Griffon(KOFXI)
| Griffon Mask グリフォン・マスク | |
| |
| Tiers & Ranking | |
| Tier: | A to B |
| Ratio Cost: | 4 Points |
| Properties | |
| Damage Modifier: | 0.96 |
| Stun Modifier: | 1.0 |
| Crouch height (Tier): | A |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +40 | / | 16 | 0 | 0 | 0 | 0 | 0 | Hard knockdown. Turns the opponent around (can corner crossup after). | |||
| 5A(c) | 3 | 2 | +7 | +6 | 5 | 7 | 7 | 9 | 7 | 8 | ||||
| 5A(f) | 5 | 3 | +6 | +5 | 6 | 8 | 9 | 11 | 9 | 8 | ||||
| 5B(c) | 7 | 5 | -1 | -2 | 6 | 8 | 9 | 11 | 7 | 8 | ||||
| 5B(f) | 8 | 5 | -1 | -2 | 7 | 9 | 9 | 11 | 9 | 8 | Special Cancel | |||
| 5C(c) | 10 | 4 | +7 | +6 | 12 | 15 | 16 | 18 | 13 | 14 | ||||
| 5C(f) | 12 | 4 | +6 | +5 | 13 | 17 | 17 | 19 | 14 | 14 | Strong poke that hits crouching opponents and even wins clean against Kula's 2B | |||
| 5D(c) | 5 | 3 | +2 | +1 | 12 | 15 | 17 | 19 | 15 | 14 | ||||
| 5D(f) | 12 | 4 | +4 | +3 | 13 | 17 | 20 | 22 | 17 | 14 | ||||
| 5E | 13 | 4 | KD | -2 | 16 | 20 | 12 | 14 | 14 | 16 | ||||
| GC | 6 | 3 | KD | -13 | 5 | 5 | 0 | 0 | 0 | 0 | F1-8 invul. | |||
| Saving Shift | 0 | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). | |||||||||
| Backdash | / | 21 | / | / | F5-17 invul on feet. F18-21 recovery. 185px distance. | |||||||||
| 2A | 7 | 3 | +4 | +3 | 6 | 8 | 9 | 11 | 9 | 8 | ||||
| 2B | 8 | 5 | +5 | +4 | 7 | 9 | 9 | 11 | 9 | 8 | ||||
| 2C | 12 | 4 | -6 | -7 | 13 | 17 | 17 | 19 | 14 | 14 | ||||
| 2D | 11 | 4 | KD | -7 | 13 | 17 | 20 | 22 | 17 | 14 | ||||
| 3C | 13 | 11 | +5 | +4 | 13 | 15 | 9 | 11 | 9 | 24 | F1-12 only vulnerable on feet. Juggle after OK if air hit. | |||
| 3D | 19 | 22 | KD | -11/~+11* | 20 | 25 | 20 | 22 | 50 | 30 | Has no hit stop. *=close/max range | |||
| small A | 5 | 8 | / | / | 4 | 5 | 8 | 10 | 8 | 8 | ||||
| j.A | 5 | 10 | / | / | 6 | 8 | 9 | 11 | 9 | 8 | ||||
| small B | 6 | 6 | / | / | 5 | 7 | 8 | 10 | 8 | 8 | ||||
| j.B | 6 | 10 | / | / | 7 | 9 | 9 | 11 | 9 | 8 | ||||
| small C | 7 | 4 | / | / | 12 | 15 | 16 | 18 | 13 | 14 | ||||
| j.C | 7 | 5 | 13 | 17 | 17 | 19 | 14 | 14 | ||||||
| small D | 10 | 4 | / | / | 12 | 15 | 19 | 21 | 16 | 14 | ||||
| j.D | 10 | 4 | / | / | 13 | 17 | 20 | 22 | 17 | 14 | ||||
| small E | 10 | 4 | / | / | 13 | 17 | 9 | 11 | 9 | 16 | ||||
| j.E | 10 | 4 | / | / | 14 | 18 | 10 | 12 | 10 | 16 | ||||
| 214B | 30 | 3+8 | KD | -7* | 16 | 21 | 16 | 18 | 32 | 10/16 | Overhead. Airborne from F8. 20F landing recovery. *=vs standing Kyo. | |||
| 214D | 54/67* | 13 | KD | -11* | 18 | 24 | 16 | 18 | 32 | 10/16 | Overhead. *= 54 first, 67 second Hit (if first one whiffs). *2= vs standing Kyo. Airborne F3-14 & 30-66. 25F landing recovery. Old data says 58F Startup. | |||
| j.214K | 23 | n+8* | KD | -15* | 16 | 21 | 16 | 18 | 32 | 10/16 | Overhead. First hitbox active until landing. In counter hit state until landing. 28F landing recovery after 2nd hit. *=against standing Kyo. Earliest possible timing = F9 of jump. | |||
| 421A | 11 | 4+5 | KD | -3/+5* | 16 | 21 | 16 | 18 | 16 | 10/16 | *=close/max range | |||
| 421C | 34 | 4+5 | KD | -6/+2* | 18 | 24 | 16 | 18 | 16 | 10/16 | *=close/max range. Airborne F3-14. | |||
| 412P/K>AB | / | / | / | / | 0 | 0 | 0 | 0 | 0 | 0/0 | Break. 38F in counterhit-state. | |||
| 41236B | 12 | 3 | KD | / | 10 | 0 | 0 | 0 | 0 | 10/16 | Command grab. F1-14 upper feet invul. | |||
| 623A | 17/20* | 8 | KD | / | 15 | 0 | 0 | 0 | 0 | 10/20 | Command Throw. F1-27 invul on feet & airborne. 9F landing recovery. *=stand/crouch. Attempting to jump from crouch on F16 or later will cause an immediate hit. | |||
| 623C | 36/38* | 8 | KD | / | 25 | 0 | 0 | 0 | 0 | 10/20 | Command Throw. F1-8 invul. Airborne F1-44. 13F landing recovery. *=stand/crouch. Attempting to jump from crouch on F36 or later will cause an immediate hit. | |||
| j.236A | 6 | 3 | KD | / | 24 | 0 | 0 | 0 | 0 | 2/20 | Air Throw. Can be done from a backdash. Can be comboed. F1-14 Counterhit-State. 8F landing recovery. No combo damage scaling. Earliest possible timing = F2 of jump. | |||
| 63214A | 4 | 1 | KD | / | 22 | 0 | 0 | 0 | 0 | 10/20 | Command Throw. 22 Damage. Hitbox 128x160px (more range than C-Version). 47F Counterhit-State on whiff. 48F duration on whiff. | |||
| 63214C | 4 | 1 | KD | / | 30 | 0 | 0 | 0 | 0 | 10/20 | Command Throw. 30 Damage. Hitbox 112x160px (less range than A-Version). No combo damage scaling. 50F Counterhit-State on whiff. 54F duration on whiff. | |||
| 63214,63214P | 1 | 4 | KD | / | 38 | 0 | 0 | 0 | 0 | 0 | Command Throw. F1-4 invul. Hits on F28 (last frame of freeze). F5-24 counterhit-state recovery + 4F regular recovery. | |||
| 236236K | 13 | 14 | KD | -35 | 37 | 42 | 0 | 0 | 0 | 0 | Invul F1+2. F3-12 upper feet invul. Overhead. Juggle anywhere. | |||
| 63214,63214E | 1 | 4 | KD | / | 66 | 0 | 0 | 0 | 0 | 0 | Command Throw. F1-4 invul. Hits on F28 (last frame of freeze). F5-24 counterhit-state recovery + 4F regular recovery. |
| Move | Hitbox | Startup | Active | Note |
|---|---|---|---|---|
| smalljump A | ![]() |
5 | 8 | |
| j.A | ![]() |
5 | 10 | |
| smalljump B | ![]() |
6 | 6 | |
| j.B | ![]() |
6 | 10 | |
| smalljump C | ![]() |
7 | 4 | |
| j.C | ![]() |
7 | 5 | |
| smalljump D | ![]() |
10 | 4 | |
| j.D | ![]() |
10 | 4 | |
| smalljump E | ![]() |
10 | 4 | |
| j.E | ![]() |
10 | 4 |
Special Attributes & Bugs
- 623A/C has an active hitbox several frames before it can actually hit for unknown reasons.
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Griffon has no recovery when landing from a DOWN! and can act immediately.
- 5D(c) is unblockable when done meaty, bug, tourney banned.
Combos
Basic Combos
- 5D(c)>421A: simple combo from 5D, which is the preferred heavy combo starter due to its speed.
- 41236B, backdash or jump j.236A: simple combo into air grab for big damage and knockdown.
- Anti-air smalljump C or 5A, 236236K(>QS): juggle anywhere combo that can also be QSed.
- 5D(c) link 63214,63214E: LDM setup.
QS Combos
Generic
- anti-air smalljump C or 5A, 236236K(>QS): juggle anywhere combo that can also be QSed.
Griffon & Silber
- Silber Counter Super > QS on 2. Hit > Griffon jump up j.236A
Matchups
Vs Vanessa
Slight advantage for Vanessa due do her mobility.
- Vanessa's upper (4,6P) and 236K step into 6A can both be punished on reaction with 3C>super.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber



















































































