Zangief(SF4)

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Street Fighter 4 Zangief.jpg

Matchups

7:3: Abel

6:4: Dictator, Rufus, Viper, Ken, Dhalsim, El Fuerte, Claw

5:5: Ryu, Boxer, Akuma, Chun Li, Guile, E. Honda

4:6: Blanka

3:7: Sagat

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

  • Long Kick: SFIV DF.png +HK (DF+HK)
    Low Attack, d.h. kann vom Gegner nur tief geblockt werden.


  • Flying Body Attack: während diagonalen Sprungs SFIV D.png +HP (diagonal jump,D+HP)


  • Double Knee Drop: während diagonalen Sprungs SFIV D.png +LK (diagonal jump,D+LK)


  • Headbutt: während vertikalen Sprungs SFIV U.png + MP oder HP (vertical jump,U+MP oder U+HP)



Special Moves & EX Special Moves

  • Screw Piledriver: SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +P (360+P)
    Command Throw (Grab).


  • Flying Powerbomb: weiter weg SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +K (far 360+K)
    Command Throw (Grab).


  • Double Suplex (Atomic Suplex): in unmittelbarer Nähe SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +K (close 360+K)
    Command Throw (Grab).


  • Banishing Flat (Green Glove): SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Kann Projektile absorbieren. EX Focus-Attack & Super Cancel.


  • Double Lariat: PPP
    Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.


  • Quick Double Lariat (Turbo Lariat): KKK
    Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber tiefen Attacken.




  • EX-Screw Piledriver: SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +PP (360+PP)
    Command Throw (Grab).


  • EX-Flying Powerbomb: weiter weg SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +KK (far 360+KK)
    Command Throw (Grab). 1 Hit-Super-Armor.


  • EX-Double Suplex: in unmittelbarer Nähe SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +KK (close 360+KK)
    Command Throw (Grab).


  • EX-Banishing Flat: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und EX Focus-Attack & Super Cancel.



Super & Ultra Moves

  • Final Atomic Buster (Super):     SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.pngSFIV UB.pngSFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (720+P)


  • Ultimate Atomic Buster (Ultra): SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.pngSFIV UB.pngSFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP (720+PPP)



Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks



Combos

• close MP, EX Banishing Flat

• 1-4x c.LK, EX Banishing Flat

• 2-3x c.LP, far LK, EX Banishing Flat

• c.LK, Double Lariat

• Double Lariat (trade), EX Banishing Flat


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), LP (Far), Double Lariat (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): EX Banishing Flat

gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, EX Banishing Flat

gegen Guileʼs Sonic Boom (charge B;F+P): EX Banishing Flat


Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 6 7 -2 +1 10 13 40 50 20 HL CSpS -
close MP 5 2 14 -2 +1 13 16 90 100 40 HL SpS -
close HP 7 4 20 -6 -1 17 22 140 200 60 HL - -
close LK 4 2 10 -1 +2 10 13 30 50 20 HL - -
close MK 5 2 15 -3 0 13 16 90 100 40 HL SpS -
close HK 7 4 21 -5 -1 19 23 140 200 60 HL - -
far LP 4 2 5 +5 +8 11 14 40 50 20 HL CSpS -
far MP 4 2 10 +2 +5 13 16 90 100 40 HL - -
far HP 12 3 18 -3 +1 17 21 140 200 60 HL - -
far LK 4 2 7 +2 +5 10 13 30 50 20 HL SpS -
far MK 7 6 18 -10 -7 13 16 90 100 40 HL - -
far HK 11 4 16 -2 +2 17 21 140 200 60 HL - -
crouch LP 4 3 6 +2 +5 10 13 30 50 20 HL CSpS -
crouch MP 8 5 12 -3 +3 13 19 80 100 40 HL - -
crouch HP 12 4 16 -2 +2 17 21 120 200 60 HL S -
crouch LK 3 3 7 +1 +4 10 13 40 50 20 L SpS -
crouch MK 9 4 15 -5 -2 13 16 90 100 40 L - -
crouch HK 9 5 18 -5 - 17 - 120 200 60 L - -
jump up LP 5 5 - - - 8 11 60 50 20 H - -
jump up MP 7 4 - - - 11 15 90 100 40 H - -
jump up HP 10 6 - - - 15 18 140 200 60 H - -
jump up LK 7 4 - - - 8 11 50 50 20 H - -
jump up MK 9 5 - - - 11 15 90 100 40 H - -
jump up HK 9 6 - - - 15 18 120 200 60 H - -
jump forward LP 6 5 - - - 8 11 60 50 20 H - -
jump forward MP 7 3 - - - 11 15 90 100 40 H - -
jump forward HP 11 6 - - - 15 18 120 200 60 H - -
jump forward LK 7 4 - - - 8 11 50 50 20 H - -
jump forward MK 9 10 - - - 11 15 90 100 40 H - -
jump forward HK 9 6 - - - 15 18 120 200 60 H - -
D+HP(air) 6 7 - - - 15 19 110 150 60 H - -
D+WK(air) 8 6 - - - 8 11 50 50 20 H - -
U+HP(air) 4 6 - - - 11 15 100 500 40 H - -
U+MP(air) 6 12 - - - 15 19 120 600 60 HL - -
DF+HK 14 7 22 -11 - 17 - 120 200 60 L - -
level1 FA 23 5 32 -21 -21 15 15 90 100 20 HL - -
level2 FA 17+16 5 32 -15 - 21 - 120 150 40 HL - -
level3 FA 65 5 32 - - - - 170 20 60 - - -
F+LP+LK 3 2 20 - - - - 160 180 40 0.9 - -
B+LP+LK 3 2 20 - - - - 160 180 40 0.9 - -
Spinning Piledriver LP 2 2 52 - - - - 200 100 40/100 1.65 - -
Spinning Piledriver MP 2 2 50 - - - - 220 150 40/100 1.45 - -
Spinning Piledriver HP 2 2 48 - - - - 240 200 40/100 1.35 - -
Spinning Piledriver EX 4 2 47 - - - - 220 150 0/0 1.35 - -
Banishing Flat LP 11 2 21 -7 -5 15 17 120 100 30/30 HL S -
Banishing Flat MP 13 2 22 -8 -6 15 17 130 150 30/30 HL S -
Banishing Flat HP 16 2 23 -9 -5 15 17 140 200 30/30 HL S -
Banishing Flat EX 13 1*1 27 -9 - 18 18 80*80 50*50 0/0 HL -*S -
Lariet PPP 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 - 20 - 120*140 150*200 30/40 HL S*- -
Lariet KKK 4 2(4)5(3)8(4)3 14 -23 - 20 - 110*130 100*150 30/30 HL S*- -
Running Bear Grab 2 2 45 - - - - 230 200 30/140 1.0 - -
Double German Suplex 1 2 45 - - - - 200 150 30/80 0.9 - -
Running Bear Grab EX 2 2 45 - - - - 250 200 0/0 1.0 - -
Double German Suplex EX 1 2 45 - - - - 220 200 0/0 0.9 - -
Super Combo 1+0 2 46 - - - - 500 0 0/0 1.2 - -
Ultra Combo 1+0 2 46 - - - - 400 0 0/0 1.4 - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Quelle: shoryuken.com

Externe Links

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken