Jyazu(KOFXI): Unterschied zwischen den Versionen
(Frame data update (automated)) |
(Frame data update (automated)) |
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| (Eine dazwischenliegende Version desselben Benutzers wird nicht angezeigt) | |||
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==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +40 </span> || / ||Hard knockdown. | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +40 </span> || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. | ||
|- | |- | ||
| 5A(c) ||5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | | 5A(c) ||5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || || | ||
|- | |- | ||
| 5A(f) ||7 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || | | 5A(f) ||7 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 5|| 7|| 8|| 10|| 8|| 8|| || || || | ||
|- | |- | ||
| 5B(c) ||5 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | | 5B(c) ||5 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || 5|| 7|| 8|| 10|| 6|| 8|| || || || | ||
|- | |- | ||
| 5B(f) ||7 || 7 || <span style="color: blue;">+2</span> ||<span style="color: blue;">+1</span> || | | 5B(f) ||7 || 7 || <span style="color: blue;">+2</span> ||<span style="color: blue;">+1</span> || 6|| 8|| 8|| 10|| 8|| 8|| || || || | ||
|- | |- | ||
| 5C(c) ||7 || 6 || <span style="color: blue;">+5</span> ||<span style="color: blue;">+4</span> || | | 5C(c) ||7 || 6 || <span style="color: blue;">+5</span> ||<span style="color: blue;">+4</span> || 10|| 13|| 14|| 16|| 11|| 14|| || || || | ||
|- | |- | ||
| 5C(f) ||11 || 6 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || | | 5C(f) ||11 || 6 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || 11|| 14|| 15|| 17|| 12|| 14|| || || || | ||
|- | |- | ||
| 5D(c) ||8 || 3+3 || <span style="color: red;">-4</span> ||<span style="color: red;">-5</span> || | | 5D(c) ||8 || 3+3 || <span style="color: red;">-4</span> ||<span style="color: red;">-5</span> || 11|| 14|| 15|| 17|| 12|| 14|| || || || | ||
|- | |- | ||
| 5D(f) ||10 || 3+3 || <span style="color: red;">-8</span> ||<span style="color: red;">-9</span> || | | 5D(f) ||10 || 3+3 || <span style="color: red;">-8</span> ||<span style="color: red;">-9</span> || 12|| 15|| 18|| 20|| 14|| 14|| || || || | ||
|- | |- | ||
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> || | | 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> || 16|| 20|| 12|| 14|| 14|| 16|| || || || | ||
|- | |- | ||
| GC ||6 || 8 || KD ||<span style="color: red;">-18</span> ||F1-13 invul. | | GC ||6 || 8 || KD ||<span style="color: red;">-18</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-13 invul. | ||
|- | |- | ||
| 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || | | 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || 12|| 15|| 13|| 15|| 13|| 14|| || || || | ||
|- | |- | ||
| Saving Shift ||0 || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift ||0 || n* || / || / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| Backdash|| / || 21 || / || / ||F5-17 invul on feet. F18-21 recovery. 185px distance. | | Backdash|| / || 21 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-17 invul on feet. F18-21 recovery. 185px distance. | ||
|- | |- | ||
| 2A ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || | | 2A ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || || | ||
|- | |- | ||
| 2B ||8 || 5 || <span style="color: red;">-8</span> || <span style="color: red;">-9</span> || | | 2B ||8 || 5 || <span style="color: red;">-8</span> || <span style="color: red;">-9</span> || 5|| 7|| 8|| 10|| 6|| 8|| || || || | ||
|- | |- | ||
| 2C ||7 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | | 2C ||7 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 10|| 13|| 14|| 16|| 11|| 14|| || || || | ||
|- | |- | ||
| 2D ||12 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: blue;">+2*</span></span> ||*=from max range. | | 2D ||12 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: blue;">+2*</span></span> || 11|| 14|| 15|| 17|| 12|| 14|| || || ||*=from max range. | ||
|- | |- | ||
| 3C ||7 || 4+6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | | 3C ||7 || 4+6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 16|| 18|| 12|| 14|| 12|| 28|| || || ||1st hit special-cancelable, 2nd hit isn't (use for Shift Combos). | ||
|- | |- | ||
| small A ||9 || 13 || || ||Same as j.A & same hitbox as j.C | | small A ||9 || 13 || || || 4|| 5|| 7|| 9|| 7|| 8|| || || ||Same as j.A & same hitbox as j.C | ||
|- | |- | ||
| j.A ||9 || 13 || || ||Same as smalljump A & same hitbox as j.C | | j.A ||9 || 13 || || || 5|| 7|| 8|| 10|| 8|| 8|| || || ||Same as smalljump A & same hitbox as j.C | ||
|- | |- | ||
| small B ||8 || 19 || || ||Same as j.B | | small B ||8 || 19 || || || 5|| 7|| 7|| 9|| 7|| 8|| || || ||Same as j.B | ||
|- | |- | ||
| j.B ||8 || 19 || || ||Same as smalljump B | | j.B ||8 || 19 || || || 6|| 8|| 8|| 10|| 8|| 8|| || || ||Same as smalljump B | ||
|- | |- | ||
| small C || 13 || 14 || || ||Same as j.C & same hitbox as j.A | | small C || 13 || 14 || || || 10|| 13|| 14|| 16|| 11|| 14|| || || ||Same as j.C & same hitbox as j.A | ||
|- | |- | ||
| j.C || 13 || 14 || || ||Same as smalljump C & same hitbox as j.A | | j.C || 13 || 14 || || || 11|| 14|| 15|| 17|| 12|| 14|| || || ||Same as smalljump C & same hitbox as j.A | ||
|- | |- | ||
| small D || 11 || 9 || || ||Slower than j.D, but same hitbox | | small D || 11 || 9 || || || 11|| 14|| 17|| 19|| 13|| 14|| || || ||Slower than j.D, but same hitbox | ||
|- | |- | ||
| j.D || 8 || 9 || || ||Faster than smalljump D, but same hitbox | | j.D || 8 || 9 || || || 12|| 15|| 18|| 20|| 14|| 14|| || || ||Faster than smalljump D, but same hitbox | ||
|- | |- | ||
| small E || 14 || 8 || || ||Shorter active time than j.E, but same hitbox | | small E || 14 || 8 || || || 13|| 17|| 9|| 11|| 8|| 16|| || || ||Shorter active time than j.E, but same hitbox | ||
|- | |- | ||
| j.E || 14 ||10 || || ||Longer active time than smalljump E, but same hitbox | | j.E || 14 ||10 || || || 14|| 18|| 10|| 12|| 10|| 16|| || || ||Longer active time than smalljump E, but same hitbox | ||
|- | |- | ||
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery. | | 236A || 7 || 16 || KD || / || 20|| 20|| 3|| 3|| 0|| 10/8|| || || ||Counter. 24F recovery. | ||
|- | |- | ||
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | | 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> || 16|| 21|| 12|| 14|| 1|| 0/12|| || || ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | ||
|- | |- | ||
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | | 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> || 16|| 21|| 12|| 14|| 1|| 0/12|| || || ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | ||
|- | |- | ||
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. 58F total duration. *=point blank (3 hits). | | 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> || 10|| 12|| 12|| 14|| 3|| 0/12|| || || ||Straight angle. 58F total duration. *=point blank (3 hits). | ||
|- | |- | ||
| 623B || 8 || ? || / || / ||45° angle. 58F total duration. | | 623B || 8 || ? || / || / || 10|| 12|| 12|| 14|| 3|| 0/12|| || || ||45° angle. 58F total duration. | ||
|- | |- | ||
| 623C || 9 || ? || / || / ||80° angle. 54F total duration. | | 623C || 9 || ? || / || / || 10|| 12|| 12|| 14|| 3|| 0/12|| || || ||80° angle. 54F total duration. | ||
|- | |- | ||
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | | 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> || 14|| 16|| 0|| 0|| 0|| 0/10|| || || ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | ||
|- | |- | ||
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | | 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> || 14|| 16|| 0|| 0|| 0|| 0/10|| || || ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | ||
|- | |- | ||
