Shion(KOFXI): Unterschied zwischen den Versionen
(Note optional extra 2B rep before 2B>2D, and undocumented 5D(f) follow-up from 3D) |
(Frame data update (automated)) |
||
| (4 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 30: | Zeile 30: | ||
''Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.''<br> | ''Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.''<br> | ||
''Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".''<br> | ''Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".''<br> | ||
''Note: Shion loses the spear when hit in Spear Stance.''<br> | |||
''Note: Shion enters a special "crouched" animation (visual only) after walking or attacking in Spear Stance. 44F duration, can be cancelled into anything, at any time.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
| Zeile 37: | Zeile 39: | ||
| '''Throw''' || || || <span style="color: blue;">+66</span> || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode). | | '''Throw''' || || || <span style="color: blue;">+66</span> || / ||18||18||0||0||0||0|| || || ||Hard knockdown. Can only be performed without spear (Unarmed Mode). | ||
|- | |- | ||
| 5A(c) || || || || ||5||6||5||7||6||9|| || || || | | 5A(c) ||4 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || || | ||
|- | |- | ||
| 5A(f) || || || || ||5||6||5||7||6||9|| || || || | | 5A(f) ||5 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || || | ||
|- | |- | ||
| 5B(c) || || || || ||5||6||5||7||6||9|| || || || | | 5B(c) ||4 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || || | ||
|- | |- | ||
| 5B(f) || || || || ||5||6||5||7||6||9|| || || || | | 5B(f) ||5 ||3 ||<span style="color: blue;">+6</span> ||<span style="color: blue;">+5</span> ||5||6||5||7||6||9|| || || || | ||
|- | |- | ||
| 5C(c) || || || || ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable. | | 5C(c) ||5 ||3 ||<span style="color: blue;">+1</span> ||<span style="color: blue;">+0</span> ||12||15||15||16||12||15|| || || ||Special/Super/LDM-cancelable. | ||
|- | |- | ||
| 5C(f) || || || || ||12||15||16||17||13||15|| || || || | | 5C(f) ||7 ||3 ||<span style="color: red;">-3</span> ||<span style="color: red;">-4</span> ||12||15||16||17||13||15|| || || || | ||
|- | |- | ||
| 5D(c) || || || || ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable. | | 5D(c) ||7 ||3 ||<span style="color: blue;">+4</span> ||<span style="color: blue;">+3</span> ||12||15||14||15||11||12|| || || ||Special/Super/LDM-cancelable. | ||
|- | |- | ||
| 5D(f) || || || || ||14||17||15||16||12||14|| || || || | | 5D(f) ||16/20/22 ||4/2/6 ||<span style="color: red;">-22</span>/<span style="color: red;">-18</span>/<span style="color: red;">-16</span> ||<span style="color: red;">-23</span>/<span style="color: red;">-19</span>/<span style="color: red;">-17</span> ||14||17||15||16||12||14|| || || ||Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D>4D/3D>6D follow-ups (流錘箭(上方)/(前方)) per the in-game movelist. | ||
|- | |- | ||
| 5E || || || || ||15||19||13||14||14||17|| || || || | | 5E ||15 ||5 ||KD ||<span style="color: red;">-14</span> ||15||19||13||14||14||17|| || || || | ||
|- | |- | ||
| GC || || || || ||5||5||0||0||0||0|| || || || | | GC ||5 ||5 ||KD ||<span style="color: red;">-13</span> ||5||5||0||0||0||0|| || || ||F1-9 invul. 30F recovery. | ||
|- | |- | ||
| 2A || || || || ||6||7||6||7||5||9|| || || || | | 2A ||5 ||3 ||<span style="color: blue;">+0</span> ||<span style="color: red;">-1</span> ||6||7||6||7||5||9|| || || ||Low profile F1-17. | ||
|- | |- | ||
| 2B || || || || ||5||6||4||6||4||9|| || || ||Special/Super/LDM-cancelable. | | 2B ||5 ||3 ||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||5||6||4||6||4||9|| || || ||Low profile F1-19. No pushback. Special/Super/LDM-cancelable. | ||
|- | |- | ||
| 2C || || || || ||10||13||15||16||10||15|| || || ||Special/Super/LDM-cancelable. | | 2C ||8 ||4 ||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||10||13||15||16||10||15|| || || ||Guard point F1-2 & F3-5. Special/Super/LDM-cancelable. | ||
|- | |- | ||
| 2D || || || || ||13||14||15||16||12||15|| || || ||3-hit move per guide (Hit=3). | | 2D ||8/18/26 ||2/2/3 ||KD ||<span style="color: blue;">+13</span> ||13||14||15||16||12||15|| || || ||Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3). | ||
|- | |- | ||
| 2B>2B || || || || ||5||6||4||6||4||8|| || || ||Follow-up to 2B. Guide name: 前掃腿. Special/Super/LDM-cancelable. | | 2B>2B ||11 ||3 ||<span style="color: blue;">+3</span> ||<span style="color: blue;">+2</span> ||5||6||4||6||4||8|| || || ||Follow-up to 2B. F1-13 Counter-Hit-State. F1-28 low profile. Guide name: 前掃腿. Special/Super/LDM-cancelable. | ||
|- | |- | ||
| (2B>)2B>2D || || || || ||6||8||3||4||4||10|| || || ||Follow-up to 2B. | | (2B>)2B>2D ||11 ||8 ||KD ||<span style="color: red;">-4</span> ||6||8||3||4||4||10|| || || ||Follow-up to 2B. F1-18 Counter-Hit-State. F1-34 low profile. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist). | ||
|- | |- | ||
| 3D || || || || ||14||18||10||12||10||14|| || || || | | 3D ||18/23/28 ||5/5/11 ||KD ||? ||14||18||10||12||10||14|| || || ||Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f), which exits the stance. | ||
|- | |||
| 3D>E || ||8 || || || || || || || || || || || ||Cancels stance. 8 frame duration. | |||
|- | |- | ||
| 3D>4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭(上方). Also directly accessible from 5D(f) per the in-game movelist. | | 3D>4D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Hits upward. Guide name: 流錘箭(上方). Also directly accessible from 5D(f) per the in-game movelist. | ||
| Zeile 75: | Zeile 79: | ||
| 3D>6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭(前方). Also directly accessible from 5D(f) per the in-game movelist. | | 3D>6D || || || || ||14||18||12||14||14||14|| || || ||Follow-up to 3D. Short range. Guide name: 流錘箭(前方). Also directly accessible from 5D(f) per the in-game movelist. | ||
|- | |- | ||
| small A || || || || ||6||7||5||6||6||9|| || || || | | small A ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing. | ||
|- | |- | ||
| j.A || || || || ||7||9||6||7||7||9|| || || || | | j.A ||6 ||n* ||/ ||/ ||7||9||6||7||7||9|| || || ||*=active until landing. | ||
|- | |- | ||
| small B || || || || ||6||7||5||6||6||9|| || || || | | small B ||6 ||n* ||/ ||/ ||6||7||5||6||6||9|| || || ||*=active until landing. | ||
|- | |- | ||
| j.B || || || || ||7||9||6||7||7||9|| || || || | | j.B ||13 ||3+3 ||/ ||/ ||7||9||6||7||7||9|| || || || | ||
|- | |- | ||
| small C || || || || ||13||16||14||15||8||15|| || || || | | small C ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || || | ||
|- | |- | ||
| j.C || || || || ||14||18||15||16||13||15|| || || || | | j.C ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || || | ||
|- | |- | ||
| small D || || || || ||13||16||14||15||8||15|| || || || | | small D ||9 ||10 ||/ ||/ ||13||16||14||15||8||15|| || || || | ||
|- | |- | ||
| j.D || || || || ||14||18||15||16||13||15|| || || || | | j.D ||9 ||10 ||/ ||/ ||14||18||15||16||13||15|| || || || | ||
|- | |- | ||
| small E || || || || ||14||18||12||13||13||15|| || || || | | small E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || || | ||
|- | |- | ||
| j.E || || || || ||14||18||12||13||13||15|| || || || | | j.E ||9 ||10 ||/ ||/ ||14||18||12||13||13||15|| || || || | ||
|- | |- | ||
| 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row. | | 236A || || || || ||16||18||10||12||12||6/12|| || || ||Guide name: 没羽箭. Both A and C share this guide row. | ||
| Zeile 111: | Zeile 115: | ||
| [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み(強). Air command grab, switches to Spear Mode. Multi-hit (n). | | [2],8D || || || || ||4||5||4||6||4||10/2xn|| || || ||Guide name: 空中槍掴み(強). Air command grab, switches to Spear Mode. Multi-hit (n). | ||
|- | |- | ||
| 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破(弱) | | 214A || || || || ||10||13||6||8||255||10/6|| || || ||Guide name: 双破(弱). | ||
|- | |- | ||
| 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破(強) | | 214C || || || || ||8||10||6||8||255||10/6|| || || ||Guide name: 双破(強). | ||
|- | |- | ||
| 214P | | 214P(2) || || || || ||10||13||6||8||8||2/4|| || || ||Automatic follow-up, launches. Guide name: →崩山脚. | ||
|- | |- | ||
| 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ. | | 214E || || || || ||16||20||15||18||14||6/8|| || || ||Guide name: 南拳パンチ. | ||
| Zeile 121: | Zeile 125: | ||
| 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode. | | 236E || || || || ||10||13||6||8||10||10/6|| || || ||Guide name: 槍掴み. Ground command grab, switches to Spear Mode. | ||
|- | |- | ||
| 214B/ | | 214B || / ||28|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery. | ||
|- | |||
| 214D || / ||25|| / || / || || || || || || || || || ||Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery. | |||
|- | |- | ||
| 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror's Guide data row exists for this move. | | 22E || || || || || || || || || || || || || ||Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror's Guide data row exists for this move. | ||
| Zeile 137: | Zeile 143: | ||
| 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification. | | 236236E(2) || || || || ||20||26||0||0||0||0|| || || ||LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification. | ||
|- | |- | ||
| 5A(c) (spear) || || || || ||6||7||6||8||7||8|| || || || | | 5A(c) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||SC. F1-23 crouching hitbox (not in crouched state). | ||
|- | |- | ||
| 5A(f) (spear) || || || || ||6||7||6||8||7||8|| || || || | | 5A(f) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c). | ||
|- | |- | ||
| 5B(c) (spear) || || || || ||6||7||6||8||7||8|| || || || | | 5B(c) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c). | ||
|- | |- | ||
| 5B(f) (spear) || || || || ||6||7||6||8||7||8|| || || || | | 5B(f) (spear) || 6 || 4 || <span style="color: red;">-4</span> || <span style="color: red;">-5</span> ||6||7||6||8||7||8|| || || ||Same as 5A(c). | ||
|- | |- | ||
| 5C(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. | | 5C(c) (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. F1-33 crouching hitbox (not in crouched state). | ||
|- | |- | ||
| 5C(f) (spear) || || || || ||12||15||9||10||10||12|| || || || | | 5C(f) (spear) || 14 || 4 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||12||15||9||10||10||12|| || || ||F1-47 crouching hitbox (not in crouched state). | ||
|- | |- | ||
| 5D(c) (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. | | 5D(c) (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c). | ||
|- | |- | ||
| 5D(f) (spear) || || || || ||12||15||9||10||10||12|| || || || | | 5D(f) (spear) || 14 || 4 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> ||12||15||9||10||10||12|| || || ||Same as 5C(f). | ||
|- | |- | ||
| 5E (spear) || || || || ||16||20||11||13||15||16|| || || || | | 5E (spear) || 16/20* || 4+4 || KD || <span style="color: red;">-12</span>** ||16||20||11||13||15||16|| || || ||*=hit behind/in front. **=front hit. | ||
|- | |- | ||
| GC (spear) || || || || ||8||8||0||0||0||0|| || || || | | GC (spear) || 5/6* || 1+2 || KD || <span style="color: red;">-4</span>** ||8||8||0||0||0||0|| || || ||Invul F1-7. *=hit behind/in front. **=front hit. | ||
|- | |- | ||
| 6A (spear) || || || || ||10||13||10||12||8||8|| || || ||Guide name: 前突き(槍スタイル). | | 6A (spear) || 16 || 8 || <span style="color: red;">-11</span> || <span style="color: red;">-12</span> ||10||13||10||12||8||8|| || || ||Guide name: 前突き(槍スタイル). SC. F1-23 in Counter-Hit-State. In addition to the spear, Shion's head has a hitbox. | ||
|- | |- | ||
| | | 3D (spear) || 12 || 16 || KD || <span style="color: red;">-1</span> ||12||15||8||10||8||8|| || || ||Guide name: 足払い(槍スタイル). Low hit. F1-26 in Counter-Hit-State. | ||
|- | |- | ||
| 2A (spear) || || || || ||6||7||6||8||7||8|| || || || | | 2A (spear) || 6 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||6||7||6||8||7||8|| || || ||Low hit. | ||
|- | |- | ||
| 2B (spear) || || || || ||6||7||6||8||7||8|| || || || | | 2B (spear) || 6 || 4 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||6||7||6||8||7||8|| || || ||Same as 2A. | ||
|- | |- | ||
| 2C (spear) || || || || ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. | | 2C (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Special/Super/LDM-cancelable. Same as 5C(c). | ||
|- | |- | ||
| 2D (spear) || || || || ||12||15||9||10||10||12|| || || || | | 2D (spear) || 13 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||12||15||9||10||10||12|| || || ||Same as 5C(c). | ||
|- | |- | ||
| small A (spear) || || || || ||19||20||10||20||20||30|| || || || | | small A (spear) || || || || ||19||20||10||20||20||30|| || || || | ||
| Zeile 206: | Zeile 212: | ||
|- | |- | ||
| 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り. | | 214C (spear) || || || || ||36||41||26||27||28||10/12|| || || ||Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り. | ||
|- | |||
| 214B/D (spear) || / || 28 || / || / || || || || || || || || || ||Backflip, no attack, B and D identical. Guide name: 後方転身(槍スタイル). No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery. | |||
|- | |- | ||
| 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ(槍スタイル). Throws the spear away, switches back to Unarmed Mode. | | 623E (spear) || || || || ||15||19||0||0||0||0/0|| || || ||Guide name: 槍投げ(槍スタイル). Throws the spear away, switches back to Unarmed Mode. | ||
Aktuelle Version vom 10. September 2026, 11:08 Uhr
| Shion 紫苑 | |
| |
| Tiers & Ranking | |
| Tier: | BOSS |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
Note: No emulator frame-step analysis exists yet for Shion — S/A/Hit/Grd are blank throughout and still need to be measured.
Note: Shion has two movesets, Spear Mode (starting/default state) and Unarmed Mode (after her spear is thrown away or knocked off). Unarmed-mode rows are listed first, Spear Mode rows are suffixed with "(spear)".
Note: Shion loses the spear when hit in Spear Stance.
Note: Shion enters a special "crouched" animation (visual only) after walking or attacking in Spear Stance. 44F duration, can be cancelled into anything, at any time.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | +66 | / | 18 | 18 | 0 | 0 | 0 | 0 | Hard knockdown. Can only be performed without spear (Unarmed Mode). | |||||
| 5A(c) | 4 | 3 | +6 | +5 | 5 | 6 | 5 | 7 | 6 | 9 | ||||
| 5A(f) | 5 | 3 | +6 | +5 | 5 | 6 | 5 | 7 | 6 | 9 | ||||
| 5B(c) | 4 | 3 | +6 | +5 | 5 | 6 | 5 | 7 | 6 | 9 | ||||
| 5B(f) | 5 | 3 | +6 | +5 | 5 | 6 | 5 | 7 | 6 | 9 | ||||
| 5C(c) | 5 | 3 | +1 | +0 | 12 | 15 | 15 | 16 | 12 | 15 | Special/Super/LDM-cancelable. | |||
| 5C(f) | 7 | 3 | -3 | -4 | 12 | 15 | 16 | 17 | 13 | 15 | ||||
| 5D(c) | 7 | 3 | +4 | +3 | 12 | 15 | 14 | 15 | 11 | 12 | Special/Super/LDM-cancelable. | |||
| 5D(f) | 16/20/22 | 4/2/6 | -22/-18/-16 | -23/-19/-17 | 14 | 17 | 15 | 16 | 12 | 14 | Data split = 1st/2nd/3rd hitbox. Far-standing D also gives direct access to the 3D>4D/3D>6D follow-ups (流錘箭(上方)/(前方)) per the in-game movelist. | |||
| 5E | 15 | 5 | KD | -14 | 15 | 19 | 13 | 14 | 14 | 17 | ||||
| GC | 5 | 5 | KD | -13 | 5 | 5 | 0 | 0 | 0 | 0 | F1-9 invul. 30F recovery. | |||
| 2A | 5 | 3 | +0 | -1 | 6 | 7 | 6 | 7 | 5 | 9 | Low profile F1-17. | |||
| 2B | 5 | 3 | -1 | -2 | 5 | 6 | 4 | 6 | 4 | 9 | Low profile F1-19. No pushback. Special/Super/LDM-cancelable. | |||
| 2C | 8 | 4 | -1 | -2 | 10 | 13 | 15 | 16 | 10 | 15 | Guard point F1-2 & F3-5. Special/Super/LDM-cancelable. | |||
| 2D | 8/18/26 | 2/2/3 | KD | +13 | 13 | 14 | 15 | 16 | 12 | 15 | Low profile F1-31. First 2 hits do not cause pushback. 3-hit move per guide (Hit=3). | |||
| 2B>2B | 11 | 3 | +3 | +2 | 5 | 6 | 4 | 6 | 4 | 8 | Follow-up to 2B. F1-13 Counter-Hit-State. F1-28 low profile. Guide name: 前掃腿. Special/Super/LDM-cancelable. | |||
| (2B>)2B>2D | 11 | 8 | KD | -4 | 6 | 8 | 3 | 4 | 4 | 10 | Follow-up to 2B. F1-18 Counter-Hit-State. F1-34 low profile. Launcher. Guide name: 牙弓腿 (shown as 穿弓腿 on the in-game movelist). | |||
| 3D | 18/23/28 | 5/5/11 | KD | ? | 14 | 18 | 10 | 12 | 10 | 14 | Hit that enters stance. Guide name: 流錘箭. Can be cancelled into 5D(f), which exits the stance. | |||
| 3D>E | 8 | Cancels stance. 8 frame duration. | ||||||||||||
| 3D>4D | 14 | 18 | 12 | 14 | 14 | 14 | Follow-up to 3D. Hits upward. Guide name: 流錘箭(上方). Also directly accessible from 5D(f) per the in-game movelist. | |||||||
| 3D>6D | 14 | 18 | 12 | 14 | 14 | 14 | Follow-up to 3D. Short range. Guide name: 流錘箭(前方). Also directly accessible from 5D(f) per the in-game movelist. | |||||||
| small A | 6 | n* | / | / | 6 | 7 | 5 | 6 | 6 | 9 | *=active until landing. | |||
| j.A | 6 | n* | / | / | 7 | 9 | 6 | 7 | 7 | 9 | *=active until landing. | |||
| small B | 6 | n* | / | / | 6 | 7 | 5 | 6 | 6 | 9 | *=active until landing. | |||
| j.B | 13 | 3+3 | / | / | 7 | 9 | 6 | 7 | 7 | 9 | ||||
| small C | 9 | 10 | / | / | 13 | 16 | 14 | 15 | 8 | 15 | ||||
| j.C | 9 | 10 | / | / | 14 | 18 | 15 | 16 | 13 | 15 | ||||
| small D | 9 | 10 | / | / | 13 | 16 | 14 | 15 | 8 | 15 | ||||
| j.D | 9 | 10 | / | / | 14 | 18 | 15 | 16 | 13 | 15 | ||||
| small E | 9 | 10 | / | / | 14 | 18 | 12 | 13 | 13 | 15 | ||||
| j.E | 9 | 10 | / | / | 14 | 18 | 12 | 13 | 13 | 15 | ||||
| 236A | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 没羽箭. Both A and C share this guide row. | |||||||
