Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen
K (→Frame Data) |
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(53 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 5: | Zeile 5: | ||
|tier_rank = C to D | |tier_rank = C to D | ||
|ratio_rank = 2 Points | |ratio_rank = 2 Points | ||
|health = | |health = 1.0 | ||
|stun_gauge = | |stun_gauge = 1.0 | ||
|crouch_tier = C | |crouch_tier = C | ||
}} | }} | ||
Zeile 27: | Zeile 27: | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Note | |||
|- | |||
| 5A(c) || 5|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||SC | |||
|- | |||
| 5A(f) || 7|| 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>|| | |||
|- | |||
| 5B(c) || 7|| 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||Low Hit. SC | |||
|- | |||
| 5B(f) || 7|| 5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| | |||
|- | |||
| 5C(c) || 4|| 3+9|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||SC | |||
|- | |||
| 5C(f) || 16|| 6|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| | |||
|- | |||
| 5D(c) || 7|| 3|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||SC | |||
|- | |||
| 5D(f) || 12|| 5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||SC | |||
|- | |||
| 5E || 23|| 13|| KD|| <span style="color: red;">-1</span>||SC | |||
|- | |||
| GC || 5|| 4|| KD|| <span style="color: red;">-13</span>|| | |||
|- | |||
| 6B || 19|| 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| | |||
|- | |||
| 6B(can) || 15|| 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||SC | |||
|- | |||
| Saving Shift|| ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| 2A || 6|| 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||SC | |||
|- | |||
| 2B || 6|| 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||SC | |||
|- | |||
| 2C || 8|| 3+3|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>||SC | |||
|- | |||
| 2D || 14|| 3|| KD|| <span style="color: red;">-2</span>||SC | |||
|- | |||
| small A|| 5 || 5 || || ||same hitbox as j.A | |||
|- | |||
| j.A|| 7 || 5 || || ||same hitbox as small A | |||
|- | |||
| small up B|| 6 || 6 || || ||Same as jump up B | |||
|- | |||
| jump up B|| 6 || 6 || || ||Same as small up B | |||
|- | |||
| small B|| 5 || 5 || || ||Same hitbox as jump B | |||
|- | |||
| j.B|| 6 || 5 || || ||Same hitbox as small B | |||
|- | |||
| small C|| 6 || 9 || || ||Same hitbox as j.C | |||
|- | |||
| j.C|| 7 || 9 || || ||Same hitbox as small C | |||
|- | |||
| small up D|| 8 || 8 || || ||Same hitbox as jump up D | |||
|- | |||
| jump up D|| 10 || 8 || || ||Same hitbox as small up D | |||
|- | |||
| small D|| 7 || 8 || || ||Same hitbox as j.D. | |||
|- | |||
| j.D|| 8 || 8 || || ||Same hitbox as smalljump D. | |||
|- | |||
| small E|| 10 || 6 || KD|| ||Same hitbox as j.E | |||
|- | |||
| j.E|| 12 || 6 || KD|| ||Same hitbox as small E | |||
|- | |||
| 236A|| 11 || 2+3* || <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||QS. Super Cancel. *=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same. | |||
|- | |||
| 236C|| 18 || 6 || KD|| <span style="color: red;">-13</span>||QS. Super Cancel. Can critical hit (random chance). | |||
|- | |||
| 236C(crit)|| 12 || 2+6 || KD|| <span style="color: red;">-9</span>||Randomly triggered. QS. Super Cancel. 2 Hits. Invul F2-7. Guard Point F8-11. Combos from light attacks. | |||
|- | |||
| 623A|| 6 || 3+14 || KD|| <span style="color: red;">-23</span>||F1+2 invul. 14F landing recovery. Smaller hurtbox than 623C on second hit (hitbox is the same). | |||
|- | |||
| 623C|| 7 || 3+19 || KD|| <span style="color: red;">-32</span>||F1-3 invul. 14F landing recovery. Bigger hurtbox than 623A on second hit (hitbox is the same). | |||
|- | |||
| 63214B(1)|| 8* || 3 || /|| /||QS. F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close). | |||
|- | |||
| 63214B(2)|| 10 || 8 || KD|| <span style="color: red;">-22</span>||Second hit. Overhead. Airborne on F1. Landing on F18. | |||
|- | |||
| 63214D(1)||| 10* || 3 || /|| /||QS. Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close). | |||
|- | |||
| 63214D(2)|| 10 || 8 || KD|| <span style="color: red;">-22</span>||Second hit. Overhead. Airborne on F1. Landing on F18. | |||
|- | |||
| 41236B|| 18 || 5+3 || KD|| <span style="color: red;">-7</span>*||Airborne from F14. 16F landing recovery. *=Point Blank. | |||
|- | |||
| 41236D || 26 || 5+3 || KD|| <span style="color: red;">-10</span>*||Airborne from F20. 21F landing recovery. *=Point Blank. | |||
|- | |||
| j.236B/D|| 10 || 13 || KD|| <span style="color: red;">-9</span>*||Hitbox moves with the leg. Same size for all phases (128x64 pixel). 16F landing recovery. Earliest possible timing = F2 of jump. *=from earliest possible timing, point blank | |||
|- | |||
| 623K || 1/6* || 4 || KD|| /||Command Throw. Super Cancel (hits 1+2). F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Only the first hit is unblockable. Can hit airborne (as a regular hit). | |||
|- | |||
| 214P|| - || 30 || /|| /||F1-19 invul. F20-24 only vulnerable mid body. F25-30 recovery. C-version moves further. | |||
|- | |||
| 2141236P|| 10 || 4+5+4+1+10 || KD|| <span style="color: red;">-25</span>||QS (all hits) & Super Cancel (hits 1-4 + 6). Invul F1-9. F2-5 Guard Point. | |||
|- | |||
| 236236P || 12/56* || 5 || KD|| <span style="color: red;">-9</span>||QS & Super Cancel. Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise. | |||
|- | |||
| 236236E || 6 || 2+2+2+3+22 || KD|| /||Last hit unblockable & ignores combo damage scaling. F1-5 invul. F6 airborne. 42F landing recovery. | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Standing Attacks | |+Standing Attacks | ||
! Move !! Hitbox!! Startup!! Active!! | ! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |||
| 5A(c) || [[bild:kofxi_shingo_5A(c).png]] || 5 || 3 || +4|| +3||Special Cancel | |||
|- | |||
| 5A(f)|| [[bild:kofxi_shingo_5A(f).png]] || 7 || 4 || +5|| +4|| | |||
|- | |- | ||
| | | 5B(c)|| [[bild:kofxi_shingo_5B(c).png]] || 7 || 3 || +1|| +0||Low Hit. Special Cancel | ||
|- | |- | ||
| | | 5B(f)|| [[bild:kofxi_shingo_5B(f).png]] || 7 || 5 || -1|| -2|| | ||
|- | |- | ||
| | | 5C(c)|| [[bild:kofxi_shingo_5C(c)_1.png]][[bild:kofxi_shingo_5C(c)_2.png]] || 4 || 3+9 || +1|| +0||Special Cancel | ||
|- | |- | ||
| | | 5C(f)|| [[bild:kofxi_shingo_5C(f).png]] || 16 || 6 || -7|| -8||Travels forward | ||
|- | |- | ||
| | | 5D(c)|| [[bild:kofxi_shingo_5D(c).png]] || 7 || 3 || -3|| -4||Special Cancel | ||
|- | |- | ||
| | | 5D(f)|| [[bild:kofxi_shingo_5D(f).png]] || 12 || 5 || -2|| -3||Special Cancel | ||
|- | |- | ||
| | | 5E|| [[bild:kofxi_shingo_5E.png]] || 23 || 13 || KD|| -1||Special Cancel | ||
|- | |- | ||
| | | GC|| [[bild:kofxi_shingo_GC.png]] || 5 || 4 || KD|| <span style="color: red;">-13</span>|| | ||
|- | |- | ||
| | | 6B|| [[bild:kofxi_shingo_6B.png]] || 19 || 7 || -4|| -5|| | ||
|- | |- | ||
| 6B|| [[bild:kofxi_shingo_6B.png]] || | | 6B(cancel)|| [[bild:kofxi_shingo_6B(cancel).png]] || 15 || 7 || -4|| -5||Faster than 6B. Special Cancel | ||
|- | |- | ||
| | | Saving Shift|| [[bild:kofxi_shingo_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
|} | |} | ||
Zeile 58: | Zeile 163: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Crouching Attacks | |+Crouching Attacks | ||
! Move !! Hitbox!! Startup!! Active!! | ! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |- | ||
| 2A|| [[bild:kofxi_shingo_2A.png]] || 6 || 2 || || | | 2A|| [[bild:kofxi_shingo_2A.png]] || 6 || 2 || +4|| +3||Special Cancel | ||
|- | |- | ||
| 2B|| [[bild:kofxi_shingo_2B.png]] || 6 || 3 || || | | 2B|| [[bild:kofxi_shingo_2B.png]] || 6 || 3 || +5|| +4||Low Hit. Special Cancel | ||
|- | |- | ||
| 2C|| [[bild:kofxi_shingo_2C_1.png]][[bild:kofxi_shingo_2C_2.png]] || 8 || 3+3 || || | | 2C|| [[bild:kofxi_shingo_2C_1.png]][[bild:kofxi_shingo_2C_2.png]] || 8 || 3+3 || -4|| -5||Special Cancel | ||
|- | |- | ||
| 2D|| [[bild:kofxi_shingo_2D.png]] || 14 || 3 || || | | 2D|| [[bild:kofxi_shingo_2D.png]] || 14 || 3 || KD|| -2||Low Hit. Special Cancel | ||
|- | |- | ||
|} | |} | ||
Zeile 72: | Zeile 177: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Jump Attacks | |+Jump Attacks | ||
! Move !! Hitbox!! Startup!! Active | ! Move !! Hitbox!! Startup!! Active!! Note | ||
|- | |- | ||
| small A|| [[bild:kofxi_shingo_smalljump_A.png]] || 5 || 5 | | small A|| [[bild:kofxi_shingo_smalljump_A.png]] || 5 || 5 ||Small & Jump A = same hitbox | ||
|- | |- | ||
| j.A|| [[bild:kofxi_shingo_jump_A.png]] || 7 || 5 | | j.A|| [[bild:kofxi_shingo_jump_A.png]] || 7 || 5 ||Small & Jump A = same hitbox | ||
|- | |- | ||
| small up B|| [[bild:kofxi_shingo_smalljump_up_B.png]] || 6 || 6 | | small up B|| [[bild:kofxi_shingo_smalljump_up_B.png]] || 6 || 6 ||Same as jump up B | ||
|- | |- | ||
| jump up B|| [[bild:kofxi_shingo_jump_up_B.png]] || 6 || 6 | | jump up B|| [[bild:kofxi_shingo_jump_up_B.png]] || 6 || 6 ||Same as small up B | ||
|- | |- | ||
| small B|| [[bild:kofxi_shingo_smalljump_B.png]] || 5 || 5 | | small B|| [[bild:kofxi_shingo_smalljump_B.png]] || 5 || 5 ||Same hitbox as jump B | ||
|- | |- | ||
| j.B|| [[bild:kofxi_shingo_jump_B.png]] || 6 || 5 | | j.B|| [[bild:kofxi_shingo_jump_B.png]] || 6 || 5 ||Same hitbox as small B | ||
|- | |- | ||
| small C|| [[bild:kofxi_shingo_smalljump_C.png]] || 6 || 9 | | small C|| [[bild:kofxi_shingo_smalljump_C.png]] || 6 || 9 ||Same hitbox as j.C | ||
|- | |- | ||
| j.C|| [[bild:kofxi_shingo_jump_C.png]] || 7 || 9 | | j.C|| [[bild:kofxi_shingo_jump_C.png]] || 7 || 9 ||Same hitbox as small C | ||
|- | |- | ||
| small up D|| [[bild:kofxi_shingo_smalljump_up_D.png]] || 8 || 8 | | small up D|| [[bild:kofxi_shingo_smalljump_up_D.png]] || 8 || 8 ||Same hitbox as jump up D | ||
|- | |- | ||
| jump up D|| [[bild:kofxi_shingo_jump_up_D.png]] || 10 || 8 | | jump up D|| [[bild:kofxi_shingo_jump_up_D.png]] || 10 || 8 ||Same hitbox as small up D | ||
|- | |- | ||
| small D|| [[bild:kofxi_shingo_smalljump_D.png]] || 7 || 8 | | small D|| [[bild:kofxi_shingo_smalljump_D.png]] || 7 || 8 ||Same hitbox as j.D. | ||
|- | |- | ||
| j.D|| [[bild:kofxi_shingo_jump_D.png]] || 8 || 8 | | j.D|| [[bild:kofxi_shingo_jump_D.png]] || 8 || 8 ||Same hitbox as smalljump D. | ||
|- | |- | ||
| small E|| [[bild:kofxi_shingo_smalljump_E.png]] || 10 || 6 | | small E|| [[bild:kofxi_shingo_smalljump_E.png]] || 10 || 6 ||Same hitbox as j.E | ||
|- | |- | ||
| j.E|| [[bild:kofxi_shingo_jump_E.png]] || 12 || 6 | | j.E|| [[bild:kofxi_shingo_jump_E.png]] || 12 || 6 ||Same hitbox as small E | ||
|- | |- | ||
|} | |} | ||
Zeile 106: | Zeile 211: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Specials & Supers | |+Specials & Supers | ||
! Move !! Hitbox!! Startup!! Active!! | ! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |||
| 236A|| [[bild:kofxi_shingo_236A_1.png|125px]][[bild:kofxi_shingo_236A_2.png|125px]][[bild:kofxi_shingo_236A.gif]] || 11 || 2+3* || -3|| -4||Super Cancel. *=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same. | |||
|- | |- | ||
| 236C|| [[bild:kofxi_shingo_236C.png|125px]][[bild:kofxi_shingo_236C.gif]] || 18 || 6 ||KD || -13||Super Cancel. Can critical hit (random chance). First startup frame is NOT in counterhit-state. | |||
| | |- | ||
| 236C(crit)|| [[bild:kofxi_shingo_236C_crit_1.png|100px]][[bild:kofxi_shingo_236C_crit_2.png|125px]][[bild:kofxi_shingo_236C_crit_3.png|125px]][[bild:kofxi_shingo_236C_crit_gif.gif]] || 12 || 2+6 || KD|| -9||Randomly triggered. First startup frame is NOT in counterhit-state. Invul F2-7. Guard Point F8-11. Extra hit. Combos from light attacks. | |||
|- | |- | ||
| | | 623A|| [[bild:kofxi_shingo_623A_1.png|125px]][[bild:kofxi_shingo_623A_2.png|125px]][[bild:kofxi_shingo_623A_gif.gif]] || 6 || 3+14 || KD|| -23||F1+2 invul. 14F landing recovery. Smaller hurtbox than 623C on second hit (hitbox is the same). | ||
|- | |- | ||
| | | 623C|| [[bild:kofxi_shingo_623C_1.png|150px]][[bild:kofxi_shingo_623C_2.png|150px]][[bild:kofxi_shingo_623C_gif.gif]] || 7 || 3+19 || KD|| -32||F1-3 invul. 14F landing recovery. Extra hurtbox on the head during first hit. Bigger hurtbox than 623A on second hit (hitbox is the same). | ||
|- | |- | ||
| | | 63214B(1)|| [[bild:kofxi_shingo_63214B_1.png|125px]][[bild:kofxi_shingo_63214B_2.png|125px]][[bild:kofxi_shingo_63214B_gif.gif]] || 8* || 3 || /|| /||QS. First hit. Triggers on proximity only. F1-26 counterhit-state. F3-26 invul on the feet. Massive Frame advantage if QSed. *=fastest startup (close). | ||
|- | |- | ||
| | | 63214B(2)|| [[bild:kofxi_shingo_63214B2_1.png|100px]] || 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18. | ||
|- | |- | ||
| | | 63214D(1)|| [[bild:kofxi_shingo_63214D_1.png|100px]][[bild:kofxi_shingo_63214D_2.png|100px]][[bild:kofxi_shingo_63214D_gif.gif]] || 10* || 3 || /|| /||QS. First hit. Moves further than B-Version. Triggers on proximity only. F1-28 counterhit-state. F5-28 invul on the feet. Massive Frame advantage if QSed. *=fastest startup (close). | ||
|- | |- | ||
| 63214D|| [[bild: | | 63214D(2)|| [[bild:kofxi_shingo_63214D2_1.png|100px]] || 10 || 8 || KD|| -22||Second hit. Overhead. Airborne on F1. Landing on F18. | ||
|- | |- | ||
| 41236B|| [[bild: | | 41236B|| [[bild:kofxi_shingo_41236B_1.png|125px]][[bild:kofxi_shingo_41236B_2.png|125px]][[bild:kofxi_shingo_41236B_gif.gif]] || 18 || 5+3 || KD|| -7||Airborne from F14. 16F landing recovery. | ||
|- | |- | ||
| 41236D || [[bild: | | 41236D || [[bild:kofxi_shingo_41236D_1.png|100px]][[bild:kofxi_shingo_41236D_2.png|100px]][[bild:kofxi_shingo_41236D_gif.gif]] || 26 || 5+3 || KD|| -10||Airborne from F20. 21F landing recovery. | ||
|- | |- | ||
| j. | | j.236B/D|| [[bild:kofxi_shingo_j.41236K_1.png|150px]][[bild:kofxi_shingo_j.41236K_2.png|150px]][[bild:kofxi_shingo_j.41236K_3.png|150px]][[bild:kofxi_shingo_j.41236K_gif.gif]] || 10 || 13 || ?|| ?||Hitbox moves with the leg. Same size for all phases (128x64 pixel). 16F landing recovery. Earliest possible timing = F4 of jump. | ||
|- | |- | ||
| 623B/D || [[bild:kofxi_shingo_623K.png]] || | | 623B/D || [[bild:kofxi_shingo_623K.png|150px]][[bild:kofxi_shingo_623K_2.png|150px]][[bild:kofxi_shingo_623K_gif.gif]][[bild:kofxi_shingo_623K_gif_hit.gif]] || 1/6* || 4 || KD|| /||Command Throw. Super Cancel (hits 1+2). F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Can trade on F6. Hartheon says 9F startup. Can hit airborne, as a regular hit, see [https://twitter.com/dagun7676/status/1562825392003883009 here]. | ||
|- | |- | ||
| 214P|| [[bild:kofxi_shingo_214P_1.png|125px]][[bild:kofxi_shingo_214P_2.png|125px]][[bild:kofxi_shingo_214P.gif]] || | | 214P|| [[bild:kofxi_shingo_214P_1.png|125px]][[bild:kofxi_shingo_214P_2.png|125px]][[bild:kofxi_shingo_214P.gif]] || / || 30 || /|| /||F1-19 invul. F20-24 only vulnerable at middle of body. F25-30 recovery. C-version moves further than A-version. | ||
|- | |- | ||
| | | 2141236P|| [[bild:kofxi_shingo_2141236P_1.png|150px]][[bild:kofxi_shingo_2141236P.gif]] || 10 || 4+5+4+1+10 || KD|| -25||QS (all hits) & Super Cancel (hits 1-4 + 6). Invul F1-9. F2-5 Guard Point. Image shows first hit only. Massive hit stun, can be used for unblockables with QS (see main article). | ||
|- | |- | ||
| | | 236236P || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || KD|| -9||QS & Super Cancel. Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12. | ||
|- | |- | ||
| 236236E || [[bild: | | 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || KD|| /||Last hit unblockable & ignores combo damage scaling. F1-5 invul. F6 airborne. 42F landing recovery. | ||
|} | |} | ||
==Special Attributes & Bugs== | ==Special Attributes & Bugs== | ||
