Zangief(SF4): Unterschied zwischen den Versionen

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(21 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt)
Zeile 1: Zeile 1:
{{Character
{{SFIV Character
| portrait= [[Image:Street Fighter 4 Zangief.jpg]]
| portrait= [[Image:Street Fighter 4 Zangief.jpg]]
| health = 1200
| stun = 1200
| ultra50 = 535
| ultra100 = 1070
| ultradmg = 600
| superdmg = X
}}
}}


Zeile 6: Zeile 12:
7:3: Abel
7:3: Abel


6:4: Dictator, Rufus, Viper, Ken, Dhalsim, El Fuerte, Claw
6:4: Ken, ChunLi, Guile, Bison, Balrog, Vega, C. Viper, Rufus, El Fuerte


5:5: Ryu, Boxer, Akuma, Chun Li, Guile, E. Honda
5:5: Ryu, Honda, Dhalsim, Gouki


4:6: Blanka
4:6: Blanka
Zeile 14: Zeile 20:
3:7: Sagat
3:7: Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Matcharchiv ==
*[[Zangief Matcharchiv(SF4)|Zangief Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Long Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Low Attack, d.h. kann vom Gegner nur tief geblockt werden.
*'''Long Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Low Attack, d.h. kann vom Gegner nur tief geblockt werden.


*'''Flying Body Attack:''' ''während diagonalen Sprungs'' '''[[Bild: SFIV_D.png]] +HP''' <small>(diagonal jump,D+HP)</small><BR/>
*'''Flying Body Attack:''' ''während diagonalen Sprungs'' '''[[Bild: SFIV_D.png]] +HP''' <small>(diagonal jump,D+HP)</small><BR/>


*'''Double Knee Drop:''' ''während diagonalen Sprungs'' '''[[Bild: SFIV_D.png]] +LK''' <small>(diagonal jump,D+LK)</small><BR/>
*'''Double Knee Drop:''' ''während diagonalen Sprungs'' '''[[Bild: SFIV_D.png]] +LK''' <small>(diagonal jump,D+LK)</small><BR/>


*'''Headbutt:''' ''während vertikalen Sprungs'' '''[[Bild: SFIV_U.png]] + MP oder HP''' <small>(vertical jump,U+MP oder U+HP)</small><BR/>
*'''Headbutt:''' ''während vertikalen Sprungs'' '''[[Bild: SFIV_U.png]] + MP oder HP''' <small>(vertical jump,U+MP oder U+HP)</small><BR/>




== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
 
*'''Screw Piledriver (Spinning Pile Driver): [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]] +P''' <small>(360+P)</small><BR/> Command Throw (Grab).
*'''Screw Piledriver: [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +P''' <small>(360+P)</small><BR/> Command Throw (Grab).
 


*'''Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(far 360+K)</small><BR/> Command Throw (Grab).
*'''Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(far 360+K)</small><BR/> Command Throw (Grab).


*'''Double Suplex (Atomic Suplex):''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(close 360+K)</small><BR/> Command Throw (Grab).
*'''Double Suplex (Atomic Suplex):''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +K''' <small>(close 360+K)</small><BR/> Command Throw (Grab).


 
*'''Banishing Flat (Green Glove): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Kann Projektile absorbieren. EX Focus-Attack & Super Cancel.
*'''Banishing Flat (Green Glove): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +P''' <small>(DP+P)</small><BR/> Kann Projektile absorbieren. '''EX Focus-Attack & Super Cancel.'''
 


*'''Double Lariat: PPP'''<BR/> Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.
*'''Double Lariat: PPP'''<BR/> Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.


*'''Quick Double Lariat (Turbo Lariat): KKK'''<BR/> Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber tiefen Attacken.
*'''Quick Double Lariat (Turbo Lariat): KKK'''<BR/> Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber tiefen Attacken.




----
----
*'''EX-Screw Piledriver: [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +PP''' <small>(360+PP)</small><BR/> Command Throw (Grab).
*'''EX-Screw Piledriver: [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]] +PP''' <small>(360+PP)</small><BR/> Command Throw (Grab).
 
 
*'''EX-Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(far 360+KK)</small><BR/> Command Throw (Grab). '''1 Hit-Super-Armor'''.


*'''EX-Flying Powerbomb:''' <small>''weiter weg''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(far 360+KK)</small><BR/> Command Throw (Grab). 1 Hit-Super-Armor.


*'''EX-Double Suplex:''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(close 360+KK)</small><BR/> Command Throw (Grab).
*'''EX-Double Suplex:''' <small>''in unmittelbarer Nähe''</small> '''[[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]] +KK''' <small>(close 360+KK)</small><BR/> Command Throw (Grab).


 
*'''EX-Banishing Flat: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und EX Focus-Attack & Super Cancel.
*'''EX-Banishing Flat: [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PP''' <small>(DP+PP)</small><BR/> Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und '''EX Focus-Attack & Super Cancel.'''
 
 




== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Final Atomic Buster (Super): &nbsp;&nbsp;&nbsp; [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]][[Bild: SFIV_UB.png]][[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(720+P)</small><BR/>
*'''Final Atomic Buster (Super): &nbsp;&nbsp;&nbsp; [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]][[Bild: SFIV_UB.png]][[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +P''' <small>(720+P)</small><BR/>


*'''Ultimate Atomic Buster (Ultra): [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]][[Bild: SFIV_UB.png]][[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PPP''' <small>(720+PPP)</small><BR/>
*'''Ultimate Atomic Buster (Ultra): [[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]][[Bild: SFIV_UF.png]][[Bild: SFIV_U.png]][[Bild: SFIV_UB.png]][[Bild: SFIV_B.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]][[Bild: SFIV_F.png]] +PPP''' <small>(720+PPP)</small><BR/>




== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
 
 




== Combos ==
== Combos ==
 
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• close MP, EX Banishing Flat
• close MP, EX Banishing Flat


Zeile 96: Zeile 82:


• Double Lariat (trade), EX Banishing Flat
• Double Lariat (trade), EX Banishing Flat




Zeile 109: Zeile 94:




== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>


== Framedata ==
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Bemerkung


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 6
</th><th align="center"> recovery
</td><td> 7
</th><th align="center"> adv.blk
</td><td> -2
</td><td> +1


</th><th align="center"> adv.hit
</td><td> 10
</th><th align="center"> blockstun
</td><td> 13
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch


</th></tr>
</td><td> 5
<tr>
 
<td align="center"> close LP
</td><td> 2
</td><td align="center"> 4
</td><td> 14
</td><td align="center"> 6
</td><td> -2
</td><td align="center"> 7
</td><td> +1
</td><td align="center"> -2
</td><td> 13
</td><td align="center"> +1
</td><td> 16
</td><td align="center"> 10
</td><td> 90
</td><td align="center"> 13
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 7
</td><td> 4
</td><td> 20
</td><td> -6
 
 
</td><td> -1
</td><td> 17
</td><td> 22
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 10
</td><td> -1
</td><td> +2
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5


</td><td align="center"> 40
</td><td> 2
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> -3
<tr>
</td><td> 0
<td align="center"> close MP
</td><td> 13
</td><td align="center"> 5
</td><td> 16
</td><td> 90
</td><td> 100
</td><td> 40


</td><td align="center"> 2
</td><td> HL
</td><td align="center"> 14
</td><td> SpS
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> SpS
<td> Close Hard Kick
</td><td> 7
</td><td> 4
</td><td> 21
</td><td> -5


</td></tr>
</td><td> -1
<tr>
</td><td> 19
<td align="center"> close HP
</td><td> 23
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -6


</td><td align="center"> -1
</td><td> 140
</td><td align="center"> 17
</td><td> 200
</td><td align="center"> 22
</td><td> 60
</td><td align="center"> 140
</td><td> HL
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> HL
<td> Far Light Punch
</td><td align="center"> -
</td><td> 4
</td><td> 2


</td><td> 5
</td><td> +5
</td><td> +8
</td><td> 11
</td><td> 14


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> close LK
</td><td> 20
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 2
</td><td align="center"> 10
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> CSpS
</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 20
<td> Far Medium Punch
</td><td align="center"> HL
</td><td> 4
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 10
<td align="center"> close MK
</td><td> +2
</td><td align="center"> 5
</td><td> +5
</td><td> 13


</td><td align="center"> 2
</td><td> 16
</td><td align="center"> 15
</td><td> 90
</td><td align="center"> -3
</td><td> 100
</td><td align="center"> 0
</td><td> 40
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> SpS
</td><td> -
</td></tr><tr>
<td> Far Hard Punch
</td><td> 12


</td></tr>
</td><td> 3
<tr>
</td><td> 18
<td align="center"> close HK
</td><td> -3
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 21
</td><td align="center"> -5


</td><td align="center"> -1
</td><td> +1
</td><td align="center"> 19
</td><td> 17
</td><td align="center"> 23
</td><td> 21
</td><td align="center"> 140
</td><td> 140
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5


</td></tr>
</td><td> 10
<tr>
</td><td> 13
<td align="center"> far LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 5
</td><td align="center"> +5
</td><td align="center"> +8
</td><td align="center"> 11
</td><td align="center"> 14


</td><td align="center"> 40
</td><td> 30
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS
</td><td> SpS
</td></tr><tr>
<td> Far Medium Kick


</td></tr>
</td><td> 7
<tr>
<td align="center"> far MP
</td><td align="center"> 4


</td><td align="center"> 2
</td><td> 6
</td><td align="center"> 10
</td><td> 18
</td><td align="center"> +2
</td><td> -10
</td><td align="center"> +5
</td><td> -7
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td> 16
</td><td align="center"> 90
</td><td> 90
</td><td align="center"> 100
</td><td> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 40
</td><td align="center"> -


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far HP
</td></tr><tr>
</td><td align="center"> 12
<td> Far Hard Kick
</td><td align="center"> 3
</td><td> 11
</td><td align="center"> 18
</td><td> 4
</td><td align="center"> -3
</td><td> 16
</td><td> -2


</td><td align="center"> +1
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> +2
</td><td> 17
</td><td> 21
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>


</td></tr>
<td> Crouch Light Punch
<tr>
</td><td> 4
<td align="center"> far LK
</td><td> 3
</td><td align="center"> 4
</td><td> 6
</td><td align="center"> 2
</td><td> +2
</td><td align="center"> 7
</td><td> +5
</td><td align="center"> +2
</td><td> 10
</td><td align="center"> +5
</td><td> 13
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 30
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> far MK
</td><td> HL
</td><td align="center"> 7
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 8


</td><td align="center"> 6
</td><td> 5
</td><td align="center"> 18
</td><td> 12
</td><td align="center"> -10
</td><td align="center"> -7
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -3
</td><td align="center"> -
</td><td> +3
</td><td> 13
</td><td> 19
</td><td> 80
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far HK
</td><td align="center"> 11
</td><td align="center"> 4
</td><td align="center"> 16
</td><td align="center"> -2


</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> 17
<td> Crouch Hard Punch
</td><td align="center"> 21
</td><td> 12
</td><td align="center"> 140
</td><td> 4
</td><td align="center"> 200
</td><td> 16
</td><td align="center"> 60
</td><td> -2
</td><td align="center"> HL
</td><td align="center"> -


</td><td> +2
</td><td> 17
</td><td> 21


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> crouch LP
</td><td> 60
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 3
</td><td> S
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> +2
<td> Crouch Light Kick
</td><td align="center"> +5
</td><td> 3
</td><td align="center"> 10
</td><td> 3
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 7
</td><td align="center"> 50
</td><td> +1
</td><td align="center"> 20
</td><td> +4
</td><td align="center"> HL
</td><td> 10
</td><td align="center"> CSpS
</td><td> 13


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> crouch MP
</td><td> 20
</td><td align="center"> 8
</td><td> L


</td><td align="center"> 5
</td><td> SpS
</td><td align="center"> 12
</td></tr><tr>
</td><td align="center"> -3
<td> Crouch Medium Kick
</td><td align="center"> +3
</td><td> 9
</td><td align="center"> 13
</td><td align="center"> 19
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 4
</td><td align="center"> -
</td><td> 15
</td><td> -5
</td><td> -2
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 90
<td align="center"> crouch HP
</td><td> 100
</td><td align="center"> 12
</td><td> 40
</td><td align="center"> 4
</td><td align="center"> 16
</td><td align="center"> -2


</td><td align="center"> +2
</td><td> L
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 120
<td> Crouch Hard Kick
</td><td align="center"> 200
</td><td> 9
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 5
</td><td> 18
</td><td> -5


</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> crouch LK
</td><td> -
</td><td align="center"> 3
</td><td> 120
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 7
</td><td> 60
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
</td><td> L
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> L
<td> Jump Up Light Punch
</td><td align="center"> SpS
</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> crouch MK
</td><td align="center"> 9


</td><td align="center"> 4
</td><td> 60
</td><td align="center"> 15
</td><td> 50
</td><td align="center"> -5
</td><td> 20
</td><td align="center"> -2
</td><td> H
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> 90
<td> Jump Up Medium Punch
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 7
</td><td align="center"> -


</td></tr>
</td><td> 4
<tr>
</td><td> -
<td align="center"> crouch HK
</td><td> -
</td><td align="center"> 9
</td><td> -
</td><td align="center"> 5
</td><td> 11
</td><td align="center"> 18
</td><td> 15
</td><td align="center"> -5
</td><td> 90
</td><td> 100


</td><td align="center"> -
</td><td> 40
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -


</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 10
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump up LP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td> 140
</td><td align="center"> -
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Jump Up Light Kick
<tr>
</td><td> 7
<td align="center"> jump up MP
</td><td> 4
</td><td align="center"> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td><td align="center"> 4
</td><td> 50
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 9


</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td align="center"> 10
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> 11
</td><td align="center"> 140
</td><td> 15
</td><td align="center"> 200
</td><td> 90
</td><td align="center"> 60
</td><td> 100
</td><td align="center"> H
</td><td> 40
</td><td align="center"> -


</td><td> H
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Up Hard Kick
<td align="center"> jump up LK
</td><td> 9
</td><td align="center"> 7
</td><td> 6
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> jump up MK
</td><td> 60
</td><td align="center"> 9
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 6
</td><td> 5


</td><td align="center"> 5
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 8
</td><td align="center"> 11
</td><td> 11
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 60
</td><td align="center"> -
</td><td> 50
</td><td> 20
</td><td> H


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> jump up HK
<td> Jump Forward Medium Punch
</td><td align="center"> 9
</td><td> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 3
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward LP
</td></tr><tr>
</td><td align="center"> 6
<td> Jump Forward Hard Punch
</td><td align="center"> 5
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 60
</td><td> 6
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MP
</td><td> 18
</td><td align="center"> 7
</td><td> 120
</td><td> 200
</td><td> 60


</td><td align="center"> 3
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Light Kick
</td><td align="center"> 11
</td><td> 7
</td><td align="center"> 15
</td><td> 4
</td><td align="center"> 90
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td><td> -


</td><td align="center"> H
</td><td> 8
</td><td align="center"> -
</td><td> 11


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> jump forward HP
</td><td> 20
</td><td align="center"> 11
</td><td> H
</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Medium Kick


</td><td align="center"> -
</td><td> 9
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 10
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Hard Kick
</td><td align="center"> -
</td><td> 9
</td><td> 6
</td><td> -
</td><td> -


</td></tr>
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 9


</td><td align="center"> 10
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td> 200
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 90
</td><td> H
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40
</td></tr><tr>


</td><td align="center"> H
<td> Down + Hard Punch (Air)
</td><td align="center"> -
</td><td> 6
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 19


</td></tr>
</td><td> 110
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 9
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 150
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 18
</td><td> H
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 200
</td></tr><tr>
</td><td align="center"> 60
<td> Down + Light Kick (Air)
</td><td align="center"> H
</td><td> 8
</td><td align="center"> -


</td><td> 6
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> D+HP(air)
</td><td> 8
</td><td align="center"> 6
</td><td> 11
</td><td align="center"> 7
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 19


</td><td align="center"> 110
</td><td> H
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Up + Medium Punch(Air)
<td align="center"> D+WK(air)
</td><td> 4
</td><td align="center"> 8
</td><td> 6
</td><td> -
</td><td> -


</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20


</td><td align="center"> H
</td><td> 100
</td><td align="center"> -
</td><td> 500
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Up + Hard Punch(Air)
</td><td> 6
</td><td> 12


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> U+HP(air)
</td><td> -
</td><td align="center"> 4
</td><td> 15
</td><td align="center"> 6
</td><td> 19
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td> 600
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 100
</td><td> HL
</td><td align="center"> 500
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td></tr><tr>
<td> Down Forward + Hard Kick
</td><td> 14


</td></tr>
</td><td> 7
<tr>
</td><td> 22
<td align="center"> U+MP(air)
</td><td> -11
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 12
</td><td> 17
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 19


</td><td align="center"> 120
</td><td> -
</td><td align="center"> 600
</td><td> 120
</td><td align="center"> 60
</td><td> 200
</td><td align="center"> HL
</td><td> 60
</td><td align="center"> -


</td></tr>
</td><td> L
<tr>
</td><td> -
<td align="center"> DF+HK
</td></tr><tr>
</td><td align="center"> 14
<td> Level 1 Focus Attack
</td><td> 23


</td><td align="center"> 7
</td><td> 5
</td><td align="center"> 22
</td><td> 32
</td><td align="center"> -11
</td><td> -21
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60


</td><td align="center"> L
</td><td> -21
</td><td align="center"> -
</td><td> 15
</td><td> 15
</td><td> 90
</td><td> 100
</td><td> 20


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> level1 FA
</td></tr><tr>
</td><td align="center"> 23
<td> Level 2 Focus Attack
</td><td align="center"> 5
</td><td> 17+16
</td><td align="center"> 32
</td><td> 5
</td><td align="center"> -21
</td><td> 32
</td><td> -15
</td><td> -


</td><td align="center"> -21
</td><td> 21
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 15
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 120
<tr>
</td><td> 150
<td align="center"> level2 FA
</td><td> 40
</td><td align="center"> 17+16
</td><td> HL
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 32
</td></tr><tr>
</td><td align="center"> -15
<td> Level 3 Focus Attack
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -


</td><td align="center"> 120
</td><td> 65
</td><td align="center"> 150
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 5
<tr>
</td><td> 32
<td align="center"> level3 FA
</td><td> -
</td><td align="center"> 65
</td><td> -
</td><td> -
</td><td> -
</td><td> 170
</td><td> 20


</td><td align="center"> 5
</td><td> 60
</td><td align="center"> 32
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 170
</td><td align="center"> 20
</td><td align="center"> 60


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -


</td></tr>
<tr>
<td align="center"> F+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 160
</td><td> 160
</td><td align="center"> 180
</td><td> 180
</td><td align="center"> 40
</td><td> 40
</td><td align="center"> 0.9
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td> 50F Knockdown
</td></tr><tr>


<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 160
</td><td> 160
</td><td align="center"> 180
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -


</td></tr>
</td><td> 180
<tr>
</td><td> 40
<td align="center"> Spinning Piledriver LP
</td><td> 0.9
</td><td align="center"> 2
</td><td> -
</td><td> 32F Knockdown
</td></tr><tr>
<td> Screw Piledriver Light Punch
</td><td> 2


</td><td align="center"> 2
</td><td> 2
</td><td align="center"> 52
</td><td> 52
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 200
</td><td align="center"> 100
</td><td align="center"> 40/100


</td><td align="center"> 1.65
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 200
</td><td> 100
</td><td> 40/100


</td></tr>
</td><td> 1.65
<tr>
</td><td> -
<td align="center"> Spinning Piledriver MP
</td><td> 37F Knockdown
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 2
<td> Screw Piledriver Medium Punch
</td><td align="center"> 50
</td><td> 2
</td><td align="center"> -
</td><td> 2
</td><td> 50
</td><td> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 220
</td><td align="center"> 150
</td><td align="center"> 40/100
</td><td align="center"> 1.45
</td><td align="center"> -


</td><td> 220
</td><td> 150
</td><td> 40/100
</td><td> 1.45
</td><td> -
</td><td> 37F Knockdown
</td></tr><tr>
<td> Screw Piledriver Hard Punch
</td><td> 2
</td><td> 2


</td></tr>
</td><td> 48
<tr>
</td><td> -
<td align="center"> Spinning Piledriver HP
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 48
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 240
</td><td> 240
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 40/100
</td><td> 40/100
</td><td align="center"> 1.35
</td><td> 1.35
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 37F Knockdown
<td align="center"> Spinning Piledriver EX
</td></tr><tr>
</td><td align="center"> 4
<td> Screw Piledriver EX
</td><td> 4


</td><td align="center"> 2
</td><td> 2
</td><td align="center"> 47
</td><td> 47
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> 220
</td><td align="center"> 150
</td><td align="center"> 0/0


</td><td align="center"> 1.35
</td><td> -
</td><td align="center"> -
</td><td> 220
</td><td> 150
</td><td> 0/0


</td></tr>
</td><td> 1.35
<tr>
</td><td> -
<td align="center"> Banishing Flat LP
</td><td> 1-5 Hit-unverwundbarkeit / 70F Knockdown /
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 2
<td> Banishing Flat Light Punch
</td><td align="center"> 21
</td><td> 11
</td><td align="center"> -7


</td><td align="center"> -5
</td><td> 2
</td><td align="center"> 15
</td><td> 21
</td><td align="center"> 17
</td><td> -7
</td><td align="center"> 120
</td><td align="center"> 100
</td><td align="center"> 30/30
</td><td align="center"> HL


</td><td> -5
</td><td> 15
</td><td> 17
</td><td> 120
</td><td> 100
</td><td> 30/30


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Banishing Flat MP
</td><td> 6-20 negiert Projektile / Juggelt als Air-Hit
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 2
<td> Banishing Flat Medium Punch
</td><td align="center"> 22
</td><td> 13
</td><td align="center"> -8
</td><td> 2
</td><td align="center"> -6
</td><td> 22
</td><td align="center"> 15
</td><td> -8
</td><td align="center"> 17
</td><td> -6


</td><td align="center"> 130
</td><td> 15
</td><td align="center"> 150
</td><td> 17
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 130
<tr>
</td><td> 150
<td align="center"> Banishing Flat HP
</td><td> 30/30
</td><td align="center"> 16
</td><td> HL
</td><td> S
</td><td> 8-22 negiert Projektile / Juggelt als Air-Hit
</td></tr><tr>
<td> Banishing Flat Hard Punch


</td><td align="center"> 2
</td><td> 16
</td><td align="center"> 23
</td><td align="center"> -9
</td><td align="center"> -5
</td><td align="center"> 15
</td><td align="center"> 17
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> 2
</td><td align="center"> S
</td><td> 23
</td><td> -9
</td><td> -5
</td><td> 15
</td><td> 17
</td><td> 140
</td><td> 200


</td></tr>
</td><td> 30/30
<tr>
<td align="center"> Banishing Flat EX
</td><td align="center"> 13
</td><td align="center"> 1*1
</td><td align="center"> 27
</td><td align="center"> -9


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 18
</td><td> S
</td><td align="center"> 18
</td><td> 9-25 negiert Projektile / Juggelt als Air-Hit
</td><td align="center"> 80*80
</td></tr><tr>
</td><td align="center"> 50*50
<td> Banishing Flat EX
</td><td align="center"> 0/0
</td><td> 13
</td><td align="center"> HL
</td><td> 1*1
</td><td align="center"> -*S
</td><td> 27
</td><td> -9




</td></tr>
</td><td> -
<tr>
</td><td> 18
<td align="center"> Lariet PPP
</td><td> 18
</td><td align="center"> 4
</td><td> 80*80
</td><td align="center"> 2(4)7(2)7<BR/>(3)9(2)8(4)3
</td><td> 50*50
</td><td align="center"> 14
</td><td> 0/0
</td><td align="center"> -44
</td><td> HL
</td><td align="center"> -
</td><td> -*S
</td><td align="center"> 20
</td><td> 1-13 Hit-unverwundbar / 14-22 negiert Projektile / Juggelt als Air-Hit oder 2-Hit
</td><td align="center"> -
</td></tr><tr>


</td><td align="center"> 120*140
<td> Punch Lariat
</td><td align="center"> 150*200
</td><td> 4
</td><td align="center"> 30/40
</td><td> 2(4) 7(2) 7(3) 9(2) 8(4) 3
</td><td align="center"> HL
</td><td> 14
</td><td align="center"> S*-
</td><td> -44
</td><td> -
</td><td> 20
</td><td> -


</td></tr>
</td><td> 120*140
<tr>
<td align="center"> Lariet KKK
</td><td align="center"> 4


</td><td align="center"> 2(4)5(3)8<BR/>(4)3
</td><td> 150*200
</td><td align="center"> 14
</td><td> 30/40
</td><td align="center"> -23
</td><td> HL
</td><td align="center"> -
</td><td> S*-
</td><td align="center"> 20
</td><td> 1-5 Unterkörper- & Projektil-unverwundbar / 4-5 Projektil-unverwundbar / Armbereich unverwundbar / 6-45 Projektil-unverw. (während der Drehung) / Knockdown / kann vor- und zurückbewegt werden
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 110*130
<td> Kick Lariat
</td><td align="center"> 100*150
</td><td> 4
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> 2(4) 5(3) 8(4) 3
</td><td align="center"> S*-
</td><td> 14


</td></tr>
</td><td> -23
<tr>
</td><td> -
<td align="center"> Running Bear Grab
</td><td> 20
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 2
</td><td> 110*130
</td><td align="center"> 45
</td><td> 100*150
</td><td align="center"> -
</td><td> 30/30


</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S*-
</td><td align="center"> -
</td><td> 1-32 Oberkörper-unverwundbar / komplett Projektil-unverwundbar / Arme unverwundbar  / Knockdown / kann vor- und zurückbewegt werden
</td><td align="center"> 230
</td></tr><tr>
</td><td align="center"> 200
<td> Flying Powerbomb
</td><td align="center"> 30/140
</td><td> 2
</td><td align="center"> 1.0
</td><td> 2
</td><td align="center"> -
</td><td> 45
</td><td> -


</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 230
<tr>
</td><td> 200
<td align="center"> Double German Suplex
</td><td> 30/140
</td><td align="center"> 1
</td><td> 1.0
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 45
</td><td> 51F Knockdown
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Double German Suplex
</td><td align="center"> -
</td><td> 1+X²
</td><td align="center"> -
</td><td> 2


</td><td align="center"> 200
</td><td> 45
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 30/80
</td><td> -
</td><td align="center"> 0.9
</td><td> -
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> 200
<tr>
</td><td> 150
<td align="center"> Running Bear Grab EX
</td><td> 30/80
</td><td align="center"> 2
</td><td> 0.9


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 45
</td><td> = so lange er rennt / rennt für 60F / 72F Knockdown
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Flying Powerbomb EX
</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td align="center"> 250
</td><td align="center"> 200
</td><td align="center"> 0/0


</td><td align="center"> 1.0
</td><td> 2
</td><td align="center"> -
</td><td> 45
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 250
<td align="center"> Double German Suplex EX
</td><td> 200
</td><td align="center"> 1
</td><td> 0/0
</td><td align="center"> 2
</td><td align="center"> 45
</td><td align="center"> -


</td><td align="center"> -
</td><td> 1.0
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 1 Hit Super Armor / 51F Knockdown
</td><td align="center"> 220
</td></tr><tr>
</td><td align="center"> 200
<td> Double German Suplex EX
</td><td align="center"> 0/0
</td><td> 1+X²
</td><td align="center"> 0.9
</td><td align="center"> -


</td><td> 2
</td><td> 45
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Super Combo
</td><td> -
</td><td align="center"> 1+0
</td><td> 220
</td><td align="center"> 2
</td><td> 200
</td><td align="center"> 46
</td><td> 0/0
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 500
</td><td> 0.9
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td><td> X² = so lange er rennt / rennt für 101F / 1-Hit Super Armor / 72F Knockdown
</td><td align="center"> 1.2
</td></tr><tr>
</td><td align="center"> -
<td> Super
</td><td> 1+0
</td><td> 2
</td><td> 46
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Ultra Combo
</td><td align="center"> 1+0


</td><td align="center"> 2
</td><td> 500
</td><td align="center"> 46
</td><td> 0
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> 1.2
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 1. Frame unverwundbar / 50F Knockdown
</td><td align="center"> 400
</td></tr><tr>
</td><td align="center"> 0
<td> Ultra
</td><td align="center"> 0/0


</td><td align="center"> 1.4
</td><td> 1+0
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 46
<th align="center"> move name
</td><td> -
</th><th align="center"> startup
</td><td> -
</th><th align="center"> active
</td><td> -
</th><th align="center"> recovery
</td><td> -
</th><th align="center"> frame
</td><td> 400
</td><td> 0


</th><th align="center"> frame
</td><td> 0/0
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter
</th><th align="center"> block
</th><th align="center"> cancel


</td><td> 1.4
</td><td> -
</td><td> 1. Frame unverwundbar / 70F Knockdown
</td></tr>


</th></tr>
<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th> Recover
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain


</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> ability


</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th><th> Bemerkung
</th></tr>
</th></tr>


<br /><br />
</table>
 
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">


<div class="NavContent" align="left">
<small><sub>Quelle: Japanisches SFIV-Mook</sub></small>
<table>
Quelle: [http://shoryuken.com/wiki/index.php/Zangief_(SFIV) shoryuken.com]


== Externe Links ==
*[[Zangief Matcharchiv(SF4)|Zangief Matcharchiv]]
== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 10. Februar 2010, 12:07 Uhr

Street Fighter 4 Zangief.jpg
Health: 1200 Stun: 1200
DMG bis Ultra(50%): 535 DMG bis Ultra(100%): 1070
Super DMG: X Full Ultra DMG: 600

Matchups

7:3: Abel

6:4: Ken, ChunLi, Guile, Bison, Balrog, Vega, C. Viper, Rufus, El Fuerte

5:5: Ryu, Honda, Dhalsim, Gouki

4:6: Blanka

3:7: Sagat

Quelle: Japanische Wiki Stand März 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Long Kick: SFIV DF.png +HK (DF+HK)
    Low Attack, d.h. kann vom Gegner nur tief geblockt werden.
  • Flying Body Attack: während diagonalen Sprungs SFIV D.png +HP (diagonal jump,D+HP)
  • Double Knee Drop: während diagonalen Sprungs SFIV D.png +LK (diagonal jump,D+LK)
  • Headbutt: während vertikalen Sprungs SFIV U.png + MP oder HP (vertical jump,U+MP oder U+HP)


Special Moves & EX Special Moves

  • Screw Piledriver (Spinning Pile Driver): SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.png +P (360+P)
    Command Throw (Grab).
  • Flying Powerbomb: weiter weg SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +K (far 360+K)
    Command Throw (Grab).
  • Double Suplex (Atomic Suplex): in unmittelbarer Nähe SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +K (close 360+K)
    Command Throw (Grab).
  • Banishing Flat (Green Glove): SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Kann Projektile absorbieren. EX Focus-Attack & Super Cancel.
  • Double Lariat: PPP
    Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber hohen Attacken.
  • Quick Double Lariat (Turbo Lariat): KKK
    Float-Eigenschaft. Kurzzeitige Unverwundbarkeit gegenüber tiefen Attacken.



  • EX-Screw Piledriver: SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.png +PP (360+PP)
    Command Throw (Grab).
  • EX-Flying Powerbomb: weiter weg SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +KK (far 360+KK)
    Command Throw (Grab). 1 Hit-Super-Armor.
  • EX-Double Suplex: in unmittelbarer Nähe SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.png +KK (close 360+KK)
    Command Throw (Grab).
  • EX-Banishing Flat: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Kann Projektile absorbieren. Kurzzeitige Unverwundbarkeit. Knockdown bei hit. Juggle-Eigenschaft und EX Focus-Attack & Super Cancel.


Super & Ultra Moves

  • Final Atomic Buster (Super):     SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.pngSFIV UB.pngSFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (720+P)
  • Ultimate Atomic Buster (Ultra): SFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.pngSFIV UF.pngSFIV U.pngSFIV UB.pngSFIV B.pngSFIV DB.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP (720+PPP)


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• close MP, EX Banishing Flat

• 1-4x c.LK, EX Banishing Flat

• 2-3x c.LP, far LK, EX Banishing Flat

• c.LK, Double Lariat

• Double Lariat (trade), EX Banishing Flat


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), LP (Far), Double Lariat (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): EX Banishing Flat

gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, EX Banishing Flat

gegen Guileʼs Sonic Boom (charge B;F+P): EX Banishing Flat


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Bemerkung Cancel Ability
Close Light Punch 4 6 7 -2 +1 10 13 40 50 20 HL CSpS
Close Medium Punch 5 2 14 -2 +1 13 16 90 100 40 HL SpS
Close Hard Punch 7 4 20 -6


-1 17 22 140 200 60 HL -
Close Light Kick 4 2 10 -1 +2 10 13 30 50 20 HL -
Close Medium Kick 5 2 15 -3 0 13 16 90 100 40 HL SpS
Close Hard Kick 7 4 21 -5 -1 19 23 140 200 60 HL -
Far Light Punch 4 2 5 +5 +8 11 14 40 50 20 HL CSpS
Far Medium Punch 4 2 10 +2 +5 13 16 90 100 40 HL -
Far Hard Punch 12 3 18 -3 +1 17 21 140 200 60 HL -
Far Light Kick 4 2 7 +2 +5 10 13 30 50 20 HL SpS
Far Medium Kick 7 6 18 -10 -7 13 16 90 100 40 HL -
Far Hard Kick 11 4 16 -2


+2 17 21 140 200 60 HL -
Crouch Light Punch 4 3 6 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 8 5 12 -3 +3 13 19 80 100 40 HL -
Crouch Hard Punch 12 4 16 -2 +2 17 21 120 200 60 HL S
Crouch Light Kick 3 3 7 +1 +4 10 13 40 50 20 L SpS
Crouch Medium Kick 9 4 15 -5 -2 13 16 90 100 40 L -
Crouch Hard Kick 9 5 18 -5 - 17 - 120 200 60 L -
Jump Up Light Punch 5 5 - - - 8 11 60 50 20 H -
Jump Up Medium Punch 7 4 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 10 6 - -


- 15 18 140 200 60 H -
Jump Up Light Kick 7 4 - - - 8 11 50 50 20 H -
Jump Up Medium Kick 9 5 - - - 11 15 90 100 40 H -
Jump Up Hard Kick 9 6 - - - 15 18 120 200 60 H -
Jump Forward Light Punch 6 5 - - - 8 11 60 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 90 100 40 H -
Jump Forward Hard Punch 11 6 - - - 15 18 120 200 60 H -
Jump Forward Light Kick 7 4 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 9 10 - - - 11 15 90 100 40 H -
Jump Forward Hard Kick 9 6 - -


- 15 18 120 200 60 H -
Down + Hard Punch (Air) 6 7 - - - 15 19 110 150 60 H -
Down + Light Kick (Air) 8 6 - - - 8 11 50 50 20 H -
Up + Medium Punch(Air) 4 6 - - - 11 15 100 500 40 H -
Up + Hard Punch(Air) 6 12 - - - 15 19 120 600 60 HL -
Down Forward + Hard Kick 14 7 22 -11 - 17 - 120 200 60 L -
Level 1 Focus Attack 23 5 32 -21 -21 15 15 90 100 20 HL -
Level 2 Focus Attack 17+16 5 32 -15 - 21 - 120 150 40 HL -
Level 3 Focus Attack 65 5 32 - - - - 170 20 60 - -
Forward + Throw 3 2 20 -


- - - 160 180 40 0.9 - 50F Knockdown
Back + Throw 3 2 20 - - - - 160 180 40 0.9 - 32F Knockdown
Screw Piledriver Light Punch 2 2 52 - - - - 200 100 40/100 1.65 - 37F Knockdown
Screw Piledriver Medium Punch 2 2 50 - - - - 220 150 40/100 1.45 - 37F Knockdown
Screw Piledriver Hard Punch 2 2 48 - - - - 240 200 40/100 1.35 - 37F Knockdown
Screw Piledriver EX 4 2 47 - - - - 220 150 0/0 1.35 - 1-5 Hit-unverwundbarkeit / 70F Knockdown /
Banishing Flat Light Punch 11 2 21 -7 -5 15 17 120 100 30/30 HL S 6-20 negiert Projektile / Juggelt als Air-Hit
Banishing Flat Medium Punch 13 2 22 -8 -6 15 17 130 150 30/30 HL S 8-22 negiert Projektile / Juggelt als Air-Hit
Banishing Flat Hard Punch 16 2 23 -9 -5 15 17 140 200 30/30 HL S 9-25 negiert Projektile / Juggelt als Air-Hit
Banishing Flat EX 13 1*1 27 -9


- 18 18 80*80 50*50 0/0 HL -*S 1-13 Hit-unverwundbar / 14-22 negiert Projektile / Juggelt als Air-Hit oder 2-Hit
Punch Lariat 4 2(4) 7(2) 7(3) 9(2) 8(4) 3 14 -44 - 20 - 120*140 150*200 30/40 HL S*- 1-5 Unterkörper- & Projektil-unverwundbar / 4-5 Projektil-unverwundbar / Armbereich unverwundbar / 6-45 Projektil-unverw. (während der Drehung) / Knockdown / kann vor- und zurückbewegt werden
Kick Lariat 4 2(4) 5(3) 8(4) 3 14 -23 - 20 - 110*130 100*150 30/30 HL S*- 1-32 Oberkörper-unverwundbar / komplett Projektil-unverwundbar / Arme unverwundbar / Knockdown / kann vor- und zurückbewegt werden
Flying Powerbomb 2 2 45 - - - - 230 200 30/140 1.0 - 51F Knockdown
Double German Suplex 1+X² 2 45 - - - - 200 150 30/80 0.9 - X² = so lange er rennt / rennt für 60F / 72F Knockdown
Flying Powerbomb EX 2 2 45 - - - - 250 200 0/0 1.0 - 1 Hit Super Armor / 51F Knockdown
Double German Suplex EX 1+X² 2 45 - - - - 220 200 0/0 0.9 - X² = so lange er rennt / rennt für 101F / 1-Hit Super Armor / 72F Knockdown
Super 1+0 2 46 - - - - 500 0 0/0 1.2 - 1. Frame unverwundbar / 50F Knockdown
Ultra 1+0 2 46 - - - - 400 0 0/0 1.4 - 1. Frame unverwundbar / 70F Knockdown
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Bemerkung

Quelle: Japanisches SFIV-Mook

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
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