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||57F total duration. *=point blank. | | 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> || 15|| 20|| 13|| 15|| 13|| 0/12|| || || ||57F total duration. *=point blank. | ||
|- | |- | ||
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | | 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> || 24|| 26|| 30|| 31|| 13|| 10/20|| || || ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable. | ||
|- | |- | ||
| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. | | 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> || 24|| 26|| 30|| 31|| 13|| 10/20|| || || ||Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable. | ||
|- | |- | ||
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery. | | 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> || 20|| 26|| 13|| 15|| 13|| 10/8|| || || ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery. | ||
|- | |- | ||
| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> ||Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump. | | j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> || 20|| 22|| 16|| 16|| 8|| 10/16|| || || ||Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump. | ||
|- | |- | ||
| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. | | 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> || 42|| 44|| 0|| 0|| 0|| 0|| || || ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. All 16 hits special-cancelable. | ||
|- | |- | ||
| 632146K || 12 || 63 || KD|| <span style="color: red;">-45*</span> ||F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank. | | 632146K || 12 || 63 || KD|| <span style="color: red;">-45*</span> || 30|| 32|| 0|| 0|| 0|| 0|| || || ||F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank. Only hits 2-7, 9-13, 15 (of 15) special-cancelable. | ||
|- | |- | ||
| 632146E || 11 || 3*23 || KD|| <span style="color: red;">-11*</span> ||F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit). | | 632146E || 11 || 3*23 || KD|| <span style="color: red;">-11*</span> || 89|| 99|| 0|| 0|| 3|| 0|| || || ||F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit). | ||
|- | |- | ||
|} | |} | ||
Aktuelle Version vom 28. August 2026, 12:53 Uhr
| Jazu 邪頭 | |
| |
| Tiers & Ranking | |
| Tier: | B+ |
| Ratio Cost: | 4 Points |
| Properties | |
| Damage Modifier: | 1.08 |
| Stun Modifier: | 1.30 |
| Crouch height (Tier): | C |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +40 | / | 16 | 0 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 5 | 4 | +3 | +2 | 4 | 5 | 6 | 8 | 6 | 8 | ||||
| 5A(f) | 7 | 4 | +3 | +2 | 5 | 7 | 8 | 10 | 8 | 8 | ||||
| 5B(c) | 5 | 7 | +2 | +1 | 5 | 7 | 8 | 10 | 6 | 8 | ||||
| 5B(f) | 7 | 7 | +2 | +1 | 6 | 8 | 8 | 10 | 8 | 8 | ||||
| 5C(c) | 7 | 6 | +5 | +4 | 10 | 13 | 14 | 16 | 11 | 14 | ||||
| 5C(f) | 11 | 6 | -1 | -2 | 11 | 14 | 15 | 17 | 12 | 14 | ||||
| 5D(c) | 8 | 3+3 | -4 | -5 | 11 | 14 | 15 | 17 | 12 | 14 | ||||
| 5D(f) | 10 | 3+3 | -8 | -9 | 12 | 15 | 18 | 20 | 14 | 14 | ||||
| 5E | 6 | 8 | KD | +0 | 16 | 20 | 12 | 14 | 14 | 16 | ||||
| GC | 6 | 8 | KD | -18 | 5 | 5 | 0 | 0 | 0 | 0 | F1-13 invul. | |||
| 6C | 9 | 5 | -1 | -2 | 12 | 15 | 13 | 15 | 13 | 14 | ||||
| Saving Shift | 0 | n* | / | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 21 | / | / | / | / | / | / | / | / | F5-17 invul on feet. F18-21 recovery. 185px distance. | |||
| 2A | 6 | 4 | +1 | +0 | 4 | 5 | 6 | 8 | 6 | 8 | ||||
| 2B | 8 | 5 | -8 | -9 | 5 | 7 | 8 | 10 | 6 | 8 | ||||
| 2C | 7 | 5 | +0 | -1 | 10 | 13 | 14 | 16 | 11 | 14 | ||||
| 2D | 12 | 9 | KD | -6/+2* | 11 | 14 | 15 | 17 | 12 | 14 | *=from max range. | |||
| 3C | 7 | 4+6 | +0 | -1 | 16 | 18 | 12 | 14 | 12 | 28 | 1st hit special-cancelable, 2nd hit isn't (use for Shift Combos). | |||
| small A | 9 | 13 | 4 | 5 | 7 | 9 | 7 | 8 | Same as j.A & same hitbox as j.C | |||||
| j.A | 9 | 13 | 5 | 7 | 8 | 10 | 8 | 8 | Same as smalljump A & same hitbox as j.C | |||||
