Hotaru(KOFXI): Unterschied zwischen den Versionen
(Frame data update (automated)) |
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| (51 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 31: | Zeile 31: | ||
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! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
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| '''Throw''' || 1 || 1 || <span style="color: blue;"> +15 </span> || / ||Hard knockdown. | |||
|- | |- | ||
| 5A(c) ||4||4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | | 5A(c) ||4||4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | ||
| Zeile 54: | Zeile 56: | ||
| 6B(can)||12||4||<span style="color: blue;">+1</span>||<span style="color: blue;">+0</span>||SC. F1-19 counter hit state. F20-37 recovery. | | 6B(can)||12||4||<span style="color: blue;">+1</span>||<span style="color: blue;">+0</span>||SC. F1-19 counter hit state. F20-37 recovery. | ||
|- | |- | ||
| 3C||14||2||<span style="color: blue;">+7</span>||<span style="color: blue;">+6</span>||Shifts to Ri En Stance. F1-31 counter hit state. | | 3C||14||2||<span style="color: blue;">+7</span>||<span style="color: blue;">+6</span>||Shifts to Ri En Stance. Allows juggles on air hit. Can be special-cancelled into 22A & Supers only, also on whiff. F1-31 counter hit state. F1-36 can be cancelled into jump (needs an attack on F1, likely a bug). | ||
|- | |- | ||
| GC||7 ||2+6||KD ||<span style="color: red;">-15</span> ||F1-14 invul (until end of active time). 28F recovery. | | GC||7 ||2+6||KD ||<span style="color: red;">-15</span> ||F1-14 invul (until end of active time). 28F recovery. | ||
|- | |- | ||
| Saving Shift|| | | Saving Shift||0 || n*||KD ||/||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |||
| Backdash|| / || 24 || / || / ||F5-20 invul on feet. F21-24 recovery. 178px distance. | |||
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| 2A||4 || 4||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | | 2A||4 || 4||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || | ||
|- | |- | ||
| 2B||5 || 3||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || | | 2B||5 || 3||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||Deals 6 stun. | ||
|- | |||
| 2C||11 || 2||<span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||Whiff cancel. | |||
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| 2D||13 || 3||KD || <span style="color: blue;">+1</span> ||SC. Whiff cancel. | |||
|- | |- | ||
| | | small up A|| 5 || 12 ||/ ||/ || | ||
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| | | small fwd&bck A|| 6 || 12 ||/ ||/ || | ||
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| j.A|| | | j.A|| 5 || 12 ||/ ||/ ||SC. Can crossup. On hit, recovery can be cancelled into j.C. | ||
|- | |- | ||
| j. | | j.fwd&bck A|| 6 || 12 ||/ ||/ || | ||
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| | | small up B|| 5 || 12 ||/ ||/ ||Bigger hitbox than small B. | ||
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| | | small fwd&bck B|| 5 || 8 ||/ ||/ || | ||
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| j. | | j.up B|| 5 || 12 ||/ ||/ ||SC. On hit, recovery can be cancelled into j.C. Bigger hitbox than j.B. | ||
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| j. | | j.B|| 5 || 8 ||/ ||/ ||SC. On hit, recovery can be cancelled into j.C. | ||
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| j.4/6C/D|| | | small up C|| 7 || 4 ||/ ||/ || | ||
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| small fwd&bck C|| 4 || 4 ||/ ||/ ||Hitbox extends far behind Hotaru. | |||
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| j.C|| 7 || 4 ||/ ||/ || | |||
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| j.fwd&bck C|| 4 || 4 ||/ ||/ ||Hitbox extends far behind Hotaru. | |||
|- | |||
| small up D|| 10 || 4 ||/ ||/ ||Crossup hitbox from j.fwd&bck D missing. | |||
|- | |||
| small fwd&bck D|| 11/15 || 4+4 ||/ ||/ ||*=2nd hitbox can crossup (15F startup). | |||
|- | |||
| j.up D|| 10 || 4 ||/ ||/ ||SC. Crossup hitbox from j.fwd&bck D missing. | |||
|- | |||
| j.fwd&bck D|| 11/15 || 4+4 ||/ ||/ ||SC. *=2nd hitbox can crossup (15F startup). | |||
|- | |||
| j.E|| 16 || 4 ||KD ||/ ||Leg has no hurtbox. | |||
|- | |||
| j.2B|| 7 || n* ||/ ||/ ||Fastest timing = smalljump F13, normal jump F6. 4F landing recovery. *=active until landing | |||
|- | |||
| j.4/6C/D|| 1 || 1 ||KD ||/ ||Air throw. Fastest timing = smalljump F13, normal jump F6. | |||
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|236A||15||n||<span style="color: blue;">+4</span>* ||<span style="color: blue;">+3</span>* ||*=point blank. | |236A||15||n||<span style="color: blue;">+4</span>* ||<span style="color: blue;">+3</span>* ||*=point blank. | ||
| Zeile 90: | Zeile 118: | ||
|623C||10||3+6*2||KD ||<span style="color: red;">-X</span> ||Airborne from F13. 17F landing recovery. Counter hit state F1 until landing. First hit has QS. | |623C||10||3+6*2||KD ||<span style="color: red;">-X</span> ||Airborne from F13. 17F landing recovery. Counter hit state F1 until landing. First hit has QS. | ||
|- | |- | ||
|214A||12||12,2,5||KD||<span style="color: red;">-7</span> ||Airborne from F10-23 & F27-40. 4th & 5th hit QS. | |214A||12||12,2,5||KD||<span style="color: red;">-7</span> ||Juggle anywhere (but only 1 hit can connect). Airborne from F10-23 & F27-40. 4th & 5th hit QS. | ||
|- | |- | ||
|214A>AB||/||32*||/||/||Brake version. Shifts to Ri En Stance. F1-29 counter hit state. *=earliest possible followup on F33. | |214A>AB||/||32*||/||/||Brake version. Shifts to Ri En Stance. F1-29 counter hit state. *=earliest possible followup on F33. | ||
|- | |- | ||
|214C||13||4,4,6,3,<br>1+3,5||KD||<span style="color: red;">-12</span> ||Airborne from F13-29 & F36-54. 4th & 6th hit QS. | |214C||13||4,4,6,3,<br>1+3,5||KD||<span style="color: red;">-12</span> ||Juggle anywhere (but only 1 hit can connect). Airborne from F13-29 & F36-54. 4th & 6th hit QS. | ||
|- | |- | ||
|214C>AB||/||41*||/||/||Brake version. Shifts to Ri En Stance. F1-38 counter hit state. *=earliest possible followup on F42. | |214C>AB||/||41*||/||/||Brake version. Shifts to Ri En Stance. F1-38 counter hit state. *=earliest possible followup on F42. | ||
| Zeile 102: | Zeile 130: | ||
|j.214D||20||n||KD||<span style="color: red;">-28</span>* ||Active until landing. 12F landing recovery. *=from max height. | |j.214D||20||n||KD||<span style="color: red;">-28</span>* ||Active until landing. 12F landing recovery. *=from max height. | ||
|- | |- | ||
|214B||19||2||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F11-33. F1-20 counter hit sate. 39F total recovery. | |214B||19||2||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F11-33. F1-20 counter hit sate. 39F total recovery. Builds 10+10 Super Gauge on whiff. | ||
|- | |- | ||
|214B>AB||19||1||KD||/||Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F11-33. 1-28 counter hit state. 15F of total recovery. | |214B>AB||19||1||KD||/||Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F11-33. 1-28 counter hit state. 15F of total recovery. Builds 10+10 Super Gauge on whiff. | ||
|- | |- | ||
|214D||26||4||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F18-40. F1-30 counter hit sate. 37F total recovery. | |214D||26||4||KD||<span style="color: red;">-20</span> ||Allows juggles on hit. Reflects projectiles F18-40. F1-30 counter hit sate. 37F total recovery. Builds 10+10 Super Gauge on whiff. | ||
|- | |- | ||
|214B>AB||26||1||KD||/||Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F18-40. 1-35 counter hit state. 15F of total recovery. | |214B>AB||26||1||KD||/||Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F18-40. 1-35 counter hit state. 15F of total recovery. Builds 10+10 Super Gauge on whiff. | ||
|- | |- | ||
|41236B||9||3||<span style="color: red;">-20</span>||/||Command Grab. Can be cancelled into j.214K. F1-12 counter hit state. 43F total duration on whiff. | |41236B||9||3||<span style="color: red;">-20</span>||/||Command Grab. Can be cancelled into j.214K. F1-12 counter hit state. 43F total duration on whiff. | ||
| Zeile 114: | Zeile 142: | ||
|41236B>AB||6||1||<span style="color: blue;">+18</span>||/||Brake version. Becomes faster when braked. Shifts to Ri En Stance. Counter hit state F1-6 (with fastest brake). 30F total duration on whiff (with fastest brake). | |41236B>AB||6||1||<span style="color: blue;">+18</span>||/||Brake version. Becomes faster when braked. Shifts to Ri En Stance. Counter hit state F1-6 (with fastest brake). 30F total duration on whiff (with fastest brake). | ||
|- | |- | ||
|41236D||10||1||<span style="color: red;">-20</span>||/||Command Grab. More range than B-version. Can be cancelled into j.214K. F1-11 counter hit state. 42F total duration on whiff. | |41236D||10||1||<span style="color: red;">-20</span>||/||Command Grab. More range than B-version. Can be cancelled into j.214K. Combos from eg. 5A>6B(can) delay > 41236D. F1-11 counter hit state. 42F total duration on whiff. | ||
|- | |- | ||
|41236D>AB||5||1||<span style="color: blue;">+18</span>||/||Brake version. Shifts to Ri En Stance. Counter hit state F1-5 (with fastest brake). 29F total duration on whiff (with fastest brake). | |41236D>AB||5||1||<span style="color: blue;">+18</span>||/||Brake version. Shifts to Ri En Stance. Counter hit state F1-5 (with fastest brake). 29F total duration on whiff (with fastest brake). | ||
|- | |||
|22A||12*||n||/||/||En Un Juurokushu Stance. Infinite duration. Cannot guard while in stance. Can move left/right with 4/6. Can be cancelled into 236236E. Not in counter-hit state. F1-10 above feet invul. F11 crouching hurtbox. *=F12 earliest possible cancel for followups. | |||
|- | |||
|22A>66||/||20||/||/||Hop forward. Remains in En Un Juurokushu Stance. F1-3 crouching hurtbox. F4-17 airborne. F18-20 counter-hit state & recovery. F21 earliest possible cancel for followups. | |||
|- | |||
|22A>44||/||14||/||/||Exits stance. F1-14 crouching hurtbox. No counter hit state. | |||
|- | |||
|22A>A||35||6||KD||<span style="color: red;">-7</span>||F1-28 invulnerable. Airborne F11-28. F29-40 counter-hit state. F29-34 crouching hurtbox. F41-65 recovery. | |||
|- | |||
|22A>B||4||3||<span style="color: red;">-2</span>||<span style="color: blue;">+5</span>||Low hit. Remains in En Un Juurokushu stance. Can be cancelled into 22A-followups except B & 66. Cancels into 22B. Leg has no hurtbox. | |||
|- | |||
|22A>C||9||4||<span style="color: red;">-15</span>||<span style="color: red;">-16</span>||Can be cancelled into 22A>C>A on hit & whiff. F1-8 above feet invul. F1-12 in counter-hit state (until end of active time). No Quick Shift possible. | |||
|- | |||
|22A>C>A||13||13||KD||<span style="color: red;">-18</span>||Arm has no hurtbox. Hard knockdown. | |||
|- | |||
|22A>D||20||3||KD||<span style="color: red;">-1</span>||Overhead. Hard knockdown. F1-5 crouching hurtbox. F6-28 airborne. F1-22 counter-hit state (until end of active time). F29-41 landing recovery (13F). | |||
|- | |||
|22A>2D||16||2||KD||<span style="color: blue;">+1</span>||Low hit. Cancels into 22A>2D>6B. F1-X crouching hurtbox. Active time has disjointed hurtbox (moved forward). Leg has no hurtbox. F18-F35 recovery (18F). | |||
|- | |||
|22A>2D>6B||11||8||KD||<span style="color: red;">-4</span>||Hard knockdown. Remains in En Un Juurokushu stance. Combos from 22A>2D (possibly juggle anywhere?). Earliest possible cancel from 2D = F23. F1-18 counter-hit state (until end of active time). | |||
|- | |||
|22A>8B||8||3,3||KD||<span style="color: red;">-15</span>||Can be cancelled into j.214K. F1-13 counter-hit state (until end of active time). F3-29 airborne. F30-43 landing recovery (14F). | |||
|- | |||
|22A>8D||5||4,3,3,4||KD||Can be cancelled into j.214K. <span style="white-space: nowrap;"><span style="color: red;">-37</span>/<span style="color: red;">-42</span>*</span>||F1-4 low profile. F1-21 counter-hit state (until end of active time). F5-50 airborne. F51-69 landing recovery (19F). *= if 2/1 hits connect | |||
|- | |||
|22B||14*||137||/||/||Ri En Stance. 137F total duration. Not in counter-hit state. *=F14 earliest possible cancel for followups. | |||
|- | |||
|22B>44||/||13||/||/||Exits stance. 13F total duration. | |||
|- | |||
|22B>A||17||9||<span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>||Can be braked with AB. Switches to En Un Juurokushu stance (22A). Counter-hit state F1-25 (until end of active time). F13-31 airborne. F32-41 above feet invul. F42 upper body invul. F43 earliest cancel into followups. | |||
|- | |||
|22B>A>AB||/||34||/||/||Brake version. Switches to 22A stance. Counter-hit state F1-31. F13-26 airborne. F27-31 crouching recovery. F32-34 recovery. F35 earliest cancel into followups. | |||
|- | |||
|22B>B||5||4||<span style="color: blue;">+5</span>||<span style="color: blue;">+4</span>||Special cancel. Low hit. | |||
|- | |||
|22B>C||6||1||<span style="color: blue;">+7</span>||<span style="color: blue;">+6</span>||Super cancel. F1-6 Counter-hit state. Remains in Ri En stance. | |||
|- | |||
|22B>D||12||4||KD||<span style="color: red;">-16</span>||Can be braked with AB. Does not reflect projectiles. Launches but does not allow juggles (except possibly juggle anywhere after). F1-15 in counter-hit state. | |||
|- | |||
|22B>D>AB||/||24||/||/||Brake version. F1-19 in counter-hit state. F20-25 recovery. Launches but does not allow juggles (except possibly juggle anywhere after). | |||
|- | |||
|22B>236P||3||2||KD||/||Command grab. Same animation as her normal throw. Can be comboed. F1-6 counter-hit state. F7-36 normal recovery. | |||
|- | |||
|22B>236B||35||2||<span style="color: blue;">+20</span>||<span style="color: blue;">+19</span>||Overhead. F1-36 counter-hit state. F5-36 airborne. F37-44 landing recovery (8F). | |||
|- | |||
|22B>236D||35||5||<span style="white-space: nowrap;"><span style="color: blue;">+11</span>/<span style="color: blue;">+15</span>*</span>||<span style="color: blue;">+10</span>||Overhead. Flies further & becomes active earlier than 22B>236B. F1-45 counter-hit state. F5-45 airborne. F46-53 landing recovery (8F). *=vs standing/crouching Kyo. | |||
|- | |||
|236236A||6||13,11,<br>2,24,20||KD||<span style="color: red;">-20</span>||F1-17 below head invul. F1 until landing in counter hit state. 17F landing recovery. | |||
|- | |||
|236236C||6||8,6,<br>14,2,24,20||KD||<span style="color: red;">-25</span>||F1-23 above feet invul. F24-50 legs invul. F1 until landing in counter hit state. 20F landing recovery. | |||
|- | |||
|236236E||9||2+4<br>+4+26||KD||<span style="color: red;">-84</span>||F1-10 invul. Airborne from F11. 59F landing recovery. The last downward hit only connects on airborne opponents. | |||
|- | |- | ||
|} | |} | ||
==Bugs & Special Abilities== | ==Bugs & Special Abilities== | ||
*Hotaru's 3C can be cancelled on F1-36 (the whole duration before she goes into stance) into jump (needs an air attack on F1, likely a bug). This can also be used to link ground specials, eg. by using 2147B. | |||
*Hotaru's 2A cannot be used to punish rolls (it whiffs) | *Hotaru's 2A cannot be used to punish rolls (it whiffs) | ||
*Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | *Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery. | ||
| Zeile 126: | Zeile 207: | ||
*Has 1F less invul than normal on the back roll: invul F1-25, 6F recovery. | *Has 1F less invul than normal on the back roll: invul F1-25, 6F recovery. | ||
*Like all other console exclusive characters, Hotaru's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | *Like all other console exclusive characters, Hotaru's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | ||
==Combos== | |||
*Corner j.D,5D(1)/5C(c)>3C>2147B-AB, 3C-22A, microwalk 8D-j.214K. Combo by Rock. Deals ~65% dmg without any meter. The 214B must be input as 2147B to come out (jump-cancel-cancel of 3C). It helps to input it as 2147BB. | |||
== Videos == | == Videos == | ||
*[https://twitter.com/rock_zack_ap1/status/1263858029788672000 a video showing j.B | *[https://twitter.com/rock_zack_ap1/status/1263858029788672000 a video showing j.B cancelling into j.C from Rock] | ||
*[https://twitter.com/rock_zack_ap1/status/1259083324053577729 a video showing hotaru's ridiculous meter build from Rock] | *[https://twitter.com/rock_zack_ap1/status/1259083324053577729 a video showing hotaru's ridiculous meter build from Rock] | ||
*[https://twitter.com/rock_zack_ap1/status/1258533830262059009 high stun combo with hotaru & adel from Rock] | *[https://twitter.com/rock_zack_ap1/status/1258533830262059009 high stun combo with hotaru & adel from Rock] | ||
Aktuelle Version vom 1. August 2026, 12:37 Uhr
| Hotaru Futaba 双葉 ほたる | |
| |
| Tiers & Ranking | |
| Tier: | ??? |
| Ratio Cost: | N/A |
| Properties | |
| Damage Modifier: | ??? |
| Stun Modifier: | ??? |
| Crouch height (Tier): | ??? |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
| Move | S | A | Hit | Grd | Note |
|---|---|---|---|---|---|
| Throw | 1 | 1 | +15 | / | Hard knockdown. |
| 5A(c) | 4 | 4 | +1 | +0 | |
| 5A(f) | 5 | 4 | -1 | -2 | |
| 5B(c) | 5 | 4 | +1 | +0 | |
| 5B(f) | 7 | 4 | -1 | -2 | SC. Not a low hit. |
| 5C(c) | 6 | 8 | +1 | +0 | |
| 5C(f) | 16 | 3 | +10 | +9 | |
| 5D(c) | 6 | 2+3 | -1 | -2 | |
| 5D(f) | 13 | 3 | +0 | -1 | |
| 5E | 12 | 8 | KD | -7 | SC. Kara-cancel from 2nd active frame (F13). Leg has no hurtbox. |
| 6B | 20 | 4 | KD | +6 | Shifts to Juurokushu Stance. F10-19 Guard point. F1-27 counter hit state. |
| 6B(can) | 12 | 4 | +1 | +0 | SC. F1-19 counter hit state. F20-37 recovery. |
| 3C | 14 | 2 | +7 | +6 | Shifts to Ri En Stance. Allows juggles on air hit. Can be special-cancelled into 22A & Supers only, also on whiff. F1-31 counter hit state. F1-36 can be cancelled into jump (needs an attack on F1, likely a bug). |
| GC | 7 | 2+6 | KD | -15 | F1-14 invul (until end of active time). 28F recovery. |
| Saving Shift | 0 | n* | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
| Backdash | / | 24 | / | / | F5-20 invul on feet. F21-24 recovery. 178px distance. |
| 2A | 4 | 4 | +2 | +1 | |
| 2B | 5 | 3 | +0 | -1 | Deals 6 stun. |
| 2C | 11 | 2 | +2 | +1 | Whiff cancel. |
| 2D | 13 | 3 | KD | +1 | SC. Whiff cancel. |
| small up A | 5 | 12 | / | / | |
| small fwd&bck A | 6 | 12 | / | / | |
| j.A | 5 | 12 | / | / | SC. Can crossup. On hit, recovery can be cancelled into j.C. |
| j.fwd&bck A | 6 | 12 | / | / | |
| small up B | 5 | 12 | / | / | Bigger hitbox than small B. |
| small fwd&bck B | 5 | 8 | / | / | |
| j.up B | 5 | 12 | / | / | SC. On hit, recovery can be cancelled into j.C. Bigger hitbox than j.B. |
| j.B | 5 | 8 | / | / | SC. On hit, recovery can be cancelled into j.C. |
| small up C | 7 | 4 | / | / | |
| small fwd&bck C | 4 | 4 | / | / | Hitbox extends far behind Hotaru. |
| j.C | 7 | 4 | / | / | |
| j.fwd&bck C | 4 | 4 | / | / | Hitbox extends far behind Hotaru. |
| small up D | 10 | 4 | / | / | Crossup hitbox from j.fwd&bck D missing. |
| small fwd&bck D | 11/15 | 4+4 | / | / | *=2nd hitbox can crossup (15F startup). |
| j.up D | 10 | 4 | / | / | SC. Crossup hitbox from j.fwd&bck D missing. |
| j.fwd&bck D | 11/15 | 4+4 | / | / | SC. *=2nd hitbox can crossup (15F startup). |
| j.E | 16 | 4 | KD | / | Leg has no hurtbox. |
| j.2B | 7 | n* | / | / | Fastest timing = smalljump F13, normal jump F6. 4F landing recovery. *=active until landing |
| j.4/6C/D | 1 | 1 | KD | / | Air throw. Fastest timing = smalljump F13, normal jump F6. |
| 236A | 15 | n | +4* | +3* | *=point blank. |
| 236C | 15 | n | +4* | +3* | *=point blank. |
| 623A | 4 | 3+14 | KD | -30 | Airborne from F7. 13F landing recovery. Counter hit state F1 until landing. First hit has QS. |
| 623C | 10 | 3+6*2 | KD | -X | Airborne from F13. 17F landing recovery. Counter hit state F1 until landing. First hit has QS. |
| 214A | 12 | 12,2,5 | KD | -7 | Juggle anywhere (but only 1 hit can connect). Airborne from F10-23 & F27-40. 4th & 5th hit QS. |
| 214A>AB | / | 32* | / | / | Brake version. Shifts to Ri En Stance. F1-29 counter hit state. *=earliest possible followup on F33. |
| 214C | 13 | 4,4,6,3, 1+3,5 |
KD | -12 | Juggle anywhere (but only 1 hit can connect). Airborne from F13-29 & F36-54. 4th & 6th hit QS. |
| 214C>AB | / | 41* | / | / | Brake version. Shifts to Ri En Stance. F1-38 counter hit state. *=earliest possible followup on F42. |
| j.214B | 19 | n | KD | -20* | Active until landing. 8F landing recovery. *=from max height. |
| j.214D | 20 | n | KD | -28* | Active until landing. 12F landing recovery. *=from max height. |
| 214B | 19 | 2 | KD | -20 | Allows juggles on hit. Reflects projectiles F11-33. F1-20 counter hit sate. 39F total recovery. Builds 10+10 Super Gauge on whiff. |
| 214B>AB | 19 | 1 | KD | / | Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F11-33. 1-28 counter hit state. 15F of total recovery. Builds 10+10 Super Gauge on whiff. |
| 214D | 26 | 4 | KD | -20 | Allows juggles on hit. Reflects projectiles F18-40. F1-30 counter hit sate. 37F total recovery. Builds 10+10 Super Gauge on whiff. |
| 214B>AB | 26 | 1 | KD | / | Brake version (only on hit or whiff). Allows juggles on hit. Reflects projectiles F18-40. 1-35 counter hit state. 15F of total recovery. Builds 10+10 Super Gauge on whiff. |
| 41236B | 9 | 3 | -20 | / | Command Grab. Can be cancelled into j.214K. F1-12 counter hit state. 43F total duration on whiff. |
| 41236B>AB | 6 | 1 | +18 | / | Brake version. Becomes faster when braked. Shifts to Ri En Stance. Counter hit state F1-6 (with fastest brake). 30F total duration on whiff (with fastest brake). |
| 41236D | 10 | 1 | -20 | / | Command Grab. More range than B-version. Can be cancelled into j.214K. Combos from eg. 5A>6B(can) delay > 41236D. F1-11 counter hit state. 42F total duration on whiff. |
| 41236D>AB | 5 | 1 | +18 | / | Brake version. Shifts to Ri En Stance. Counter hit state F1-5 (with fastest brake). 29F total duration on whiff (with fastest brake). |
| 22A | 12* | n | / | / | En Un Juurokushu Stance. Infinite duration. Cannot guard while in stance. Can move left/right with 4/6. Can be cancelled into 236236E. Not in counter-hit state. F1-10 above feet invul. F11 crouching hurtbox. *=F12 earliest possible cancel for followups. |
| 22A>66 | / | 20 | / | / | Hop forward. Remains in En Un Juurokushu Stance. F1-3 crouching hurtbox. F4-17 airborne. F18-20 counter-hit state & recovery. F21 earliest possible cancel for followups. |
| 22A>44 | / | 14 | / | / | Exits stance. F1-14 crouching hurtbox. No counter hit state. |
| 22A>A | 35 | 6 | KD | -7 | F1-28 invulnerable. Airborne F11-28. F29-40 counter-hit state. F29-34 crouching hurtbox. F41-65 recovery. |
| 22A>B | 4 | 3 | -2 | +5 | Low hit. Remains in En Un Juurokushu stance. Can be cancelled into 22A-followups except B & 66. Cancels into 22B. Leg has no hurtbox. |
| 22A>C | 9 | 4 | -15 | -16 | Can be cancelled into 22A>C>A on hit & whiff. F1-8 above feet invul. F1-12 in counter-hit state (until end of active time). No Quick Shift possible. |
| 22A>C>A | 13 | 13 | KD | -18 | Arm has no hurtbox. Hard knockdown. |
| 22A>D | 20 | 3 | KD | -1 | Overhead. Hard knockdown. F1-5 crouching hurtbox. F6-28 airborne. F1-22 counter-hit state (until end of active time). F29-41 landing recovery (13F). |
| 22A>2D | 16 | 2 | KD | +1 | Low hit. Cancels into 22A>2D>6B. F1-X crouching hurtbox. Active time has disjointed hurtbox (moved forward). Leg has no hurtbox. F18-F35 recovery (18F). |
| 22A>2D>6B | 11 | 8 | KD | -4 | Hard knockdown. Remains in En Un Juurokushu stance. Combos from 22A>2D (possibly juggle anywhere?). Earliest possible cancel from 2D = F23. F1-18 counter-hit state (until end of active time). |
| 22A>8B | 8 | 3,3 | KD | -15 | Can be cancelled into j.214K. F1-13 counter-hit state (until end of active time). F3-29 airborne. F30-43 landing recovery (14F). |
| 22A>8D | 5 | 4,3,3,4 | KD | Can be cancelled into j.214K. -37/-42* | F1-4 low profile. F1-21 counter-hit state (until end of active time). F5-50 airborne. F51-69 landing recovery (19F). *= if 2/1 hits connect |
| 22B | 14* | 137 | / | / | Ri En Stance. 137F total duration. Not in counter-hit state. *=F14 earliest possible cancel for followups. |
| 22B>44 | / | 13 | / | / | Exits stance. 13F total duration. |
| 22B>A | 17 | 9 | +2 | +1 | Can be braked with AB. Switches to En Un Juurokushu stance (22A). Counter-hit state F1-25 (until end of active time). F13-31 airborne. F32-41 above feet invul. F42 upper body invul. F43 earliest cancel into followups. |
| 22B>A>AB | / | 34 | / | / | Brake version. Switches to 22A stance. Counter-hit state F1-31. F13-26 airborne. F27-31 crouching recovery. F32-34 recovery. F35 earliest cancel into followups. |
| 22B>B | 5 | 4 | +5 | +4 | Special cancel. Low hit. |
| 22B>C | 6 | 1 | +7 | +6 | Super cancel. F1-6 Counter-hit state. Remains in Ri En stance. |
| 22B>D | 12 | 4 | KD | -16 | Can be braked with AB. Does not reflect projectiles. Launches but does not allow juggles (except possibly juggle anywhere after). F1-15 in counter-hit state. |
| 22B>D>AB | / | 24 | / | / | Brake version. F1-19 in counter-hit state. F20-25 recovery. Launches but does not allow juggles (except possibly juggle anywhere after). |
| 22B>236P | 3 | 2 | KD | / | Command grab. Same animation as her normal throw. Can be comboed. F1-6 counter-hit state. F7-36 normal recovery. |
| 22B>236B | 35 | 2 | +20 | +19 | Overhead. F1-36 counter-hit state. F5-36 airborne. F37-44 landing recovery (8F). |
| 22B>236D | 35 | 5 | +11/+15* | +10 | Overhead. Flies further & becomes active earlier than 22B>236B. F1-45 counter-hit state. F5-45 airborne. F46-53 landing recovery (8F). *=vs standing/crouching Kyo. |
| 236236A | 6 | 13,11, 2,24,20 |
KD | -20 | F1-17 below head invul. F1 until landing in counter hit state. 17F landing recovery. |
| 236236C | 6 | 8,6, 14,2,24,20 |
KD | -25 | F1-23 above feet invul. F24-50 legs invul. F1 until landing in counter hit state. 20F landing recovery. |
| 236236E | 9 | 2+4 +4+26 |
KD | -84 | F1-10 invul. Airborne from F11. 59F landing recovery. The last downward hit only connects on airborne opponents. |
Bugs & Special Abilities
- Hotaru's 3C can be cancelled on F1-36 (the whole duration before she goes into stance) into jump (needs an air attack on F1, likely a bug). This can also be used to link ground specials, eg. by using 2147B.
- Hotaru's 2A cannot be used to punish rolls (it whiffs)
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- Hotaru's front roll goes further than normal (219px instead of 160px)
- Has 1F less invul than normal on the back roll: invul F1-25, 6F recovery.
- Like all other console exclusive characters, Hotaru's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
Combos
- Corner j.D,5D(1)/5C(c)>3C>2147B-AB, 3C-22A, microwalk 8D-j.214K. Combo by Rock. Deals ~65% dmg without any meter. The 214B must be input as 2147B to come out (jump-cancel-cancel of 3C). It helps to input it as 2147BB.
Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
- Arcade Bosses: Shion | Magaki
- Console Only: EX Kyo | Hotaru | Mai | Robert | Tung
- Console Only Bosses: Mr. Big | Geese












