/thumb/c/c3/Kofxi_kyo_2141236C_1.png/125px-Kofxi_kyo_2141236C_1.png) ![Kofxi kyo 2141236C 2.png](/images/thumb/2/20/Kofxi_kyo_2141236C_2.png/200px-Kofxi_kyo_2141236C_2.png) |
26 |
17 |
? |
Freeze on F3. F1-3 invul. F4-17 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward.
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2141236C(min-hold) |
![Kofxi kyo 2141236C minhold gif.gif](/images/a/ab/Kofxi_kyo_2141236C_minhold_gif.gif) |
17 |
17 |
? |
Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
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236236A |
![Kofxi kyo 236236P 1.png](/images/thumb/d/de/Kofxi_kyo_236236P_1.png/125px-Kofxi_kyo_236236P_1.png) ![Kofxi kyo 236236P 2.png](/images/thumb/0/04/Kofxi_kyo_236236P_2.png/150px-Kofxi_kyo_236236P_2.png) ![Kofxi kyo 236236P 3.png](/images/thumb/8/88/Kofxi_kyo_236236P_3.png/125px-Kofxi_kyo_236236P_3.png) ![Kofxi kyo 236236P gif.gif](/images/9/93/Kofxi_kyo_236236P_gif.gif) |
16/18* |
1+1+2 |
? |
Same hitboxes as A-version. Super Freeze on F7. F1-7 invul. "Hold" hurtbox is triggered on F8, even when not holding. F9-11 invul. *=first hitbox hits on F16, but hitbox is so small it does not combo from normals. 2nd hitbox has 18F startup if first hit whiffs. Old jp. data says 15F startup (wrong).
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236236C |
![Kofxi kyo 236236P 1.png](/images/thumb/d/de/Kofxi_kyo_236236P_1.png/125px-Kofxi_kyo_236236P_1.png) ![Kofxi kyo 236236P 2.png](/images/thumb/0/04/Kofxi_kyo_236236P_2.png/150px-Kofxi_kyo_236236P_2.png) ![Kofxi kyo 236236P 3.png](/images/thumb/8/88/Kofxi_kyo_236236P_3.png/125px-Kofxi_kyo_236236P_3.png) ![Kofxi kyo 236236C gif.gif](/images/b/b3/Kofxi_kyo_236236C_gif.gif) |
25/27* |
1+3 |
? |
Same hitboxes as A-version. Super Freeze on F16. Invul F1-16. "Hold" hurtbox is triggered on F17, even when not holding. F18-24 invul. *=*=first hit hits on F25, but hitbox is so small it does not combo from lights 2nd hit has 27F startup if first hit whiffs. Old jp. data says 24 startup (wrong).
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236236P(charge) |
![Kofxi kyo 236236P charge.png](/images/2/28/Kofxi_kyo_236236P_charge.png) |
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|
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Once released, behaves like regular 236236P after the one "hold" frame that is forced. Becomes unblockable on max charge.
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6321463214E |
![Kofxi kyo 6321463214E.png](/images/3/3a/Kofxi_kyo_6321463214E.png) |
2 |
2 |
? |
Throw. F1-3 invul. Super Hits on F2, but during freeze, on F28 (opponent cannot act). Old jp. data says 1F startup.
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6321463214E(DC) |
![Kofxi kyo 6321463214E(DC).png](/images/2/21/Kofxi_kyo_6321463214E%28DC%29.png) |
2 |
1 |
|
Bigger hitbox than regular version. Super Hits on F2, but during freeze, on F28.
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Combos
- 5B(c)>3D(1)>236D-D or 236C...
- Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
- 5C(c), reset
- 5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
- 623C > QS or Super Cancel
Matchups
Kula
Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).
Navigation