*Shingo's jump | *Has no collision on back ukemi (can run through) | ||
*All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!). | |||
*The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game. | |||
*236236P has a vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). | |||
*Both Shingo's 236236P & 2141236P can be used for QS unblockables - if an opponent blocks them low, they cannot switch to high guard if you QS and jump attack. For more info, see main article. | |||
*Using 623K against front Ukemi can freeze the opponent. Exact reproduction unclear, happens extremely rarely. [https://youtu.be/HV-z33wd5TQ?t=23 Source video.] | |||
==Combos== | |||
===Basic Combos=== | |||
*[2B link 5C] or [5C>6B], then: | |||
**63214K: hard knockdown. Also a good QS setup on first hit. | |||
**41236B: a few points more damage, but no hard knockdown. | |||
**LDM | |||
*5C>6B>2141236P or LDM: Combo in super. | |||
*2C/5C/5D>236236P: Launcher Combo. Not many options afterwards unfortunately. | |||
===Shift Combos=== | |||
'''General Setups'''<br> | |||
*Shingo Combo in 63214K > QS: Gives massive frame advantage - enough to land and then attack, even without having attacked in the air. | |||
'''Shingo & Oswald'''<br> | |||
*Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE) | |||
===Full Hit LDM Setups=== | |||
*Corner 6C>6B min delay 236236E: Full hit setup, 90% Damage against 1.0 defense characters. [https://youtu.be/R-09UNgiyfU?t=98 Source: NKT.] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 6. Juli 2025, 13:15 Uhr
Shingo Yabuki 矢吹 真吾 | |
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Tiers & Ranking | |
Tier: | C to D |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 3 | +4 | +3 | SC |
5A(f) | 7 | 4 | +5 | +4 | |
5B(c) | 7 | 3 | +1 | +0 | Low Hit. SC |
5B(f) | 7 | 5 | -1 | -2 | |
5C(c) | 4 | 3+9 | +1 | +0 | SC |
5C(f) | 16 | 6 | -7 | -8 | |
5D(c) | 7 | 3 | -3 | -4 | SC |
5D(f) | 12 | 5 | -2 | -3 | SC |
5E | 23 | 13 | KD | -1 | SC |
GC | 5 | 4 | KD | -13 | |
6B | 19 | 7 | -4 | -5 | |
6B(can) | 15 | 7 | -4 | -5 | SC |
Saving Shift | ? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 6 | 2 | +4 | +3 | SC |
2B | 6 | 3 | +5 | +4 | SC |
2C | 8 | 3+3 | -4 | -5 | SC |
2D | 14 | 3 | KD | -2 | SC |
small A | 5 | 5 | same hitbox as j.A | ||
j.A | 7 | 5 | same hitbox as small A | ||
small up B | 6 | 6 | Same as jump up B | ||
jump up B | 6 | 6 | Same as small up B | ||
small B | 5 | 5 | Same hitbox as jump B | ||
j.B | 6 | 5 | Same hitbox as small B | ||
small C | 6 | 9 | Same hitbox as j.C | ||
j.C | 7 | 9 | Same hitbox as small C | ||
small up D | 8 | 8 | Same hitbox as jump up D | ||
jump up D | 10 | 8 | Same hitbox as small up D | ||
small D | 7 | 8 | Same hitbox as j.D. | ||
j.D | 8 | 8 | Same hitbox as smalljump D. | ||
small E | 10 | 6 | KD | Same hitbox as j.E | |
j.E | 12 | 6 | KD | Same hitbox as small E | |
236A | 11 | 2+3* | -3 | -4 | QS. Super Cancel. *=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same. |
236C | 18 | 6 | KD | -13 | QS. Super Cancel. Can critical hit (random chance). |
236C(crit) | 12 | 2+6 | KD | -9 | Randomly triggered. QS. Super Cancel. 2 Hits. Invul F2-7. Guard Point F8-11. Combos from light attacks. |
623A | 6 | 3+14 | KD | -23 | F1+2 invul. 14F landing recovery. Smaller hurtbox than 623C on second hit (hitbox is the same). |
623C | 7 | 3+19 | KD | -32 | F1-3 invul. 14F landing recovery. Bigger hurtbox than 623A on second hit (hitbox is the same). |
63214B(1) | 8* | 3 | / | / | QS. F1-26 counterhit-state. F3-26 invul on the feet. *=fastest startup (close). |
63214B(2) | 10 | 8 | KD | -22 | Second hit. Overhead. Airborne on F1. Landing on F18. |
63214D(1) | 10* | 3 | / | / | QS. Moves further than B-Version. F1-28 counterhit-state. F5-28 invul on the feet. *=fastest startup (close). |
63214D(2) | 10 | 8 | KD | -22 | Second hit. Overhead. Airborne on F1. Landing on F18. |
41236B | 18 | 5+3 | KD | -7* | Airborne from F14. 16F landing recovery. *=Point Blank. |
41236D | 26 | 5+3 | KD | -10* | Airborne from F20. 21F landing recovery. *=Point Blank. |
j.236B/D | 10 | 13 | KD | -9* | Hitbox moves with the leg. Same size for all phases (128x64 pixel). 16F landing recovery. Earliest possible timing = F2 of jump. *=from earliest possible timing, point blank |
623K | 1/6* | 4 | KD | / | Command Throw. Super Cancel (hits 1+2). F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Only the first hit is unblockable. Can hit airborne (as a regular hit). |
214P | - | 30 | / | / | F1-19 invul. F20-24 only vulnerable mid body. F25-30 recovery. C-version moves further. |
2141236P | 10 | 4+5+4+1+10 | KD | -25 | QS (all hits) & Super Cancel (hits 1-4 + 6). Invul F1-9. F2-5 Guard Point. |
236236P | 12/56* | 5 | KD | -9 | QS & Super Cancel. Invul F1-3. Invul on the feet F3-60 (or until end of active time). *=12 on proximity, 56 otherwise. |
236236E | 6 | 2+2+2+3+22 | KD | / | Last hit unblockable & ignores combo damage scaling. F1-5 invul. F6 airborne. 42F landing recovery. |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
6 | 2 | +4 | +3 | Special Cancel |
2B | ![]() |
6 | 3 | +5 | +4 | Low Hit. Special Cancel |
2C | ![]() ![]() |
8 | 3+3 | -4 | -5 | Special Cancel |
2D | ![]() |
14 | 3 | KD | -2 | Low Hit. Special Cancel |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
236A | ![]() ![]() ![]() |
11 | 2+3* | -3 | -4 | Super Cancel. *=1 Hit, but 2 hurtboxes on the arm. The hitbox is the same. |
236C | ![]() ![]() |
18 | 6 | KD | -13 | Super Cancel. Can critical hit (random chance). First startup frame is NOT in counterhit-state. |
236C(crit) | ![]() ![]() ![]() ![]() |
12 | 2+6 | KD | -9 | Randomly triggered. First startup frame is NOT in counterhit-state. Invul F2-7. Guard Point F8-11. Extra hit. Combos from light attacks. |
623A | ![]() ![]() ![]() |
6 | 3+14 | KD | -23 | F1+2 invul. 14F landing recovery. Smaller hurtbox than 623C on second hit (hitbox is the same). |
623C | ![]() ![]() ![]() |
7 | 3+19 | KD | -32 | F1-3 invul. 14F landing recovery. Extra hurtbox on the head during first hit. Bigger hurtbox than 623A on second hit (hitbox is the same). |
63214B(1) | ![]() ![]() ![]() |
8* | 3 | / | / | QS. First hit. Triggers on proximity only. F1-26 counterhit-state. F3-26 invul on the feet. Massive Frame advantage if QSed. *=fastest startup (close). |
63214B(2) | ![]() |
10 | 8 | KD | -22 | Second hit. Overhead. Airborne on F1. Landing on F18. |
63214D(1) | ![]() ![]() ![]() |
10* | 3 | / | / | QS. First hit. Moves further than B-Version. Triggers on proximity only. F1-28 counterhit-state. F5-28 invul on the feet. Massive Frame advantage if QSed. *=fastest startup (close). |
63214D(2) | ![]() |
10 | 8 | KD | -22 | Second hit. Overhead. Airborne on F1. Landing on F18. |
41236B | ![]() ![]() ![]() |
18 | 5+3 | KD | -7 | Airborne from F14. 16F landing recovery. |
41236D | ![]() ![]() ![]() |
26 | 5+3 | KD | -10 | Airborne from F20. 21F landing recovery. |
j.236B/D | ![]() ![]() ![]() ![]() |
10 | 13 | ? | ? | Hitbox moves with the leg. Same size for all phases (128x64 pixel). 16F landing recovery. Earliest possible timing = F4 of jump. |
623B/D | ![]() ![]() ![]() ![]() |
1/6* | 4 | KD | / | Command Throw. Super Cancel (hits 1+2). F1-24 in counterhit-state. *=Activates on F1, but hits on F6. Can trade on F6. Hartheon says 9F startup. Can hit airborne, as a regular hit, see here. |
214P | ![]() ![]() ![]() |
/ | 30 | / | / | F1-19 invul. F20-24 only vulnerable at middle of body. F25-30 recovery. C-version moves further than A-version. |
2141236P | ![]() ![]() |
10 | 4+5+4+1+10 | KD | -25 | QS (all hits) & Super Cancel (hits 1-4 + 6). Invul F1-9. F2-5 Guard Point. Image shows first hit only. Massive hit stun, can be used for unblockables with QS (see main article). |
236236P | ![]() ![]() ![]() ![]() |
12/56* | 5 | KD | -9 | QS & Super Cancel. Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12. |
236236E | ![]() ![]() |
6 | 2+2+2+3+22 | KD | / | Last hit unblockable & ignores combo damage scaling. F1-5 invul. F6 airborne. 42F landing recovery. |
Special Attributes & Bugs
- Has no collision on back ukemi (can run through)
- All of Shingo's jump attacks block saving shift for the opponent on hit (Thanks, @kofxi_bot!).
- The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
- 236236P has a vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended).
- Both Shingo's 236236P & 2141236P can be used for QS unblockables - if an opponent blocks them low, they cannot switch to high guard if you QS and jump attack. For more info, see main article.
- Using 623K against front Ukemi can freeze the opponent. Exact reproduction unclear, happens extremely rarely. Source video.
Combos
Basic Combos
- [2B link 5C] or [5C>6B], then:
- 63214K: hard knockdown. Also a good QS setup on first hit.
- 41236B: a few points more damage, but no hard knockdown.
- LDM
- 5C>6B>2141236P or LDM: Combo in super.
- 2C/5C/5D>236236P: Launcher Combo. Not many options afterwards unfortunately.
Shift Combos
General Setups
- Shingo Combo in 63214K > QS: Gives massive frame advantage - enough to land and then attack, even without having attacked in the air.
Shingo & Oswald
- Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE)
Full Hit LDM Setups
- Corner 6C>6B min delay 236236E: Full hit setup, 90% Damage against 1.0 defense characters. Source: NKT.
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