| 236C | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 没羽箭. Both A and C share this guide row. | |||||||
| j.236A | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 空中没羽箭. Air version, both A and C share this guide row. | |||||||
| j.236C | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 空中没羽箭. Air version, both A and C share this guide row. | |||||||
| 623A | 16 | 16 | 10 | 12 | 0 | 0/21 | Guide name: 百足大砲拳(弱). 7 hits per guide. | |||||||
| 623C | 16 | 16 | 10 | 12 | 0 | 0/21 | Guide name: 百足大砲拳(強). 7 hits per guide. | |||||||
| [2],8B | 4 | 5 | 4 | 6 | 4 | 10/2xn | Guide name: 空中槍掴み(弱). Air command grab, switches to Spear Mode. Multi-hit (n). | |||||||
| [2],8D | 4 | 5 | 4 | 6 | 4 | 10/2xn | Guide name: 空中槍掴み(強). Air command grab, switches to Spear Mode. Multi-hit (n). | |||||||
| 214A | 10 | 13 | 6 | 8 | 255 | 10/6 | Guide name: 双破(弱). | |||||||
| 214C | 8 | 10 | 6 | 8 | 255 | 10/6 | Guide name: 双破(強). | |||||||
| 214P(2) | 10 | 13 | 6 | 8 | 8 | 2/4 | Automatic follow-up, launches. Guide name: →崩山脚. | |||||||
| 214E | 16 | 20 | 15 | 18 | 14 | 6/8 | Guide name: 南拳パンチ. | |||||||
| 236E | 10 | 13 | 6 | 8 | 10 | 10/6 | Guide name: 槍掴み. Ground command grab, switches to Spear Mode. | |||||||
| 214B | / | 28 | / | / | Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery. | |||||||||
| 214D | / | 25 | / | / | Backflip, no attack. Guide name: 後方転身. No Conqueror's Guide data row. F1-16 invul. F17-24 Counter-Hit-State. F25 recovery. | |||||||||
| 22E | Shion briefly lies down (evasive move). Guide name: 伏せ身. No Conqueror's Guide data row exists for this move. | |||||||||||||
| 623B | 16 | 20 | 14 | 16 | 13 | 10/6 | Guide name: 流星脚(弱). | |||||||
| 623D | 16 | 20 | 14 | 16 | 13 | 10/6 | Guide name: 流星脚(強). | |||||||
| 236236A | 36 | 37 | 0 | 0 | 20 | 0 | Guide name: 双推旋. Dream Cancelable. | |||||||
| 236236C | 36 | 37 | 0 | 0 | 20 | 0 | Guide name: 双推旋. Dream Cancelable. | |||||||
| 236236E | 50 | 58 | 0 | 0 | 0 | 0 | LDM, guide name: 流星霹靂火. Unblockable. | |||||||
| 236236E(2) | 20 | 26 | 0 | 0 | 0 | 0 | LDM secondary/splash hit, guide name: 流星霹靂火(破片). Unblockable. Exact circumstance unconfirmed, needs verification. | |||||||
| 5A(c) (spear) | 6 | 4 | -4 | -5 | 6 | 7 | 6 | 8 | 7 | 8 | SC. F1-23 crouching hitbox (not in crouched state). | |||
| 5A(f) (spear) | 6 | 4 | -4 | -5 | 6 | 7 | 6 | 8 | 7 | 8 | Same as 5A(c). | |||
| 5B(c) (spear) | 6 | 4 | -4 | -5 | 6 | 7 | 6 | 8 | 7 | 8 | Same as 5A(c). | |||
| 5B(f) (spear) | 6 | 4 | -4 | -5 | 6 | 7 | 6 | 8 | 7 | 8 | Same as 5A(c). | |||
| 5C(c) (spear) | 13 | 6 | +1 | +0 | 12 | 15 | 9 | 10 | 10 | 12 | Special/Super/LDM-cancelable. F1-33 crouching hitbox (not in crouched state). | |||
| 5C(f) (spear) | 14 | 4 | -12 | -13 | 12 | 15 | 9 | 10 | 10 | 12 | F1-47 crouching hitbox (not in crouched state). | |||
| 5D(c) (spear) | 13 | 6 | +1 | +0 | 12 | 15 | 9 | 10 | 10 | 12 | Special/Super/LDM-cancelable. Same as 5C(c). | |||
| 5D(f) (spear) | 14 | 4 | -12 | -13 | 12 | 15 | 9 | 10 | 10 | 12 | Same as 5C(f). | |||
| 5E (spear) | 16/20* | 4+4 | KD | -12** | 16 | 20 | 11 | 13 | 15 | 16 | *=hit behind/in front. **=front hit. | |||
| GC (spear) | 5/6* | 1+2 | KD | -4** | 8 | 8 | 0 | 0 | 0 | 0 | Invul F1-7. *=hit behind/in front. **=front hit. | |||
| 6A (spear) | 16 | 8 | -11 | -12 | 10 | 13 | 10 | 12 | 8 | 8 | Guide name: 前突き(槍スタイル). SC. F1-23 in Counter-Hit-State. In addition to the spear, Shion's head has a hitbox. | |||
| 3D (spear) | 12 | 16 | KD | -1 | 12 | 15 | 8 | 10 | 8 | 8 | Guide name: 足払い(槍スタイル). Low hit. F1-26 in Counter-Hit-State. | |||
| 2A (spear) | 6 | 4 | -3 | -4 | 6 | 7 | 6 | 8 | 7 | 8 | Low hit. | |||
| 2B (spear) | 6 | 4 | -3 | -4 | 6 | 7 | 6 | 8 | 7 | 8 | Same as 2A. | |||
| 2C (spear) | 13 | 6 | +1 | +0 | 12 | 15 | 9 | 10 | 10 | 12 | Special/Super/LDM-cancelable. Same as 5C(c). | |||
| 2D (spear) | 13 | 6 | +1 | +0 | 12 | 15 | 9 | 10 | 10 | 12 | Same as 5C(c). | |||
| small A (spear) | 19 | 20 | 10 | 20 | 20 | 30 | ||||||||
| j.A (spear) | 19 | 20 | 10 | 20 | 20 | 30 | ||||||||
| small B (spear) | 10 | 11 | 16 | 16 | 16 | 16 | ||||||||
| j.B (spear) | 10 | 11 | 16 | 16 | 16 | 16 | ||||||||
| small C (spear) | 19 | 20 | 10 | 20 | 20 | 30 | ||||||||
| j.C (spear) | 19 | 20 | 10 | 20 | 20 | 30 | ||||||||
| small D (spear) | 10 | 11 | 16 | 16 | 16 | 16 | ||||||||
| j.D (spear) | 10 | 11 | 16 | 16 | 16 | 16 | ||||||||
| small E (spear) | 19 | 20 | 10 | 20 | 20 | 30 | ||||||||
| j.E (spear) | 19 | 20 | 10 | 20 | 20 | 30 | ||||||||
| 236A (spear) | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 没羽箭(槍スタイル). Both A and C share this guide row. | |||||||
| 236C (spear) | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 没羽箭(槍スタイル). Both A and C share this guide row. | |||||||
| j.236A (spear) | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 空中没羽箭(槍スタイル). Air version, both A and C share this guide row. | |||||||
| j.236C (spear) | 16 | 18 | 10 | 12 | 12 | 6/12 | Guide name: 空中没羽箭(槍スタイル). Air version, both A and C share this guide row. | |||||||
| 236B (spear) | 16 | 20 | 13 | 14 | 12 | 10/6 | Guide name: 縦斬り(槍スタイル). Special Cancel. Also usable as a follow-up during 叩き付け. | |||||||
| 236D (spear) | 16 | 20 | 13 | 14 | 12 | 10/6 | Guide name: 縦斬り(槍スタイル). Special Cancel. Also usable as a follow-up during 叩き付け. | |||||||
| 236T (spear) | 38 | 39 | 16 | 17 | 1xn | 0/0 | Guide name: 援護 弓射(槍スタイル). 7-hit arrow volley. Uses the Taunt button (T). | |||||||
| 214A (spear) | 36 | 41 | 26 | 27 | 24 | 10/12 | Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り. | |||||||
| 214C (spear) | 36 | 41 | 26 | 27 | 28 | 10/12 | Guide name: 叩き付け(槍スタイル). 2 hits. Special Cancel, cancelable into Super/LDM only from 縦斬り. | |||||||
| 214B/D (spear) | / | 28 | / | / | Backflip, no attack, B and D identical. Guide name: 後方転身(槍スタイル). No Conqueror's Guide data row. F1-15 invul. F16-24 Counter-Hit-State. F25-28 recovery. | |||||||||
| 623E (spear) | 15 | 19 | 0 | 0 | 0 | 0/0 | Guide name: 槍投げ(槍スタイル). Throws the spear away, switches back to Unarmed Mode. | |||||||
| 623T (spear) | 50 | 58 | 0 | 0 | 0 | 0/0 | Guide name: 崩墜槍(槍スタイル). Unblockable. Switches back to Unarmed Mode. Uses the Taunt button (T). | |||||||
| 236236B (spear) | 49 | 51 | 0 | 0 | 0 | 0 | DM, guide name: 峨嵋穿槍(槍スタイル). 8 hits per guide. | |||||||
| 236236D (spear) | 49 | 51 | 0 | 0 | 0 | 0 | DM, guide name: 峨嵋穿槍(槍スタイル). 8 hits per guide. |
Special Attributes & Bugs
- Sub-Boss, not available on arcade & banned on console.
- Shion's Back Ukemi takes 21+1F instead of the regular 22+1F
- Shion has 10F landing recovery from Quick Shifts, instead of the usual 4F. F9 is bugged and can be cancelled both into guard and attacks at the same time, see here). F10 can be cancelled into guard and attacks, but not into movement. Whiffing an air attack cuts landing recovery to 1F.
- Shion has a bug where she can summon a second spear if she does 236E on block from certain ranges. source: Sensei Enrique.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber












