Hayate(KOFXI): Unterschied zwischen den Versionen
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Zeile 10: | Zeile 10: | ||
}} | }} | ||
== | == Colors == | ||
{{KOF XI Colors | {{KOF XI Colors | ||
|square=[[Datei:KOFXI hayate S. | |square=[[Datei:KOFXI hayate S.png]] | ||
|cross=[[Datei:KOFXI hayate X. | |cross=[[Datei:KOFXI hayate X.png]] | ||
|triangle=[[Datei:KOFXI hayate T. | |triangle=[[Datei:KOFXI hayate T.png]] | ||
|circle=[[Datei:KOFXI hayate C. | |circle=[[Datei:KOFXI hayate C.png]] | ||
|R1+square=[[Datei:KOFXI hayate R1S. | |R1+square=[[Datei:KOFXI hayate R1S.png]] | ||
|R1+cross=[[Datei:KOFXI hayate R1X. | |R1+cross=[[Datei:KOFXI hayate R1X.png]] | ||
|R1+triangle=[[Datei:KOFXI hayate R1T. | |R1+triangle=[[Datei:KOFXI hayate R1T.png]] | ||
|R1+circle=[[Datei:KOFXI hayate R1C. | |R1+circle=[[Datei:KOFXI hayate R1C.png]] | ||
|L1+square=[[Datei:KOFXI hayate L1S. | |L1+square=[[Datei:KOFXI hayate L1S.png]] | ||
|L1+cross=[[Datei:KOFXI hayate L1X. | |L1+cross=[[Datei:KOFXI hayate L1X.png]] | ||
|L1+triangle=[[Datei:KOFXI hayate L1T. | |L1+triangle=[[Datei:KOFXI hayate L1T.png]] | ||
|L1+circle=[[Datei:KOFXI hayate L1C. | |L1+circle=[[Datei:KOFXI hayate L1C.png]] | ||
}} | }} | ||
==Frame Data== | ==Frame Data== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
Zeile 31: | Zeile 32: | ||
! Move !! S!! A!! Hit!! Grd!! Note | ! Move !! S!! A!! Hit!! Grd!! Note | ||
|- | |- | ||
| 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || | | 5A(c) || 8 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Can be chained into all C & D attacks, including command normals. | ||
|- | |- | ||
| 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | | 5A(f) || 6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Can be chained into all C & D attacks, including command normals. | ||
|- | |- | ||
| 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | | 5B(c) || 7 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> || | ||
Zeile 65: | Zeile 66: | ||
| 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | | 2A|| 7 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || | ||
|- | |- | ||
| 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> || | | 2B|| 6 || 6|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||Can be chained into all C & D attacks, excluding command normals. | ||
|- | |||
| 2C|| 11 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be kara-cancelled. | |||
|- | |||
| 2D|| 9 || 4|| KD|| <span style="color: red;">-20</span> ||Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. | |||
|- | |||
| small A|| 7 || 4|| /|| / ||1F faster than j.A, but same hitbox. | |||
|- | |||
| j.A|| 8 || 4|| /|| / ||1F slower than smalljump A, but same hitbox. | |||
|- | |||
| small B|| 7 || 8|| /|| / ||Same hitbox as j.B. | |||
|- | |||
| j.B|| 7 || 8|| /|| / ||Same hitbox as smalljump B. | |||
|- | |||
| small C|| 8 || 8|| /|| / ||Same hitbox as j.C. | |||
|- | |||
| j.C|| 8 || 8|| /|| / ||Same hitbox as smalljump C. | |||
|- | |||
| small D|| 9 || 8|| /|| / ||f1-20 ch state (longer than active time). Same hitbox as j.D. | |||
|- | |||
| j.D|| 9 || 8|| /|| / ||Same hitbox as smalljump D. | |||
|- | |||
| small E|| 10 || 8|| /|| / ||Same hitbox as j.E. | |||
|- | |||
| j.E|| 10 || 8|| /|| / ||Same hitbox as smalljump E. | |||
|- | |||
| small 4C|| 16 || 6|| /|| / ||Earliest possible timing smalljump frame 6 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C. | |||
|- | |||
| j.4C|| 16 || 6|| /|| / ||Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C. | |||
|- | |||
| 236A|| 11 || 36|| <span style="color: red;">-7</span>*|| <span style="color: red;">-8</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | |||
|- | |||
| 236C|| 11 || 36|| <span style="color: red;">-19</span>*|| <span style="color: red;">-20</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank. | |||
|- | |||
| Catch(ground)|| / || 22|| /|| / ||Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | |||
|- | |||
| j.236P|| 21 || 42|| <span style="color: blue;">+7</span>*|| <span style="color: blue;">+6</span>* ||Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). | |||
|- | |||
| Catch(air)|| / || n*|| /|| / ||Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | |||
|- | |||
| 214C|| 13 || 30+3+10|| KD|| <span style="color: red;">-11</span> ||Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. | |||
|- | |||
| >214C|| 5 || 4|| KD|| <span style="color: red;">-33</span> ||Airborne F1. 17F landing recovery. | |||
|- | |||
| 623B|| 3 || 2+2+18|| KD|| <span style="color: red;">-30</span>* ||F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. | |||
|- | |||
| 623D|| 3 || 2+3+21|| KD|| <span style="color: red;">-37</span> ||First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | |||
|- | |||
| j.2P|| 12 || n*|| KD|| <span style="color: red;">-7</span>/<span style="color: red;">-5</span>* ||Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery. | |||
|- | |||
| 214K|| 10* || 24|| KD|| <span style="color: red;">-27</span> ||*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | |||
|- | |- | ||
| | | j.214K|| 13 || n*|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>* ||Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. *2+3=from lowest possible height. | ||
|- | |- | ||
| | | 236236A|| 35* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | ||
|- | |||
| 236236C|| 58* || 48|| KD|| <span style="color: red;">-7</span>* ||Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | |||
|- | |||
| 214214P|| 10* || 24|| KD|| <span style="color: red;">-13</span>* ||F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. | |||
|- | |||
| 632146E|| 4 || 24|| KD|| <span style="color: red;">-24</span>* ||Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. | |||
|- | |||
| 2363214E(search)|| / || 43*|| /|| / ||F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). | |||
|- | |||
| 2363214E(hit)|| 1/6* || 6|| KD|| <span style="color: red;">-20</span> ||Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. | |||
|- | |- | ||
|} | |} | ||
Zeile 80: | Zeile 141: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(c)''' | | style="background-color:#F9F9F9;" |'''5A(c)''' | ||
Zeile 88: | Zeile 149: | ||
| style="background-color:#F9F9F9;" |+5 | | style="background-color:#F9F9F9;" |+5 | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can be chained into all C & D attacks, including command normals. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5A(f)''' | | style="background-color:#F9F9F9;" |'''5A(f)''' | ||
Zeile 96: | Zeile 157: | ||
| style="background-color:#F9F9F9;" |+4 | | style="background-color:#F9F9F9;" |+4 | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can be chained into all C & D attacks, including command normals. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''5B(c)''' | | style="background-color:#F9F9F9;" |'''5B(c)''' | ||
Zeile 179: | Zeile 240: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2A''' | | style="background-color:#F9F9F9;" |'''2A''' | ||
Zeile 195: | Zeile 256: | ||
| style="background-color:#F9F9F9;" |+3 | | style="background-color:#F9F9F9;" |+3 | ||
| style="background-color:#F9F9F9;" |+2 | | style="background-color:#F9F9F9;" |+2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can be chained into all C & D attacks, excluding command normals. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2C''' | | style="background-color:#F9F9F9;" |'''2C''' | ||
Zeile 203: | Zeile 264: | ||
| style="background-color:#F9F9F9;" |+7 | | style="background-color:#F9F9F9;" |+7 | ||
| style="background-color:#F9F9F9;" |+6 | | style="background-color:#F9F9F9;" |+6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Can be kara-cancelled. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2D''' | | style="background-color:#F9F9F9;" |'''2D''' | ||
Zeile 211: | Zeile 272: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-20 | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" |F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. | | style="background-color:#F9F9F9;" |Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration. | ||
|- | |- | ||
|} | |} | ||
Zeile 223: | Zeile 284: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''6C(c)''' | | style="background-color:#F9F9F9;" |'''6C(c)''' | ||
Zeile 264: | Zeile 325: | ||
| style="background-color:#F9F9F9;" |-5 | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | | style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same). | ||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+ Jump Attacks | |||
! style="width:100px;background-color:#D9D9D9;" | Move | |||
! style="width:100px;background-color:#D9D9D9;" | Hitbox | |||
! style="width:60px;background-color:#FFd800;" | Startup | |||
! style="width:60px;background-color:#FFd800;" | Active | |||
! style="background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_A.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |1F faster than j.A, but same hitbox. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.A''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_A.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |1F slower than smalljump A, but same hitbox. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_B.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_B.png]] | |||
| style="background-color:#F9F9F9;" |7 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump B. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_C.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.C. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_C.png]] | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_D.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |F1-20 ch state (longer than active time). Same hitbox as j.D. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.D''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_D.png]] | |||
| style="background-color:#F9F9F9;" |9 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_E.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as j.E. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.E''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_E.png]] | |||
| style="background-color:#F9F9F9;" |10 | |||
| style="background-color:#F9F9F9;" |8 | |||
| style="background-color:#F9F9F9;" |Same hitbox as smalljump E. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Smalljump 4C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_smalljump_4C.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |Earliest possible timing: F6 of smalljump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''j.4C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_4C.png]] | |||
| style="background-color:#F9F9F9;" |16 | |||
| style="background-color:#F9F9F9;" |6 | |||
| style="background-color:#F9F9F9;" |Earliest possible timing: F4 of jump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C. | |||
|- | |- | ||
|} | |} | ||
Zeile 272: | Zeile 414: | ||
! style="width:60px;background-color:#FFd800;" | Startup | ! style="width:60px;background-color:#FFd800;" | Startup | ||
! style="width:60px;background-color:#FFd800;" | Active | ! style="width:60px;background-color:#FFd800;" | Active | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236A.png]] | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |36 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-8* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''236C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236C.png]] | |||
| style="background-color:#F9F9F9;" |11 | |||
| style="background-color:#F9F9F9;" |36 | |||
| style="background-color:#F9F9F9;" |-19* | |||
| style="background-color:#F9F9F9;" |-20* | |||
| style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236P Catch (ground)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_ground.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |22 | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.236P''' | | style="background-color:#F9F9F9;" |'''j.236P''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_236P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_236P.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |42 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+6* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling). | ||
|- | |||
| style="background-color:#F9F9F9;" |'''236P Catch (air)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236P_catch_air.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214C''' | | style="background-color:#F9F9F9;" |'''214C''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C_1.png|150px]][[bild:kofxi_hayate_214C_2.png|150px]][[bild:kofxi_hayate_214C_3.png|150px]] | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |30+3+10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-11 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''>214C''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214C214C.png]] | |||
| style="background-color:#F9F9F9;" |5 | |||
| style="background-color:#F9F9F9;" |4 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-33 | |||
| style="background-color:#F9F9F9;" |Airborne F1. 17F landing recovery. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''623B''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623B_1.png|100px]][[bild:kofxi_hayate_623B_2.png|100px]][[bild:kofxi_hayate_623B_3.png|150px]][[bild:kofxi_hayate_623B_gif.gif]] | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |2+2+18 | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-30* | |||
| style="background-color:#F9F9F9;" |F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''623D''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_623D_1.png|100px]][[bild:kofxi_hayate_623D_2.png|100px]][[bild:kofxi_hayate_623D_3.png|150px]][[bild:kofxi_hayate_623D_gif.gif]] | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |2+3+21 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-37 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''j.2P''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_2P_1.png]][[bild:kofxi_hayate_jump_2P_gif.gif]] | |||
| style="background-color:#F9F9F9;" |12 | |||
| style="background-color:#F9F9F9;" |n* | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |-7/-5* | |||
| style="background-color:#F9F9F9;" |Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214K''' | | style="background-color:#F9F9F9;" |'''214K''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214K_1.png|150px]][[bild:kofxi_hayate_214K_2.png|150px]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-27 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |*=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''j.214K''' | | style="background-color:#F9F9F9;" |'''j.214K''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_214K.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_jump_214K.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |n* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-3* | ||
| style="background-color:#F9F9F9;" |-4* | |||
| style="background-color:#F9F9F9;" | | style="background-color:#F9F9F9;" |Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.*2+3=from lowest possible height. | ||
|- | |||
| style="background-color:#F9F9F9;" | | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236A''' | | style="background-color:#F9F9F9;" |'''236236A''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236A.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |35* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |48 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236236C''' | | style="background-color:#F9F9F9;" |'''236236C''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_236236C.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |58* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |48 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-7* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''214214P''' | | style="background-color:#F9F9F9;" |'''214214P''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_214214P_1.png]][[bild:kofxi_hayate_214214P_2.png|200px]] | ||
| style="background-color:#F9F9F9;" |10 | | style="background-color:#F9F9F9;" |10 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-13* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''632146E''' | | style="background-color:#F9F9F9;" |'''632146E''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_632146E.png]] | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-24* | ||
| style="background-color:#F9F9F9;" |Juggle anywhere. | | style="background-color:#F9F9F9;" |Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank. | ||
|- | |||
| style="background-color:#F9F9F9;" |'''2363214E(search)''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_search.png]] | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |43* | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |/ | |||
| style="background-color:#F9F9F9;" |F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit). | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''2363214E''' | | style="background-color:#F9F9F9;" |'''2363214E>hit''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_2363214E_hit.png]] | ||
| style="background-color:#F9F9F9;" |1 | | style="background-color:#F9F9F9;" |1/6* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |6 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-20 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery. | ||
|- | |- | ||
|} | |} | ||
Zeile 381: | Zeile 571: | ||
*2D is invulnerable on F37 only (1F during recovery):<br> | *2D is invulnerable on F37 only (1F during recovery):<br> | ||
[[bild:kofxi_hayate_2D_invul.png]] | [[bild:kofxi_hayate_2D_invul.png]] | ||
== Combos == | |||
=== General Combos === | |||
* Combo from U-Rasia at [https://youtu.be/mrCMECsB8K8?t=19047 G-Stage 20221216] | |||
* Footage of Hayate's pseudo-infinite [https://twitter.com/1COhJDL51q61191/status/1771762457977016522 here] | |||
===Vanessa & Hayate=== | |||
Infinite combo with Vanessa / Hayate, [https://twitter.com/BZRS15/status/1476829738119630849 clip] by BZR<br> | |||
==Videos== | ==Videos== | ||
[https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip] | [https://docs.google.com/document/d/14IQ-Bky3sNj3TBGEkLou8_KAMzJHkQC4GBLrbTFtYmc/edit Hayate Matchvideo archive maintained by Chip]<br> | ||
[https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー] | [https://twitter.com/dagun7676/status/1419313908335087620 clip from 駄軍たっちー]<br> | ||
[https://youtu.be/CHgvs4hpG4U?t=1070 hayate combo @ kohatsu] | |||
{{KOFXI_Navi}} | {{KOFXI_Navi}} |
Aktuelle Version vom 24. März 2024, 10:21 Uhr
Sho Hayate ショー・疾風 | |
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Tiers & Ranking | |
Tier: | E |
Ratio Cost: | 1 Point |
Properties | |
Damage Modifier: | 1.10 |
Stun Modifier: | 1.30 |
Crouch height (Tier): | A |
Colors
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A | B | C | D |
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R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
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L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Hayate has no recovery when landing from a DOWN! and can act immediately.
- Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
- 2D is invulnerable on F37 only (1F during recovery):
Combos
General Combos
- Combo from U-Rasia at G-Stage 20221216
- Footage of Hayate's pseudo-infinite here
Vanessa & Hayate
Infinite combo with Vanessa / Hayate, clip by BZR
Videos
Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber