B. Jenet (B・ジェニー )
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Tiers & Ranking
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Tier:
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B to C+
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Ratio Cost:
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3 Points
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Properties
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Damage Modifier:
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1.02
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Stun Modifier:
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0.98
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Crouch height (Tier):
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F
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
5 |
4 |
+7 |
+6 |
Chain combo starter
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5A(f) |
6 |
4 |
+1 |
+0 |
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5B(c) |
5 |
4 |
+1 |
+0 |
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5B(f) |
6 |
4 |
+3 |
+2 |
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5C(c) |
4 |
2+4 |
+0 |
-1 |
Deals only 4 stun damage.
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5C(f) |
10 |
5 |
-1 |
-2 |
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5D(c) |
6 |
1+4 |
-8 |
-9 |
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5D(f) |
11 |
4 |
-4 |
-5 |
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5E |
11 |
5 |
KD |
-3 |
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GC |
8 |
5 |
KD |
-12 |
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5A(c)/5C(f)> A |
5 |
4 |
+3 |
+10 |
Chain Combo. No Special Cancel. Massive advantage on guard.
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5A(c)/5C(f)> C |
6 |
7 |
+2 |
+1 |
Chain Combo. Special Cancel-
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Saving Shift |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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2A |
6 |
4 |
+4 |
+3 |
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2B |
4 |
4 |
+3 |
+2 |
Fastest low hit in the game.
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2C |
9 |
4 |
+3 |
+2 |
Disjointed hurtbox.
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2D |
8 |
7 |
KD |
-5 |
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3D |
7 |
3+2 |
KD |
-44 |
Feet invul & Airborne from F5. 26F landing recovery.
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j.A |
6 |
10 |
/ |
/ |
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j.B |
6 |
8 |
/ |
/ |
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small C |
6 |
3+6 |
/ |
/ |
2F faster than j.C, but same hitboxes.
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j.C |
8 |
3+6 |
/ |
/ |
2F slower than small C, but same hitboxes.
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small D |
8 |
7 |
/ |
/ |
2F faster than jump D, but same hitboxes.
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j.D |
10 |
7 |
/ |
/ |
2F slower than small D, but same hitboxes.
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small E |
12 |
6 |
/ |
/ |
1F faster than jump E, but same hitboxes.
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j.E |
13 |
6 |
/ |
/ |
1F slower than small E, but same hitboxes.
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Air Throw |
1 |
1 |
/ |
/ |
Done with C + any direction except 8.
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236A |
14 |
26 |
+1* |
+0* |
*=point blank, 2 hits. +9/+8 with 3 hits up close.
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236C |
17 |
? |
+1* |
+0* |
Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
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214A |
18 |
3 |
KD |
-6 |
Super Cancel (slightly delayed).
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214C |
23 |
3 |
KD |
-6 |
Travels forward. Super Cancel (slightly delayed).
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214B |
20 |
3+3+4+2 |
? |
? |
Overhead. Invul on feet & airborne from F1.
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214D |
25* |
3+5 |
? |
? |
Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
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236B |
6 |
6+2+2 |
KD |
-30 |
Invul on feet & airborne from F2. 27F landing recovery.
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236D |
15 |
6+3+6 |
KD |
-36 |
Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
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j.2B/D |
/ |
/ |
/ |
/ |
B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed.
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j.2K*2 |
6* |
3 |
KD |
? |
*=fastest timing including first j.2K.
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j.2K*3 |
~11 |
3 |
KD |
? |
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j.2K*4 |
~9 |
3 |
KD |
? |
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j.2K*5 |
~10 |
4 |
KD |
? |
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236236P |
7 |
28 |
KD |
-9 |
F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
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236236K |
5 |
2+3+3+2+2 |
KD |
-63 |
F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
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214214E |
1 |
28 |
-22* |
/ |
Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F.
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214214E(DC) |
1 |
? |
KD |
/ |
The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F.
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Standing Attacks
Ausklappen
5A(c) |
 |
5 |
4 |
+7 |
+6 |
Chain Combo starter.
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5A(f) |
 |
6 |
4 |
+1 |
+0 |
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5B(c) |
 |
5 |
4 |
+1 |
+0 |
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5B(f) |
 |
6 |
4 |
+3 |
+2 |
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5C(c) |
  |
4 |
2+4 |
+0 |
-1 |
Only ~4 stun damage.
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5C(f) |
 |
10 |
5 |
-1 |
-2 |
Chains into 5A
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5D(c) |
  |
6 |
1+4 |
-8 |
-9 |
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5D(f) |
 |
11 |
4 |
-4 |
-5 |
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5E |
 |
11 |
5 |
KD |
-3 |
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GC |
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8 |
5 |
KD |
-12 |
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5A(c)/5C(f)> A |
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5 |
4 |
+3 |
+10 |
Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard.
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5A(c)/5C(f)> C |
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6 |
7 |
+2 |
+1 |
Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm).
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Saving Shift |
 |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A |
 |
6 |
4 |
+4 |
+3 |
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2B |
 |
4 |
4 |
+3 |
+2 |
Fastest low hit in the game.
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2C |
  |
9 |
4 |
+3 |
+2 |
Disjointed hurtbox. Can be used as a situational anti-air.
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2D |
 |
8 |
7 |
KD |
-5 |
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3D |
   |
7 |
3+2 |
KD |
-44 |
Feet invul & Airborne from F5. 26F landing recovery.
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Jump Attacks
Ausklappen
small A |
 |
6 |
10 |
Identical to j.A.
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j.A |
 |
6 |
10 |
Identical to smalljump A.
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small B |
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6 |
8 |
Identical to j.B.
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j.B |
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6 |
8 |
Identical to smalljump B.
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small C |
  |
6 |
3+6 |
2F faster than j.C, but same hitboxes.
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j.C |
  |
8 |
3+6 |
2F slower than smalljump C, but same hitboxes.
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small D |
 |
8 |
7 |
2F faster than jump D, but same hitboxes.
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j.D |
 |
10 |
7 |
2F slower than smalljump D, but same hitboxes.
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small E |
 |
12 |
6 |
1F faster than jump E, but same hitboxes.
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j.E |
 |
13 |
6 |
1F slower than smalljump E, but same hitboxes.
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Air Throw |
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1 |
1 |
Done with j.C + any direction except 8.
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Specials & Supers
Ausklappen
236A |
 |
14 |
26 |
+1* |
+0* |
*=point blank, 2 hits. +9/+8 with 3 hits up close.
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236C |
 |
17 |
? |
+1* |
+0* |
Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
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214A |
 |
18 |
3 |
KD |
-6 |
Super Cancel (slightly delayed).
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214C |
 |
23 |
3 |
KD |
-6 |
Travels forward. Super Cancel (slightly delayed).
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214B |
 |
20 |
3+3+4+2 |
? |
? |
Overhead. Invul on feet & airborne from F1.
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214D |
 |
25* |
3+5 |
? |
? |
Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
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236B |
 |
6 |
6+2+2 |
KD |
-30 |
Invul on feet & airborne from F2. 27F landing recovery.
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236D |
 |
15 |
6+3+6 |
KD |
-36 |
Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
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j.2B/D |
  |
/ |
/ |
/ |
/ |
Divekick-chain starter. B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. 16F landing recovery.
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j.2K*2 |
 |
6* |
3 |
KD |
? |
*=fastest timing including first j.2K.
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j.2K*3 |
 |
~11 |
3 |
KD |
? |
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j.2K*4 |
 |
~9 |
3 |
KD |
? |
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j.2K*5 |
 |
~10 |
4 |
KD |
? |
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236236P |
 |
7 |
28 |
KD |
-9 |
F1-4 invul. F5-34 invul on the feet. 28F landing recovery.
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236236K |
 |
5 |
2+3+3+2+2 |
KD |
-63 |
F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
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214214E |
 |
1 |
28 |
-22* |
/ |
Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.
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214214E(DC) |
 |
1 |
? |
KD |
/ |
Dream / Super Cancel version of the LDM is a regular hit. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.
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Blockstring & Chain Combo Frame Data
5C(f)>A(whiff)
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+1*
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+0*
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*=if A whiffs.
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236D>j.2K(1)
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KD
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+1
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Fastest timing.
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Special Attributes & Bugs
- C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
- Far C chains into A
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Jenet has no recovery when landing from a DOWN! and can act immediately.
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