Momoko(KOFXI): Unterschied zwischen den Versionen
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K (→Frame Data) |
(Frame data update (automated)) |
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| (99 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
|- | |||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +28 </span> || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||Hard knockdown. | |||
|- | |||
| 5A(c) || 5 || 3+3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 6|| 7|| 6|| 6|| 6|| 12|| || || ||Cannot be cancelled into command normals. | |||
|- | |||
| 5A(f) || 6 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 6|| 7|| 8|| 9|| 7|| 8|| || || || | |||
|- | |||
| 5B(c) || 7 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 5|| 6|| 7|| 5|| 6|| || || || | |||
|- | |||
| 5B(f) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 7|| 8|| 9|| 10|| 7|| 6|| || || || | |||
|- | |||
| 5C(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || ||Chain combo starter. No Special Cancel, but has Super Cancel. | |||
|- | |||
| 5C(f) || 15 || 3+3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || 16|| 18|| 14|| 15|| 12|| 12|| || || ||Airborne F9-20. F21-47 standing recovery (& 2nd hit). | |||
|- | |||
| 5D(c) || 6 || 2|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || | |||
|- | |||
| 5D(f) || 16 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> || 15|| 18|| 15|| 16|| 12|| 14|| || || ||Small hurtbox F7-25. F26-38 recovery. | |||
|- | |||
| 5E || 14 || 3|| KD|| <span style="color: blue;">+2</span> || 15|| 18|| 12|| 13|| 13|| 16|| || || ||Invul on legs F5-22. F23-33 recovery. | |||
|- | |||
| GC || 6 || 6|| KD|| <span style="color: red;">-14</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-11 invul. | |||
|- | |||
| Saving || 0 || n*|| KD|| / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| Backdash|| / || 30 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-26 invul on feet. F27-30 recovery. 172px distance. | |||
|- | |||
| 2A || 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || || | |||
|- | |||
| 2B || 5 || 2|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> || 5|| 6|| 6|| 7|| 5|| 6|| || || || | |||
|- | |||
| 2C || 7 || 3|| <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span> || 12|| 15|| 14|| 15|| 11|| 12|| || || || Chain Combo starter. No Special Cancel, but has Super Cancel. | |||
|- | |||
| 2D || 14 || 4|| KD|| <span style="color: red;">-9</span> || 14|| 17|| 15|| 16|| 12|| 14|| || || || | |||
|- | |||
| 6A || 15 || 10|| KD|| <span style="color: red;">-14</span> || 12|| 15|| 11|| 13|| 10|| 10|| || || ||F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | |||
|- | |||
| 6B || 22 || 5|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | |||
|- | |||
| 3B || 17 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | |||
|- | |||
| 6D || 25 || 3+5|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | |||
|- | |||
| 6D>D || 19 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | |||
|- | |||
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | |||
|- | |||
| Double Jump || / || /|| /|| / || /|| /|| /|| /|| /|| /|| || || ||Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | |||
|- | |||
| small A|| 5 || 12 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.A | |||
|- | |||
| j.A|| 5 || 12 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump A | |||
|- | |||
| small B|| 6 || 10 || / || / || 6|| 7|| 7|| 8|| 6|| 8|| || || ||Same hitbox as j.B | |||
|- | |||
| up B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Unique hitbox | |||
|- | |||
| j.B|| 6 || 10 || / || / || 7|| 8|| 8|| 9|| 7|| 8|| || || ||Same hitbox as smalljump B | |||
|- | |||
| small C|| 9 || 4 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.C | |||
|- | |||
| up C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox | |||
|- | |||
| j.C|| 9 || 4 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump C | |||
|- | |||
| small D|| 12 || 2 || / || / || 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D | |||
|- | |||
| up D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Unique hitbox | |||
|- | |||
| j.D|| 10 || 2 || / || / || 14|| 17|| 15|| 16|| 12|| 14|| || || ||Same hitbox as smalljump D | |||
|- | |||
| small E|| 14 || 4 || / || / || 13|| 16|| 11|| 12|| 10|| 14|| || || ||Same hitbox as j.E | |||
|- | |||
| j.E|| 14 || 4 || / || / || 14|| 17|| 12|| 13|| 11|| 14|| || || ||Same hitbox as smalljump E | |||
|- | |||
| j.2B|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
|- | |||
| j.2D|| 7 || 4 || / || / || 10|| 12|| 8|| 9|| 7|| 4|| || || ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
|- | |||
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> || 6|| 7|| 4|| 5|| 8|| 4|| || || ||All hits can be chain cancelled. F1-6 low profile. | |||
|- | |||
|Chain 4P|| 22/37* || 3+3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |||
|- | |||
|Chain 2K|| 22/28* || 3+3 || <span style="color: red;">-12</span> || <span style="color: red;">-13</span> || 12|| 13|| 6|| 8|| 8|| 6|| || || ||Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |||
|- | |||
|Chain 8K|| 18/31* || 4+4 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |||
|- | |||
|Chain 6P|| 21/27* || 3+4 || <span style="color: red;">-5</span> || <span style="color: red;">-6</span> || 8|| 9|| 6|| 7|| 8|| 6|| || || ||Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |||
|- | |||
|Chain 236P|| 16 || 1+10 || KD || <span style="color: red;">-15</span> || 8|| 10|| 7|| 8|| 6|| 6|| || || ||F17-38 airborne. F39-52 recovery (14F). | |||
|- | |||
|Chain 236B|| 21 || 3+3+3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 4|| || || ||F13-37 airborne. F38-54 recovery (17F). | |||
|- | |||
|Chain 236D|| 21/25* || 4+4 || KD || <span style="color: red;">-15</span> || 13|| 16|| 11|| 12|| 10|| 10|| || || ||Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | |||
|- | |||
|Chain 214K|| 5 || 3 || KD || / || 20|| 22|| 16|| 17|| 14|| 8|| || || ||Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |||
|- | |||
|623B|| 10/23* || 4+4 || KD || <span style="color: red;">-10</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |||
|- | |||
|623D|| 18/31* || 4+4 || KD || <span style="color: red;">-10</span> || 10|| 11|| 12|| 13|| 10|| 10/4|| || || ||Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |||
|- | |||
|236B|| 17 || 3+3,3 || KD || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
|- | |||
|236D|| 17 || 3+3,3 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 16|| 18|| 12|| 13|| 10|| 10/4|| || || ||Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
|- | |||
|214B|| 10* || 12 || <span style="color: red;">-7</span> || <span style="color: red;">-14</span>* || 16|| 17|| 12|| 13|| 16|| 6/8|| || || ||F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
|- | |||
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> || 19|| 20|| 15|| 16|| 20|| 6/10|| || || ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | |||
|- | |||
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows. | |||
|- | |||
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||
|- | |||
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> || 21|| 23|| 16|| 17|| 13|| 10/10|| || || ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||
|- | |||
|236236P|| 4 || 2 || KD || / || 20|| 20|| 0|| 0|| 0|| 0|| || || ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |||
|- | |||
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* || || || || || || || || || ||Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||
|- | |||
|① || || || || || 29|| 30|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ①=A>C>E>B>A>C>E | |||
|- | |||
|② || || || || || 25|| 26|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ②=A>C>E>B>A>C>D | |||
|- | |||
|③ || || || || || 30|| 31|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ③=A>C>E>B>D>C>E | |||
|- | |||
|④ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ④=A>C>E>D>A>B>D | |||
|- | |||
|⑤ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑤=A>C>E>D>A>C>E | |||
|- | |||
|⑥ || || || || || 17|| 18|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑥=A>C>E>C>D>B>D | |||
|- | |||
|⑦ || || || || || 23|| 24|| 0|| 0|| 0|| 0|| || || ||236236K Ender. ⑦=A>C>D>D>D>D | |||
|- | |||
|236236E|| 50 || ~4 || KD || / || 67|| 72|| 0|| 0|| 0|| 0|| || || ||Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Standing Attacks | |+ Standing Attacks | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style=" | ! style="background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
| Zeile 42: | Zeile 182: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Cannot be cancelled into command normals. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(f)''' | | style="background-color:#F9F9F9;" |'''5A(f)''' | ||
| Zeile 50: | Zeile 190: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 58: | Zeile 198: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 66: | Zeile 206: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 74: | Zeile 214: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Chain combo starter. No Special Cancel, but has Super Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5C(f)''' | | style="background-color:#F9F9F9;" |'''5C(f)''' | ||
| Zeile 82: | Zeile 222: | ||
| style="background-color:#F9F9F9;" |15 | | style="background-color:#F9F9F9;" |15 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Airborne F9-20. F21-47 standing recovery (& 2nd hit). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5D(c)''' | | style="background-color:#F9F9F9;" |'''5D(c)''' | ||
| Zeile 90: | Zeile 230: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 98: | Zeile 238: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Small hurtbox F7-25. F26-38 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5E''' | | style="background-color:#F9F9F9;" |'''5E''' | ||
| Zeile 106: | Zeile 246: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+2 | |||
| style="background-color:#F9F9F9;" |Invul on legs F5-22. F23-33 recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''GC''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_GC.png]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-14 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Saving Shift''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_saving.png]] | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
|} | |} | ||
| Zeile 118: | Zeile 274: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
| Zeile 126: | Zeile 282: | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 134: | Zeile 290: | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
| Zeile 142: | Zeile 298: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+8 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Chain Combo starter. No Special Cancel, but has Super Cancel. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D''' | | style="background-color:#F9F9F9;" |'''2D''' | ||
| Zeile 150: | Zeile 306: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
|- | |- | ||
|} | |} | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+ Command Normals | |+ Command Normals | ||
! style="width:100px;background-color:#D9D9D9;" | Attack | ! style="width:100px;background-color:#D9D9D9;" | Attack | ||
! style=" | ! style="background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6A''' | | style="background-color:#F9F9F9;" |'''6A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6A.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |15* | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6B''' | | style="background-color:#F9F9F9;" |'''6B''' | ||
| Zeile 186: | Zeile 333: | ||
| style="background-color:#F9F9F9;" |22 | | style="background-color:#F9F9F9;" |22 | ||
| style="background-color:#F9F9F9;" |5 | | style="background-color:#F9F9F9;" |5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-14 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3B''' | | style="background-color:#F9F9F9;" |'''3B''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3B.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3B.png]][[bild:kofxi_momoko_3B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6D''' | | style="background-color:#F9F9F9;" |'''6D''' | ||
| Zeile 210: | Zeile 349: | ||
| style="background-color:#F9F9F9;" |25 | | style="background-color:#F9F9F9;" |25 | ||
| style="background-color:#F9F9F9;" |3+5 | | style="background-color:#F9F9F9;" |3+5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6D | | style="background-color:#F9F9F9;" |'''6D>D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_6DD_1.png]][[bild:kofxi_momoko_6DD_2.png]][[bild:kofxi_momoko_6DD_gif.gif]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |19 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''3D''' | | style="background-color:#F9F9F9;" |'''3D''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3D_1.png]][[bild:kofxi_momoko_3D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_3D_1.png]][[bild:kofxi_momoko_3D_2.png]] | ||
| style="background-color:#F9F9F9;" |26 | | style="background-color:#F9F9F9;" |26 | ||
| style="background-color:#F9F9F9;" |4+5 | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | ||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Jumping Attacks | |||
! style="width:100px;background-color:#D9D9D9;" | Attack | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Double Jump''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_A.png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.A | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_A.png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump A | |||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_B.png]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.B | |||
|- | |||
| style="background-color:#F9F9F9;" |'''jump up B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_up_B.png]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |Unique hitbox | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_B.png]] | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump B | |||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_C.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.C | |||
|- | |||
| style="background-color:#F9F9F9;" |'''jump up C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_up_C.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Unique hitbox | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_C.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C | |||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_D.png]] | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.D | |||
|- | |||
| style="background-color:#F9F9F9;" |'''jump up D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_up_D.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |Unique hitbox | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_D.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |2 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D | |||
|- | |||
| style="background-color:#F9F9F9;" |'''smalljump E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_smalljump_E.png]] | |||
| style="background-color:#F9F9F9;" |14 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.E | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_E.png]] | |||
| style="background-color:#F9F9F9;" |14 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.2B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_2B.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.2D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_jump_2D.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Chain Combos | |||
! style="width:100px;background-color:#D9D9D9;" | Chain | |||
! style="background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Followups | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>6K''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_6K_1.png]][[bild:kofxi_momoko_chain_6K_2.png]][[bild:kofxi_momoko_chain_6K_3.png]][[bild:kofxi_momoko_chain_6K_4.png]] | |||
| style="background-color:#F9F9F9;" |4P,6P | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |4*2 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |All hits can be chain cancelled. F1-6 low profile. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>4P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_4P_1.png]][[bild:kofxi_momoko_chain_4P_2.png]] | |||
| style="background-color:#F9F9F9;" |6K,2K | |||
| style="background-color:#F9F9F9;" |22/37* | |||
| style="background-color:#F9F9F9;" |3+3 | |||
| style="background-color:#F9F9F9;" |+3 | |||
| style="background-color:#F9F9F9;" |+2 | |||
| style="background-color:#F9F9F9;" |Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>2K''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_2K_1.png]][[bild:kofxi_momoko_chain_2K_2.png]] | |||
| style="background-color:#F9F9F9;" |4P,8K | |||
| style="background-color:#F9F9F9;" |22/28* | |||
| style="background-color:#F9F9F9;" |3+3 | |||
| style="background-color:#F9F9F9;" |-12 | |||
| style="background-color:#F9F9F9;" |-13 | |||
| style="background-color:#F9F9F9;" |Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>8K''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_8K_1.png]][[bild:kofxi_momoko_chain_8K_2.png]] | |||
| style="background-color:#F9F9F9;" |2K,6P | |||
| style="background-color:#F9F9F9;" |18/31* | |||
| style="background-color:#F9F9F9;" |4+4 | |||
| style="background-color:#F9F9F9;" |-9 | |||
| style="background-color:#F9F9F9;" |-10 | |||
| style="background-color:#F9F9F9;" |Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>6P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_6P_1.png]][[bild:kofxi_momoko_chain_6P_2.png]] | |||
| style="background-color:#F9F9F9;" |8K,6K | |||
| style="background-color:#F9F9F9;" |21/27* | |||
| style="background-color:#F9F9F9;" |3+4 | |||
| style="background-color:#F9F9F9;" |-5 | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" |Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>236P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236P_1.png]][[bild:kofxi_momoko_chain_236P_2.png]] | |||
| style="background-color:#F9F9F9;" |Ender | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |1+10 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-15 | |||
| style="background-color:#F9F9F9;" |F17-38 airborne. F39-52 recovery (14F). | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>236B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236B_1.png]][[bild:kofxi_momoko_chain_236B_2.png]][[bild:kofxi_momoko_chain_236B_3.png]] | |||
| style="background-color:#F9F9F9;" |Ender | |||
| style="background-color:#F9F9F9;" |21 | |||
| style="background-color:#F9F9F9;" |3+3+3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+2 | |||
| style="background-color:#F9F9F9;" |F13-37 airborne. F38-54 recovery (17F). | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''>236D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_236D_1.png]][[bild:kofxi_momoko_chain_236D_2.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Ender | ||
| style="background-color:#F9F9F9;" |21/25 | |||
| style="background-color:#F9F9F9;" |4+4 | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-15 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | ||
|- | |||
| style="background-color:#F9F9F9;" |'''>214K''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_chain_214K.png]] | |||
| style="background-color:#F9F9F9;" |Ender | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |||
|- | |- | ||
|} | |} | ||
| Zeile 243: | Zeile 573: | ||
|+ Specials & Supers | |+ Specials & Supers | ||
! style="width:100px;background-color:#D9D9D9;" | Move | ! style="width:100px;background-color:#D9D9D9;" | Move | ||
! style=" | ! style="background-color:#D9D9D9;" | Hitbox | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style="background-color:#FFd800;" | Note | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623B''' | | style="background-color:#F9F9F9;" |'''623B''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623B_1.png]][[bild:kofxi_momoko_623B_2.png]][[bild:kofxi_momoko_623B_gif.gif]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10/23 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''623D''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_623D_1.png]][[bild:kofxi_momoko_623D_2.png]][[bild:kofxi_momoko_623D_gif.gif]] | ||
| style="background-color:#F9F9F9;" |18 | | style="background-color:#F9F9F9;" |18/31 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''236B''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236B_1.png]][[bild:kofxi_momoko_236B_2.png]][[bild:kofxi_momoko_236B_3.png]] | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |3+3,3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''236D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236D_1.png]][[bild:kofxi_momoko_236D_2.png]][[bild:kofxi_momoko_236D_3.png]] | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |3+3,3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | ||
|- | |||
| style="background-color:#F9F9F9;" |'''214B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214B.png]][[bild:kofxi_momoko_214B_gif.gif]] | |||
| style="background-color:#F9F9F9;" |10* | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |-7 | |||
| style="background-color:#F9F9F9;" |-14* | |||
| style="background-color:#F9F9F9;" |F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''214D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_214D_1.png]][[bild:kofxi_momoko_214D_2.png]][[bild:kofxi_momoko_214D_gif.gif]] | |||
| style="background-color:#F9F9F9;" |10/34* | |||
| style="background-color:#F9F9F9;" |12+6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-6 | |||
| style="background-color:#F9F9F9;" |2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236P.png]] | |||
| style="background-color:#F9F9F9;" |9* | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |-17* | |||
| style="background-color:#F9F9F9;" |Can be followed up with 236P. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>236P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236PP.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |-17* | |||
| style="background-color:#F9F9F9;" |Can be followed up with 236P. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>236P>236P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236PPP.png]] | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |13 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-26 | |||
| style="background-color:#F9F9F9;" |236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236P''' | | style="background-color:#F9F9F9;" |'''236236P''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236P.png]] | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236K''' | | style="background-color:#F9F9F9;" |'''236236K''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236K.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236K.png]] | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |18 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-22* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Chain Super starter. *=drastically more disadvantage on guard than on hit. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236E''' | | style="background-color:#F9F9F9;" |'''236236E''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236E.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236E.png]] | ||
| style="background-color:#F9F9F9;" |50 | | style="background-color:#F9F9F9;" |50 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |~4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |Unblockable. Juggle Anywhere. | | style="background-color:#F9F9F9;" |Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. | ||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ 236236K Followups | |||
! style="width:100px;background-color:#D9D9D9;" | Chain | |||
! style="background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:300px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KA.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. Counterhit-state F1-12 (3F longer than active time). | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KAC.png]] | |||
| style="background-color:#F9F9F9;" |18 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACE.png]] | |||
| style="background-color:#F9F9F9;" |15 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEB_1.png]][[bild:kofxi_momoko_236236KACEB_2.png]] | |||
| style="background-color:#F9F9F9;" |17 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" |Overhead. Does not cause pushback. Can be QSed. Counterhit-state F1-22. leg remains in ch-state F23-26. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBA.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |Does not cause pushback. Can be QSed. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBAC_1.png]][[bild:kofxi_momoko_236236KACEBAC_2.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |3+3 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |Can be QSed. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C>E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBACE_1.png]][[bild:kofxi_momoko_236236KACEBACE_2.png]] | |||
| style="background-color:#F9F9F9;" |3/9* | |||
| style="background-color:#F9F9F9;" |3+6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-9 | |||
| style="background-color:#F9F9F9;" |Ender. F6-35 airborne. 8F landing recovery. *=first/second hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>A>C>D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBACD.png]] | |||
| style="background-color:#F9F9F9;" |45 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-4 | |||
| style="background-color:#F9F9F9;" |Ender. Hits crossup. F11-64 low profile. F13-33 no collision. F65-69 regular recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D<br>>A>C>E>D>A>B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBD_1.png]][[bild:kofxi_momoko_236236KACEBD_2.png]] | |||
| style="background-color:#F9F9F9;" |24/22* | |||
| style="background-color:#F9F9F9;" |3+3 | |||
| style="background-color:#F9F9F9;" |-5/-19* | |||
| style="background-color:#F9F9F9;" |-10/-24* | |||
| style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C<br>>A>C>E>D>A<br>>A>C>E>D>A>C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBDC_1.png|100px]][[bild:kofxi_momoko_236236KACEBDC_2.png|100px]][[bild:kofxi_momoko_236236KACEBDC_3.png|100px]][[bild:kofxi_momoko_236236KACEBDC_4.png|100px]] | |||
| style="background-color:#F9F9F9;" |17/14/3* | |||
| style="background-color:#F9F9F9;" |4*2 | |||
| style="background-color:#F9F9F9;" |-2/-2/-1* | |||
| style="background-color:#F9F9F9;" |-3/-3/-2* | |||
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEBDCE_1.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_2.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_3.png|100px]][[bild:kofxi_momoko_236236KACEBDCE_4.png|100px]] | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |4*2 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-3 | |||
| style="background-color:#F9F9F9;" |Ender. Can be QSed. 17F low profile recovery + 6F regular recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACED_1.png|100px]][[bild:kofxi_momoko_236236KACED_2.png|100px]][[bild:kofxi_momoko_236236KACED_3.png|100px]] | |||
| style="background-color:#F9F9F9;" |24/39/54* | |||
| style="background-color:#F9F9F9;" |3*3 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |First hit hits low. Does not combo from the previous hit. First hit has QS & can be cancelled into further chains. 3rd hit causes hard knockdown. F12-38, 42-53, 56-64 low profile. F65-74 regular recovery. *=first/second/third hit. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>D>A>B>D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEDABD.png]] | |||
| style="background-color:#F9F9F9;" |17 | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-18 | |||
| style="background-color:#F9F9F9;" |Ender. High launch + hard knockdown (no juggle). F17-27 airborne. F28-41 recovery (14F). | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACEC.png]] | |||
| style="background-color:#F9F9F9;" |24 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |+5 | |||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>E>C>D<br>>A>C>E>C>D>B<br>>A>C>E>C>D>B>D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACECD_1.png|100px]][[bild:kofxi_momoko_236236KACECD_2.png|100px]][[bild:kofxi_momoko_236236KACECD_3.png|100px]] | |||
| style="background-color:#F9F9F9;" |25/17/17* | |||
| style="background-color:#F9F9F9;" |3*3 | |||
| style="background-color:#F9F9F9;" |-3/-4/KD | |||
| style="background-color:#F9F9F9;" |-4/-5/-5 | |||
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACD.png|100px]] | |||
| style="background-color:#F9F9F9;" |16/17* | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |-1 | |||
| style="background-color:#F9F9F9;" |-2 | |||
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits | |||
|- | |- | ||
|} | |} | ||
== Special attributes & Bugs == | == Special attributes & Bugs == | ||
*Momoko's backdash recovery cannot be cancelled into 6B. | |||
*2D is unblockable as a meaty (bug, tourney-banned). | *2D is unblockable as a meaty (bug, tourney-banned). | ||
===Trivia=== | |||
''Source: [https://twitter.com/kofxi_bot/status/1119638913008771072 kofxi_bot on twitter]' | |||
*Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)" | *Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)" | ||
*Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair. | *Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair. | ||
== Videos == | |||
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br> | |||
[https://www.youtube.com/watch?v=UOimQ2vnG8E Tacchi visiting port24]<br> | |||
[https://www.youtube.com/watch?v=-Y4LXA3yqRQ Tacchi visiting port24, 20221104] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
Aktuelle Version vom 28. August 2026, 13:43 Uhr
| Momoko 桃子 | |
| |
| Tiers & Ranking | |
| Tier: | E- |
| Ratio Cost: | 1 Point |
| Properties | |
| Damage Modifier: | 1.05 |
| Stun Modifier: | 0.97 |
| Crouch height (Tier): | G |
Colors
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| A | B | C | D |
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|
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +28 | / | 16 | 16 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 5 | 3+3 | +5 | +4 | 6 | 7 | 6 | 6 | 6 | 12 | Cannot be cancelled into command normals. | |||
| 5A(f) | 6 | 2 | +6 | +5 | 6 | 7 | 8 | 9 | 7 | 8 | ||||
| 5B(c) | 7 | 2 | +5 | +4 | 4 | 5 | 6 | 7 | 5 | 6 | ||||
| 5B(f) | 7 | 3 | +5 | +4 | 7 | 8 | 9 | 10 | 7 | 6 | ||||
| 5C(c) | 7 | 3 | +2 | +1 | 12 | 15 | 14 | 15 | 11 | 12 | Chain combo starter. No Special Cancel, but has Super Cancel. | |||
| 5C(f) | 15 | 3+3 | +1 | +0 | 16 | 18 | 14 | 15 | 12 | 12 | Airborne F9-20. F21-47 standing recovery (& 2nd hit). | |||
| 5D(c) | 6 | 2 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | ||||
| 5D(f) | 16 | 3 | -1 | -2 | 15 | 18 | 15 | 16 | 12 | 14 | Small hurtbox F7-25. F26-38 recovery. | |||
| 5E | 14 | 3 | KD | +2 | 15 | 18 | 12 | 13 | 13 | 16 | Invul on legs F5-22. F23-33 recovery. | |||
| GC | 6 | 6 | KD | -14 | 5 | 5 | 0 | 0 | 0 | 0 | F1-11 invul. | |||
| Saving | 0 | n* | KD | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 30 | / | / | / | / | / | / | / | / | F5-26 invul on feet. F27-30 recovery. 172px distance. | |||
| 2A | 6 | 3 | +3 | +2 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2B | 5 | 2 | +6 | +5 | 5 | 6 | 6 | 7 | 5 | 6 | ||||
| 2C | 7 | 3 | +9 | +8 | 12 | 15 | 14 | 15 | 11 | 12 | Chain Combo starter. No Special Cancel, but has Super Cancel. | |||
| 2D | 14 | 4 | KD | -9 | 14 | 17 | 15 | 16 | 12 | 14 | ||||
| 6A | 15 | 10 | KD | -14 | 12 | 15 | 11 | 13 | 10 | 10 | F15-36 airborne. F37-49 recovery. Triggers opponent's guard reaction very late (F15). *=old japanese data lists 16F startup. | |||
| 6B | 22 | 5 | -13 | -14 | 10 | 12 | 8 | 9 | 7 | 4 | Overhead. Chain starter. Cannot be cancelled into. No Special Cancel. Triggers opponent's guard reaction very late (F19). | |||
| 3B | 17 | 2 | +4 | +3 | 10 | 12 | 8 | 9 | 7 | 4 | Special Cancel. Small collision & hurtbox F9-24. F25-35 regular recovery. Triggers opponent's guard reaction very late (F16). | |||
| 6D | 25 | 3+5 | +4 | +3 | 13 | 16 | 11 | 12 | 10 | 10 | Not an overhead. F16-32 Airborne. F33-50 recovery. Can be Followed up with D (causes 3D to come out). Triggers opponent's guard reaction very late (F23). | |||
| 6D>D | 19 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Cancels from 6D (even on whiff). Same as 3D with less ground startup. Airborne F4-30. F31-55 recovery. | |||
| 3D | 26 | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23). | |||
| Double Jump | / | / | / | / | / | / | / | / | / | / | Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump. | |||
| small A | 5 | 12 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.A | |||
| j.A | 5 | 12 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump A | |||
| small B | 6 | 10 | / | / | 6 | 7 | 7 | 8 | 6 | 8 | Same hitbox as j.B | |||
| up B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Unique hitbox | |||
| j.B | 6 | 10 | / | / | 7 | 8 | 8 | 9 | 7 | 8 | Same hitbox as smalljump B | |||
| small C | 9 | 4 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.C | |||
| up C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.C | 9 | 4 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump C | |||
| small D | 12 | 2 | / | / | 13 | 16 | 14 | 15 | 11 | 14 | Same hitbox as j.D | |||
| up D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Unique hitbox | |||
| j.D | 10 | 2 | / | / | 14 | 17 | 15 | 16 | 12 | 14 | Same hitbox as smalljump D | |||
| small E | 14 | 4 | / | / | 13 | 16 | 11 | 12 | 10 | 14 | Same hitbox as j.E | |||
| j.E | 14 | 4 | / | / | 14 | 17 | 12 | 13 | 11 | 14 | Same hitbox as smalljump E | |||
| j.2B | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| j.2D | 7 | 4 | / | / | 10 | 12 | 8 | 9 | 7 | 4 | Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump. | |||
| Chain 6K | 11 | 4*2 | -2 | -3 | 6 | 7 | 4 | 5 | 8 | 4 | All hits can be chain cancelled. F1-6 low profile. | |||
| Chain 4P | 22/37* | 3+3 | +3 | +2 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead & can be chain cancelled. F1-55 low profile. *=first/second hit. | |||
| Chain 2K | 22/28* | 3+3 | -12 | -13 | 12 | 13 | 6 | 8 | 8 | 6 | Both hits low. Second hit can be chain cancelled. F7-61 low profile. F62 regular recovery. *=first/second hit. | |||
| Chain 8K | 18/31* | 4+4 | -9 | -10 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits can be chain cancelled. F5-51 low profile. F52-59 regular recovery (8F). *=first/second hit. | |||
| Chain 6P | 21/27* | 3+4 | -5 | -6 | 8 | 9 | 6 | 7 | 8 | 6 | Both hits overhead. Second hit can be chain cancelled. F1-34 legs invul. F35-54 regular recovery (20F). *=first/second hit. | |||
| Chain 236P | 16 | 1+10 | KD | -15 | 8 | 10 | 7 | 8 | 6 | 6 | F17-38 airborne. F39-52 recovery (14F). | |||
| Chain 236B | 21 | 3+3+3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 4 | F13-37 airborne. F38-54 recovery (17F). | |||
| Chain 236D | 21/25* | 4+4 | KD | -15 | 13 | 16 | 11 | 12 | 10 | 10 | Overhead. F5-31 airborne. F32-57 recovery. *=first/second hit (second connects against crouchers). | |||
| Chain 214K | 5 | 3 | KD | / | 20 | 22 | 16 | 17 | 14 | 8 | Throw ender. F1-19 in counterhit-state. F20-30 recovery (11F). | |||
| 623B | 10/23* | 4+4 | KD | -10 | 16 | 18 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. F4-43 low profile. F44-53 regular recovery. *=first/second hit. | |||
| 623D | 18/31* | 4+4 | KD | -10 | 10 | 11 | 12 | 13 | 10 | 10/4 | Both hits allow Super Cancel & QS. Launches & allows juggles after. F5-51 low profile. F52-61 regular recovery. | |||
| 236B | 17 | 3+3,3 | KD | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Knocks down on hit & has different hurtboxes than 236D, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 236D | 17 | 3+3,3 | +3 | +2 | 16 | 18 | 12 | 13 | 10 | 10/4 | Does not knock down on hit & has different hurtboxes than 236B, otherwise identical. F5-8 low profile. F9-33 airborne. F34-49 recovery (16F). | |||
| 214B | 10* | 12 | -7 | -14* | 16 | 17 | 12 | 13 | 16 | 6/8 | F1-40 low profile. Counterhit-state F1-27 (6F longer than active time). F41-47 regular recovery. *=old japanese data says 17F startup. *2=when done close, not all hits connect on guard, making this attack even more disadvantageous. | |||
| 214D | 10/34* | 12+6 | KD | -6 | 19 | 20 | 15 | 16 | 20 | 6/10 | 2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery. Only 5th hit (of 5) Quick-Shift-cancelable. | |||
| 236P | 9* | 10 | -2 | -17* | 21 | 23 | 16 | 17 | 13 | 10/10 | Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit. Guide only gives one combined total for the whole 236P/>236P/>236P>236P chain; same value repeated on all three rows. | |||
| >236P | 7 | 10 | -2 | -17* | 21 | 23 | 16 | 17 | 13 | 10/10 | Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit. | |||
| >236P>236P | 11 | 13 | KD | -26 | 21 | 23 | 16 | 17 | 13 | 10/10 | 236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery. | |||
| 236236P | 4 | 2 | KD | / | 20 | 20 | 0 | 0 | 0 | 0 | F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery. | |||
| 236236K | 2 | 18 | -7 | -22* | Chain Super starter. *=drastically more disadvantage on guard than on hit. | |||||||||
| ① | 29 | 30 | 0 | 0 | 0 | 0 | 236236K Ender. ①=A>C>E>B>A>C>E | |||||||
| ② | 25 | 26 | 0 | 0 | 0 | 0 | 236236K Ender. ②=A>C>E>B>A>C>D | |||||||
| ③ | 30 | 31 | 0 | 0 | 0 | 0 | 236236K Ender. ③=A>C>E>B>D>C>E | |||||||
| ④ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ④=A>C>E>D>A>B>D | |||||||
| ⑤ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ⑤=A>C>E>D>A>C>E | |||||||
| ⑥ | 17 | 18 | 0 | 0 | 0 | 0 | 236236K Ender. ⑥=A>C>E>C>D>B>D | |||||||
| ⑦ | 23 | 24 | 0 | 0 | 0 | 0 | 236236K Ender. ⑦=A>C>D>D>D>D | |||||||
| 236236E | 50 | ~4 | KD | / | 67 | 72 | 0 | 0 | 0 | 0 | Unblockable. Juggle Anywhere. Counterhit-State F1-49. Super Freeze occurs on F49. Hit occurs during Super Freeze on F28 (between F49+50). F50+51 invul. F52-60 counterhit-state. F61-85 recovery. |
| Attack | Hitbox | Startup | Active | Hit | Guard | Note |
|---|---|---|---|---|---|---|
| 2A |
|
6 | 3 | +3 | +2 | |
| 2B |
|
5 | 2 | +6 | +5 | |
| 2C |
|
7 | 3 | +9 | +8 | Chain Combo starter. No Special Cancel, but has Super Cancel. |
| 2D |
|
14 | 4 | KD | -9 |
Special attributes & Bugs
- Momoko's backdash recovery cannot be cancelled into 6B.
- 2D is unblockable as a meaty (bug, tourney-banned).
Trivia
Source: kofxi_bot on twitter'
- Momoko's LDM is plagiarized from 年エスパーねじめ(Sho-nen Esupa- Nejime)"
- Holding 6 (walking forward) makes her hum, holding 2 (crouching) makes her fix her hair.
Videos
akio playing momoko @ sawakoro festival 2019
Tacchi visiting port24
Tacchi visiting port24, 20221104
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