EX Kyo(KOFXI): Unterschied zwischen den Versionen
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(15 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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| 5D(c)||6 || 3||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||SC | | 5D(c)||6 || 3||<span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||SC | ||
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| 5D(f)||14 || 5||<span style="color: blue;">+ | | 5D(f)||14 || 5||<span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||SC. airborne F12-20. Standing recovery F21-34 (until end). | ||
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| 5E||18 || 4||KD ||<span style="color: red;">-8</span> ||Hitbox of attack moves forward during active frames. | | 5E||18 || 4||KD ||<span style="color: red;">-8</span> ||Hitbox of attack moves forward during active frames. | ||
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| >>>236K ||14 || ?||KD ||? ||Followup to 236C>236C>236A. Can likely only be cancelled into on hit. Launches, but only allows juggle anywhere followups. | | >>>236K ||14 || ?||KD ||? ||Followup to 236C>236C>236A. Can likely only be cancelled into on hit. Launches, but only allows juggle anywhere followups. | ||
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| 236236A ||15/17* || 1+3||KD ||<span style="color: red;">-?</span> ||F1- | | >>>>63214C ||23 || ?||KD ||? ||Super-Followup to 236C>236C>236A>236K (costs 1 stock). Juggle anywhere (apparently). Allows juggles after. Super Freeze F21? | ||
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| 2141236A ||16 || 17||KD ||<span style="color: red;">-14</span> ||Can be charged up. F1 invul. F2-5 legs invul. | |||
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| 2141236A<br>(charge) ||? || 17||KD ||<span style="color: red;">-17</span> ||Charge version. Repeats hitbox where feet are invul, then completes the attack like above. | |||
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| 2141236C ||17 || 17||KD ||<span style="color: red;">-18</span> ||Can be charged up. F1 invul. F2-5 above feet invul. | |||
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| 2141236C<br>(charge) ||? || 17||KD ||<span style="color: red;">-18</span> ||Charge version. Repeats hitbox where everything above feet are invul, then completes the attack like above. | |||
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| 236236A ||15/17* || 1+3||KD ||<span style="color: red;">-10</span> ||Can be charged up (see below). F1-6 invul. Super Freeze occurs on F5. F7-14 feet invul. *=1st / 2nd hitbox. Both hitboxes have dream cancel. | |||
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| 236236A<br>(charge) ||? || 1+3||KD ||KD ||Charge version. Repeats hitbox where feet are invul, then completes the attack like above. becomes unblockable when fully charged. | |||
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| 236236C ||24/26* || 1+3||KD ||<span style="color: red;">-10</span> ||Can be charged up (see below). F1-15 invul. Super Freeze occurs on F14. F16-23 above feet invul. *=1st / 2nd hitbox. Both hitboxes have dream cancel. | |||
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| 236236C<br>(charge) ||? || 1+3||KD ||KD ||Charge version. Repeats hitbox where everything above the feet are invul, then completes the attack like above. becomes unblockable when fully charged. | |||
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| 236263E ||6 || 27||KD ||<span style="color: red;">-22</span> ||Super freeze on F2. F1-6 invul. F7-12 upper feet invul. | |||
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| >mash E ||/ || ?||/ ||/ ||LDM followup. Taunts, then buffs EX Kyo. | |||
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*EX Kyo's j.2C cannot be saving shifted. [https://twitter.com/rock_zack_ap1/status/1354065640814911488 Source: Rock.] | *EX Kyo's j.2C cannot be saving shifted. [https://twitter.com/rock_zack_ap1/status/1354065640814911488 Source: Rock.] | ||
*Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | *Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F | ||
*Like all other console exclusive characters, EX Kyo's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 28. März 2023, 20:52 Uhr
EX Kyo EX 草薙 京 | |
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Tiers & Ranking | |
Tier: | ??? |
Ratio Cost: | N/A |
Properties | |
Damage Modifier: | ??? |
Stun Modifier: | ??? |
Crouch height (Tier): | ??? |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- EX Kyo's front ukemi roll is fully invulnerable (the only character where this is the case)
- EX Kyo can juggle after his last rekka launcher hit, eg. with j.E, Source: Rock
- EX Kyo can combo after guard cancel, eg. into SRK or j.E, Source
- Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
- EX Kyo's front roll goes further than normal (204px instead of 160px)
- EX Kyo's j.2C cannot be saving shifted. Source: Rock.
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- Like all other console exclusive characters, EX Kyo's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber
- Arcade Bosses: Shion | Magaki
- Console Only: EX Kyo | Hotaru | Mai | Robert | Tung
- Console Only Bosses: Mr. Big | Geese