Vega(SF4)

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Version vom 31. Januar 2009, 21:07 Uhr von Ulpian (Diskussion | Beiträge) (→‎Framedata: Breite der Spalte "aktive" verringert, letzte Spalte (comments) gelöscht)
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Street Fighter 4 Vega.jpg

Synonym: Dictator; westlicher Name: M.Bison


Matchups

6:4: Blanka, Rufus, Viper, Ken, Abel, El Fuerte, Claw

5:5: Ryu, Boxer, Akuma, Chun Li, Dhalsim, E. Honda

4:6: Sagat, Zangief, Guile

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

  • Hell Attack: j.MP => MP (während diagonalen Sprungs)
    Float-Eigenschaft.

Special Moves & EX Special Moves

  • Psycho Crusher: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.


  • Double Knee Press: SFIV B.pngcharge(2 sec.)  SFIV F.png+K (charge B,F+K)


  • Devil Reverse: SFIV D.pngcharge(2 sec.)  SFIV U.png+P (charge D,U+P)
    Overhead. Kontrollmöglichkeit mit B oder F.


  • Head Press: SFIV D.pngcharge(2 sec.)  SFIV U.png+K (charge D,U+K)
    Overhead. Kontrollmöglichkeit mit B oder F.
    • Somersault Skull Diver: unmittelbar nach Head Press P
      Overhead.




  • Teleport - Behind (Close): SFIV F.pngSFIV D.pngSFIV DF.png +PPP (air/grond DP+PPP)
  • Teleport - Front (Close): SFIV F.pngSFIV D.pngSFIV DF.png +KKK (air/grond DP+KKK)
  • Teleport: Front (Mid): SFIV B.pngSFIV D.pngSFIV DB.png +PPP (air/grond RDP+PPP)
  • Teleport: Front (Far): SFIV B.pngSFIV D.pngSFIV DB.png +KKK (air/grond RDP+KKK)




  • EX Psycho Crusher: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Juggle-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.


  • EX Double Knee Press: SFIV B.pngcharge(2 sec.)  SFIV F.png+KK (charge B,F+KK)
    Juggle-Eigenschaft.


  • EX Devil Reverse: SFIV D.pngcharge(2 sec.)  SFIV U.png+PP (charge D,U+PP)
    Overhead, Juggle-Eigenschaft.


  • EX Head Press: SFIV D.pngcharge(2 sec.)  SFIV U.png+KK (charge D,U+KK)
    Overhead, Float-Eigenschaft.
    • EX Somersault Skull Diver: unmittelbar nach Head Press P
      Overhead, Juggle-Eigenschaft.

Super & Ultra Moves

  • Knee Press Nightmare (Super): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+K (charge B,F,B,F+K)
    Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.


  • Nightmare Booster (Ultra): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+KKK (charge B,F,B,F+KKK)
    Juggle-Eigenschaft.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

• 1-4x c.LK, LK Double Knee Press

• j.HP, close HP, HK Double Knee Press, Super

• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.MK (Close), HK Double Knee Press (Close), Ultra (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): step then MK, HK Double Knee Press, HK Super

gegen Blankaʼs Rolling Attack (charge B;F+P): c.HK, HK Double Knee Press, HK Super

gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press

Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability


close LP 6 2 5 +4 +7 10 13 30 50 20 HL CSpS
close MP 7 3 12 -1 +2 13 16 90 100 40 HL SpS
close HP 8 3 16 -1 +4 17 22 120 200 60 HL SpS


close LK 4 2 6 +3 +6 10 13 30 50 20 HL SpS
close MK 7 3 9 +2 +5 13 16 90 100 40 HL S
close HK 6 3 16 -1 +3 17 21 120 200 60 HL -


far LP 5 2 7 +2 +5 10 13 20 50 20 HL CSpS
far MP 8 3 11 0 +3 13 16 90 100 40 HL S
far HP 11 2 19 -3 +1 17 21 130 200 60 HL -


far LK 4 2 6 +3 +6 10 13 30 50 20 HL SpS
far MK 6 3 14 -3 0 13 16 70 100 40 HL -
far HK 6 3 16 -1 +3 17 21 120 200 60 HL -


crouch LP 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
crouch MP 7 2 9 +3 +6 13 16 80 100 40 HL SpS
crouch HP 12 4 21 -7 -2 17 22 110 200 60 HL S


crouch LK 3 2 8 +1 +4 10 13 20 50 20 L SpS
crouch MK 5 4 11 -1 +2 13 16 70 100 40 L SpS
crouch HK 14 12 16 -10 - 17 - 110 200 60 L -


jump up LP 6 6 - - - 8 11 50 50 20 H -
jump up MP 7 7 - - - 11 15 90 100 40 H -
jump up HP 6 8 - - - 15 18 110 200 60 H -


jump up LK 6 12 - - - 8 11 40 50 20 H -
jump up MK 7 10 - - - 11 15 80 100 40 H -
jump up HK 6 10 - - - 15 18 100 200 60 H -


jump forward LP 6 7 - - - 8 11 50 50 20 H -
jump forward MP 7 3 - - - 11 15 50 50 40 H -
jump forward HP 8 8 - - - 15 18 110 200 60 H -


jump forward LK 5 7 - - - 8 11 40 50 20 H -
jump forward MK 6 14 - - - 11 15 70 100 40 H -
jump forward HK 7 6 - - - 15 18 100 200 60 H -


Jump MP(during Jump MP) 6 4 - - - 11 15 30 50 20 H -
level1 FA 22 2 34 -20 -20 15 15 60 100 20 HL -
level2 FA 17+13 2 34 -14 - 12 - 90 150 40 HL -


level3 FA 66 2 34 - - - - 150 200 60 - -
F+LP+LK 3 2 20 - - - - 130 130 40 0.9 -
B+LP+LK 3 2 20 - - - - 130 150 40 0.9 -


Psycho Crusher LP 14 12*11 12+6 -8 - 20 - 110 100 30/40 HL S
Psycho Crusher MP 14 14*13 12+10 -14 - 20 - 120 150 30/40 HL S
Psycho Crusher HP 14 17*16 12+10 -17 - 20 - 130 200 30/40 HL S


Psycho Crusher EX 14 23 12+6 -16 - 24 - 70*70 100*100 0/0 HL S
Scissor Kick LK 10 2(1)4 17 0 - 20 24*- 60*40 100*50 20/16x2 HL S/-
Scissor Kick MK 13 2(1)4 22 -5 - 20 24*- 60*50 100*50 20/16x2 HL S/-


Scissor Kick HK 16 2(1)4 25 -8 - 20 24*- 70*60 100*50 20/16x2 HL S/-
Scissor Kick EX 13 2(1)4 25 -8 - 20 24*- 70*70 100*50 0/0 HL S/-
Headstomp 22  ??? 16 - - 20 25 120 100 20/30 H -


Headstomp EX 22  ??? 16 - - 20 - 200 200 0/0 H -
Headstomp ??? - - 4 - - - - - - - - -
Headstomp P followup 17+7 3 13 +9 +13 22 26 120 100 20/30 H -


Headstomp P followup EX 17+7 3 13 +10 +14 22 26 80*80 100*100 0/0 H -
Devil Reverse ??? - - 48 - - - - - - 0/0 - -
Devil Reverse 13+34  ??? 16 - - 13 - 110 150 20/30 H -


Devil Reverse EX 13+34  ??? 16 - - 13 - 80*80 100*100 0/0 H -
Teleport - - 42 - - - - - - - - -
Super Combo LK 1+5 2(1)2(11)
2*2(8)18
30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -


Super Combo MK 1+11 2(1)2(11)
2*2(8)18
30 -27 - 20 - 60x48100 0 0/0 HLx4*L -
Super Combo HK 1+15 2(1)2(11)
2*2(8)18
30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Ultra Combo 1+11 4*2(12)2
*2(16)12x3
30+18 -35 - 25 - 40x5*160 0 0/0 HL -


move name startup active recovery frame frame frames of frames of damage stun super meter block cancel
adv.blk adv.hit blockstun hitstun gain ability


Quelle: shoryuken.com

Externe Links

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken