B.Jenet(KOFXI): Unterschied zwischen den Versionen
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{{KOF XI Character | |||
| charname = B. Jenet | |||
| jcharname = (B・ジェニー ) | |||
| portrait = [[Image:KOFXI jenet full.png]] | |||
|tier_rank = B to C+ | |||
|ratio_rank = 3 Points | |||
|health = 1.02 | |||
|stun_gauge = 0.98 | |||
|crouch_tier = F | |||
}} | |||
== Colors == | |||
{{KOF XI Colors | |||
|square=[[Datei:KOFXI Jenet S.png]] | |||
|cross=[[Datei:KOFXI Jenet X.png]] | |||
|triangle=[[Datei:KOFXI Jenet T.png]] | |||
|circle=[[Datei:KOFXI Jenet C.png]] | |||
|R1+square=[[Datei:KOFXI Jenet R1S.png]] | |||
|R1+cross=[[Datei:KOFXI Jenet R1X.png]] | |||
|R1+triangle=[[Datei:KOFXI Jenet R1T.png]] | |||
|R1+circle=[[Datei:KOFXI Jenet R1C.png]] | |||
|L1+square=[[Datei:KOFXI Jenet L1S.png]] | |||
|L1+cross=[[Datei:KOFXI Jenet L1X.png]] | |||
|L1+triangle=[[Datei:KOFXI Jenet L1T.png]] | |||
|L1+circle=[[Datei:KOFXI Jenet L1C.png]] | |||
}} | |||
==Frame Data== | |||
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br> | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Short List | |||
|- | |||
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | |||
|- | |||
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +30 </span>* || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||*=with ukemi. | |||
|- | |||
| 5A(c) ||5 || 4 || <span style="color: blue;">+7</span> || <span style="color: blue;">+6</span> || 4|| 5|| 5|| 7|| 5|| 8|| || || ||Chain combo starter | |||
|- | |||
| 5A(f)|| 6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 5|| 7|| 7|| 9|| 7|| 8|| || || || | |||
|- | |||
| 5B(c)|| 5 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 6|| 8|| 8|| 10|| 6|| 8|| || || || | |||
|- | |||
| 5B(f)|| 6 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 7|| 9|| 8|| 10|| 8|| 8|| || || || | |||
|- | |||
| 5C(c)|| 4 || 2+4 || <span style="color: blue;">+0</span> || <span style="color: blue;">-1</span> || 8|| 10|| 6|| 8|| 6|| 14|| || || ||Deals only 4 stun damage. | |||
|- | |||
| 5C(f)|| 10 || 5 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> || 13|| 17|| 15|| 17|| 12|| 14|| || || || | |||
|- | |||
| 5D(c)|| 6 || 1+4 || <span style="color: blue;">-8</span> || <span style="color: blue;">-9</span> || 16|| 18|| 12|| 14|| 12|| 14|| || || || | |||
|- | |||
| 5D(f)|| 11 || 4 || <span style="color: blue;">-4</span> || <span style="color: blue;">-5</span> || 15|| 19|| 18|| 20|| 14|| 14|| || || || | |||
|- | |||
| 5E|| 11 || 5 || KD || <span style="color: red;">-3</span> || 16|| 20|| 12|| 14|| 14|| 16|| || || || | |||
|- | |||
| GC|| 8 || 5 || KD || <span style="color: red;">-12</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-12 invul. | |||
|- | |||
| 5A(c)/5C(f)> A|| 5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+10</span> || 6|| 7|| 6|| 8|| 6|| 8|| || || ||Chain Combo. No Special Cancel. Massive advantage on guard. | |||
|- | |||
| 5A(c)/5C(f)> C|| 6 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || 11|| 14|| 6|| 16|| 4|| 7|| || || ||Chain Combo. Special Cancel- | |||
|- | |||
| Saving Shift|| 0 || n* || / || / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
| Backdash|| / || 29 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-25 invul on feet. F26-29 recovery. 176px distance. | |||
|- | |||
| 2A|| 6 || 4 || <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> || 4|| 5|| 5|| 7|| 5|| 8|| || || || | |||
|- | |||
| 2B|| 4 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 5|| 7|| 8|| 10|| 6|| 8|| || || ||Fastest low hit in the game. | |||
|- | |||
| 2C|| 9 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 11|| 14|| 14|| 16|| 11|| 14|| || || ||Disjointed hurtbox. | |||
|- | |||
| 2D|| 8 || 7 || KD || <span style="color: red;">-5</span> || 13|| 17|| 15|| 17|| 12|| 14|| || || || | |||
|- | |||
| 3D|| 7 || 3+2 || KD || <span style="color: red;">-44</span> || 21|| 23|| 10|| 12|| 4|| 14|| || || ||Feet invul & Airborne from F5. 26F landing recovery. | |||
|- | |||
| small A|| 6 || 10 ||/|| / || 4|| 5|| 6|| 8|| 6|| 8|| || || ||Identical hitbox to j.A. | |||
|- | |||
| j.A|| 6 || 10 ||/|| /|| 5|| 7|| 7|| 9|| 7|| 8|| || || || | |||
|- | |||
| small B|| 6 || 8 ||/|| / || 5|| 7|| 7|| 9|| 5|| 8|| || || ||Identical hitbox to j.B. | |||
|- | |||
| j.B|| 6 || 8 ||/|| /|| 5|| 7|| 8|| 10|| 6|| 8|| || || || | |||
|- | |||
| small C|| 6 || 3+6 ||/|| /|| 14|| 16|| 10|| 12|| 10|| 14|| || || ||2F faster than j.C, but same hitboxes. | |||
|- | |||
| j.C|| 8 || 3+6 ||/|| /|| 16|| 18|| 12|| 14|| 12|| 14|| || || ||2F slower than small C, but same hitboxes. | |||
|- | |||
| small D|| 8 || 7 ||/|| /|| 12|| 15|| 14|| 16|| 11|| 14|| || || ||2F faster than jump D, but same hitboxes. | |||
|- | |||
| j.D|| 10 || 7 ||/|| /|| 13|| 17|| 15|| 17|| 12|| 14|| || || ||2F slower than small D, but same hitboxes. | |||
|- | |||
| small E|| 12 || 6 ||/|| /|| 13|| 17|| 9|| 11|| 8|| 16|| || || ||1F faster than jump E, but same hitboxes. | |||
|- | |||
| j.E|| 13 || 6 ||/|| /|| 14|| 18|| 10|| 12|| 10|| 16|| || || ||1F slower than small E, but same hitboxes. | |||
|- | |||
| Air Throw|| 1 || 1 ||/|| /|| 18|| 0|| 0|| 0|| 0|| 0|| || || ||Done with C + any direction except 8. Earliest possible timing = F2 of jump. | |||
|- | |||
| 236A || 14 || 26|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*|| 13|| 15|| 12|| 14|| 3|| 0/9|| || || ||*=point blank, 2 hits. 52F total duration. +9/+8 with 3 hits up close. | |||
|- | |||
| 236C|| 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*|| 18|| 20|| 18|| 20|| 3|| 0/12|| || || ||Travels way further than 236A. 51F total duration. *=point blank, 2 hits. +7/+6 with 3 hits up close. | |||
|- | |||
| 214A|| 18 || 3|| KD|| <span style="color: red;">-6</span>|| 18|| 24|| 14|| 16|| 10|| 10/6|| || || ||Super Cancel (slightly delayed). | |||
|- | |||
| 214C|| 23 || 3|| KD|| <span style="color: red;">-6</span>|| 20|| 26|| 16|| 18|| 14|| 10/6|| || || ||Travels forward. Super Cancel (slightly delayed). | |||
|- | |||
| 214B|| 20 || 3+3+4+2|| ?|| ?|| 20|| 23|| 12|| 14|| 12|| 4/8|| || || ||Overhead. Invul on feet & airborne from F1. | |||
|- | |||
| 214D|| 25* || 3+5|| ?|| ?|| 24|| 27|| 24|| 26|| 24|| 4/12|| || || ||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. | |||
|- | |||
| 236B || 6 || 6+2+2|| KD|| <span style="color: red;">-30||18|| 21|| 8|| 10|| 6|| 10/12|| || || ||Invul on feet & airborne from F2. 27F landing recovery. | |||
|- | |||
| 236D || 15 || 6+3+6|| KD|| <span style="color: red;">-36|| 24|| 26|| 9|| 11|| 8|| 10/16|| || || || Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. | |||
|- | |||
| j.2B/D || / || /|| /|| /|| 24/27|| 27/30|| 17|| 19|| 15|| 4/16|| || || ||Divekick chain starter. Can be done from a backdash. B angled upwards, D downwards. Counter hit state until landing. 16F landing recovery. Loses counter hit state if another j.2K is performed. Earliest possible timing = F4/3 of small/regular jump. Conqueror's Guide only lists combined values for the whole LK/SK-chain here (Dmg/C-Dmg as B/D pair), not broken down per hit count — the *2-*5 rows below stay blank. | |||
|- | |||
| j.2K*2 || 6* || 3|| KD|| ?|| || || || || || || || || ||*=fastest timing including first j.2K. | |||
|- | |||
| j.2K*3 || ~11 || 3|| KD|| ?|| || || || || || || || || || | |||
|- | |||
| j.2K*4|| ~9 || 3|| KD|| ?|| || || || || || || || || || | |||
|- | |||
| j.2K*5|| ~10 || 4|| KD|| ?|| || || || || || || || || || | |||
|- | |||
| 236236P || 7 || 28|| KD|| <span style="color: red;">-9</span>|| 34|| 36|| 0|| 0|| 0|| 0|| || || ||F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery. | |||
|- | |||
| 236236K || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>|| 37|| 39|| 8|| 10|| 8|| 0|| || || ||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. | |||
|- | |||
| 214214E || 1|| 28|| <span style="color: red;">-22</span>*|| /|| 63|| 63|| 0|| 0|| 0|| 0|| || || ||Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | |||
|- | |||
| 214214E(DC) || 1|| ?|| KD|| /|| 63|| 63|| 0|| 0|| 0|| 0|| || || ||The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. Conqueror's Guide has no separate row for this version; using the same values as regular 214214E. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Standing Attacks | |||
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | |||
|- | |||
| 5A(c) || [[bild:kofxi_jenet_5A(c).png]] || 5 || 4 || <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>||Chain Combo starter. | |||
|- | |||
| 5A(f)|| [[bild:kofxi_jenet_5A(f)_2.png]] || 6 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | |||
|- | |||
| 5B(c)|| [[bild:kofxi_jenet_5B(c).png]] || 5 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>|| | |||
|- | |||
| 5B(f)|| [[bild:kofxi_jenet_5B(f).png]] || 6 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>|| | |||
|- | |||
| 5C(c)|| [[bild:kofxi_jenet_5C(c)_1.png]][[bild:kofxi_jenet_5C(c)_2.png]] || 4 || 2+4|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1||Only ~4 stun damage. | |||
|- | |||
| 5C(f)|| [[bild:kofxi_jenet_5C(f).png]] || 10 || 5|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>||Chains into 5A | |||
|- | |||
| 5D(c)|| [[bild:kofxi_jenet_5D(c)_1.png]][[bild:kofxi_jenet_5D(c)_2.png]] || 6 || 1+4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>|| | |||
|- | |||
| 5D(f)|| [[bild:kofxi_jenet_5D(f).png]] || 11 || 4|| <span style="color: red;">-4</span>|| <span style="color: red;">-5</span>|| | |||
|- | |||
| 5E|| [[bild:kofxi_jenet_5E.png]] || 11 || 5|| KD|| <span style="color: red;">-3</span>|| | |||
|- | |||
| GC|| [[bild:kofxi_jenet_GC.png]] || 8 || 5|| KD|| <span style="color: red;">-12</span>|| | |||
|- | |||
| 5A(c)/5C(f)> A|| [[bild:kofxi_jenet_chain_A.png]] || 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+10</span>||Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard. | |||
|- | |||
| 5A(c)/5C(f)> C|| [[bild:kofxi_jenet_chain_C.png]] || 6 || 7|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm). | |||
|- | |||
| Saving Shift|| [[bild:kofxi_jenet_saving.png]] || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Crouching Attacks | |||
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | |||
|- | |||
| 2A|| [[bild:kofxi_jenet_2A.png]] ||6 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| | |||
|- | |||
| 2B|| [[bild:kofxi_jenet_2B.png]] ||4 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Fastest low hit in the game. | |||
|- | |||
| 2C|| [[bild:kofxi_jenet_2C.png]][[bild:kofxi_jenet_2C_gif.gif]] ||9 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||Disjointed hurtbox. Can be used as a situational anti-air. | |||
|- | |||
| 2D|| [[bild:kofxi_jenet_2D.png]] ||8 || 7|| KD|| <span style="color: red;">-5</span>|| | |||
|- | |||
| 3D|| [[bild:kofxi_jenet_3D_1.png]][[bild:kofxi_jenet_3D_2.png]][[bild:kofxi_jenet_3D_gif.gif]] ||7 || 3+2|| KD|| <span style="color: red;">-44</span>||Feet invul & Airborne from F5. 26F landing recovery. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Jump Attacks | |||
! Move !! Hitbox!! Startup!! Active!! Note | |||
|- | |||
| small A|| [[bild:kofxi_jenet_smalljump_A.png]] || 6|| 10||Identical to j.A. | |||
|- | |||
| j.A|| [[bild:kofxi_jenet_jump_A.png]] || 6|| 10||Identical to smalljump A. | |||
|- | |||
| small B|| [[bild:kofxi_jenet_smalljump_B.png]] || 6|| 8||Identical to j.B. | |||
|- | |||
| j.B|| [[bild:kofxi_jenet_jump_B.png]] || 6|| 8||Identical to smalljump B. | |||
|- | |||
| small C|| [[bild:kofxi_jenet_smalljump_C_1.png]][[bild:kofxi_jenet_smalljump_C_2.png]] || 6|| 3+6||2F faster than j.C, but same hitboxes. | |||
|- | |||
| j.C|| [[bild:kofxi_jenet_jump_C_1.png]][[bild:kofxi_jenet_jump_C_2.png]] || 8|| 3+6||2F slower than smalljump C, but same hitboxes. | |||
|- | |||
| small D|| [[bild:kofxi_jenet_smalljump_D.png]] || 8|| 7||2F faster than jump D, but same hitboxes. | |||
|- | |||
| j.D|| [[bild:kofxi_jenet_jump_D.png]] || 10|| 7||2F slower than smalljump D, but same hitboxes. | |||
|- | |||
| small E|| [[bild:kofxi_jenet_smalljump_E.png]] || 12|| 6||1F faster than jump E, but same hitboxes. | |||
|- | |||
| j.E|| [[bild:kofxi_jenet_jump_E.png]] || 13|| 6||1F slower than smalljump E, but same hitboxes. | |||
|- | |||
| Air Throw|| [[bild:kofxi_jenet_airthrow.png]] || 1|| 1||Done with C + any direction except 8. Earliest possible timing = F2 of jump. | |||
|- | |||
|} | |||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
|+Specials & Supers | |||
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | |||
|- | |||
| 236A|| [[bild:kofxi_jenet_236A.png]] || 14 || 26|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||*=point blank, 2 hits. +9/+8 with 3 hits up close. | |||
|- | |||
| 236C|| [[bild:kofxi_jenet_236C.png]] || 17 || ?|| <span style="color: blue;">+1</span>*|| <span style="color: blue;">+0</span>*||Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close. | |||
|- | |||
| 214A|| [[bild:kofxi_jenet_214A.png]] || 18 || 3|| KD|| <span style="color: red;">-6</span>||Super Cancel (slightly delayed). | |||
|- | |||
| 214C|| [[bild:kofxi_jenet_214C.png]] || 23 || 3|| KD|| <span style="color: red;">-6</span>||Travels forward. Super Cancel (slightly delayed). | |||
|- | |||
| 214B|| [[bild:kofxi_jenet_214B_gif.gif]] || 20 || 3+3+4+2|| ?|| ?||Overhead. Invul on feet & airborne from F1. | |||
|- | |||
| 214D|| [[bild:kofxi_jenet_214D_gif.gif]] || 25* || 3+5|| ?|| ?||Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. | |||
|- | |||
| 236B || [[bild:kofxi_jenet_236B_gif.gif]] || 6 || 6+2+2|| KD|| <span style="color: red;">-30</span>||Invul on feet & airborne from F2. 27F landing recovery. | |||
|- | |||
| 236D || [[bild:kofxi_jenet_236D_gif.gif]] || 15 || 6+3+6|| KD|| <span style="color: red;">-36</span>|| Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. | |||
|- | |||
| j.2B/D || [[bild:kofxi_jenet_jump_2K.png]][[bild:kofxi_jenet_jump_2K.gif]] || / || /|| /|| /||Divekick chain starter. Can be done from a backdash. B angled upwards, D downwards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state if another j.2K is performed. Earliest possible timing = F4/3 of small/regular jump. | |||
|- | |||
| j.2K*2 || [[bild:kofxi_jenet_jump_2Kx2.png]] || 6* || 3|| KD|| ?||*=fastest timing including first j.2K. | |||
|- | |||
| j.2K*3 || [[bild:kofxi_jenet_jump_2Kx3.png]] || ~11 || 3|| KD|| ?|| | |||
|- | |||
| j.2K*4|| [[bild:kofxi_jenet_jump_2Kx4.png]] || ~9 || 3|| KD|| ?|| | |||
|- | |||
| j.2K*5|| [[bild:kofxi_jenet_jump_2Kx5.png]] || ~10 || 4|| KD|| ?|| | |||
|- | |||
| 236236P || [[bild:kofxi_jenet_236236P.png]] || 7 || 28|| KD|| <span style="color: red;">-9</span>||F1-4 invul. F5-34 invul on the feet. 28F landing recovery. | |||
|- | |||
| 236236K || [[bild:kofxi_jenet_236236K_gif.gif]] || 5 || 2+3+3+2+2|| KD|| <span style="color: red;">-63</span>||F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. | |||
|- | |||
| 214214E || [[bild:kofxi_jenet_214214E.png]] ||1|| 28|| <span style="color: red;">-22</span>*|| /||Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used. | |||
|- | |||
| 214214E(DC) || [[bild:kofxi_jenet_214214E_DC.png]] ||1|| ?|| KD|| /||Dream / Super Cancel version of the LDM is a regular hit. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used. | |||
|- | |||
|} | |||
'''Blockstring & Chain Combo Frame Data'''<br> | |||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="width:100px;background-color:#D9D9D9;" | String | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="width:60px;background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5C(f)>A(whiff)''' | |||
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>* | |||
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>* | |||
| style="background-color:#F9F9F9;" |*=if A whiffs. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''236D>j.2K(1)''' | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span> | |||
| style="background-color:#F9F9F9;" |Fastest timing. | |||
|} | |||
==Special Attributes & Bugs== | |||
*C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link) | |||
*Far C chains into A | |||
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | |||
*Has no collision on back Ukemi (can run through) | |||
*Jenet has no recovery when landing from a DOWN! and can act immediately. | |||
{{KOFXI_Navi}} | |||
Aktuelle Version vom 7. August 2026, 19:05 Uhr
| B. Jenet (B・ジェニー ) | |
| |
| Tiers & Ranking | |
| Tier: | B to C+ |
| Ratio Cost: | 3 Points |
| Properties | |
| Damage Modifier: | 1.02 |
| Stun Modifier: | 0.98 |
| Crouch height (Tier): | F |
Colors
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| A | B | C | D |
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| R1 + |
R1 + |
R1 + |
R1 + |
| E+A | E+B | E+C | E+D |
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| L1 + |
L1 + |
L1 + |
L1 + |
| Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.
| Move | S | A | Hit | Grd | Dmg | C-Dmg | Stn | C-Stn | G-Dmg | Gauge | J-Type | Air | C-Air | Note |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | 1 | 1 | +30 * | / | 16 | 0 | 0 | 0 | 0 | 0 | *=with ukemi. | |||
| 5A(c) | 5 | 4 | +7 | +6 | 4 | 5 | 5 | 7 | 5 | 8 | Chain combo starter | |||
| 5A(f) | 6 | 4 | +1 | +0 | 5 | 7 | 7 | 9 | 7 | 8 | ||||
| 5B(c) | 5 | 4 | +1 | +0 | 6 | 8 | 8 | 10 | 6 | 8 | ||||
| 5B(f) | 6 | 4 | +3 | +2 | 7 | 9 | 8 | 10 | 8 | 8 | ||||
| 5C(c) | 4 | 2+4 | +0 | -1 | 8 | 10 | 6 | 8 | 6 | 14 | Deals only 4 stun damage. | |||
| 5C(f) | 10 | 5 | -1 | -2 | 13 | 17 | 15 | 17 | 12 | 14 | ||||
| 5D(c) | 6 | 1+4 | -8 | -9 | 16 | 18 | 12 | 14 | 12 | 14 | ||||
| 5D(f) | 11 | 4 | -4 | -5 | 15 | 19 | 18 | 20 | 14 | 14 | ||||
| 5E | 11 | 5 | KD | -3 | 16 | 20 | 12 | 14 | 14 | 16 | ||||
| GC | 8 | 5 | KD | -12 | 5 | 5 | 0 | 0 | 0 | 0 | F1-12 invul. | |||
| 5A(c)/5C(f)> A | 5 | 4 | +3 | +10 | 6 | 7 | 6 | 8 | 6 | 8 | Chain Combo. No Special Cancel. Massive advantage on guard. | |||
| 5A(c)/5C(f)> C | 6 | 7 | +2 | +1 | 11 | 14 | 6 | 16 | 4 | 7 | Chain Combo. Special Cancel- | |||
| Saving Shift | 0 | n* | / | / | 0 | 0 | 0 | 0 | / | 0 | Active until landing. 9F/10F recovery (hit/whiff). | |||
| Backdash | / | 29 | / | / | / | / | / | / | / | / | F5-25 invul on feet. F26-29 recovery. 176px distance. | |||
| 2A | 6 | 4 | +4 | +3 | 4 | 5 | 5 | 7 | 5 | 8 | ||||
| 2B | 4 | 4 | +3 | +2 | 5 | 7 | 8 | 10 | 6 | 8 | Fastest low hit in the game. | |||
| 2C | 9 | 4 | +3 | +2 | 11 | 14 | 14 | 16 | 11 | 14 | Disjointed hurtbox. | |||
| 2D | 8 | 7 | KD | -5 | 13 | 17 | 15 | 17 | 12 | 14 | ||||
| 3D | 7 | 3+2 | KD | -44 | 21 | 23 | 10 | 12 | 4 | 14 | Feet invul & Airborne from F5. 26F landing recovery. | |||
| small A | 6 | 10 | / | / | 4 | 5 | 6 | 8 | 6 | 8 | Identical hitbox to j.A. | |||
| j.A | 6 | 10 | / | / | 5 | 7 | 7 | 9 | 7 | 8 | ||||
| small B | 6 | 8 | / | / | 5 | 7 | 7 | 9 | 5 | 8 | Identical hitbox to j.B. | |||
| j.B | 6 | 8 | / | / | 5 | 7 | 8 | 10 | 6 | 8 | ||||
| small C | 6 | 3+6 | / | / | 14 | 16 | 10 | 12 | 10 | 14 | 2F faster than j.C, but same hitboxes. | |||
| j.C | 8 | 3+6 | / | / | 16 | 18 | 12 | 14 | 12 | 14 | 2F slower than small C, but same hitboxes. | |||
| small D | 8 | 7 | / | / | 12 | 15 | 14 | 16 | 11 | 14 | 2F faster than jump D, but same hitboxes. | |||
| j.D | 10 | 7 | / | / | 13 | 17 | 15 | 17 | 12 | 14 | 2F slower than small D, but same hitboxes. | |||
| small E | 12 | 6 | / | / | 13 | 17 | 9 | 11 | 8 | 16 | 1F faster than jump E, but same hitboxes. | |||
| j.E | 13 | 6 | / | / | 14 | 18 | 10 | 12 | 10 | 16 | 1F slower than small E, but same hitboxes. | |||
| Air Throw | 1 | 1 | / | / | 18 | 0 | 0 | 0 | 0 | 0 | Done with C + any direction except 8. Earliest possible timing = F2 of jump. | |||
| 236A | 14 | 26 | +1* | +0* | 13 | 15 | 12 | 14 | 3 | 0/9 | *=point blank, 2 hits. 52F total duration. +9/+8 with 3 hits up close. | |||
| 236C | 17 | ? | +1* | +0* | 18 | 20 | 18 | 20 | 3 | 0/12 | Travels way further than 236A. 51F total duration. *=point blank, 2 hits. +7/+6 with 3 hits up close. | |||
| 214A | 18 | 3 | KD | -6 | 18 | 24 | 14 | 16 | 10 | 10/6 | Super Cancel (slightly delayed). | |||
| 214C | 23 | 3 | KD | -6 | 20 | 26 | 16 | 18 | 14 | 10/6 | Travels forward. Super Cancel (slightly delayed). | |||
| 214B | 20 | 3+3+4+2 | ? | ? | 20 | 23 | 12 | 14 | 12 | 4/8 | Overhead. Invul on feet & airborne from F1. | |||
| 214D | 25* | 3+5 | ? | ? | 24 | 27 | 24 | 26 | 24 | 4/12 | Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup. | |||
| 236B | 6 | 6+2+2 | KD | -30 | 18 | 21 | 8 | 10 | 6 | 10/12 | Invul on feet & airborne from F2. 27F landing recovery. | |||
| 236D | 15 | 6+3+6 | KD | -36 | 24 | 26 | 9 | 11 | 8 | 10/16 | Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery. | |||
| j.2B/D | / | / | / | / | 24/27 | 27/30 | 17 | 19 | 15 | 4/16 | Divekick chain starter. Can be done from a backdash. B angled upwards, D downwards. Counter hit state until landing. 16F landing recovery. Loses counter hit state if another j.2K is performed. Earliest possible timing = F4/3 of small/regular jump. Conqueror's Guide only lists combined values for the whole LK/SK-chain here (Dmg/C-Dmg as B/D pair), not broken down per hit count — the *2-*5 rows below stay blank. | |||
| j.2K*2 | 6* | 3 | KD | ? | *=fastest timing including first j.2K. | |||||||||
| j.2K*3 | ~11 | 3 | KD | ? | ||||||||||
| j.2K*4 | ~9 | 3 | KD | ? | ||||||||||
| j.2K*5 | ~10 | 4 | KD | ? | ||||||||||
| 236236P | 7 | 28 | KD | -9 | 34 | 36 | 0 | 0 | 0 | 0 | F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery. | |||
| 236236K | 5 | 2+3+3+2+2 | KD | -63 | 37 | 39 | 8 | 10 | 8 | 0 | F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit. | |||
| 214214E | 1 | 28 | -22* | / | 63 | 63 | 0 | 0 | 0 | 0 | Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F. | |||
| 214214E(DC) | 1 | ? | KD | / | 63 | 63 | 0 | 0 | 0 | 0 | The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F. Conqueror's Guide has no separate row for this version; using the same values as regular 214214E. |
Blockstring & Chain Combo Frame Data
| String | Hit | Guard | Note |
|---|---|---|---|
| 5C(f)>A(whiff) | +1* | +0* | *=if A whiffs. |
| 236D>j.2K(1) | KD | +1 | Fastest timing. |
Special Attributes & Bugs
- C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
- Far C chains into A
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Has no collision on back Ukemi (can run through)
- Jenet has no recovery when landing from a DOWN! and can act immediately.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber


































































