Malin(KOFXI): Unterschied zwischen den Versionen
(Frame data update (automated)) |
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| (8 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| | | '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||*=with ukemi. | ||
|- | |- | ||
| 5A( | | 5A(c) || 4 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 7|| 8|| 9|| 10|| 7|| 8|| || || || | ||
|- | |- | ||
| | | 5A(f) || 6 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || || | ||
|- | |- | ||
| 5B( | | 5B(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 5B(f) || 8 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| 5C( | | 5C(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Les activation range than 5D(c) but same damage. | ||
|- | |- | ||
| | | 5C(f) || 10 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 13|| 16|| 15|| 16|| 12|| 14|| || || || | ||
|- | |- | ||
| 5D( | | 5D(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Not a low hit. More activation range than 5C(c) but same damage. | ||
|- | |- | ||
| | | 5D(f) || 11 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Airborne F7-21. | ||
|- | |- | ||
| | | 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* || 14|| 17|| 12|| 13|| 14|| 16|| || || ||*=point blank / max range. Cannot be cancelled. | ||
|- | |- | ||
| | | GC || 6 || 4|| KD|| <span style="color: red;">-13</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-9 invul. | ||
|- | |- | ||
| 6B | | 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> || 12|| 15|| 8|| 10|| 13|| 14|| || || ||Overhead. Airborne F10-27. | ||
|- | |- | ||
| | | 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 10|| 12|| 6|| 8|| 6|| 8|| || || ||Airborne F6-19. Only combos from hard attacks. | ||
|- | |- | ||
| | | Saving Shift || 0 || n*|| /|| /|| 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| | | Backdash|| / || 19 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-15 invul on feet. F16-19 recovery. 193px distance. | ||
|- | |- | ||
| | | 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | ||
|- | |- | ||
| | | 2C || 9 || 2+2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || | ||
|- | |- | ||
| | | 2D || 10 || 8|| KD|| <span style="color: red;">-7</span>* || 13|| 16|| 14|| 15|| 11|| 12|| || || ||*=Point blank | ||
|- | |- | ||
| | | small A || 10 || 8|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as j.A | ||
|- | |- | ||
| up A || 10 || 8|| /|| / ||Same as | | small up A || 10 || 8|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as up A | ||
|- | |- | ||
| | | j.A || 10 || 8|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump A | ||
|- | |- | ||
| | | up A || 10 || 8|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump up A | ||
|- | |- | ||
| | | small B || 7 || 4|| /|| / || 6|| 7|| 8|| 9|| 6|| 8|| || || ||Same as j.B | ||
|- | |- | ||
| | | j.B || 7 || 4|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Same as smalljump B | ||
|- | |- | ||
| | | up B || 8 || 12|| /|| / || 7|| 8|| 9|| 10|| 7|| 8|| || || ||Unique hitbox & animation | ||
|- | |- | ||
| small | | small C || 8 || 6|| /|| / || 11|| 13|| 13|| 14|| 10|| 12|| || || ||Same as j.C | ||
|- | |- | ||
| j. | | j.C || 8 || 6|| /|| / || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same as smalljump C. Up & forward jump. | ||
|- | |- | ||
| | | j. back C || 8 || 6|| /|| / || 13|| 16|| 15|| 16|| 12|| 14|| || || ||Same hitbox as j.C; guide gives a different value for back-jump. | ||
|- | |- | ||
| | | small D || 13 || 4|| /|| / || 11|| 13|| 13|| 14|| 10|| 12|| || || ||Different than j.D | ||
|- | |- | ||
| | | j.D || 13 || 4|| /|| / || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Different than smalljump D. Up & forward jump. | ||
|- | |- | ||
| | | j. back D || 13 || 4|| /|| / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D; guide gives a different value for back-jump. | ||
|- | |- | ||
| | | small E || 11 || 4|| /|| / || 11|| 13|| 9|| 10|| 11|| 14|| || || ||Different than j.E | ||
|- | |- | ||
| | | j.E || 11 || 4|| /|| / || 12|| 15|| 10|| 11|| 12|| 14|| || || ||Different than smalljump E | ||
|- | |- | ||
| | | 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* || 13|| 16|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
|- | |- | ||
| | | 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* || 15|| 18|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | ||
|- | |- | ||
| | | 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> || 14|| 17|| 16|| 18|| 16|| 6/10|| || || ||Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA. | ||
|- | |- | ||
| | | 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> || 14|| 17|| 16|| 18|| 16|| 6/10|| || || ||SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On CH: same but F11-landing limited. | ||
|- | |- | ||
| | | 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> || 10|| 12|| 10|| 12|| 14|| 0/10|| || || ||Negates projectiles from F44. Total duration 63F. Travels shorter than 214C. | ||
|- | |- | ||
| | | 214C || 56 || 68||<span style="color: blue;">+24</span> || <span style="color: blue;">+23</span> || 10|| 12|| 10|| 12|| 14|| 0/10|| || || ||Negates projectiles from F44. Total duration 63F. Travels further than 214A. | ||
|- | |- | ||
| | | 236B || 13 || 3|| KD|| <span style="color: red;">-11</span> || 18|| 19|| 24|| 26|| 24|| 10/6|| || || ||Hit 1+2SC, Hit 1-3 QS. | ||
|- | |- | ||
| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery. | | 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> || 18|| 19|| 24|| 26|| 24|| 10/6|| || || ||Hit 1+2SC, Hit 1-3 QS. Negates projetiles from F22. Note: only works against Jazu's 623A (bug?). Does not combo from hard attacks. | ||
|- | |||
| j.X+AC || 22 || 16|| /|| / || 14|| 17|| 16|| 18|| 16|| 0/10|| || || ||SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. Earliest possible timing = F3/2 of small/regular jump. | |||
|- | |||
| 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> || 37|| 42|| 0|| 0|| 0|| 0|| || || ||DC. First hit has SC & QS. Invulnerable F1-3. | |||
|- | |||
| j.236236P || 7 || n|| KD|| <span style="color: red;">-</span> || 36|| 36|| 0|| 0|| 0|| 0|| || || ||Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump. | |||
|- | |||
| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> || 60|| 75|| 0|| 0|| 0|| 0|| || || ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery. | |||
|- | |- | ||
|} | |} | ||
| Zeile 205: | Zeile 214: | ||
| style="background-color:#F9F9F9;" |1+1+1+1+1+1+6 | | style="background-color:#F9F9F9;" |1+1+1+1+1+1+6 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-19</span>/<span style="color: red;">-17</span>* | | style="background-color:#F9F9F9;" |<span style="white-space: nowrap;"><span style="color: red;">-19</span>/<span style="color: red;">-17</span>*</span> | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
| style="background-color:#F9F9F9;" |*Old Japanese data lists this move as 21F startup. *2=point blank / max range. Cannot be cancelled. | | style="background-color:#F9F9F9;" |*Old Japanese data lists this move as 21F startup. *2=point blank / max range. Cannot be cancelled. | ||
| Zeile 408: | Zeile 417: | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. | | style="background-color:#F9F9F9;" |SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Earliest possible timing = F3/2 of small/regular jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236K''' | | style="background-color:#F9F9F9;" |'''236236K''' | ||
| Zeile 424: | Zeile 433: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span> | | style="background-color:#F9F9F9;" |<span style="color: red;">-</span> | ||
| style="background-color:#F9F9F9;" |Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. | | style="background-color:#F9F9F9;" |Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
| Zeile 443: | Zeile 452: | ||
== Combos == | == Combos == | ||
=== Basic Combos === | === Basic Combos === | ||
*'''(j.C>)2B>2A > various followups:''' the starter of choice from a low hit. Note that | *'''(j.C>)2B>2A > various followups:''' the starter of choice from a low hit. Note that 6B only combos from hard attacks and is not an option here. | ||
**>236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked. | **>236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked. | ||
**>236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | **>236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | ||
Aktuelle Version vom 7. August 2026, 19:38 Uhr
| Malin まりん | |
| |
| Tiers & Ranking | |
| Tier: | B- |
| Ratio Cost: | 4 Points |
| Properties | |
| Damage Modifier: | 1.05 |
| Stun Modifier: | 1.03 |
| Crouch height (Tier): | F |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +30 * | / | 16 | 16 | 0 | 0 | 0 | 0 | *=with ukemi. | |||
| 5A(c) | 4 | 2 | +2 | +1 | 7 | 8 | 9 | 10 | 7 | 8 | ||||
| 5A(f) | 6 | 3 | +1 | +0 | 6 | 7 | 8 | 9 | 7 | 8 | ||||
| 5B(c) | 7 | 3 | +2 | +1 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(f) | 8 | 3 | +2 | +1 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5C(c) | 5 | 4 | +5 | +4 | 12 | 15 | 14 | 15 | 11 | 12 | Les activation range than 5D(c) but same damage. | |||
| 5C(f) | 10 | 4 | +1 | +0 | 13 | 16 | 15 | 16 | 12 | 14 | ||||
| 5D(c) | 5 | 4 | +4 | +3 | 12 | 15 | 14 | 15 | 11 | 12 | Not a low hit. More activation range than 5C(c) but same damage. | |||
| 5D(f) | 11 | 2 | +1 | +0 | 14 | 17 | 15 | 16 | 12 | 14 | Airborne F7-21. | |||
| 5E | 20 | 12 | KD | -19/-17* | 14 | 17 | 12 | 13 | 14 | 16 | *=point blank / max range. Cannot be cancelled. | |||
| GC | 6 | 4 | KD | -13 | 5 | 5 | 0 | 0 | 0 | 0 | F1-9 invul. | |||
| 6B | 28 | 3 | +0 | -1 | 12 | 15 | 8 | 10 | 13 | 14 | Overhead. Airborne F10-27. | |||
| 6B(can) | 20 | 3 | +2 | +1 | 10 | 12 | 6 | 8 | 6 | 8 | Airborne F6-19. Only combos from hard attacks. | |||
| Saving Shift | 0 | n* | / | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 19 | / | / | / | / | / | / | / | / | F5-15 invul on feet. F16-19 recovery. 193px distance. | |||
| 2A | 6 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 3 | +4 | +3 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 2C | 9 | 2+2 | +1 | +0 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 2D | 10 | 8 | KD | -7* | 13 | 16 | 14 | 15 | 11 | 12 | *=Point blank | |||
| small A | 10 | 8 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | Same as j.A | |||
| small up A | 10 | 8 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | Same as up A | |||
| j.A | 10 | 8 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | Same as smalljump A | |||
| up A | 10 | 8 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | Same as smalljump up A | |||
| small B | 7 | 4 | / | / | 6 | 7 | 8 | 9 | 6 | 8 | Same as j.B | |||
| j.B | 7 | 4 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | Same as smalljump B | |||
| up B | 8 | 12 | / | / | 7 | 8 | 9 | 10 | 7 | 8 | Unique hitbox & animation | |||
| small C | 8 | 6 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | Same as j.C | |||
| j.C | 8 | 6 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Same as smalljump C. Up & forward jump. | |||
| j. back C | 8 | 6 | / | / | 13 | 16 | 15 | 16 | 12 | 14 | Same hitbox as j.C; guide gives a different value for back-jump. | |||
| small D | 13 | 4 | / | / | 11 | 13 | 13 | 14 | 10 | 12 | Different than j.D | |||
| j.D | 13 | 4 | / | / | 12 | 15 | 14 | 15 | 11 | 12 | Different than smalljump D. Up & forward jump. | |||
| j. back D | 13 | 4 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.D; guide gives a different value for back-jump. | |||
| small E | 11 | 4 | / | / | 11 | 13 | 9 | 10 | 11 | 14 | Different than j.E | |||
| j.E | 11 | 4 | / | / | 12 | 15 | 10 | 11 | 12 | 14 | Different than smalljump E | |||
| 236A | 11 | 14 | -8* | -9* | 13 | 16 | 16 | 18 | 16 | 6/10 | SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | |||
| 236C | 16 | 23 | -14* | -15* | 15 | 18 | 16 | 18 | 16 | 6/10 | SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. | |||
| 623A | 7 | 16 | KD | -31 | 14 | 17 | 16 | 18 | 16 | 6/10 | Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA. | |||
| 623C | 9 | 1+16 | KD | -34 | 14 | 17 | 16 | 18 | 16 | 6/10 | SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On CH: same but F11-landing limited. | |||
| 214A | 50 | 74 | +18 | +17 | 10 | 12 | 10 | 12 | 14 | 0/10 | Negates projectiles from F44. Total duration 63F. Travels shorter than 214C. | |||
| 214C | 56 | 68 | +24 | +23 | 10 | 12 | 10 | 12 | 14 | 0/10 | Negates projectiles from F44. Total duration 63F. Travels further than 214A. | |||
| 236B | 13 | 3 | KD | -11 | 18 | 19 | 24 | 26 | 24 | 10/6 | Hit 1+2SC, Hit 1-3 QS. | |||
| 236D | 24 | 3 | KD | +5 | 18 | 19 | 24 | 26 | 24 | 10/6 | Hit 1+2SC, Hit 1-3 QS. Negates projetiles from F22. Note: only works against Jazu's 623A (bug?). Does not combo from hard attacks. | |||
| j.X+AC | 22 | 16 | / | / | 14 | 17 | 16 | 18 | 16 | 0/10 | SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited. Earliest possible timing = F3/2 of small/regular jump. | |||
| 236236K | 4 | 4 | KD | -11 | 37 | 42 | 0 | 0 | 0 | 0 | DC. First hit has SC & QS. Invulnerable F1-3. | |||
| j.236236P | 7 | n | KD | - | 36 | 36 | 0 | 0 | 0 | 0 | Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump. | |||
| 236236E | 5 | 2 | KD | -38 | 60 | 75 | 0 | 0 | 0 | 0 | Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Cancel | Note |
|---|---|---|---|---|---|---|---|
| 2A |
|
6 | 2 | +5 | +4 | ||
| 2B |
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5 | 3 | +4 | +3 | ||
| 2C | ![]()
|
9 | 2+2 | +1 | +0 | ||
| 2D |
|
10 | 8 | KD | -7* | *=point blank |
| Move | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 236A |
|
11 | 14 | -8* | -9* | SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. |
| 236C |
|
16 | 23 | -14* | -15* | SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. |
| 623A |
|
7 | 16 | KD | -31 | Airborne from F7. 17F landing recovery. |
| 623C | ![]()
|
9 | 1+16 | KD | -34 | SC. Airborne from F10. 19F landing recovery. |
| 214A | ![]()
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50 | 74 | +18 | +17 | Negates projectiles from F44. Flies shorter than 214C. |
| 214C | ![]()
|
56 | 68 | +24 | +23 | Negates projectiles from F44. Flies further than 214A. |
| 236B | Datei:Kofxi malin 236B gif.gif
|
13 | 1+1+1 | KD | -11 | Hit 1+2SC, Hit 1-3 QS. |
| 236D | ![]() Datei:Kofxi malin 236D gif.gif
|
24 | 1+1+1 | KD | +5 | Hit 1+2SC, Hit 1-3 QS. Negates projectiles from F22. Note: only works against Jazu's 623A. Bug? Does not combo from hard attacks. |
| j.X+AC | 22 | 16 | / | / | SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Earliest possible timing = F3/2 of small/regular jump. | |
| 236236K |
|
4 | 4 | KD | -11 | DC. First hit has SC & QS. Invulnerable F1-3. |
| j.236236P | ![]()
|
7 | n | KD | - | Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle. Earliest possible timing = F2 of jump. |
| 236236E |
|
5 | 2 | KD | -38 | Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery. |
Special Attributes & Bugs
- Malin is the only character that cannot cancel her 5E.
- Malin can QS her LDM, but only if she dream-cancelled into it from 236236K.
- If Malin's LDM hits at the last possible moment as an OTG so that the Hammer does not count towards the combo counter, it is a combo anyway and damage scaling is reset (see combo section).
Combos
Basic Combos
- (j.C>)2B>2A > various followups: the starter of choice from a low hit. Note that 6B only combos from hard attacks and is not an option here.
- >236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked.
- >236A SC j.236236C: [1 Stock, 1 Skill Gauge] good damage but costs a skill gauge.
- >236236E: [2 Stocks] basic combo into LDM.
- (j.C>)5D>6B > various followups: 5D is used over 5C because it has more activation range.
- >236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun.
- >Corner 623C > QS: [1 Skill Gauge] a shift setup that is safe against saving shift, but since the juggle time after 623C isn't very long it needs specific followups (see team combos).
- >236C SC j.236263C: [1 Stock, 1 Skill Gauge] good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage.
- >236236E: [2 Stocks] basic combo into LDM.
- >corner 623C SC 236236K: [1 Stock, 1 Skill Gauge] fringe combo with low damage that avoids saving shift, can be useful if it kills.
- 236236K (trade) > various followups: 236236K allows for long juggles and a trade is favourable for Malin since it can lead to big damage.
- >j.E: simple followup.
- >236236E: [2 Stocks] high damage followup (no combo scaling since it is only 2 hits)
- >j.236236P, OTG 236236E: [3 Stocks] a potential descale setup depending on the timing. Costly but very high damage.
Misc Combos
- On air hit, both 236P and j.X+AC can be followed up with various attacks such as superjump j.C, see here
Team Combos
Gato & Malin
- Malin Corner 5D>6B>623C QS Gato, then...
- >j.D,\/, delay 236236B (>3x623E): [1-3 Stocks, 1-2 Skill Gauge] easy setup into Gato's juggle anywhere 236236B (plus LDM).
- >j.D whiff,\/,2C>236A(whiff),236236B(>3x623E): [1-3 Stocks, 1-2 Skill Gauge] 1 point less damage but the 236A whiff builds some extra meter.
K' & Malin
- Malin corner 5D>6B>623C QS K' j.D,\/, backdash, 2363214E: [2 Stocks, 1 Skill Gauge] standard LDM setup that blocks saving shift.
Kensou & Malin
- Command Grab, 2A > kara cancel 421B > QS Malin, \/, hold up & any button (1F jump) during landing recovery, \/, 236236E descale: [2 Stocks, 1 Skill Gauge] clip by SenseiEnrique
Kula & Malin
- Anywhere, Kula combo into 214B-6D,214P QS Malin,\/, hyperhop,\/,236236E descale: [2 Stocks, 1 Skill Gauge] needs perfect timing, from U-Rasia
- Corner Kula 236A,214B-6B,214P QS Malin j.E whiff,\/,2B whiff 5A(c) whiff 236236E descale: [2 Stocks, 1 Skill Gauge] from U-Rasia
Kyo & Malin
- Corner combo into 236D-D (no delay), 236A>3214B QS other char*,\/,normal shift Malin,\/, 236236E descale: [2 Stocks, 1 Skill Gauge] found by TORI. needs a 36F shift startup character, see here.
Oswald & Malin
- Corner Malin 5D>6B>623C QS Oswald j.E whiff,\/,3A...: [1 Skill Gauge] a juggle setup for Oswald.
- Corner Malin 236236K QS Oswald j.E whiff,\/, 1F-smalljump back j.A whiff,\/,3A>236B>236A>236B>236E(ACE): [1 Stock, 1 Skill Gauge] extremely hard (=almost not viable) setup that requires jump startup cancelling via j.A on the first frame.
Ralf & Malin
- Ralf combo in 623P QS Malin,\/,2C whiff, 236A whiff, 236263E descale: [2 Stocks, 1 Skill Gauge] from g-stage arcade
Shen & Malin
- Shen corner combo into 6B>6C QS Malin j.A whiff, land, 2A whiff, 236236E descale: [2 Stocks, 1 Skill Gauge] found by Tortita
Terry & Malin
- Terry combo into 41236B>66B>66B QS Malin,\/,5D(f) whiff, 236263E descale: [2 Stocks, 1 Skill Gauge] setup by Rock
Vanessa & Malin
- Malin corner 5D>6B>623C QS Vanessa j.D,\/, then...
- 214B-6C: [1 Skill Gauge] easy juggle anywhere ender that can also be followed up with yet another QS.
- 236263E: [2 Stocks, 1 Skill Gauge] LDM setup that blocks saving shift.
- Vanessa 41236P, QS last hit j.X,\/, immediate hyper hop,\/, 236236E descale: very tight setup that works anywhere.
Okizeme, Mixups etc.
DOWN! Okizeme
- Corner 236B kill, 214A, superjump left/right mixup: from Toshiyan
- Midscreen 236236B kill (first hit), run up 214C > hyperhop or superjump: meaty projectile on incoming, see Toshiyan.
Blockstrings
- 2B,2A>236A>j.3AC: +5 on guard. 1F gap in the corner. Only connects midscreen if j.3AC is delayed heavily, creating a big gap.
- 2B,2A>236A>j.1AC: leaves Malin at -17 but has OK pushback. More dangerous in the corner, where 3AC should be used.
- Max range 2361: at best +4/+5 on guard/hit.
- Max range 236C: at best +7/+8 on guard/hit.
Videos
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber















