| small B | 8 | 19 | 5 | 7 | 7 | 9 | 7 | 8 | Same as j.B | |||||
| j.B | 8 | 19 | 6 | 8 | 8 | 10 | 8 | 8 | Same as smalljump B | |||||
| small C | 13 | 14 | 10 | 13 | 14 | 16 | 11 | 14 | Same as j.C & same hitbox as j.A | |||||
| j.C | 13 | 14 | 11 | 14 | 15 | 17 | 12 | 14 | Same as smalljump C & same hitbox as j.A | |||||
| small D | 11 | 9 | 11 | 14 | 17 | 19 | 13 | 14 | Slower than j.D, but same hitbox | |||||
| j.D | 8 | 9 | 12 | 15 | 18 | 20 | 14 | 14 | Faster than smalljump D, but same hitbox | |||||
| small E | 14 | 8 | 13 | 17 | 9 | 11 | 8 | 16 | Shorter active time than j.E, but same hitbox | |||||
| j.E | 14 | 10 | 14 | 18 | 10 | 12 | 10 | 16 | Longer active time than smalljump E, but same hitbox | |||||
| 236A | 7 | 16 | KD | / | 20 | 20 | 3 | 3 | 0 | 10/8 | Counter. 24F recovery. | |||
| 2,8A | 24/40* | 27 | +9/+11* | +8/+10* | 16 | 21 | 12 | 14 | 1 | 0/12 | Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo. | |||
| 2,8C | 24/38* | 24 | +7/+9* | +6/+8* | 16 | 21 | 12 | 14 | 1 | 0/12 | Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo. | |||
| 623A | 11 | ? | -4* | -5* | 10 | 12 | 12 | 14 | 3 | 0/12 | Straight angle. 58F total duration. *=point blank (3 hits). | |||
| 623B | 8 | ? | / | / | 10 | 12 | 12 | 14 | 3 | 0/12 | 45° angle. 58F total duration. | |||
| 623C | 9 | ? | / | / | 10 | 12 | 12 | 14 | 3 | 0/12 | 80° angle. 54F total duration. | |||
| 63214B | 19 | 32 | KD | -8* | 14 | 16 | 0 | 0 | 0 | 0/10 | Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | |||
| 63214D | 19 | 58 | KD | -8* | 14 | 16 | 0 | 0 | 0 | 0/10 | Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank. | |||
| 236C | 11 | ? | -15* | -16* | 15 | 20 | 13 | 15 | 13 | 0/12 | 57F total duration. *=point blank. | |||
| 214A | 7 | 32 | KD | -39/-47* | 24 | 26 | 30 | 31 | 13 | 10/20 | Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable. | |||
| 214C | 7 | 32 | KD | -43/-51* | 24 | 26 | 30 | 31 | 13 | 10/20 | Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable. | |||
| 421K | 7 | 3 | KD | -19 | 20 | 26 | 13 | 15 | 13 | 10/8 | Airborne & CH-state F1-33. F34-46 (13F) landing recovery. | |||
| j.4C | 7 | n* | +5~+8 | +4~+7 | 20 | 22 | 16 | 16 | 8 | 10/16 | Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump. | |||
| 632146P | 16 | 48 | +8* | -20* | 42 | 44 | 0 | 0 | 0 | 0 | F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. All 16 hits special-cancelable. | |||
| 632146K | 12 | 63 | KD | -45* | 30 | 32 | 0 | 0 | 0 | 0 | F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank. Only hits 2-7, 9-13, 15 (of 15) special-cancelable. | |||
| 632146E | 11 | 3*23 | KD | -11* | 89 | 99 | 0 | 0 | 3 | 0 | F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit). |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
6 | 4 | +1 | +0 | |
| 2B |
|
8 | 5 | -8 | -9 | |
| 2C |
|
7 | 5 | +0 | -1 | |
| 2D |
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12 | 9 | KD | -6/+2* | *=max range |
| 3C | ![]()
|
7 | 4+6 | +0 | -1 |
| Chain | Note |
|---|---|
| A>B>C>D | This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions. |
| (A>B) or (>C) or (>D),>6C | Special cancel. |
| (A>B) or (>C) or (>D),>3C | No Special Cancel. Best used for shift combos. |
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Jazu's jump attacks cannot be saving shifted. (Thanks, kofxi_bot!)
- Jazu's 63214K cannot hit against opponents who roll - they can always block. This behaves differently from all other ground projectiles.
Combos
- Combo into 63214K, sj.D, land, then left/right mixup by walking forward or not,Source: Lunatic Ryoji
- Combo into 63214K, link 623B, link 2,8P: Source: Lunatic Ryoji
- Corner combo into 63214K, link 632146P, link 632146P, link 214P, Source: imokkuma
- Corner combo with Typhoon, machine gun & upkick by Ryoji
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber

































































