Kasumi Todo(KOFXI): Unterschied zwischen den Versionen

(Frame data update (automated))
 
(18 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| 5A(c) || 5 || 2|| +7|| +6||Hits crouching opponents.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +24 </span>* || / || 16|| 16|| 0|| 0|| 0|| 0|| || || ||*=with ukemi.
|-
|-
| >5C || 8|| 3|| KD|| -2||Chain Combo from 5A(c).
| 5A(c) || 5 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 4|| 5|| 6|| 7|| 5|| 6|| || || ||Hits crouching opponents.
|-
|-
| 5A(f)|| 6 || 3|| +5 || +4 ||
| >5C || 8|| 3|| KD|| <span style="color: red;">-2</span>|| || || || || || || || || ||Chain Combo from 5A(c). No Conqueror's Guide row found for this chain move.
|-
|-
| 5B(c)|| 9 || 3|| -1|| -2||
| 5A(f)|| 6 || 3|| <span style="color: blue;">+5</span> || <span style="color: blue;">+4</span> || 7|| 8|| 9|| 10|| 7|| 8|| || || ||
|-
|-
| 5B(f)|| 13 || 4|| +3|| +2||
| 5B(c)|| 9 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 7|| 8|| 9|| 10|| 7|| 8|| || || ||
|-
|-
| 5C(c)|| 6 || 4|| +7|| +6||
| 5B(f)|| 13 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 8|| 10|| 9|| 10|| 7|| 8|| || || ||
|-
|-
| 5C(f)|| 9 || 3|| +7|| +6||
| 5C(c)|| 6 || 4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||
|-
|-
| 5D(c)|| 11 || 5|| +2|| +1||
| 5C(f)|| 9 || 3|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>|| 13|| 16|| 15|| 16|| 12|| 14|| || || ||
|-
|-
| 5D(f)|| 12 || 5|| -2|| -3||
| 5D(c)|| 11 || 5|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||
|-
|-
| 5E|| 16 || 9|| KD|| -6||
| 5D(f)|| 12 || 5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| 14|| 17|| 15|| 16|| 12|| 14|| || || ||
|-
|-
| GC|| 7 || 6|| KD|| -?||
| 5E|| 16 || 9|| KD|| <span style="color: red;">-6</span>|| 14|| 17|| 12|| 13|| 14|| 16|| || || ||
|-
|-
| 6A|| 19 || 5+7|| -6|| -7||Overhead. No cancel except QS.
| GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>|| 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-12 invul.
|-
|-
| 6A(can)|| 15 || 5+7|| -6|| -7||Special Cancel on first hit.
| 6A|| 19 || 5+7|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 16|| 18|| 10|| 11|| 20|| 12|| || || ||Overhead. No cancel except QS.
|-
|-
| 2A|| 6 || 3|| +3|| +2||
| 6A(can)|| 15 || 5+7|| <span style="color: red;">-6</span>|| <span style="color: red;">-7</span>|| 16|| 18|| 9|| 10|| 17|| 12|| || || ||Special Cancel on first hit.
|-
|-
| 2B|| 5 || 4|| +2|| +1||
| Saving Shift|| 0 || n*|| /|| /|| 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2C|| 10|| 8|| -7|| -8||
| Backdash|| / || 21 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-18 invul on feet. F19-21 recovery (3F, less than most other characters). 183px distance.
|-
|-
| 2D|| 8|| 4|| KD|| +1||
| 2A|| 6 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| 4|| 5|| 6|| 7|| 5|| 6|| || || ||
|-
|-
| small A|| 7|| 6|| /|| /||
| 2B|| 5 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 4|| 5|| 6|| 7|| 5|| 6|| || || ||
|-
|-
| jump A|| 7|| 6|| /|| /||Invul during recovery (all directions, bug)
| 2C|| 10|| 8|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||
|-
|-
| small B|| 8|| 6|| /|| /||
| 2D|| 8|| 4|| KD|| <span style="color: blue;">+1</span>|| 13|| 16|| 14|| 15|| 11|| 12|| || || ||
|-
|-
| up j.B|| 8|| 6|| /|| /||
| small A|| 7|| 6|| /|| /|| 6|| 7|| 8|| 9|| 6|| 8|| || || ||
|-
|-
| j.B|| 7|| 6|| /|| /||
| jump A|| 7|| 6|| /|| /|| 7|| 8|| 9|| 10|| 7|| 8|| || || ||Invul during recovery (all directions, bug)
|-
|-
| small C|| 9|| 5|| /|| /||same hitbox as up j.C
| small B|| 8|| 6|| /|| /|| 6|| 7|| 8|| 9|| 6|| 8|| || || ||
|-
|-
| up j.C|| 9|| 5|| /|| /||Same hitbox as small C
| up j.B|| 8|| 6|| /|| /|| 7|| 8|| 9|| 10|| 7|| 8|| || || ||
|-
|-
| j.C|| 9|| 5|| /|| /||
| j.B|| 7|| 6|| /|| /|| 7|| 8|| 9|| 10|| 7|| 8|| || || ||
|-
|-
| small D|| 9|| 6|| /|| /||same hitbox as up j.D
| small C|| 9|| 5|| /|| /|| 11|| 13|| 13|| 14|| 10|| 12|| || || ||same hitbox as up j.C
|-
|-
| up j.D|| 9|| 6|| /|| /||Same hitbox as small D
| up j.C|| 9|| 5|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same hitbox as small C
|-
|-
| j.D|| 9|| 6|| /|| /||
| j.C|| 9|| 5|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Up & forward jump.
|-
|-
| small E|| 15|| 8|| /|| /||All small & j.E same hitbox
| j. back C|| 9|| 5|| /|| /|| 13|| 16|| 15|| 16|| 12|| 14|| || || ||Same hitbox as j.C; guide gives a different value for back-jump.
|-
|-
| j.E|| 15|| 8|| /|| /||All small & j.E same hitbox
| small D|| 9|| 6|| /|| /|| 11|| 13|| 13|| 14|| 10|| 12|| || || ||same hitbox as up j.D
|-
|-
| 236A|| 18|| 4+4|| KD|| +2||Lower hitbox than 236C
| up j.D|| 9|| 6|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Same hitbox as small D
|-
|-
| j.236A|| 11|| 4+4|| KD|| ?||8F Landing recovery. Lower hitbox than j.236C.
| j.D|| 9|| 6|| /|| /|| 12|| 15|| 14|| 15|| 11|| 12|| || || ||Up & forward jump.
|-
|-
| 236C|| 25|| 4+4|| KD|| +2||Higher hitbox than 236A
| j. back D|| 9|| 6|| /|| /|| 13|| 16|| 14|| 15|| 11|| 14|| || || ||Same hitbox as j.D; guide gives a different value for back-jump.
|-
|-
| j.236C|| 11|| 4+4|| KD|| ?||9F Landing recovery. Higher hitbox than j.236A.
| small E|| 15|| 8|| /|| /|| 11|| 13|| 9|| 10|| 11|| 14|| || || ||All small & j.E same hitbox
|-
|-
| 214P|| 14|| 3|| +0|| -1||Rekka Starter. Deals 0 stun.
| j.E|| 15|| 8|| /|| /|| 12|| 15|| 10|| 11|| 12|| 14|| || || ||All small & j.E same hitbox
|-
|-
| 214Px2|| 9|| 3|| -5|| -6|| Deals 0 stun.
| 236A|| 18|| 4+4|| KD|| <span style="color: blue;">+2</span>|| 15|| 18|| 16|| 16|| 16|| 4/10|| || || ||Lower hitbox than 236C. 46F total duration.
|-
|-
| 214Px3|| 13|| 3|| -14|| -15|| Deals 0 stun.
| j.236A|| 11|| 4+4|| KD|| ?|| 15|| 18|| 16|| 16|| 16|| 4/10|| || || ||Can be done from a backdash. Lower hitbox than j.236C. F1-24 in counter hit state. 8F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| 214Px4|| 10|| 4|| KD|| -12||Knockdown. Deals 0 stun.
| 236C|| 25|| 4+4|| KD|| <span style="color: blue;">+2</span>|| 15|| 18|| 16|| 18|| 16|| 4/10|| || || ||Higher hitbox than 236A. 53F total duration.
|-
|-
| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. *=after 3rd 214P-hit.
| j.236C|| 11|| 4+4|| KD|| ?|| 15|| 18|| 16|| 18|| 16|| 4/10|| || || ||Can be done from a backdash. Higher hitbox than j.236A. F1-28 in counter hit state. 9F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| 632146P|| 7|| 2|| KD|| /||Command Throw.
| 214P|| 14|| 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 6|| 7|| 2|| 4|| 4|| 4/4|| || || ||Rekka Starter.
|-
|-
| 41236B|| 1|| 16|| KD|| /||High & Special counter.
| 214Px2|| 9|| 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| 6|| 7|| 2|| 4|| 4|| 4/4|| || || ||
|-
|-
| 41236D|| 1|| 16|| KD|| /||Mid counter.
| 214Px3|| 13|| 3|| <span style="color: red;">-14</span>|| <span style="color: red;">-15</span>|| 6|| 7|| 2|| 4|| 4|| 4/4|| || || ||
|-
|-
| 41236E|| 2|| 16|| KD|| /||Low Counter.
| 214Px4|| 10|| 4|| KD|| <span style="color: red;">-12</span>|| 8|| 10|| 2|| 4|| 4|| 4/4|| || || ||Knockdown.
|-
|-
| 214B|| 9|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
| 214Px3>214K|| /|| /|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>*|| || || || || || || || || ||Feint. *=after 3rd 214P-hit. No Conqueror's Guide row found.
|-
|-
| 214D|| 15|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
| 632146A|| 7|| 2|| KD|| /|| 15|| 15|| 0|| 0|| 0|| 0/32|| || || ||Command Throw. Launches, juggle state. QS OK on all hits.
|-
|-
| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
| 632146C|| 7|| 2|| KD|| /|| 15|| 15|| 0|| 0|| 0|| 0/32|| || || ||Command Throw. No juggles. Super Cancel OK on 3rd hit.
|-
|-
| 236236C|| 13||5*(4+4)|| KD|| -34*||F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
| 41236B|| 1|| 16|| KD|| /|| 18|| 18|| 0|| 0|| 0|| 4/12|| || || ||High & Special counter.
|-
|-
| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.
| 41236D|| 1|| 16|| KD|| /|| 18|| 18|| 0|| 0|| 0|| 4/12|| || || ||Mid counter.
|-
|-
| 2363214E|| 1|| 28|| KD|| /||Counter. F1-3 invul. F4-27 no hurtbox on the feet.
| 41236E|| 2|| 16|| KD|| /|| 18|| 18|| 0|| 0|| 0|| 4/12|| || || ||Low Counter.
|-
|-
| 2363214E(DC)|| /|| 1|| KD|| /||Dream Cancel Version. Works like a hit.
| 214B|| 9|| 3|| <span style="color: red;">-3</span>|| /|| 10|| 12|| 0|| 0|| 0|| 8/16|| || || ||Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents).
|-
| 214D|| 15|| 3|| <span style="color: red;">-3</span>|| /|| 10|| 12|| 0|| 0|| 0|| 8/16|| || || ||Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents).
|-
| 236236A|| 9||5*(4+2)|| KD|| <span style="color: red;">-31</span>*|| 33|| 35|| 0|| 0|| 0|| 0|| || || ||F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
|-
| 236236C|| 13||5*(4+4)|| KD|| <span style="color: red;">-34</span>*|| 35|| 36|| 0|| 0|| 0|| 0|| || || ||F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
|-
| 632146,3214P|| 1|| 3|| KD|| /|| 34|| 34|| 0|| 0|| 0|| 0|| || || ||F1 invul. Hits on F28 (during freeze). Dream Cancel.
|-
| 2363214E|| 1|| 28|| KD|| /|| 60|| 60|| 0|| 0|| 0|| 0|| || || ||Counter. F1-3 invul. F4-27 no hurtbox on the feet.
|-
| 2363214E(DC)|| /|| 1|| KD|| /|| 46|| 46|| 0|| 0|| 0|| 0|| || || ||Dream / Super Cancel Version. Works like a hit.
|-
|-
|}
|}
Zeile 229: Zeile 242:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-?
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 247: Zeile 260:
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Special Cancel on first hit.
| style="background-color:#F9F9F9;" |Special Cancel on first hit.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 403: Zeile 424:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Rekka Starter.
| style="background-color:#F9F9F9;" |Rekka Starter.
|-
|-
Zeile 464: Zeile 485:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8F landing recovery. Lower hitnox than j.236C.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Lower hitbox than j.236C. F1-24 in counter hit state. 8F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 480: Zeile 501:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9F landing recovery. Higher hitnox than j.236C.
| style="background-color:#F9F9F9;" |Can be done from a backdash. Higher hitbox than j.236A. F1-28 in counter hit state. 9F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''632146A'''
| style="background-color:#F9F9F9;" |'''632146A'''
Zeile 526: Zeile 547:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Anti-air grab. Can be comboed. Juggle anywhere.
| style="background-color:#F9F9F9;" |Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents).
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''214D'''
Zeile 534: Zeile 555:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Anti-air grab. Can be comboed. Juggle anywhere. Slower than A-Version, otherwise identical.
| style="background-color:#F9F9F9;" |Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents).
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
Zeile 576: Zeile 597:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Dream Cancel Version. Works like a hit.
| style="background-color:#F9F9F9;" |Dream / Super Cancel Version. Works like a hit.
|-
|-
|}
|}
Zeile 585: Zeile 606:
*Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
*Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
*Kasumi's back roll goes further than normal (176px instead of 160px)
*Kasumi's back roll goes further than normal (176px instead of 160px)
*Kasumi cannot cancel the 5A>5C chain into her 236236P super. To connect the super, link it.


== Combos ==
== Combos ==
Zeile 593: Zeile 615:
*j.D,5C>6A(2),63214,63214P
*j.D,5C>6A(2),63214,63214P


*Midscreen j.D,5C>6A>632146A/C, hyperhop j.D, then:
*Midscreen j.D,5C>6A>632146A, hyperhop j.D, then:
**dash, crossunder 5C
**dash, crossunder or fake crossunder 5C (as okizeme)
**dash, 214B (juggle anywhere hit)
**dash, 214B (juggle anywhere hit)


*Corner j.D,5C>6A>632146A/C, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.
*Corner j.D,5C>6A>632146A, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.
 
 
*2D > 214B: anti saving shift combo, (eg. as a punish)


===QS Setups===
===Quick Shift Setups===
*j.D,5C>6A,3x214P, QS
*j.D,5C>6A,3x214P, QS



Aktuelle Version vom 7. August 2026, 22:47 Uhr

Kasumi Todo
藤堂 香澄
KOFXI kasumi full.png
Tiers & Ranking
Tier: C-
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 0.97
Crouch height (Tier): C

Colors

KOFXI Kasumi S.png KOFXI Kasumi X.png KOFXI Kasumi T.png KOFXI Kasumi C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Kasumi R1S.png KOFXI Kasumi R1X.png KOFXI Kasumi R1T.png KOFXI Kasumi R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Kasumi L1S.png KOFXI Kasumi L1X.png KOFXI Kasumi L1T.png KOFXI Kasumi L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.

Short List
Move S A Hit Grd Dmg C-Dmg Stn C-Stn G-Dmg Gauge J-Type Air C-Air Note
Throw 1 1 +24 * / 16 16 0 0 0 0 *=with ukemi.
5A(c) 5 2 +7 +6 4 5 6 7 5 6 Hits crouching opponents.
>5C 8 3 KD -2 Chain Combo from 5A(c). No Conqueror's Guide row found for this chain move.
5A(f) 6 3 +5 +4 7 8 9 10 7 8
5B(c) 9 3 -1 -2 7 8 9 10 7 8
5B(f) 13 4 +3 +2 8 10 9 10 7 8
5C(c) 6 4 +7 +6 12 15 14 15 11 12
5C(f) 9 3 +7 +6 13 16 15 16 12 14
5D(c) 11 5 +2 +1 12 15 14 15 11 12
5D(f) 12 5 -2 -3 14 17 15 16 12 14
5E 16 9 KD -6 14 17 12 13 14 16
GC 7 6 KD -14 5 5 0 0 0 0 F1-12 invul.
6A 19 5+7 -6 -7 16 18 10 11 20 12 Overhead. No cancel except QS.
6A(can) 15 5+7 -6 -7 16 18 9 10 17 12 Special Cancel on first hit.
Saving Shift 0 n* / / 0 0 0 0 / 0 Active until landing. 9F/10F recovery (hit/whiff).
Backdash / 21 / / / / / / / / F5-18 invul on feet. F19-21 recovery (3F, less than most other characters). 183px distance.
2A 6 3 +3 +2 4 5 6 7 5 6
2B 5 4 +2 +1 4 5 6 7 5 6
2C 10 8 -7 -8 12 15 14 15 11 12
2D 8 4 KD +1 13 16 14 15 11 12
small A 7 6 / / 6 7 8 9 6 8
jump A 7 6 / / 7 8 9 10 7 8 Invul during recovery (all directions, bug)
small B 8 6 / / 6 7 8 9 6 8
up j.B 8 6 / / 7 8 9 10 7 8
j.B 7 6 / / 7 8 9 10 7 8
small C 9 5 / / 11 13 13 14 10 12 same hitbox as up j.C
up j.C 9 5 / / 12 15 14 15 11 12 Same hitbox as small C
j.C 9 5 / / 12 15 14 15 11 12 Up & forward jump.
j. back C 9 5 / / 13 16 15 16 12 14 Same hitbox as j.C; guide gives a different value for back-jump.
small D 9 6 / / 11 13 13 14 10 12 same hitbox as up j.D
up j.D 9 6 / / 12 15 14 15 11 12 Same hitbox as small D
j.D 9 6 / / 12 15 14 15 11 12 Up & forward jump.
j. back D 9 6 / / 13 16 14 15 11 14 Same hitbox as j.D; guide gives a different value for back-jump.
small E 15 8 / / 11 13 9 10 11 14 All small & j.E same hitbox
j.E 15 8 / / 12 15 10 11 12 14 All small & j.E same hitbox
236A 18 4+4 KD +2 15 18 16 16 16 4/10 Lower hitbox than 236C. 46F total duration.
j.236A 11 4+4 KD ? 15 18 16 16 16 4/10 Can be done from a backdash. Lower hitbox than j.236C. F1-24 in counter hit state. 8F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
236C 25 4+4 KD +2 15 18 16 18 16 4/10 Higher hitbox than 236A. 53F total duration.
j.236C 11 4+4 KD ? 15 18 16 18 16 4/10 Can be done from a backdash. Higher hitbox than j.236A. F1-28 in counter hit state. 9F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
214P 14 3 +0 -1 6 7 2 4 4 4/4 Rekka Starter.
214Px2 9 3 -5 -6 6 7 2 4 4 4/4
214Px3 13 3 -14 -15 6 7 2 4 4 4/4
214Px4 10 4 KD -12 8 10 2 4 4 4/4 Knockdown.
214Px3>214K / / -3* -4* Feint. *=after 3rd 214P-hit. No Conqueror's Guide row found.
632146A 7 2 KD / 15 15 0 0 0 0/32 Command Throw. Launches, juggle state. QS OK on all hits.
632146C 7 2 KD / 15 15 0 0 0 0/32 Command Throw. No juggles. Super Cancel OK on 3rd hit.
41236B 1 16 KD / 18 18 0 0 0 4/12 High & Special counter.
41236D 1 16 KD / 18 18 0 0 0 4/12 Mid counter.
41236E 2 16 KD / 18 18 0 0 0 4/12 Low Counter.
214B 9 3 -3 / 10 12 0 0 0 8/16 Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents).
214D 15 3 -3 / 10 12 0 0 0 8/16 Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents).
236236A 9 5*(4+2) KD -31* 33 35 0 0 0 0 F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
236236C 13 5*(4+4) KD -34* 35 36 0 0 0 0 F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
632146,3214P 1 3 KD / 34 34 0 0 0 0 F1 invul. Hits on F28 (during freeze). Dream Cancel.
2363214E 1 28 KD / 60 60 0 0 0 0 Counter. F1-3 invul. F4-27 no hurtbox on the feet.
2363214E(DC) / 1 KD / 46 46 0 0 0 0 Dream / Super Cancel Version. Works like a hit.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kasumi 5A(c).png 5 2 +7 +6 Hits crouching opponents
5A(c)>5C Kofxi kasumi 5A5C.png 8 3 KD -2 Chain Combo from 5A(c). Launches. Special Cancel.
5A(f) Kofxi kasumi 5A(f).png 6 3 +5 +4
5B(c) Kofxi kasumi 5B(c).png 9 3 -1 -2
5B(f) Kofxi kasumi 5B(f).png 13 4 +3 +2
5C(c) Kofxi kasumi 5C(c).png 6 4 +7 +6
5C(f) Kofxi kasumi 5C(f).png 9 3 +7 +6
5D(c) Kofxi kasumi 5D(c).png 11 5 +2 +1
5D(f) Kofxi kasumi 5D(f).png 12 5 -2 -3
5E Kofxi kasumi 5E.png 16 9 KD -6
GC Kofxi kasumi GC.png 7 6 KD -14
6A Kofxi kasumi 6A 1.pngKofxi kasumi 6A 2.png 19 5+7 -6 -7 Overhead. No cancel except QS.
6A(cancel) Kofxi kasumi 6A(cancel) 1.pngKofxi kasumi 6A(cancel) 2.png 15 5+7 -6 -7 Special Cancel on first hit.
Saving Shift Kofxi kasumi saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi kasumi 2A.png 6 3 +3 +2
2B Kofxi kasumi 2B.png 5 4 +2 +1
2C Kofxi kasumi 2C.png 10 8 -7 -8
2D Kofxi kasumi 2D.png 8 4 KD +1
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi kasumi smalljump A.png 7 6
j.A Kofxi kasumi jump A.png 7 6 F19 until landing completely invul (all directions).
smalljump B Kofxi kasumi smalljump B.png 8 6
jump up B Kofxi kasumi jump up B.png 8 6 Hitbox extends 24px in front
jump fwd B Kofxi kasumi jump forward B.png 7 6 Hitbox extends 16px in front
jump back B Kofxi kasumi jump back B.png 7 6 Hitbox extends 12px in front
smalljump C Kofxi kasumi smalljump C.png 9 5 Same hitbox as jump up C
jump up C Kofxi kasumi jump up C.png 9 5 Same hitbox as smalljump C
j.C Kofxi kasumi jump C.png 9 5
smalljump D Kofxi kasumi smalljump D.png 9 6 Same hitbox as jump up D
jump up D Kofxi kasumi jump up D.png 9 6 Same hitbox as smalljump D
j.D Kofxi kasumi jump D.png 9 6
smalljump E Kofxi kasumi smalljump E.png 15 8 Same as jump E
jump E Kofxi kasumi jump E.png 15 8 Same as smalljump E
214P Route
Move Hitbox Startup Active Hit Guard Note
214P Kofxi kasumi 214P.png 14 3 +0 -1 Rekka Starter.
214Px2 Kofxi kasumi 214Px2.png 9 3 -5 -6 Second Rekka hit.
214Px3 Kofxi kasumi 214Px3.png 13 3 -14 -15 Third Rekka hit.
214Px4 Kofxi kasumi 214Px4.png 10 4 KD -12 Knockdown. Rekka ender.
214Px3,214K Kofxi kasumi 214Px3,214K.png / / -3* -4* Feint. 32F duration. Counterhit state F1-25. *=after 214Px3.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi kasumi 236A 1.pngKofxi kasumi 236A 2.pngKofxi kasumi 236A gif.gif 18 4+4 KD +2 Lower hitbox than 236C
j.236A Kofxi kasumi jump 236A 1.pngKofxi kasumi jump 236A 2.png 11 4+4 KD ? Can be done from a backdash. Lower hitbox than j.236C. F1-24 in counter hit state. 8F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
236C Kofxi kasumi 236C 1.pngKofxi kasumi 236C 2.pngKofxi kasumi 236C gif.gif 25 4+4 KD +2 Higher hitbox than 236C
j.236C Kofxi kasumi jump 236C 1.pngKofxi kasumi jump 236C 2.png 11 4+4 KD ? Can be done from a backdash. Higher hitbox than j.236A. F1-28 in counter hit state. 9F Landing recovery. Earliest possible timing = F3/2 of small/regular jump.
632146A Kofxi kasumi 632146P.png 7 2 KD / Command Throw. Launches. Quickshift OK (A-Version only).
632146C Kofxi kasumi 632146P.png 7 2 KD / Command Throw. Launches. Super Cancel OK (C-Version only).
41236B Kofxi kasumi 41236B.png 1 16 KD / High & special counter.
41236D Kofxi kasumi 41236D.png 1 16 KD / Mid counter.
41236E Kofxi kasumi 41236E.png 2 16 KD / Low counter.
214B Kofxi kasumi 214B.png 9 3 -3 / Anti-Air Hit. Can be crouched. Juggle anywhere. Counts as a hit (can connect on blocking opponents).
214D Kofxi kasumi 214D.png 15 3 -3 / Anti-Air Hit. Can be crouched. Juggle anywhere. Combos from hard attacks. Counts as a hit (can connect on blocking opponents).
236236A Kofxi kasumi 236236A 1.pngKofxi kasumi 236236A 2.pngKofxi kasumi 236236A gif.gif 9 5*(4+2) KD -31* F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
236236C Kofxi kasumi 236236C 1.pngKofxi kasumi 236236C 2.pngKofxi kasumi 236236C gif.gif 13 5*(4+4) KD -34* F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
6321463214P Kofxi kasumi 6321463214P.png 1 3 KD / F1 invul. Hits on F28 (during freeze). Dream Cancel.
2363214E Kofxi kasumi 2363214E 1.pngKofxi kasumi 2363214E 2.png 1 28 KD / Counter. F1-3 invul. F4-27 no hurtbox on the feet.
2363214E(DC) Kofxi kasumi 2363214E(DC).png / 1 KD / Dream / Super Cancel Version. Works like a hit.

Special Attributes & Bugs

  • Kasumi's rekkas deal 0 stun. This is likely an oversight. The opponent can actually start recovering stun gauge as the rekkas hit because of this.
  • j.A: Completely invulnerable during Recovery (while falling), bug.
  • Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
  • Kasumi's back roll goes further than normal (176px instead of 160px)
  • Kasumi cannot cancel the 5A>5C chain into her 236236P super. To connect the super, link it.

Combos

Basic Combos

  • (j.D or 2A>)5A>5C(chain)>236C: useful because it is Kasumi's only combo off of a light attack.
    • 214B: juggle anywhere followup, corner only.
  • j.D,5C>6A(2),63214,63214P
  • Midscreen j.D,5C>6A>632146A, hyperhop j.D, then:
    • dash, crossunder or fake crossunder 5C (as okizeme)
    • dash, 214B (juggle anywhere hit)
  • Corner j.D,5C>6A>632146A, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.


  • 2D > 214B: anti saving shift combo, (eg. as a punish)

Quick Shift Setups

  • j.D,5C>6A,3x214P, QS
  • j.D,5A>5C(chain), QS
  • j.D,5C>6A,632146A, QS


Team Combos

Kasumi & K

  • Midscreen Combo into 632146A QS K', j.A(whiff),\/,2A kara cancel 3D, link 236236A
  • Midscreen Combo into 632146A QS K', j.A(whiff),\/, smalljump/hyperhop j.D, delay 2363214E
  • Midscreen Combo into 5A-5C(chain), QS K', late j.E(whiff), 2C, delay 2363214E
  • Corner Combo into 632146A QS K', j.D,\/, backdash, 236321E


Kasumi & Oswald

  • Midscreen Combo into 632146A QS Oswald,5B(whiff), 3A>214A>236B>236E (ACE)
  • Midscreen Combo into 5A-5C(chain), QS Oswald, 3A delay 214C>236B>236E (ACE)
  • Corner Combo into 5A-5C(chain), QS Oswald, late j.E whiff,\/,3A>214B,delay 214A>236A, link LDM


Kasumi & Kula

  • 632146A QS Kula, 2B(whiff)>214D (double hit), delay 214B... Source u-rasia

Videos & Links

u-rasia playing Kasumi @port24, 01/02
u-rasia playing Kasumi @port24, 02/02

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