Zangief(SF4)

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Version vom 1. Februar 2009, 20:59 Uhr von Ulpian (Diskussion | Beiträge) ("Matcharchiv" als eigenständige Überschrift unter Matchups, "Externe Links" entfernt (nach Absprache mit Subarashii))
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Street Fighter 4 Zangief.jpg

Matchups

7:3: Abel

6:4: Dictator, Rufus, Viper, Ken, Dhalsim, El Fuerte, Claw

5:5: Ryu, Boxer, Akuma, Chun Li, Guile, E. Honda

4:6: Blanka

3:7: Sagat

Quelle: eventhubs.com - Tier listing for 2009


Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Long Kick: SFIV DF.png +HK (DF+HK)
    Low Attack, d.h. kann vom Gegner nur tief geblockt werden.
  • Flying Body Attack: während diagonalen Sprungs SFIV D.png +HP (diagonal jump,D+HP)
  • Double Knee Drop: während diagonalen Sprungs SFIV D.png +LK (diagonal jump,D+LK)
  • Headbutt: während vertikalen Sprungs SFIV U.png + MP oder HP (vertical jump,U+MP oder U+HP)


Special Moves & EX Special Moves

  • Screw Piledriver: SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +P (360+P)
    Command Throw (Grab).
  • Flying Powerbomb: weiter weg SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +K (far 360+K)
    Command Throw (Grab).
  • Double Suplex (Atomic Suplex): in unmittelbarer Nähe SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +K (close 360+K)
    Command Throw (Grab).
  • Banishing Flat (Green Glove): SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Kann Projektile absorbieren. EX Focus-Attack & Super Cancel.
  • Double Lariat: PPP
    Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.
  • Quick Double Lariat (Turbo Lariat): KKK
    Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber tiefen Attacken.



  • EX-Screw Piledriver: SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +PP (360+PP)
    Command Throw (Grab).
  • EX-Flying Powerbomb: weiter weg SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +KK (far 360+KK)
    Command Throw (Grab). 1 Hit-Super-Armor.
  • EX-Double Suplex: in unmittelbarer Nähe SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +KK (close 360+KK)
    Command Throw (Grab).
  • EX-Banishing Flat: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und EX Focus-Attack & Super Cancel.


Super & Ultra Moves

  • Final Atomic Buster (Super):     SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.pngSFIV UB.pngSFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (720+P)
  • Ultimate Atomic Buster (Ultra): SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.pngSFIV UB.pngSFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP (720+PPP)


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• close MP, EX Banishing Flat

• 1-4x c.LK, EX Banishing Flat

• 2-3x c.LP, far LK, EX Banishing Flat

• c.LK, Double Lariat

• Double Lariat (trade), EX Banishing Flat


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), LP (Far), Double Lariat (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): EX Banishing Flat

gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, EX Banishing Flat

gegen Guileʼs Sonic Boom (charge B;F+P): EX Banishing Flat


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 6 7 -2 +1 10 13 40 50 20 HL CSpS
Close Medium Punch 5 2 14 -2 +1 13 16 90 100 40 HL SpS
Close Hard Punch 7 4 20 -6


-1 17 22 140 200 60 HL -
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 5 2 15 -3 0 13 16 90 100 40 HL SpS
Close Hard Kick 7 4 21 -5 -1 19 23 140 200 60 HL -
Far Light Punch 4 2 5 +5 +8 11 14 40 50 20 HL CSpS
Far Medium Punch 4 2 10 +2 +5 13 16 90 100 40 HL -
Far Hard Punch 12 3 18 -3 +1 17 21 140 200 60 HL -
Far Light Kick 4 2 7 +2 +5 10 13 30 50 20 HL SpS
Far Medium Kick 7 6 18 -10 -7 13 16 90 100 40 HL -
Far Hard Kick 11 4 16 -2


+2 17 21 140 200 60 HL -
Crouch Light Punch 4 3 6 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 8 5 12 -3 +3 13 19 80 100 40 HL -
Crouch Hard Punch 12 4 16 -2 +2 17 21 120 200 60 HL S
Crouch Light Kick 3 3 7 +1 +4 10 13 40 50 20 L SpS
Crouch Medium Kick 9 4 15 -5 -2 13 16 90 100 40 L -
Crouch Hard Kick 9 5 18 -5 - 17 - 120 200 60 L -
Jump Up Light Punch 5 5 - - - 8 11 60 50 20 H -
Jump Up Medium Punch 7 4 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 10 6 - -


- 15 18 140 200 60 H -
Jump Up Light Kick 7 4 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 9 5 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 9 6 - - - 15 18 120 200 60 H -
Jump Forward Light Punch 6 5 - - - 8 11 60 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 90 100 40 H -
Jump Forward Hard Punch 11 6 - - - 15 18 120 200 60 H -
Jump Forward Light Kick 7 4 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 9 10 - - - 11 15 90 100 40 H -
Jump Forward Hard Kick 9 6 - -


- 15 18 120 200 60 H -
Down + Hard Punch (Air) 6 7 - - - 15 19 110 150 60 H -
Down + Light Kick (Air) 8 6 - - - 8 11 50 50 20 H -
Up + Hard Punch (Air) 4 6 - - - 11 15 100 500 40 H -
Up + Medium Punch (Air) 6 12 - - - 15 19 120 600 60 HL -
Down Forward + Hard Kick 14 7 22 -11 - 17 - 120 200 60 L -
Level 1 Focus Attack 23 5 32 -21 -21 15 15 90 100 20 HL -
Level 2 Focus Attack 17+16 5 32 -15 - 21 - 120 150 40 HL -
Level 3 Focus Attack 65 5 32 - - - - 170 20 60 - -
Forward + Throw 3 2 20 -


- - - 160 180 40 0.9 -
Back + Throw 3 2 20 - - - - 160 180 40 0.9 -
Screw Piledriver Light Punch 2 2 52 - - - - 200 100 40/100 1.65 -
Screw Piledriver Medium Punch 2 2 50 - - - - 220 150 40/100 1.45 -
Screw Piledriver Hard Punch 2 2 48 - - - - 240 200 40/100 1.35 -
Screw Piledriver EX 4 2 47 - - - - 220 150 0/0 1.35 -
Banishing Flat Light Punch 11 2 21 -7 -5 15 17 120 100 30/30 HL S
Banishing Flat Medium Punch 13 2 22 -8 -6 15 17 130 150 30/30 HL S
Banishing Flat Hard Punch 16 2 23 -9 -5 15 17 140 200 30/30 HL S
Banishing Flat EX 13 1*1 27 -9


- 18 18 80*80 50*50 0/0 HL -*S
Lariet Punch 4 2(4) 7(2) 7(3) 9(2) 8(4) 3 14 -44 - 20 - 120*140 150*200 30/40 HL S*-
Lariet Kick 4 2(4) 5(3) 8(4) 3 14 -23 - 20 - 110*130 100*150 30/30 HL S*-
Flying Powerbomb 2 2 45 - - - - 230 200 30/140 1.0 -
Double German Suplex 1 2 45 - - - - 200 150 30/80 0.9 -
Flying Powerbomb EX 2 2 45 - - - - 250 200 0/0 1.0 -
Double German Suplex EX 1 2 45 - - - - 220 200 0/0 0.9 -
Super 1+0 2 46 - - - - 500 0 0/0 1.2 -
Ultra 1+0 2 46 - - - - 400 0 0/0 1.4 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com


Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken