Hayate(KOFXI): Unterschied zwischen den Versionen
(Frame data update (automated)) |
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| (39 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
| Zeile 10: | Zeile 10: | ||
}} | }} | ||
== | == Colors == | ||
{{KOF XI Colors | {{KOF XI Colors | ||
|square=[[Datei:KOFXI hayate S. | |square=[[Datei:KOFXI hayate S.png]] | ||
|cross=[[Datei:KOFXI hayate X. | |cross=[[Datei:KOFXI hayate X.png]] | ||
|triangle=[[Datei:KOFXI hayate T. | |triangle=[[Datei:KOFXI hayate T.png]] | ||
|circle=[[Datei:KOFXI hayate C. | |circle=[[Datei:KOFXI hayate C.png]] | ||
|R1+square=[[Datei:KOFXI hayate R1S. | |R1+square=[[Datei:KOFXI hayate R1S.png]] | ||
|R1+cross=[[Datei:KOFXI hayate R1X. | |R1+cross=[[Datei:KOFXI hayate R1X.png]] | ||
|R1+triangle=[[Datei:KOFXI hayate R1T. | |R1+triangle=[[Datei:KOFXI hayate R1T.png]] | ||
|R1+circle=[[Datei:KOFXI hayate R1C. | |R1+circle=[[Datei:KOFXI hayate R1C.png]] | ||
|L1+square=[[Datei:KOFXI hayate L1S. | |L1+square=[[Datei:KOFXI hayate L1S.png]] | ||
|L1+cross=[[Datei:KOFXI hayate L1X. | |L1+cross=[[Datei:KOFXI hayate L1X.png]] | ||
|L1+triangle=[[Datei:KOFXI hayate L1T. | |L1+triangle=[[Datei:KOFXI hayate L1T.png]] | ||
|L1+circle=[[Datei:KOFXI hayate L1C. | |L1+circle=[[Datei:KOFXI hayate L1C.png]] | ||
}} | }} | ||
==Frame Data== | ==Frame Data== | ||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Short List | |+Short List | ||
|- | |- | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +46 </span> || / ||16||0||0||0||0||0|| || || ||Hard knockdown. | |||
|- | |||
| 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||4||5||7||9||7||8|| || || ||Can be chained into all C & D attacks, including command normals. | |||
|- | |||
| 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||5||7||9||11||9||8|| || || ||Can be chained into all C & D attacks, including command normals. | |||
|- | |||
| 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||5||7||9||11||7||8|| || || || | |||
|- | |||
| 5B(f) || 8 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||7||9||9||11||9||8|| || || || | |||
|- | |||
| 5C(c) || 8 || 10|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||10||13||13||15||12||14|| || || || | |||
|- | |||
| 5C(f) || 8 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||11||14||15||17||13||14|| || || || | |||
|- | |||
| 5D(c) || 9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||12||15||18||20||14||14|| || || || | |||
|- | |||
| 5D(f) || 14 || 4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||13||17||19||21||15||14|| || || || | |||
|- | |- | ||
| | | 5E || 10 || 10|| KD|| <span style="color: red;">-2</span> ||16||20||12||14||14||16|| || || || | ||
|- | |- | ||
| | | 6C(c) || 13 || 8|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span> ||8||11||13||15||11||14|| || || ||Can be cancelled into (cancel version is the same). | ||
|- | |- | ||
| | | 6C(f) || 18 || 7|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||9||12||15||17||13||14|| || || || | ||
|- | |- | ||
| | | 3C(c) || 14 || 6|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||8||11||13||15||11||14|| || || ||Can be cancelled into (cancel version is the same). | ||
|- | |- | ||
| | | 3C(c) || 15 || 8|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||8||11||13||15||11||14|| || || || | ||
|- | |- | ||
| | | 4C || 25 || 7|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span> ||15||19||13||15||11||14|| || || ||1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | ||
|- | |- | ||
| | | GC || 8 || 8|| KD|| <span style="color: red;">-17</span> ||5||5||0||0||0||0|| || || ||F1-15 invul. | ||
|- | |- | ||
| | | Saving || 0 || *|| KD|| / || || || || || || || || || ||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| | | Backdash|| / || 25 || / || / || || || || || || || || || ||F5-20 invul on feet. F21-25 recovery. 192px distance. | ||
|- | |- | ||
| | | 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||4||5||7||9||7||8|| || || || | ||
|- | |- | ||
| | | 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||5||7||9||11||7||8|| || || ||Can be chained into all C & D attacks, excluding command normals. | ||
|- | |- | ||
| | | 2C|| 11 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||10||13||13||15||12||14|| || || ||Can be kara-cancelled. | ||
|- | |- | ||
| | | 2D|| 9 || 4|| KD|| <span style="color: red;">-20</span> ||12||15||18||20||14||14|| || || ||Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. Guide gives a combined total for 2 hits. | ||
|- | |- | ||
| | | small A|| 7 || 4|| /|| / ||4||6||8||10||8||8|| || || ||1F faster than j.A, but same hitbox. | ||
|- | |- | ||
| | | j.A|| 8 || 4|| /|| / ||5||7||9||11||9||8|| || || ||1F slower than smalljump A, but same hitbox. | ||
|- | |- | ||
| | | small B|| 7 || 8|| /|| / ||4||6||8||10||6||8|| || || ||Same hitbox as j.B. | ||
|- | |- | ||
| | | j.B|| 7 || 8|| /|| / ||5||7||9||11||7||8|| || || ||Same hitbox as smalljump B. | ||
|- | |- | ||
| | | small C|| 8 || 8|| /|| / ||9||13||14||16||12||14|| || || ||Same hitbox as j.C. | ||
|- | |- | ||
| | | j.C|| 8 || 8|| /|| / ||11||14||15||17||13||14|| || || ||Same hitbox as smalljump C. | ||
|- | |- | ||
| | | small D|| 9 || 8|| /|| / ||9||13||18||20||14||14|| || || ||f1-20 ch state (longer than active time). Same hitbox as j.D. | ||
|- | |- | ||
| | | j.D|| 9 || 8|| /|| / ||13||17||19||21||15||14|| || || ||Same hitbox as smalljump D. | ||
|- | |- | ||
| | | small E|| 10 || 8|| /|| / ||13||17||9||11||9||16|| || || ||Same hitbox as j.E. | ||
|- | |- | ||
| | | j.E|| 10 || 8|| /|| / ||14||18||10||12||10||16|| || || ||Same hitbox as smalljump E. | ||
|- | |- | ||
| j. | | j.4C|| 16 || 6|| /|| / ||8||11||13||15||11||14|| || || ||7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump. | ||
|- | |- | ||
| | | 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||12||16||10||12||10||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | ||
|- | |- | ||
| | | 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||13||18||11||13||11||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank. | ||
|- | |- | ||
| | | Catch(ground)|| / || 22|| /|| / || || || || || || || || || ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | ||
|- | |- | ||
| j. | | j.236A|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||12||16||10||12||10||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | ||
|- | |- | ||
| | | j.236C|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||13||18||11||13||11||0/13|| || || ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | ||
|- | |- | ||
| | | Catch(air)|| / || n*|| /|| / || || || || || || || || || ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | ||
|- | |- | ||
| | | 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||13||15||9||11||6||5/12|| || || ||Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. Only hits 2-3 are cancelable. | ||
|- | |- | ||
| | | >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||11||15||5||7||4||5/4|| || || ||Airborne F1. 17F landing recovery. | ||
|- | |||
| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||16||19||9||11||6||5/12|| || || ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. | |||
|- | |||
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||19||22||12||14||12||5/16|| || || ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | |||
|- | |||
| j.2P|| 12 || n*|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: red;">-5</span>*</span> ||18||20||14||16||10||5/16|| || || ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | |||
|- | |||
| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||8||10||14||16||13||10/8|| || || ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | |||
|- | |||
| j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||10||13||6||8||6||10/8|| || || ||Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump. | |||
|- | |||
| 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||25||40||0||0||1||0|| || || ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions. | |||
|- | |||
| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||25||40||0||0||1||0|| || || ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions. | |||
|- | |||
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||40||52||0||0||1||0|| || || ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. | |||
|- | |||
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||52||52||0||0||1||0|| || || ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 16-hit LDM version. | |||
|- | |||
| 2363214E(search)|| / || 43*|| /|| / || || || || || || || || || ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 10-hit LDM version (damage on the hit-connect row below). | |||
|- | |||
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||53||53||0||0||1||0|| || || ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 10-hit LDM version. | |||
