Mr. Big(KOFXI): Unterschied zwischen den Versionen
K (→Frame Data) |
(Frame data update (automated)) |
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! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +37 </span> || / ||Hard knockdown. | |||
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| 5A(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | | 5A(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | ||
| Zeile 50: | Zeile 52: | ||
| 5E||22 || 3||KD ||<span style="color: red;">-5</span> ||Kara-cancel from 2nd active frame (F23). | | 5E||22 || 3||KD ||<span style="color: red;">-5</span> ||Kara-cancel from 2nd active frame (F23). | ||
|- | |- | ||
| 6A||10/23 || 3+2||<span style="color: red;">-9</span> ||<span style="color: red;">-23*</span>/<span style="color: red;">-10</span> ||2nd hit overhead. *=if only first hit connects. | | 6A||10/23 || 3+2||<span style="color: red;">-9</span> ||<span style="white-space: nowrap;"><span style="color: red;">-23*</span>/<span style="color: red;">-10</span></span> ||2nd hit overhead. *=if only first hit connects. | ||
|- | |- | ||
| 6A(can)||7 || 3+2||<span style="color: red;">-9</span> ||<span style="color: red;">-10</span> ||SC. No overhead. | | 6A(can)||7 || 3+2||<span style="color: red;">-9</span> ||<span style="color: red;">-10</span> ||SC. No overhead. | ||
| Zeile 56: | Zeile 58: | ||
| GC||7 || 10||KD ||<span style="color: red;">-14</span> ||F1-16 invul. | | GC||7 || 10||KD ||<span style="color: red;">-14</span> ||F1-16 invul. | ||
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| Saving Shift|| | | Saving Shift||0 || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff). | ||
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| Backdash|| / || 21 || / || / ||F4-17 invul on feet (3F startup). F18-21 recovery. 178px distance. | |||
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| 2A||7 || 4||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | | 2A||7 || 4||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | ||
Aktuelle Version vom 1. August 2026, 12:37 Uhr
| Mr. Big Mr. ビッグ | |
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| Tiers & Ranking | |
| Tier: | ??? |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Hit | Grd | Note |
|---|---|---|---|---|---|
| Throw | 1 | 1 | +37 | / | Hard knockdown. |
| 5A(c) | 7 | 4 | +1 | +0 | |
| 5A(f) | 6 | 4 | +3 | +2 | SC |
| 5B(c) | 6 | 4 | +4 | +3 | |
| 5B(f) | 7 | 3 | +2 | +1 | |
| 5C(c) | 7 | 3+3 | -3 | -4 | |
| 5C(f) | 17/27 | 4+4 | -8 | -9 | SC. Kara-cancel from 2nd active frame (F18). 2nd hit is unblockable if done meaty. |
| 5D(c) | 4 | 3 | -1 | -2 | |
| 5D(f) | 10 | 3 | -2 | -3 | |
| 5E | 22 | 3 | KD | -5 | Kara-cancel from 2nd active frame (F23). |
| 6A | 10/23 | 3+2 | -9 | -23*/-10 | 2nd hit overhead. *=if only first hit connects. |
| 6A(can) | 7 | 3+2 | -9 | -10 | SC. No overhead. |
| GC | 7 | 10 | KD | -14 | F1-16 invul. |
| Saving Shift | 0 | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
| Backdash | / | 21 | / | / | F4-17 invul on feet (3F startup). F18-21 recovery. 178px distance. |
| 2A | 7 | 4 | +2 | +1 | |
| 2B | 6 | 4 | -1 | +0 | Deals 9 Stun. |
| 2C | 10 | 3 | KD | -2 | Knockdown |
| 2D | 9 | 4 | +2 | +1 | SC. No Knockdown. |
| j.A | ? | ? | ? | ? | |
| j.B | ? | ? | ? | ? | |
| j.C | ? | ? | ? | ? | |
| j.D | ? | ? | ? | ? | Can hit crossup. |
| j.E | ? | ? | ? | ? | |
| ju.A | ? | ? | ? | ? | |
| ju.B | ? | ? | ? | ? | |
| 236A | 16 | 11 | KD | -1 | |
| 236C | 31 | 14 | KD | +6 | F1-28 Counter hit state. |
| 623A | 7/13/X | 2+3+14 | KD | -5 | F3-6 Guard Point. F1-29 Counter Hit State (until end of active time). 15F landing recovery. First two hits have QS. |
| 623C | 11/17/23 32/36 |
3+3+3 +4+18 |
KD | -47 | F11-19 Guard Point (last frame of 2nd hit active time). F11-22 low profile. F1-53 Counter Hit State (until end of active time). 22F landing recovery. |
| 63214A | 15 | 13 | KD | -13* | F1-27 Counter Hit State (until end of active time). F9-12 feet invul. Airborne from F13. 17F landing recovery. *=point blank. |
| 63214C | 15 | 22 | KD | -22* | F9-12 feet invul. Airborne from F13. 18F landing recovery. *=point blank. |
| 236K | 7 | 2+2+4 | KD | -14 | Hard Knockdown. |
| 236K(mash) | 7 | 5x2+4 | KD | -24* | Hard Knockdown. Max. 6 hits. *Last hit whiffs on block. |
| 63214B | 13 | 4*3 | KD | -11* | Can be steered with 4/6. F1-36 Counter Hit State. F13-36 legs invul. F37-47 recovery. *=Blocking one hit disables the hitboxes of all others. |
| 63214D | 13 | 8*3 | KD | -35* | Can be steered with 4/6. F1-60 Counter Hit State. F13-60 above feet invul. F61-71 recovery. *=Blocking one hit disables the hitboxes of all others. |
| 236236A | 7 | 25 | KD | -9 | Projectile. F2-26 Counter Hit State. |
| 236236C | 7 | 25 | KD | -12 | Projectile. F1-8 invulnerable. F9-26 Counter Hit State. |
| 2141236A | 7 | 12 | KD | -5 | F1-3 invulnerable. F4-18 Counter Hit State (until end of active time). Juggle hit puts the opponent on their feet. Puts crouching opponents into standing position. Dream Cancel. QS. Shifting the first hit launches the opponent unless hitting them immediately. |
| 2141236C | 7 | 15 | KD | -8 | Travels further than 2141236A. F1-3 invulnerable. F4-18 Counter Hit State (until end of active time). Juggle hit puts the opponent on their feet. Puts crouching opponents into standing position. Dream Cancel. QS. Shifting the first hit launches the opponent unless hitting them immediately. |
| 63214,63214E | 1 | 1 | KD | / | Throw. F1+2 Counter Hit State. |
Special Attributes & Bugs
- 5C(f) 2nd hit is unblockable when done meaty.
- Just like Robert, Mr. Big's 2B deals way more stun than normal: Source: Rock
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Mr. Big's front roll goes further than normal (189px instead of 160px)
- Like all other console exclusive characters, Mr. Big's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
Combos
- 2B,2A, then...
- 623A
- 236236P
- 2141236P (>DC 63214,63214E or QS)
- 5D>6A, then... (only against standing opponents)
- 623C (> QS on 3rd hit)
- 236236P
- 2141236P (>DC 63214,63214E / >QS)
- j.D> 5D/2D, then...
- 236K (> QS on 2rd hit)
- 623C (> QS on 3rd hit)
- 236236P
- 2141236P (>DC 63214,63214E / >QS)
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