Vega(SF4)

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Street Fighter 4 Vega.jpg

Synonym: Dictator; westlicher Name: M.Bison


Matchups

6:4: Blanka, Rufus, Viper, Ken, Abel, El Fuerte, Claw

5:5: Ryu, Boxer, Akuma, Chun Li, Dhalsim, E. Honda

4:6: Sagat, Zangief, Guile

Quelle: eventhubs.com - Tier listing for 2009


Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Hell Attack: j.MP => MP (während diagonalen Sprungs)
    Float-Eigenschaft.


Special Moves & EX Special Moves

  • Psycho Crusher: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.
  • Double Knee Press: SFIV B.pngcharge(2 sec.)  SFIV F.png+K (charge B,F+K)
  • Devil Reverse: SFIV D.pngcharge(2 sec.)  SFIV U.png+P (charge D,U+P)
    Overhead. Kontrollmöglichkeit mit B oder F.
  • Head Press: SFIV D.pngcharge(2 sec.)  SFIV U.png+K (charge D,U+K)
    Overhead. Kontrollmöglichkeit mit B oder F.
    • Somersault Skull Diver: unmittelbar nach Head Press P
      Overhead.



  • Teleport - Behind (Close): SFIV F.pngSFIV D.pngSFIV DF.png +PPP (air/grond DP+PPP)
  • Teleport - Front (Close): SFIV F.pngSFIV D.pngSFIV DF.png +KKK (air/grond DP+KKK)
  • Teleport: Front (Mid): SFIV B.pngSFIV D.pngSFIV DB.png +PPP (air/grond RDP+PPP)
  • Teleport: Front (Far): SFIV B.pngSFIV D.pngSFIV DB.png +KKK (air/grond RDP+KKK)



  • EX Psycho Crusher: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Juggle-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
  • EX Double Knee Press: SFIV B.pngcharge(2 sec.)  SFIV F.png+KK (charge B,F+KK)
    Juggle-Eigenschaft.
  • EX Devil Reverse: SFIV D.pngcharge(2 sec.)  SFIV U.png+PP (charge D,U+PP)
    Overhead, Juggle-Eigenschaft.
  • EX Head Press: SFIV D.pngcharge(2 sec.)  SFIV U.png+KK (charge D,U+KK)
    Overhead, Float-Eigenschaft.
    • EX Somersault Skull Diver: unmittelbar nach Head Press P
      Overhead, Juggle-Eigenschaft.


Super & Ultra Moves

  • Knee Press Nightmare (Super): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+K (charge B,F,B,F+K)
    Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.
  • Nightmare Booster (Ultra): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+KKK (charge B,F,B,F+KKK)
    Juggle-Eigenschaft.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• 1-4x c.LK, LK Double Knee Press

• j.HP, close HP, HK Double Knee Press, Super

• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.MK (Close), HK Double Knee Press (Close), Ultra (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): step then MK, HK Double Knee Press, HK Super

gegen Blankaʼs Rolling Attack (charge B;F+P): c.HK, HK Double Knee Press, HK Super

gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 6 2 5 +4 +7 10 13 30 50 20 HL CSpS
Close Medium Punch 7 3 12 -1 +2 13 16 90 100 40 HL SpS
Close Hard Punch 8 3 16 -1


+4 17 22 120 200 60 HL SpS
Close Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL SpS
Close Medium Kick 7 3 9 +2 +5 13 16 90 100 40 HL S
Close Hard Kick 6 3 16 -1 +3 17 21 120 200 60 HL -
Far Light Punch 5 2 7 +2 +5 10 13 20 50 20 HL CSpS
Far Medium Punch 8 3 11 0 +3 13 16 90 100 40 HL S
Far Hard Punch 11 2 19 -3 +1 17 21 130 200 60 HL -
Far Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL SpS
Far Medium Kick 6 3 14 -3 0 13 16 70 100 40 HL -
Far Hard Kick 6 3 16 -1


+3 17 21 120 200 60 HL -
Crouch Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 7 2 9 +3 +6 13 16 80 100 40 HL SpS
Crouch Hard Punch 12 4 21 -7 -2 17 22 110 200 60 HL S
Crouch Light Kick 3 2 8 +1 +4 10 13 20 50 20 L SpS
Crouch Medium Kick 5 4 11 -1 +2 13 16 70 100 40 L SpS
Crouch Hard Kick 14 12 16 -10 - 17 - 110 200 60 L -
Jump Up Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 7 7 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 6 8 - -


- 15 18 110 200 60 H -
Jump Up Light Kick 6 12 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 10 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 10 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 50 50 40 H -
Jump Forward Hard Punch 8 8 - - - 15 18 110 200 60 H -
Jump Forward Light Kick 5 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 14 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 7 6 - -


- 15 18 100 200 60 H -
Jump Medium Punch (During Jump Medium Punch) 6 4 - - - 11 15 30 50 20 H -
Level 1 Focus Attack 22 2 34 -20 -20 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 34 -14 - 12 - 90 150 40 HL -
Level 3 Focus Attack 66 2 34 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 130 40 0.9 -
Back + Throw 3 2 20 - - - - 130 150 40 0.9 -
Psycho Crusher Light Punch 14 12*11 12+6 -8 - 20 - 110 100 30/40 HL S
Psycho Crusher Medium Punch 14 14*13 12+10 -14 - 20 - 120 150 30/40 HL S
Psycho Crusher Hard Punch 14 17*16 12+10 -17


- 20 - 130 200 30/40 HL S
Psycho Crusher EX 14 23 12+6 -16 - 24 - 70*70 100*100 0/0 HL S
Scissor Kick Light Kick 10 2(1)4 17 0 - 20 24*- 60*40 100*50 20/16x2 HL S/-
Scissor Kick Medium Kick 13 2(1)4 22 -5 - 20 24*- 60*50 100*50 20/16x2 HL S/-
Scissor Kick Hard Kick 16 2(1)4 25 -8 - 20 24*- 70*60 100*50 20/16x2 HL S/-
Scissor Kick EX 13 2(1)4 25 -8 - 20 24*- 70*70 100*50 0/0 HL S/-
Headstomp 22  ??? 16 - - 20 25 120 100 20/30 H -
Headstomp EX 22  ??? 16 - - 20 - 200 200 0/0 H -
Headstomp ??? - - 4 - - - - - - - - -
Headstomp Punch followup 17+7 3 13 +9 +13 22 26 120 100 20/30 H -
Headstomp Punch followup EX 17+7 3 13 +10 +14 22 26 80*80 100*100 0/0 H -
Devil Reverse - - 48 - - - - - - 0/0 - -
Devil Reverse 13+34  ??? 16 - - 13 - 110 150 20/30 H -
Devil Reverse EX 13+34  ??? 16 - - 13 - 80*80 100*100 0/0 H -
Teleport - - 42 - - - - - - - - -
Super Move Light Kick 1+5 2(1) 2(11) 2*2 (8) 18 30


-27 - 20 - 60x4*100 0 0/0 HLx4*L -


Super Move Medium Kick 1+11 2(1) 2(11) 2* 2 (8) 18 30 -27 - 20 - 60x48100 0 0/0 HLx4*L -
Super Move Hard Kick 1+15 2(1) 2(11) 2*2 (8) 18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Ultra 1+11 4*2 (12)2*2 (16)12x3 30+18 -35 - 25 - 40x5*160 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com


Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken