Hayate(KOFXI)
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 8 | 4 | +5 | +4 | Can be chained into all C & D attacks, including command normals. |
5A(f) | 6 | 4 | +4 | +3 | Can be chained into all C & D attacks, including command normals. |
5B(c) | 7 | 4 | +1 | +0 | |
5B(f) | 8 | 4 | +1 | +0 | |
5C(c) | 8 | 10 | +3 | +2 | |
5C(f) | 8 | 6 | +3 | +2 | |
5D(c) | 9 | 4 | +3 | +2 | |
5D(f) | 14 | 4 | -2 | -3 | |
5E | 10 | 10 | KD | -2 | |
6C(c) | 13 | 8 | -3 | -4 | Can be cancelled into (cancel version is the same). |
6C(f) | 18 | 7 | +0 | -1 | |
3C(c) | 14 | 6 | +0 | -1 | Can be cancelled into (cancel version is the same). |
3C(c) | 15 | 8 | +0 | -1 | |
4C | 25 | 7 | -4 | -5 | 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). |
GC | 8 | 8 | KD | -17 | |
Saving | ? | * | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 7 | 4 | +4 | +3 | |
2B | 6 | 6 | +3 | +2 | Can be chained into all C & D attacks, excluding command normals. |
2C | 11 | 4 | +7 | +6 | Can be kara-cancelled. |
2D | 9 | 4 | KD | -20 | Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. |
small A | 7 | 4 | / | / | 1F faster than j.A, but same hitbox. |
j.A | 8 | 4 | / | / | 1F slower than smalljump A, but same hitbox. |
small B | 7 | 8 | / | / | Same hitbox as j.B. |
j.B | 7 | 8 | / | / | Same hitbox as smalljump B. |
small C | 8 | 8 | / | / | Same hitbox as j.C. |
j.C | 8 | 8 | / | / | Same hitbox as smalljump C. |
small D | 9 | 8 | / | / | f1-20 ch state (longer than active time). Same hitbox as j.D. |
j.D | 9 | 8 | / | / | Same hitbox as smalljump D. |
small E | 10 | 8 | / | / | Same hitbox as j.E. |
j.E | 10 | 8 | / | / | Same hitbox as smalljump E. |
small 4C | 16 | 6 | / | / | Earliest possible timing smalljump frame 6 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C. |
j.4C | 16 | 6 | / | / | Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C. |
236A | 11 | 36 | -7* | -8* | Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. |
236C | 11 | 36 | -19* | -20* | Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank. |
Catch(ground) | / | 22 | / | / | Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. |
j.236P | 21 | 42 | +7* | +6* | Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). |
Catch(air) | / | n* | / | / | Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. |
214C | 13 | 30+3+10 | KD | -11 | Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. |
>214C | 5 | 4 | KD | -33 | Airborne F1. 17F landing recovery. |
623B | 3 | 2+2+18 | KD | -30* | F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. |
623D | 3 | 2+3+21 | KD | -37 | First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. |
j.2P | 12 | n* | KD | -7/-5* | Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery. |
214K | 10* | 24 | KD | -27 | *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. |
j.214K | 13 | n* | -3* | -4* | Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. |
236236A | 35* | 48 | KD | -7* | Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). |
236236C | 58* | 48 | KD | -7* | Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). |
214214P | 10* | 24 | KD | -13* | F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. |
632146E | 4 | 24 | KD | -24* | Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. |
2363214E(search) | / | 43* | / | / | F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). |
2363214E(hit) | 1/6* | 6 | KD | -20 | Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. |
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Combos
General Combos
- Combo from U-Rasia at G-Stage 20221216
- Footage of Hayate's pseudo-infinite here
Vanessa & Hayate
Infinite combo with Vanessa / Hayate, clip by BZR
Videos
Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu
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