Vega(SF4): Unterschied zwischen den Versionen

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== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Hell Attack: j.MP => MP (während diagonalen Sprungs)'''<BR/> Float-Eigenschaft.
*'''Hell Attack: j.MP => MP (während diagonalen Sprungs)'''<BR/> Float-Eigenschaft.


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== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• 1-4x c.LK, LK Double Knee Press
• 1-4x c.LK, LK Double Knee Press


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 6
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 5
</th><th align="center"> adv.blk
</td><td> +4
</td><td> +7


</th><th align="center"> adv.hit
</td><td> 10
</th><th align="center"> blockstun
</td><td> 13
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch


</th></tr>
</td><td> 7
<tr>
 
<td align="center"> close LP
</td><td> 3
</td><td align="center"> 6
</td><td> 12
</td><td align="center"> 2
</td><td> -1
</td><td align="center"> 5
</td><td> +2
</td><td align="center"> +4
</td><td> 13
</td><td align="center"> +7
</td><td> 16
</td><td align="center"> 10
</td><td> 90
</td><td align="center"> 13
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 8
</td><td> 3
</td><td> 16
</td><td> -1
 
 
</td><td> +4
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
 
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 7
 
</td><td> 3
</td><td> 9


</td><td align="center"> 30
</td><td> +2
</td><td align="center"> 50
</td><td> +5
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> HL
</td><td> 16
</td><td align="center"> CSpS
</td><td> 90
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> close MP
</td><td align="center"> 7


</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 12
<td> Close Hard Kick
</td><td align="center"> -1
</td><td> 6
</td><td align="center"> +2
</td><td> 3
</td><td align="center"> 13
</td><td> 16
</td><td align="center"> 16
</td><td> -1
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> +3
</td><td align="center"> SpS
</td><td> 17
</td><td> 21


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> close HP
</td><td> 60
</td><td align="center"> 8
</td><td> HL
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> -1
<td> Far Light Punch
</td><td> 5
</td><td> 2


</td><td align="center"> +4
</td><td> 7
</td><td align="center"> 17
</td><td> +2
</td><td align="center"> 22
</td><td> +5
</td><td align="center"> 120
</td><td> 10
</td><td align="center"> 200
</td><td> 13
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL


</td></tr>
</td><td> CSpS
<tr>
</td></tr><tr>
<td align="center"> close LK
<td> Far Medium Punch
</td><td align="center"> 4
</td><td> 8
</td><td align="center"> 2
</td><td align="center"> 6
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 3
</td><td align="center"> 50
</td><td> 11
</td><td align="center"> 20
</td><td> 0
</td><td align="center"> HL
</td><td> +3
</td><td align="center"> SpS
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 90
<td align="center"> close MK
</td><td> 100
</td><td align="center"> 7
</td><td> 40


</td><td align="center"> 3
</td><td> HL
</td><td align="center"> 9
</td><td> S
</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> +5
<td> Far Hard Punch
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 2
</td><td align="center"> S
</td><td> 19
</td><td> -3


</td></tr>
</td><td> +1
<tr>
</td><td> 17
<td align="center"> close HK
</td><td> 21
</td><td align="center"> 6
</td><td> 130
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 120
<td> Far Light Kick
</td><td align="center"> 200
</td><td> 4
</td><td align="center"> 60
</td><td> 2
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> -
</td><td> +3
</td><td> +6


</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
</td><td> 50
<td align="center"> far LP
</td><td> 20
</td><td align="center"> 5
</td><td> HL
</td><td align="center"> 2
</td><td> SpS
</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> +2
<td> Far Medium Kick
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 6
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> 3
<tr>
</td><td> 14
<td align="center"> far MP
</td><td> -3
</td><td align="center"> 8
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100


</td><td align="center"> 3
</td><td> 40
</td><td align="center"> 11
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 6
</td><td> 3
</td><td> 16
</td><td> -1


</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 11
</td><td align="center"> 2
</td><td align="center"> 19
</td><td align="center"> -3


</td><td align="center"> +1
</td><td> +3
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 21
</td><td align="center"> 130
</td><td> 120
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>


<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
<td align="center"> far LK
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 6
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 50
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> HL
</td><td align="center"> HL
</td><td> CSpS
</td><td align="center"> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7


</td></tr>
</td><td> 2
<tr>
</td><td> 9
<td align="center"> far MK
</td><td align="center"> 6


</td><td align="center"> 3
</td><td> +3
</td><td align="center"> 14
</td><td> +6
</td><td align="center"> -3
</td><td> 13
</td><td align="center"> 0
</td><td> 16
</td><td align="center"> 13
</td><td> 80
</td><td align="center"> 16
</td><td> 100
</td><td align="center"> 70
</td><td> 40
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> SpS


</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Hard Punch
<td align="center"> far HK
</td><td> 12
</td><td align="center"> 6
</td><td> 4
</td><td align="center"> 3
</td><td> 21
</td><td align="center"> 16
</td><td> -7
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> -2
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 22
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 3
</td><td> 2


</td></tr>
</td><td> 8
<tr>
</td><td> +1
<td align="center"> crouch LP
</td><td> +4
</td><td align="center"> 4
</td><td> 10
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 20
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> L
</td><td align="center"> CSpS


</td></tr>
</td><td> SpS
<tr>
</td></tr><tr>
<td align="center"> crouch MP
<td> Crouch Medium Kick
</td><td align="center"> 7
</td><td> 5


</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 9
</td><td> 11
</td><td align="center"> +3
</td><td> -1
</td><td align="center"> +6
</td><td> +2
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 16
</td><td align="center"> SpS
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> L
<tr>
</td><td> SpS
<td align="center"> crouch HP
</td></tr><tr>
</td><td align="center"> 12
<td> Crouch Hard Kick
</td><td align="center"> 4
</td><td> 14
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> -2
</td><td> 12
</td><td align="center"> 17
</td><td> 16
</td><td align="center"> 22
</td><td> -10
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60


</td></tr>
</td><td> L
<tr>
</td><td> -
<td align="center"> crouch LK
</td></tr><tr>
</td><td align="center"> 3
<td> Jump Up Light Punch
</td><td align="center"> 2
</td><td> 6
</td><td align="center"> 8
</td><td> 6
</td><td align="center"> +1
</td><td> -
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 8
</td><td align="center"> 50
</td><td> 11
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> SpS


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> crouch MK
</td><td> 20
</td><td align="center"> 5
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


</td><td align="center"> 4
</td><td> 7
</td><td align="center"> 11
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 7
</td><td align="center"> SpS
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> crouch HK
</td><td align="center"> 14
</td><td align="center"> 12
</td><td align="center"> 16
</td><td align="center"> -10


</td><td align="center"> -
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 110
<td> Jump Up Hard Punch
</td><td align="center"> 200
</td><td> 6
</td><td align="center"> 60
</td><td> 8
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td> -




</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up LP
</td><td> 18
</td><td align="center"> 6
</td><td> 110
</td><td align="center"> 6
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td></tr><tr>
</td><td align="center"> 11


</td><td align="center"> 50
<td> Jump Up Light Kick
</td><td align="center"> 50
</td><td> 6
</td><td align="center"> 20
</td><td> 12
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td></tr>
</td><td> 40
<tr>
<td align="center"> jump up MP
</td><td align="center"> 7


</td><td align="center"> 7
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 15
<td> Jump Up Medium Kick
</td><td align="center"> 90
</td><td> 7
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 10
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td> 11
</td><td align="center"> 6
</td><td> 15
</td><td align="center"> 8
</td><td> 80
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 40


</td><td align="center"> -
</td><td> H
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 6
</td><td> 10
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up LK
</td><td> 18
</td><td align="center"> 6
</td><td align="center"> 12
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> 100
</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 6
</td><td> 7


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up MK
</td><td> -
</td><td align="center"> 7
</td><td> 8
</td><td> 11


</td><td align="center"> 10
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7


</td></tr>
</td><td> 3
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 10
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 15
</td><td align="center"> 15
</td><td> 50
</td><td align="center"> 18
</td><td> 50
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 8


</td></tr>
</td><td> 8
<tr>
</td><td> -
<td align="center"> jump forward LP
</td><td> -
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td> 110
</td><td align="center"> -
</td><td> 200
</td><td> 60


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward MP
</td></tr><tr>
</td><td align="center"> 7
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> 3
</td><td> 8
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 40
</td><td align="center"> -
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick


</td></tr>
</td><td> 6
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 8
</td><td align="center"> 8
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 14
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> H
</td><td> 70
</td><td align="center"> -
</td><td> 100


</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward LK
</td></tr><tr>
</td><td align="center"> 5
<td> Jump Forward Hard Kick
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MK
</td><td> 18
</td><td align="center"> 6
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td><td align="center"> 14
<td> Jump Medium Punch (During Jump Medium Punch)
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 70
</td><td> 11
</td><td align="center"> 100
</td><td> 15
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 30
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> jump forward HK
</td><td> H
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td><td align="center"> -
</td><td> 22


</td><td align="center"> -
</td><td> 2
</td><td align="center"> 15
</td><td> 34
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> -20
</td><td> -20
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> Jump MP(during Jump MP)
</td><td align="center"> 6
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15


</td><td align="center"> 30
</td></tr><tr>
</td><td align="center"> 50
<td> Level 2 Focus Attack
</td><td align="center"> 20
</td><td> 17+13
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 34
</td><td> -14


</td></tr>
</td><td> -
<tr>
</td><td> 12
<td align="center"> level1 FA
</td><td> -
</td><td align="center"> 22


</td><td align="center"> 2
</td><td> 90
</td><td align="center"> 34
</td><td> 150
</td><td align="center"> -20
</td><td> 40
</td><td align="center"> -20
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 60
<td> Level 3 Focus Attack
</td><td align="center"> 100
</td><td> 66
</td><td align="center"> 20
</td><td> 2


</td><td align="center"> HL
</td><td> 34
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 150
<tr>
</td><td> 200
<td align="center"> level2 FA
</td><td> 60
</td><td align="center"> 17+13
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 34
</td><td align="center"> -14


</td><td align="center"> -
</td><td> -
</td><td align="center"> 12
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Throw
</td><td align="center"> 90
</td><td> 3
</td><td align="center"> 150
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 130
<td align="center"> level3 FA
</td><td> 130
</td><td align="center"> 66
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 34
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 0.9
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> -
<td> Back + Throw
</td><td align="center"> -
</td><td> 3


</td></tr>
</td><td> 2
<tr>
</td><td> 20
<td align="center"> F+LP+LK
</td><td> -
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 130
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 130
</td><td align="center"> 130
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Psycho Crusher Light Punch
</td><td> 14
</td><td> 12*11
</td><td> 12+6
</td><td> -8
</td><td> -


</td></tr>
</td><td> 20
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> 110
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> 130
</td><td> HL
</td><td align="center"> 150
</td><td> S
</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 0.9
<td> Psycho Crusher Medium Punch
</td><td align="center"> -


</td><td> 14


</td></tr>
</td><td> 14*13
<tr>
</td><td> 12+10
<td align="center"> Psycho Crusher LP
</td><td> -14
</td><td align="center"> 14
</td><td> -
</td><td align="center"> 12*11
</td><td> 20
</td><td align="center"> 12+6
</td><td> -
</td><td align="center"> -8
</td><td> 120
</td><td align="center"> -
</td><td> 150
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 110
</td><td> 30/40
</td><td align="center"> 100
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Psycho Crusher MP
</td></tr><tr>
</td><td align="center"> 14
<td> Psycho Crusher Hard Punch
</td><td> 14
</td><td> 17*16
</td><td> 12+10
</td><td> -17


</td><td align="center"> 14*13
</td><td align="center"> 12+10
</td><td align="center"> -14
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>


</td></tr>
<td> Psycho Crusher EX
<tr>
</td><td> 14
<td align="center"> Psycho Crusher HP
</td><td> 23
</td><td align="center"> 14
</td><td> 12+6
</td><td align="center"> 17*16
</td><td> -16
</td><td align="center"> 12+10
</td><td> -
</td><td align="center"> -17
</td><td> 24
</td><td> -


</td><td align="center"> -
</td><td> 70*70
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 100*100
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Scissor Kick Light Kick
</td><td> 10


</td></tr>
</td><td> 2(1)4
<tr>
</td><td> 17
<td align="center"> Psycho Crusher EX
</td><td align="center"> 14
</td><td align="center"> 23
</td><td align="center"> 12+6
</td><td align="center"> -16
</td><td align="center"> -
</td><td align="center"> 24
</td><td align="center"> -


</td><td align="center"> 70*70
</td><td> 0
</td><td align="center"> 100*100
</td><td> -
</td><td align="center"> 0/0
</td><td> 20
</td><td align="center"> HL
</td><td> 24*-
</td><td align="center"> S
</td><td> 60*40
</td><td> 100*50
</td><td> 20/16x2


</td></tr>
</td><td> HL
<tr>
</td><td> S/-
<td align="center"> Scissor Kick LK
</td><td align="center"> 10


</td><td align="center"> 2(1)4
</td></tr><tr>
</td><td align="center"> 17
<td> Scissor Kick Medium Kick
</td><td align="center"> 0
</td><td> 13
</td><td align="center"> -
</td><td> 2(1)4
</td><td align="center"> 20
</td><td> 22
</td><td align="center"> 24*-
</td><td> -5
</td><td align="center"> 60*40
</td><td align="center"> 100*50
</td><td align="center"> 20/16x2


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S/-
</td><td> 20
</td><td> 24*-


</td></tr>
</td><td> 60*50
<tr>
</td><td> 100*50
<td align="center"> Scissor Kick MK
</td><td> 20/16x2
</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 2(1)4
</td><td> S/-
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> -5
<td> Scissor Kick Hard Kick
</td><td> 16
</td><td> 2(1)4


</td><td align="center"> -
</td><td> 25
</td><td align="center"> 20
</td><td> -8
</td><td align="center"> 24*-
</td><td> -
</td><td align="center"> 60*50
</td><td> 20
</td><td align="center"> 100*50
</td><td> 24*-
</td><td align="center"> 20/16x2
</td><td align="center"> HL
</td><td align="center"> S/-


</td><td> 70*60
</td><td> 100*50
</td><td> 20/16x2
</td><td> HL


</td></tr>
</td><td> S/-
<tr>
</td></tr><tr>
<td align="center"> Scissor Kick HK
<td> Scissor Kick EX
</td><td align="center"> 16
</td><td> 13
</td><td align="center"> 2(1)4
</td><td align="center"> 25
</td><td align="center"> -8
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24*-


</td><td align="center"> 70*60
</td><td> 2(1)4
</td><td align="center"> 100*50
</td><td> 25
</td><td align="center"> 20/16x2
</td><td> -8
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S/-
</td><td> 20


</td></tr>
</td><td> 24*-
<tr>
</td><td> 70*70
<td align="center"> Scissor Kick EX
</td><td> 100*50
</td><td align="center"> 13
</td><td> 0/0


</td><td align="center"> 2(1)4
</td><td> HL
</td><td align="center"> 25
</td><td> S/-
</td><td align="center"> -8
</td></tr><tr>
</td><td align="center"> -
<td> Headstomp
</td><td align="center"> 20
</td><td> 22
</td><td align="center"> 24*-
</td><td align="center"> 70*70
</td><td align="center"> 100*50
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td>&nbsp;???
</td><td align="center"> S/-
</td><td> 16
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Headstomp
</td><td> 25
</td><td align="center"> 22
</td><td> 120
</td><td align="center">&nbsp;???
</td><td> 100
</td><td align="center"> 16
</td><td> 20/30
</td><td align="center"> -


</td><td align="center"> -
</td><td> H
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 25
</td></tr><tr>
</td><td align="center"> 120
<td> Headstomp EX
</td><td align="center"> 100
</td><td> 22
</td><td align="center"> 20/30
</td><td>&nbsp;???
</td><td align="center"> H
</td><td> 16
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 20


</td><td> -


</td></tr>
</td><td> 200
<tr>
</td><td> 200
<td align="center"> Headstomp EX
</td><td> 0/0
</td><td align="center"> 22
</td><td> H
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> -
<td> Headstomp&nbsp;???
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 200
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 4
<td align="center"> Headstomp&nbsp;???
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Headstomp Punch followup
</td><td> 17+7
</td><td> 3
</td><td> 13


</td></tr>
</td><td> +9
<tr>
</td><td> +13
<td align="center"> Headstomp P followup
</td><td align="center"> 17+7
</td><td align="center"> 3
</td><td align="center"> 13


</td><td align="center"> +9
</td><td> 22
</td><td align="center"> +13
</td><td> 26
</td><td align="center"> 22
</td><td> 120
</td><td align="center"> 26
</td><td> 100
</td><td align="center"> 120
</td><td> 20/30
</td><td align="center"> 100
</td><td> H
</td><td align="center"> 20/30
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td></tr><tr>
<td> Headstomp Punch followup EX


</td></tr>
</td><td> 17+7
<tr>
</td><td> 3
<td align="center"> Headstomp P followup EX
</td><td> 13
</td><td align="center"> 17+7
</td><td> +10
</td><td align="center"> 3
</td><td> +14
</td><td align="center"> 13
</td><td> 22
</td><td align="center"> +10
</td><td align="center"> +14
</td><td align="center"> 22


</td><td align="center"> 26
</td><td> 26
</td><td align="center"> 80*80
</td><td> 80*80
</td><td align="center"> 100*100
</td><td> 100*100
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 0/0
<tr>
</td><td> H
<td align="center"> Devil Reverse&nbsp;???
</td><td> -
</td></tr><tr>
<td> Devil Reverse


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 48
</td><td> 48
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 0/0
<tr>
</td><td> -
<td align="center"> Devil Reverse
</td><td> -
</td><td align="center"> 13+34
</td></tr><tr>
</td><td align="center">&nbsp;???
</td><td align="center"> 16


</td><td align="center"> -
<td> Devil Reverse
</td><td align="center"> -
</td><td> 13+34
</td><td align="center"> 13
</td><td>&nbsp;???
</td><td align="center"> -
</td><td> 16
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> 13
</td><td> -
</td><td> 110


</td></tr>
</td><td> 150
<tr>
</td><td> 20/30
<td align="center"> Devil Reverse EX
</td><td> H
</td><td align="center"> 13+34
</td><td> -
</td><td align="center">&nbsp;???
</td><td align="center"> 16
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 13


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 80*80
<td> Devil Reverse EX
</td><td align="center"> 100*100
</td><td> 13+34
</td><td align="center"> 0/0
</td><td>&nbsp;???
</td><td align="center"> H
</td><td> 16
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 13
<td align="center"> Teleport


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 80*80
</td><td align="center"> 42
</td><td> 100*100
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
<td> Teleport
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Super Combo LK
</td><td> 42
</td><td align="center"> 1+5
</td><td> -
</td><td align="center"> 2(1)2(11)<BR/>2*2(8)18
</td><td> -
</td><td align="center"> 30
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -27
</td><td> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 60x4*100
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HLx4*L
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Super Move Light Kick
</td><td> 1+5
</td><td> 2(1) 2(11) 2*2 (8) 18
</td><td> 30


</td></tr>
<tr>
<td align="center"> Super Combo MK
</td><td align="center"> 1+11
</td><td align="center"> 2(1)2(11)<BR/>2*2(8)18
</td><td align="center"> 30
</td><td align="center"> -27
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -27
</td><td align="center"> 60x48100
</td><td> -
</td><td align="center"> 0
</td><td> 20
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HLx4*L
</td><td> 60x4*100
</td><td align="center"> -
</td><td> 0
</td><td> 0/0
</td><td> HLx4*L
</td><td> -


</td></tr>
<tr>
<td align="center"> Super Combo HK


</td><td align="center"> 1+15
</td></tr><tr>
</td><td align="center"> 2(1)2(11)<BR/>2*2(8)18
<td> Super Move Medium Kick
</td><td align="center"> 30
</td><td> 1+11
</td><td align="center"> -27
</td><td> 2(1) 2(11) 2* 2 (8) 18
</td><td align="center"> -
</td><td> 30
</td><td align="center"> 20
</td><td> -27
</td><td align="center"> -
</td><td> -
</td><td align="center"> 60x4*100
</td><td> 20
</td><td align="center"> 0


</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HLx4*L
</td><td align="center"> -


</td></tr>
</td><td> 60x48100
<tr>
</td><td> 0
<td align="center"> Ultra Combo
</td><td> 0/0
</td><td align="center"> 1+11
</td><td> HLx4*L
</td><td align="center"> 4*2(12)2<BR/>*2(16)12x3
</td><td> -
</td><td align="center"> 30+18
</td></tr><tr>
<td> Super Move Hard Kick


</td><td align="center"> -35
</td><td> 1+15
</td><td align="center"> -
</td><td> 2(1) 2(11) 2*2 (8) 18
</td><td align="center"> 25
</td><td align="center"> -
</td><td align="center"> 40x5*160
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 30
</td><td> -27
</td><td> -
</td><td> 20
</td><td> -
</td><td> 60x4*100
</td><td> 0


</td></tr>
</td><td> 0/0
<tr>
</td><td> HLx4*L
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of


</th><th align="center"> frames of
</td><td> -
</th><th align="center"> damage
</td></tr><tr>
</th><th align="center"> stun
<td> Ultra
</th><th align="center"> super meter
</td><td> 1+11
</th><th align="center"> block
</td><td> 4*2 (12)2*2 (16)12x3
</th><th align="center"> cancel
</td><td> 30+18


</th></tr>
</td><td> -35
<tr>
</td><td> -
<th align="center">
</td><td> 25


</th><th align="center">
</td><td> -
</th><th align="center">
</td><td> 40x5*160
</th><th align="center">
</td><td> 0
</th><th align="center"> adv.blk
</td><td> 0/0
</th><th align="center"> adv.hit
</td><td> HL
</th><th align="center"> blockstun
</td><td> -
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain
</th><th align="center">
</th><th align="center"> ability


</td></tr>


</th></tr>
<tr>
<th> Move


<br /><br />
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun


<div class="NavContent" align="left">
</th><th> Meter Gain
<table>
</th><th> Block
</th><th> Cancel
</th></tr>


Quelle: [http://shoryuken.com/wiki/index.php/M._Bison_(SFIV) shoryuken.com]
</table>


Quelle: [http://www.eventhubs.com/guides/2008/nov/13/m-bison-dictator-frame-data-street-fighter-4/ eventhubs.com]


== Externe Links ==
== Externe Links ==

Version vom 1. Februar 2009, 04:57 Uhr

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Street Fighter 4 Vega.jpg

Synonym: Dictator; westlicher Name: M.Bison


Matchups

6:4: Blanka, Rufus, Viper, Ken, Abel, El Fuerte, Claw

5:5: Ryu, Boxer, Akuma, Chun Li, Dhalsim, E. Honda

4:6: Sagat, Zangief, Guile

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Hell Attack: j.MP => MP (während diagonalen Sprungs)
    Float-Eigenschaft.


Special Moves & EX Special Moves

  • Psycho Crusher: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.
  • Double Knee Press: SFIV B.pngcharge(2 sec.)  SFIV F.png+K (charge B,F+K)
  • Devil Reverse: SFIV D.pngcharge(2 sec.)  SFIV U.png+P (charge D,U+P)
    Overhead. Kontrollmöglichkeit mit B oder F.
  • Head Press: SFIV D.pngcharge(2 sec.)  SFIV U.png+K (charge D,U+K)
    Overhead. Kontrollmöglichkeit mit B oder F.
    • Somersault Skull Diver: unmittelbar nach Head Press P
      Overhead.



  • Teleport - Behind (Close): SFIV F.pngSFIV D.pngSFIV DF.png +PPP (air/grond DP+PPP)
  • Teleport - Front (Close): SFIV F.pngSFIV D.pngSFIV DF.png +KKK (air/grond DP+KKK)
  • Teleport: Front (Mid): SFIV B.pngSFIV D.pngSFIV DB.png +PPP (air/grond RDP+PPP)
  • Teleport: Front (Far): SFIV B.pngSFIV D.pngSFIV DB.png +KKK (air/grond RDP+KKK)



  • EX Psycho Crusher: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Juggle-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
  • EX Double Knee Press: SFIV B.pngcharge(2 sec.)  SFIV F.png+KK (charge B,F+KK)
    Juggle-Eigenschaft.
  • EX Devil Reverse: SFIV D.pngcharge(2 sec.)  SFIV U.png+PP (charge D,U+PP)
    Overhead, Juggle-Eigenschaft.
  • EX Head Press: SFIV D.pngcharge(2 sec.)  SFIV U.png+KK (charge D,U+KK)
    Overhead, Float-Eigenschaft.
    • EX Somersault Skull Diver: unmittelbar nach Head Press P
      Overhead, Juggle-Eigenschaft.


Super & Ultra Moves

  • Knee Press Nightmare (Super): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+K (charge B,F,B,F+K)
    Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.
  • Nightmare Booster (Ultra): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+KKK (charge B,F,B,F+KKK)
    Juggle-Eigenschaft.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• 1-4x c.LK, LK Double Knee Press

• j.HP, close HP, HK Double Knee Press, Super

• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.MK (Close), HK Double Knee Press (Close), Ultra (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): step then MK, HK Double Knee Press, HK Super

gegen Blankaʼs Rolling Attack (charge B;F+P): c.HK, HK Double Knee Press, HK Super

gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 6 2 5 +4 +7 10 13 30 50 20 HL CSpS
Close Medium Punch 7 3 12 -1 +2 13 16 90 100 40 HL SpS
Close Hard Punch 8 3 16 -1


+4 17 22 120 200 60 HL SpS
Close Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL SpS
Close Medium Kick 7 3 9 +2 +5 13 16 90 100 40 HL S
Close Hard Kick 6 3 16 -1 +3 17 21 120 200 60 HL -
Far Light Punch 5 2 7 +2 +5 10 13 20 50 20 HL CSpS
Far Medium Punch 8 3 11 0 +3 13 16 90 100 40 HL S
Far Hard Punch 11 2 19 -3 +1 17 21 130 200 60 HL -
Far Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL SpS
Far Medium Kick 6 3 14 -3 0 13 16 70 100 40 HL -
Far Hard Kick 6 3 16 -1


+3 17 21 120 200 60 HL -
Crouch Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 7 2 9 +3 +6 13 16 80 100 40 HL SpS
Crouch Hard Punch 12 4 21 -7 -2 17 22 110 200 60 HL S
Crouch Light Kick 3 2 8 +1 +4 10 13 20 50 20 L SpS
Crouch Medium Kick 5 4 11 -1 +2 13 16 70 100 40 L SpS
Crouch Hard Kick 14 12 16 -10 - 17 - 110 200 60 L -
Jump Up Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 7 7 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 6 8 - -


- 15 18 110 200 60 H -
Jump Up Light Kick 6 12 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 10 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 10 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 50 50 40 H -
Jump Forward Hard Punch 8 8 - - - 15 18 110 200 60 H -
Jump Forward Light Kick 5 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 14 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 7 6 - -


- 15 18 100 200 60 H -
Jump Medium Punch (During Jump Medium Punch) 6 4 - - - 11 15 30 50 20 H -
Level 1 Focus Attack 22 2 34 -20 -20 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 34 -14 - 12 - 90 150 40 HL -
Level 3 Focus Attack 66 2 34 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 130 40 0.9 -
Back + Throw 3 2 20 - - - - 130 150 40 0.9 -
Psycho Crusher Light Punch 14 12*11 12+6 -8 - 20 - 110 100 30/40 HL S
Psycho Crusher Medium Punch 14 14*13 12+10 -14 - 20 - 120 150 30/40 HL S
Psycho Crusher Hard Punch 14 17*16 12+10 -17


- 20 - 130 200 30/40 HL S
Psycho Crusher EX 14 23 12+6 -16 - 24 - 70*70 100*100 0/0 HL S
Scissor Kick Light Kick 10 2(1)4 17 0 - 20 24*- 60*40 100*50 20/16x2 HL S/-
Scissor Kick Medium Kick 13 2(1)4 22 -5 - 20 24*- 60*50 100*50 20/16x2 HL S/-
Scissor Kick Hard Kick 16 2(1)4 25 -8 - 20 24*- 70*60 100*50 20/16x2 HL S/-
Scissor Kick EX 13 2(1)4 25 -8 - 20 24*- 70*70 100*50 0/0 HL S/-
Headstomp 22  ??? 16 - - 20 25 120 100 20/30 H -
Headstomp EX 22  ??? 16 - - 20 - 200 200 0/0 H -
Headstomp ??? - - 4 - - - - - - - - -
Headstomp Punch followup 17+7 3 13 +9 +13 22 26 120 100 20/30 H -
Headstomp Punch followup EX 17+7 3 13 +10 +14 22 26 80*80 100*100 0/0 H -
Devil Reverse - - 48 - - - - - - 0/0 - -
Devil Reverse 13+34  ??? 16 - - 13 - 110 150 20/30 H -
Devil Reverse EX 13+34  ??? 16 - - 13 - 80*80 100*100 0/0 H -
Teleport - - 42 - - - - - - - - -
Super Move Light Kick 1+5 2(1) 2(11) 2*2 (8) 18 30


-27 - 20 - 60x4*100 0 0/0 HLx4*L -


Super Move Medium Kick 1+11 2(1) 2(11) 2* 2 (8) 18 30 -27 - 20 - 60x48100 0 0/0 HLx4*L -
Super Move Hard Kick 1+15 2(1) 2(11) 2*2 (8) 18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Ultra 1+11 4*2 (12)2*2 (16)12x3 30+18 -35 - 25 - 40x5*160 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com

Externe Links

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