|- | |- | ||
|} | |} | ||
| Zeile 104: | Zeile 146: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
| Zeile 203: | Zeile 245: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
| Zeile 247: | Zeile 289: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6C(c)''' | | style="background-color:#F9F9F9;" |'''6C(c)''' | ||
| Zeile 357: | Zeile 399: | ||
| style="background-color:#F9F9F9;" |8 | | style="background-color:#F9F9F9;" |8 | ||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E. | | style="background-color:#F9F9F9;" |Same hitbox as smalljump E. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.4C''' | | style="background-color:#F9F9F9;" |'''j.4C''' | ||
| Zeile 368: | Zeile 404: | ||
| style="background-color:#F9F9F9;" |16 | | style="background-color:#F9F9F9;" |16 | ||
| style="background-color:#F9F9F9;" |6 | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump. | ||
|- | |- | ||
|} | |} | ||
| Zeile 409: | Zeile 445: | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |42 | | style="background-color:#F9F9F9;" |42 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6* | ||
| style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. | | style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236P Catch (air)''' | | style="background-color:#F9F9F9;" |'''236P Catch (air)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_air.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_air.png]] | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n* | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" |/ | | style="background-color:#F9F9F9;" |/ | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C_1.png|150px]][[bild:kofxi_hayate_214C_2.png|150px]][[bild:kofxi_hayate_214C_3.png|150px]] | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |30+3+10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''>214C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C214C.png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-33 | |||
| style="background-color:#F9F9F9;" |Airborne F1. 17F landing recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''623B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623B_1.png|100px]][[bild:kofxi_hayate_623B_2.png|100px]][[bild:kofxi_hayate_623B_3.png|150px]][[bild:kofxi_hayate_623B_gif.gif]] | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |2+2+18 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-30* | |||
| style="background-color:#F9F9F9;" |F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623D_1.png|100px]][[bild:kofxi_hayate_623D_2.png|100px]][[bild:kofxi_hayate_623D_3.png|150px]][[bild:kofxi_hayate_623D_gif.gif]] | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+3+21 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-37 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''j.2P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_2P_1.png]][[bild:kofxi_hayate_jump_2P_gif.gif]] | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-7/-5* | |||
| style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K''' | | style="background-color:#F9F9F9;" |'''214K''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K_1.png|150px]][[bild:kofxi_hayate_214K_2.png|150px]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.214K''' | | style="background-color:#F9F9F9;" |'''j.214K''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_214K.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_214K.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3* | ||
| style="background-color:#F9F9F9;" |-4* | |||
| style="background-color:#F9F9F9;" | | style="background-color:#F9F9F9;" |Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump. | ||
|- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236A''' | | style="background-color:#F9F9F9;" |'''236236A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |35* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |48 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236C''' | | style="background-color:#F9F9F9;" |'''236236C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |58* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |48 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214214P''' | | style="background-color:#F9F9F9;" |'''214214P''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214214P_1.png]][[bild:kofxi_hayate_214214P_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146E''' | | style="background-color:#F9F9F9;" |'''632146E''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]] | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-24* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. | | style="background-color:#F9F9F9;" |Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''2363214E(search)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_search.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |43* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214E''' | | style="background-color:#F9F9F9;" |'''2363214E>hit''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_hit.png]] | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1/6* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. | ||
|- | |- | ||
|} | |} | ||
==Special Attributes & Bugs== | ==Special Attributes & Bugs== | ||
*On PS2, 236236A is 1F faster (35F startup instead of 36F on arcade) | |||
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | *Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | ||
*Has no collision on back Ukemi (can run through) | *Has no collision on back Ukemi (can run through) | ||
| Zeile 510: | Zeile 571: | ||
*2D is invulnerable on F37 only (1F during recovery):<br> | *2D is invulnerable on F37 only (1F during recovery):<br> | ||
[[bild:kofxi_hayate_2D_invul.png]] | [[bild:kofxi_hayate_2D_invul.png]] | ||
== Combos == | |||
=== General Combos === | |||
* Combo from U-Rasia at [https://youtu.be/mrCMECsB8K8?t=19047 G-Stage 20221216] | |||
* Footage of Hayate's pseudo-infinite [https://twitter.com/1COhJDL51q61191/status/1771762457977016522 here] | |||
===Vanessa & Hayate=== | |||
Infinite combo with Vanessa / Hayate, [https://twitter.com/BZRS15/status/1476829738119630849 clip] by BZR<br> | |||
==Videos== | ==Videos== | ||
[https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip] | [https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip]<br> | ||
[https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー] | [https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー]<br> | ||
[https://youtu.be/CHgvs4hpG4U?t=1070 hayate combo @ kohatsu] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
Aktuelle Version vom 1. September 2026, 10:39 Uhr
| Sho Hayate ショー・疾風 | |
| |
| Tiers & Ranking | |
| Tier: | E |
| Ratio Cost: | 1 Point |
| Properties | |
| Damage Modifier: | 1.10 |
| Stun Modifier: | 1.30 |
| Crouch height (Tier): | A |
Colors
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|
|
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| A | B | C | D |
|
|
|
|
| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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|
|
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +46 | / | 16 | 0 | 0 | 0 | 0 | 0 | Hard knockdown. | |||
| 5A(c) | 8 | 4 | +5 | +4 | 4 | 5 | 7 | 9 | 7 | 8 | Can be chained into all C & D attacks, including command normals. | |||
| 5A(f) | 6 | 4 | +4 | +3 | 5 | 7 | 9 | 11 | 9 | 8 | Can be chained into all C & D attacks, including command normals. | |||
| 5B(c) | 7 | 4 | +1 | +0 | 5 | 7 | 9 | 11 | 7 | 8 | ||||
| 5B(f) | 8 | 4 | +1 | +0 | 7 | 9 | 9 | 11 | 9 | 8 | ||||
| 5C(c) | 8 | 10 | +3 | +2 | 10 | 13 | 13 | 15 | 12 | 14 | ||||
| 5C(f) | 8 | 6 | +3 | +2 | 11 | 14 | 15 | 17 | 13 | 14 | ||||
| 5D(c) | 9 | 4 | +3 | +2 | 12 | 15 | 18 | 20 | 14 | 14 | ||||
| 5D(f) | 14 | 4 | -2 | -3 | 13 | 17 | 19 | 21 | 15 | 14 | ||||
| 5E | 10 | 10 | KD | -2 | 16 | 20 | 12 | 14 | 14 | 16 | ||||
| 6C(c) | 13 | 8 | -3 | -4 | 8 | 11 | 13 | 15 | 11 | 14 | Can be cancelled into (cancel version is the same). | |||
| 6C(f) | 18 | 7 | +0 | -1 | 9 | 12 | 15 | 17 | 13 | 14 | ||||
| 3C(c) | 14 | 6 | +0 | -1 | 8 | 11 | 13 | 15 | 11 | 14 | Can be cancelled into (cancel version is the same). | |||
| 3C(c) | 15 | 8 | +0 | -1 | 8 | 11 | 13 | 15 | 11 | 14 | ||||
| 4C | 25 | 7 | -4 | -5 | 15 | 19 | 13 | 15 | 11 | 14 | 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | |||
| GC | 8 | 8 | KD | -17 | 5 | 5 | 0 | 0 | 0 | 0 | F1-15 invul. | |||
| Saving | 0 | * | KD | / | Active until landing. 9F/10F recovery (hit/whiff). | |||||||||
| Backdash | / | 25 | / | / | F5-20 invul on feet. F21-25 recovery. 192px distance. | |||||||||
| 2A | 7 | 4 | +4 | +3 | 4 | 5 | 7 | 9 | 7 | 8 | ||||
| 2B | 6 | 6 | +3 | +2 | 5 | 7 | 9 | 11 | 7 | 8 | Can be chained into all C & D attacks, excluding command normals. | |||
| 2C | 11 | 4 | +7 | +6 | 10 | 13 | 13 | 15 | 12 | 14 | Can be kara-cancelled. | |||
| 2D | 9 | 4 | KD | -20 | 12 | 15 | 18 | 20 | 14 | 14 | Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. Guide gives a combined total for 2 hits. | |||
| small A | 7 | 4 | / | / | 4 | 6 | 8 | 10 | 8 | 8 | 1F faster than j.A, but same hitbox. | |||
| j.A | 8 | 4 | / | / | 5 | 7 | 9 | 11 | 9 | 8 | 1F slower than smalljump A, but same hitbox. | |||
| small B | 7 | 8 | / | / | 4 | 6 | 8 | 10 | 6 | 8 | Same hitbox as j.B. | |||
| j.B | 7 | 8 | / | / | 5 | 7 | 9 | 11 | 7 | 8 | Same hitbox as smalljump B. | |||
| small C | 8 | 8 | / | / | 9 | 13 | 14 | 16 | 12 | 14 | Same hitbox as j.C. | |||
| j.C | 8 | 8 | / | / | 11 | 14 | 15 | 17 | 13 | 14 | Same hitbox as smalljump C. | |||
| small D | 9 | 8 | / | / | 9 | 13 | 18 | 20 | 14 | 14 | f1-20 ch state (longer than active time). Same hitbox as j.D. | |||
| j.D | 9 | 8 | / | / | 13 | 17 | 19 | 21 | 15 | 14 | Same hitbox as smalljump D. | |||
| small E | 10 | 8 | / | / | 13 | 17 | 9 | 11 | 9 | 16 | Same hitbox as j.E. | |||
| j.E | 10 | 8 | / | / | 14 | 18 | 10 | 12 | 10 | 16 | Same hitbox as smalljump E. | |||
| j.4C | 16 | 6 | / | / | 8 | 11 | 13 | 15 | 11 | 14 | 7F landing recovery. In counter hit state until end of active time. Earliest possible timing = F6/4 of small/regular jump. | |||
| 236A | 11 | 36 | -7* | -8* | 12 | 16 | 10 | 12 | 10 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | |||
| 236C | 11 | 36 | -19* | -20* | 13 | 18 | 11 | 13 | 11 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank. | |||
| Catch(ground) | / | 22 | / | / | Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | |||||||||
| j.236A | 21 | 42 | +7* | +6* | 12 | 16 | 10 | 12 | 10 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | |||
| j.236C | 21 | 42 | +7* | +6* | 13 | 18 | 11 | 13 | 11 | 0/13 | Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). Earliest possible timing = F8 of jump. | |||
| Catch(air) | / | n* | / | / | Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | |||||||||
| 214C | 13 | 30+3+10 | KD | -11 | 13 | 15 | 9 | 11 | 6 | 5/12 | Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. Only hits 2-3 are cancelable. | |||
| >214C | 5 | 4 | KD | -33 | 11 | 15 | 5 | 7 | 4 | 5/4 | Airborne F1. 17F landing recovery. | |||
| 623B | 3 | 2+2+18 | KD | -30* | 16 | 19 | 9 | 11 | 6 | 5/12 | F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. | |||
| 623D | 3 | 2+3+21 | KD | -37 | 19 | 22 | 12 | 14 | 12 | 5/16 | First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | |||
| j.2P | 12 | n* | KD | -7/-5* | 18 | 20 | 14 | 16 | 10 | 5/16 | Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. 11F landing recovery. Earliest possible timing = F5 of jump. *=active until landing. *2=-7 from F5 of jump, -5 if done as low as possible. | |||
| 214K | 10* | 24 | KD | -27 | 8 | 10 | 14 | 16 | 13 | 10/8 | *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | |||
| j.214K | 13 | n* | -3* | -4* | 10 | 13 | 6 | 8 | 6 | 10/8 | Not an overhead. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. Earliest possible timing = F6/4 of small/regular jump. | |||
| 236236A | 35* | 48 | KD | -7* | 25 | 40 | 0 | 0 | 1 | 0 | Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions. | |||
| 236236C | 58* | 48 | KD | -7* | 25 | 40 | 0 | 0 | 1 | 0 | Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). Guide only lists one row shared by both A & C versions. | |||
| 214214P | 10* | 24 | KD | -13* | 40 | 52 | 0 | 0 | 1 | 0 | F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. | |||
| 632146E | 4 | 24 | KD | -24* | 52 | 52 | 0 | 0 | 1 | 0 | Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. 16-hit LDM version. | |||
| 2363214E(search) | / | 43* | / | / | F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). Search phase of the 10-hit LDM version (damage on the hit-connect row below). | |||||||||
| 2363214E(hit) | 1/6* | 6 | KD | -20 | 53 | 53 | 0 | 0 | 1 | 0 | Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. 10-hit LDM version. |
Special Attributes & Bugs
- On PS2, 236236A is 1F faster (35F startup instead of 36F on arcade)
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Combos
General Combos
- Combo from U-Rasia at G-Stage 20221216
- Footage of Hayate's pseudo-infinite here
Vanessa & Hayate
Infinite combo with Vanessa / Hayate, clip by BZR
Videos
Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu
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