Vega(SF4): Unterschied zwischen den Versionen

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(18 dazwischenliegende Versionen von 5 Benutzern werden nicht angezeigt)
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== Matchups==
== Matchups==
6:4: Blanka, Rufus, Viper, Ken, Abel, El Fuerte, Claw
6:4: Blanka, C. Viper, Rufus, El Fuerta, Abel


5:5: Ryu, Boxer, Akuma, Chun Li, Dhalsim, E. Honda
5:5: Ryu, Ken, ChunLi, Honda, Dhalsim, Bison, Balrog, Gouki


4:6: Sagat, Zangief, Guile
4:6: Zangief, Guile, Sagat


: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html Japanische Wiki Stand März 2009]</sub></small>


== Video und Matcharchiv ==
*[[Vega Matcharchiv(SF4)|Vega Matcharchiv]]
*[http://www.youtube.com/watch?v=5qa3KUbotmc Option Selects]


== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Hell Attack: j.MP => MP (während diagonalen Sprungs)'''<BR/> Float-Eigenschaft.
*'''Hell Attack: j.MP => MP (während diagonalen Sprungs)'''<BR/> Float-Eigenschaft.


== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Psycho Crusher: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Armor-Breaking und EX Focus Attack & Super Cancel.


*'''Psycho Crusher: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''Double Knee Press: [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/>
 
 
*'''Double Knee Press: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/>
 
 
*'''Devil Reverse: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_U.png]]+P''' <small>(charge D,U+P)</small><BR/>Overhead. Kontrollmöglichkeit mit B oder F.


*'''Devil Reverse: [[Bild:DIRH_D.PNG]]    &nbsp;[[Bild: SFIV_U.png]]+P =>P''' [alternativ: '''=>PP'''] <small>(charge D,U+P =>P oder =>PP)</small><BR/>Overhead. Kontrollmöglichkeit mit B oder F. (=>PP für die EX Version)


*'''Head Press: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>Overhead. Kontrollmöglichkeit mit B oder F.
*'''Head Press: [[Bild:DIRH_D.PNG]]   &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>Overhead. Kontrollmöglichkeit mit B oder F.
**'''Somersault Skull Diver:''' <small>unmittelbar nach Head Press</small> '''P'''<BR/>Overhead.
**'''Somersault Skull Diver:''' <small>unmittelbar nach Head Press</small> '''P''' [alternativ: '''PP''']<BR/>Overhead. (PP für die EX Version)




----
----
*'''Teleport - Behind (Close): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(ground DP+PPP)</small><BR/>


*'''Teleport - Front (Close): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KKK''' <small>(ground DP+KKK)</small><BR/>


*'''Teleport - Behind (Close): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +PPP''' <small>(air/grond DP+PPP)</small><BR/>
*'''Teleport - Front (Mid): [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +PPP''' <small>(ground RDP+PPP)</small><BR/>


*'''Teleport - Front (Close): [[Bild: SFIV_F.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DF.png]] +KKK''' <small>(air/grond DP+KKK)</small><BR/>
*'''Teleport - Front (Far): [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +KKK''' <small>(ground RDP+KKK)</small><BR/>
 
*'''Teleport: Front (Mid): [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +PPP''' <small>(air/grond RDP+PPP)</small><BR/>
 
*'''Teleport: Front (Far): [[Bild: SFIV_B.png]][[Bild: SFIV_D.png]][[Bild: SFIV_DB.png]] +KKK''' <small>(air/grond RDP+KKK)</small><BR/>




----
----
*'''EX Psycho Crusher: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Juggle-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.


*'''EX Double Knee Press: [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Juggle-Eigenschaft.


*'''EX Psycho Crusher: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Juggle-Eigenschaft. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''EX Devil Reverse: [[Bild:DIRH_D.PNG]]   &nbsp;[[Bild: SFIV_U.png]]+PP''' '''=>PP''' [alternativ: '''=>P'''] <small>(charge D,U+PP =>PP oder =P)</small><BR/>Overhead, Juggle-Eigenschaft. (=>P für die normale Version)


 
*'''EX Head Press: [[Bild:DIRH_D.PNG]]   &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Overhead, Float-Eigenschaft.
*'''EX Double Knee Press: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Juggle-Eigenschaft.
**'''EX Somersault Skull Diver:''' <small>unmittelbar nach Head Press</small> '''PP''' [alternativ: '''P'''] <BR/>Overhead, Juggle-Eigenschaft. (P für die normale Version)
 
 
*'''EX Devil Reverse: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_U.png]]+PP''' <small>(charge D,U+PP)</small><BR/>Overhead, Juggle-Eigenschaft.
 
 
*'''EX Head Press: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Overhead, Float-Eigenschaft.
**'''EX Somersault Skull Diver:''' <small>unmittelbar nach Head Press</small> '''P'''<BR/>Overhead, Juggle-Eigenschaft.


== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Knee Press Nightmare (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+K''' <small>(charge B,F,B,F+K)</small><BR/>Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.
*'''Knee Press Nightmare (Super): [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+K''' <small>(charge B,F,B,F+K)</small><BR/>Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.


 
*'''Nightmare Booster (Ultra): [[Bild:DIRH_B.PNG]]   &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+KKK''' <small>(charge B,F,B,F+KKK)</small><BR/>Juggle-Eigenschaft.
*'''Nightmare Booster (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+KKK''' <small>(charge B,F,B,F+KKK)</small><BR/>Juggle-Eigenschaft.


== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]




== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• 1-4x c.LK, LK Double Knee Press
• 1-4x c.LK, LK Double Knee Press


Zeile 77: Zeile 71:


• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press
• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press


== Wichtige Counter-Attack-Optionen ==
== Wichtige Counter-Attack-Optionen ==
Zeile 86: Zeile 81:


gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press
gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press


== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 6
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 5
</th><th align="center"> adv.blk
</td><td> +4
</td><td> +7
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 7
 
</td><td> 3
</td><td> 12
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 90
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 8
</td><td> 3
</td><td> 16
</td><td> -1
 


</th><th align="center"> adv.hit
</td><td> +4
</th><th align="center"> blockstun
</td><td> 17
</th><th align="center"> hitstun
</td><td> 22
</th><th align="center"> damage
</td><td> 120
</th><th align="center"> stun
</td><td> 200
</th><th align="center"> gain
</td><td> 60
</th><th align="center"> block
</td><td> HL
</th><th align="center"> ability
</td><td> SpS
</td></tr><tr>


<td> Close Light Kick
</td><td> 4
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13


</th></tr>
</td><td> 30
<tr>
 
<td align="center"> close LP
</td><td> 50
</td><td align="center"> 6
</td><td> 20
</td><td align="center"> 2
</td><td> HL
</td><td align="center"> 5
</td><td> SpS
</td><td align="center"> +4
</td></tr><tr>
</td><td align="center"> +7
<td> Close Medium Kick
</td><td align="center"> 10
</td><td> 7
</td><td align="center"> 13
 
</td><td> 3
</td><td> 9


</td><td align="center"> 30
</td><td> +2
</td><td align="center"> 50
</td><td> +5
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> HL
</td><td> 16
</td><td align="center"> CSpS
</td><td> 90
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> close MP
</td><td align="center"> 7


</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 12
<td> Close Hard Kick
</td><td align="center"> -1
</td><td> 6
</td><td align="center"> +2
</td><td> 3
</td><td align="center"> 13
</td><td> 16
</td><td align="center"> 16
</td><td> -1
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> +3
</td><td align="center"> SpS
</td><td> 17
</td><td> 21


</td></tr>
</td><td> 120
<tr>
</td><td> 200
<td align="center"> close HP
</td><td> 60
</td><td align="center"> 8
</td><td> HL
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> -1
<td> Far Light Punch
</td><td> 5
</td><td> 2


</td><td align="center"> +4
</td><td> 7
</td><td align="center"> 17
</td><td> +2
</td><td align="center"> 22
</td><td> +5
</td><td align="center"> 120
</td><td> 10
</td><td align="center"> 200
</td><td> 13
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL


</td></tr>
</td><td> CSpS
<tr>
</td></tr><tr>
<td align="center"> close LK
<td> Far Medium Punch
</td><td align="center"> 4
</td><td> 8
</td><td align="center"> 2
</td><td align="center"> 6
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 3
</td><td align="center"> 50
</td><td> 11
</td><td align="center"> 20
</td><td> 0
</td><td align="center"> HL
</td><td> +3
</td><td align="center"> SpS
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 90
<td align="center"> close MK
</td><td> 100
</td><td align="center"> 7
</td><td> 40


</td><td align="center"> 3
</td><td> HL
</td><td align="center"> 9
</td><td> S
</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> +5
<td> Far Hard Punch
</td><td align="center"> 13
</td><td> 11
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 2
</td><td align="center"> S
</td><td> 19
</td><td> -3


</td></tr>
</td><td> +1
<tr>
</td><td> 17
<td align="center"> close HK
</td><td> 21
</td><td align="center"> 6
</td><td> 130
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 120
<td> Far Light Kick
</td><td align="center"> 200
</td><td> 4
</td><td align="center"> 60
</td><td> 2
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> -
</td><td> +3
</td><td> +6


</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
</td><td> 50
<td align="center"> far LP
</td><td> 20
</td><td align="center"> 5
</td><td> HL
</td><td align="center"> 2
</td><td> SpS
</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> +2
<td> Far Medium Kick
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 6
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> 3
<tr>
</td><td> 14
<td align="center"> far MP
</td><td> -3
</td><td align="center"> 8
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100


</td><td align="center"> 3
</td><td> 40
</td><td align="center"> 11
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 90
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 6
</td><td> 3
</td><td> 16
</td><td> -1


</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 11
</td><td align="center"> 2
</td><td align="center"> 19
</td><td align="center"> -3


</td><td align="center"> +1
</td><td> +3
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 21
</td><td align="center"> 130
</td><td> 120
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>


<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
<td align="center"> far LK
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 6
</td><td align="center"> +3
</td><td align="center"> +6
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 50
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> HL
</td><td align="center"> HL
</td><td> CSpS
</td><td align="center"> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 7


</td></tr>
</td><td> 2
<tr>
</td><td> 9
<td align="center"> far MK
</td><td align="center"> 6


</td><td align="center"> 3
</td><td> +3
</td><td align="center"> 14
</td><td> +6
</td><td align="center"> -3
</td><td> 13
</td><td align="center"> 0
</td><td> 16
</td><td align="center"> 13
</td><td> 80
</td><td align="center"> 16
</td><td> 100
</td><td align="center"> 70
</td><td> 40
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> SpS


</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Hard Punch
<td align="center"> far HK
</td><td> 12
</td><td align="center"> 6
</td><td> 4
</td><td align="center"> 3
</td><td> 21
</td><td align="center"> 16
</td><td> -7
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> -2
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 22
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 3
</td><td> 2


</td></tr>
</td><td> 8
<tr>
</td><td> +1
<td align="center"> crouch LP
</td><td> +4
</td><td align="center"> 4
</td><td> 10
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 20
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> L
</td><td align="center"> CSpS


</td></tr>
</td><td> SpS
<tr>
</td></tr><tr>
<td align="center"> crouch MP
<td> Crouch Medium Kick
</td><td align="center"> 7
</td><td> 5


</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 9
</td><td> 11
</td><td align="center"> +3
</td><td> -1
</td><td align="center"> +6
</td><td> +2
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 16
</td><td align="center"> SpS
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> L
<tr>
</td><td> SpS
<td align="center"> crouch HP
</td></tr><tr>
</td><td align="center"> 12
<td> Crouch Hard Kick
</td><td align="center"> 4
</td><td> 14
</td><td align="center"> 21
</td><td align="center"> -7


</td><td align="center"> -2
</td><td> 12
</td><td align="center"> 17
</td><td> 16
</td><td align="center"> 22
</td><td> -10
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60


</td></tr>
</td><td> L
<tr>
</td><td> -
<td align="center"> crouch LK
</td></tr><tr>
</td><td align="center"> 3
<td> Jump Up Light Punch
</td><td align="center"> 2
</td><td> 6
</td><td align="center"> 8
</td><td> 6
</td><td align="center"> +1
</td><td> -
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 10
</td><td> -
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 8
</td><td align="center"> 50
</td><td> 11
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> SpS


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> crouch MK
</td><td> 20
</td><td align="center"> 5
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


</td><td align="center"> 4
</td><td> 7
</td><td align="center"> 11
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 7
</td><td align="center"> SpS
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 90
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> crouch HK
</td><td align="center"> 14
</td><td align="center"> 12
</td><td align="center"> 16
</td><td align="center"> -10


</td><td align="center"> -
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 110
<td> Jump Up Hard Punch
</td><td align="center"> 200
</td><td> 6
</td><td align="center"> 60
</td><td> 8
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td> -




</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up LP
</td><td> 18
</td><td align="center"> 6
</td><td> 110
</td><td align="center"> 6
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td></tr><tr>
</td><td align="center"> 11


</td><td align="center"> 50
<td> Jump Up Light Kick
</td><td align="center"> 50
</td><td> 6
</td><td align="center"> 20
</td><td> 12
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td></tr>
</td><td> 40
<tr>
<td align="center"> jump up MP
</td><td align="center"> 7


</td><td align="center"> 7
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 15
<td> Jump Up Medium Kick
</td><td align="center"> 90
</td><td> 7
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 10
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HP
</td><td> 11
</td><td align="center"> 6
</td><td> 15
</td><td align="center"> 8
</td><td> 80
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 40


</td><td align="center"> -
</td><td> H
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 6
</td><td> 10
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up LK
</td><td> 18
</td><td align="center"> 6
</td><td align="center"> 12
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> 100
</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 6
</td><td> 7


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up MK
</td><td> -
</td><td align="center"> 7
</td><td> 8
</td><td> 11


</td><td align="center"> 10
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7


</td></tr>
</td><td> 3
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 10
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 15
</td><td align="center"> 15
</td><td> 50
</td><td align="center"> 18
</td><td> 50
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 8


</td></tr>
</td><td> 8
<tr>
</td><td> -
<td align="center"> jump forward LP
</td><td> -
</td><td align="center"> 6
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td> 110
</td><td align="center"> -
</td><td> 200
</td><td> 60


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward MP
</td></tr><tr>
</td><td align="center"> 7
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> 3
</td><td> 8
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 40
</td><td align="center"> -
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick


</td></tr>
</td><td> 6
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 8
</td><td align="center"> 8
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 14
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> H
</td><td> 70
</td><td align="center"> -
</td><td> 100


</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump forward LK
</td></tr><tr>
</td><td align="center"> 5
<td> Jump Forward Hard Kick
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward MK
</td><td> 18
</td><td align="center"> 6
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td><td align="center"> 14
<td> Jump Medium Punch (During Jump Medium Punch)
</td><td align="center"> -
</td><td> 6
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 70
</td><td> 11
</td><td align="center"> 100
</td><td> 15
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 30
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> jump forward HK
</td><td> H
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td><td align="center"> -
</td><td> 22


</td><td align="center"> -
</td><td> 2
</td><td align="center"> 15
</td><td> 34
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> -20
</td><td> -20
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> Jump MP(during Jump MP)
</td><td align="center"> 6
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15


</td><td align="center"> 30
</td></tr><tr>
</td><td align="center"> 50
<td> Level 2 Focus Attack
</td><td align="center"> 20
</td><td> 17+13
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 34
</td><td> -14


</td></tr>
</td><td> -
<tr>
</td><td> 12
<td align="center"> level1 FA
</td><td> -
</td><td align="center"> 22


</td><td align="center"> 2
</td><td> 90
</td><td align="center"> 34
</td><td> 150
</td><td align="center"> -20
</td><td> 40
</td><td align="center"> -20
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 60
<td> Level 3 Focus Attack
</td><td align="center"> 100
</td><td> 66
</td><td align="center"> 20
</td><td> 2


</td><td align="center"> HL
</td><td> 34
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 150
<tr>
</td><td> 200
<td align="center"> level2 FA
</td><td> 60
</td><td align="center"> 17+13
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 34
</td><td align="center"> -14


</td><td align="center"> -
</td><td> -
</td><td align="center"> 12
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Throw
</td><td align="center"> 90
</td><td> 3
</td><td align="center"> 150
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 130
<td align="center"> level3 FA
</td><td> 130
</td><td align="center"> 66
</td><td> 40
</td><td align="center"> 2
</td><td align="center"> 34
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 0.9
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> -
<td> Back + Throw
</td><td align="center"> -
</td><td> 3


</td></tr>
</td><td> 2
<tr>
</td><td> 20
<td align="center"> F+LP+LK
</td><td> -
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 130
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td><td align="center"> 130
</td><td align="center"> 130
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Psycho Crusher Light Punch
</td><td> 14
</td><td> 12*11
</td><td> 12+6
</td><td> -8
</td><td> -


</td></tr>
</td><td> 20
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> 110
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> 130
</td><td> HL
</td><td align="center"> 150
</td><td> S
</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 0.9
<td> Psycho Crusher Medium Punch
</td><td align="center"> -


</td><td> 14


</td></tr>
</td><td> 14*13
<tr>
</td><td> 12+10
<td align="center"> Psycho Crusher LP
</td><td> -14
</td><td align="center"> 14
</td><td> -
</td><td align="center"> 12*11
</td><td> 20
</td><td align="center"> 12+6
</td><td> -
</td><td align="center"> -8
</td><td> 120
</td><td align="center"> -
</td><td> 150
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 110
</td><td> 30/40
</td><td align="center"> 100
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Psycho Crusher MP
</td></tr><tr>
</td><td align="center"> 14
<td> Psycho Crusher Hard Punch
</td><td> 14
</td><td> 17*16
</td><td> 12+10
</td><td> -17


</td><td align="center"> 14*13
</td><td align="center"> 12+10
</td><td align="center"> -14
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 150
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td> -
</td><td> 130
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>


</td></tr>
<td> Psycho Crusher EX
<tr>
</td><td> 14
<td align="center"> Psycho Crusher HP
</td><td> 23
</td><td align="center"> 14
</td><td> 12+6
</td><td align="center"> 17*16
</td><td> -16
</td><td align="center"> 12+10
</td><td> -
</td><td align="center"> -17
</td><td> 24
</td><td> -


</td><td align="center"> -
</td><td> 70*70
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 100*100
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Scissor Kick Light Kick
</td><td> 10


</td></tr>
</td><td> 2(1)4
<tr>
</td><td> 17
<td align="center"> Psycho Crusher EX
</td><td align="center"> 14
</td><td align="center"> 23
</td><td align="center"> 12+6
</td><td align="center"> -16
</td><td align="center"> -
</td><td align="center"> 24
</td><td align="center"> -


</td><td align="center"> 70*70
</td><td> 0
</td><td align="center"> 100*100
</td><td> -
</td><td align="center"> 0/0
</td><td> 20
</td><td align="center"> HL
</td><td> 24*-
</td><td align="center"> S
</td><td> 60*40
</td><td> 100*50
</td><td> 20/16x2


</td></tr>
</td><td> HL
<tr>
</td><td> S/-
<td align="center"> Scissor Kick LK
</td><td align="center"> 10


</td><td align="center"> 2(1)4
</td></tr><tr>
</td><td align="center"> 17
<td> Scissor Kick Medium Kick
</td><td align="center"> 0
</td><td> 13
</td><td align="center"> -
</td><td> 2(1)4
</td><td align="center"> 20
</td><td> 22
</td><td align="center"> 24*-
</td><td> -5
</td><td align="center"> 60*40
</td><td align="center"> 100*50
</td><td align="center"> 20/16x2


</td><td align="center"> HL
</td><td> -
</td><td align="center"> S/-
</td><td> 20
</td><td> 24*-


</td></tr>
</td><td> 60*50
<tr>
</td><td> 100*50
<td align="center"> Scissor Kick MK
</td><td> 20/16x2
</td><td align="center"> 13
</td><td> HL
</td><td align="center"> 2(1)4
</td><td> S/-
</td><td align="center"> 22
</td></tr><tr>
</td><td align="center"> -5
<td> Scissor Kick Hard Kick
</td><td> 16
</td><td> 2(1)4


</td><td align="center"> -
</td><td> 25
</td><td align="center"> 20
</td><td> -8
</td><td align="center"> 24*-
</td><td> -
</td><td align="center"> 60*50
</td><td> 20
</td><td align="center"> 100*50
</td><td> 24*-
</td><td align="center"> 20/16x2
</td><td align="center"> HL
</td><td align="center"> S/-


</td><td> 70*60
</td><td> 100*50
</td><td> 20/16x2
</td><td> HL


</td></tr>
</td><td> S/-
<tr>
</td></tr><tr>
<td align="center"> Scissor Kick HK
<td> Scissor Kick EX
</td><td align="center"> 16
</td><td> 13
</td><td align="center"> 2(1)4
</td><td align="center"> 25
</td><td align="center"> -8
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> 24*-


</td><td align="center"> 70*60
</td><td> 2(1)4
</td><td align="center"> 100*50
</td><td> 25
</td><td align="center"> 20/16x2
</td><td> -8
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S/-
</td><td> 20


</td></tr>
</td><td> 24*-
<tr>
</td><td> 70*70
<td align="center"> Scissor Kick EX
</td><td> 100*50
</td><td align="center"> 13
</td><td> 0/0


</td><td align="center"> 2(1)4
</td><td> HL
</td><td align="center"> 25
</td><td> S/-
</td><td align="center"> -8
</td></tr><tr>
</td><td align="center"> -
<td> Headstomp
</td><td align="center"> 20
</td><td> 22
</td><td align="center"> 24*-
</td><td align="center"> 70*70
</td><td align="center"> 100*50
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td>&nbsp;???
</td><td align="center"> S/-
</td><td> 16
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Headstomp
</td><td> 25
</td><td align="center"> 22
</td><td> 120
</td><td align="center">&nbsp;???
</td><td> 100
</td><td align="center"> 16
</td><td> 20/30
</td><td align="center"> -


</td><td align="center"> -
</td><td> H
</td><td align="center"> 20
</td><td> -
</td><td align="center"> 25
</td></tr><tr>
</td><td align="center"> 120
<td> Headstomp EX
</td><td align="center"> 100
</td><td> 22
</td><td align="center"> 20/30
</td><td>&nbsp;???
</td><td align="center"> H
</td><td> 16
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 20


</td><td> -


</td></tr>
</td><td> 200
<tr>
</td><td> 200
<td align="center"> Headstomp EX
</td><td> 0/0
</td><td align="center"> 22
</td><td> H
</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> -
<td> Headstomp&nbsp;???
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 200
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 4
<td align="center"> Headstomp&nbsp;???
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
<td> Headstomp Punch followup
</td><td> 17+7
</td><td> 3
</td><td> 13


</td></tr>
</td><td> +9
<tr>
</td><td> +13
<td align="center"> Headstomp P followup
</td><td align="center"> 17+7
</td><td align="center"> 3
</td><td align="center"> 13


</td><td align="center"> +9
</td><td> 22
</td><td align="center"> +13
</td><td> 26
</td><td align="center"> 22
</td><td> 120
</td><td align="center"> 26
</td><td> 100
</td><td align="center"> 120
</td><td> 20/30
</td><td align="center"> 100
</td><td> H
</td><td align="center"> 20/30
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td></tr><tr>
<td> Headstomp Punch followup EX


</td></tr>
</td><td> 17+7
<tr>
</td><td> 3
<td align="center"> Headstomp P followup EX
</td><td> 13
</td><td align="center"> 17+7
</td><td> +10
</td><td align="center"> 3
</td><td> +14
</td><td align="center"> 13
</td><td> 22
</td><td align="center"> +10
</td><td align="center"> +14
</td><td align="center"> 22


</td><td align="center"> 26
</td><td> 26
</td><td align="center"> 80*80
</td><td> 80*80
</td><td align="center"> 100*100
</td><td> 100*100
</td><td align="center"> 0/0
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 0/0
<tr>
</td><td> H
<td align="center"> Devil Reverse&nbsp;???
</td><td> -
</td></tr><tr>
<td> Devil Reverse


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 48
</td><td> 48
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 0/0
<tr>
</td><td> -
<td align="center"> Devil Reverse
</td><td> -
</td><td align="center"> 13+34
</td></tr><tr>
</td><td align="center">&nbsp;???
</td><td align="center"> 16


</td><td align="center"> -
<td> Devil Reverse
</td><td align="center"> -
</td><td> 13+34
</td><td align="center"> 13
</td><td>&nbsp;???
</td><td align="center"> -
</td><td> 16
</td><td align="center"> 110
</td><td align="center"> 150
</td><td align="center"> 20/30
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> 13
</td><td> -
</td><td> 110


</td></tr>
</td><td> 150
<tr>
</td><td> 20/30
<td align="center"> Devil Reverse EX
</td><td> H
</td><td align="center"> 13+34
</td><td> -
</td><td align="center">&nbsp;???
</td><td align="center"> 16
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 13


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 80*80
<td> Devil Reverse EX
</td><td align="center"> 100*100
</td><td> 13+34
</td><td align="center"> 0/0
</td><td>&nbsp;???
</td><td align="center"> H
</td><td> 16
</td><td align="center"> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 13
<td align="center"> Teleport


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 80*80
</td><td align="center"> 42
</td><td> 100*100
</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
<td> Teleport
</td><td align="center"> -
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> Super Combo LK
</td><td> 42
</td><td align="center"> 1+5
</td><td> -
</td><td align="center"> 2(1)2(11)<BR/>2*2(8)18
</td><td> -
</td><td align="center"> 30
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> -27
</td><td> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 60x4*100
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HLx4*L
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Super Move Light Kick
</td><td> 1+5
</td><td> 2(1) 2(11) 2*2 (8) 18
</td><td> 30


</td></tr>
<tr>
<td align="center"> Super Combo MK
</td><td align="center"> 1+11
</td><td align="center"> 2(1)2(11)<BR/>2*2(8)18
</td><td align="center"> 30
</td><td align="center"> -27
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -27
</td><td align="center"> 60x48100
</td><td> -
</td><td align="center"> 0
</td><td> 20
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HLx4*L
</td><td> 60x4*100
</td><td align="center"> -
</td><td> 0
</td><td> 0/0
</td><td> HLx4*L
</td><td> -


</td></tr>
<tr>
<td align="center"> Super Combo HK


</td><td align="center"> 1+15
</td></tr><tr>
</td><td align="center"> 2(1)2(11)<BR/>2*2(8)18
<td> Super Move Medium Kick
</td><td align="center"> 30
</td><td> 1+11
</td><td align="center"> -27
</td><td> 2(1) 2(11) 2* 2 (8) 18
</td><td align="center"> -
</td><td> 30
</td><td align="center"> 20
</td><td> -27
</td><td align="center"> -
</td><td> -
</td><td align="center"> 60x4*100
</td><td> 20
</td><td align="center"> 0


</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HLx4*L
</td><td align="center"> -


</td></tr>
</td><td> 60x48100
<tr>
</td><td> 0
<td align="center"> Ultra Combo
</td><td> 0/0
</td><td align="center"> 1+11
</td><td> HLx4*L
</td><td align="center"> 4*2(12)2<BR/>*2(16)12x3
</td><td> -
</td><td align="center"> 30+18
</td></tr><tr>
<td> Super Move Hard Kick


</td><td align="center"> -35
</td><td> 1+15
</td><td align="center"> -
</td><td> 2(1) 2(11) 2*2 (8) 18
</td><td align="center"> 25
</td><td align="center"> -
</td><td align="center"> 40x5*160
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 30
</td><td> -27
</td><td> -
</td><td> 20
</td><td> -
</td><td> 60x4*100
</td><td> 0


</td></tr>
</td><td> 0/0
<tr>
</td><td> HLx4*L
<th align="center"> move name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of


</th><th align="center"> frames of
</td><td> -
</th><th align="center"> damage
</td></tr><tr>
</th><th align="center"> stun
<td> Ultra
</th><th align="center"> super meter
</td><td> 1+11
</th><th align="center"> block
</td><td> 4*2 (12)2*2 (16)12x3
</th><th align="center"> cancel
</td><td> 30+18


</th></tr>
</td><td> -35
<tr>
</td><td> -
<th align="center">
</td><td> 25


</th><th align="center">
</td><td> -
</th><th align="center">
</td><td> 40x5*160
</th><th align="center">
</td><td> 0
</th><th align="center"> adv.blk
</td><td> 0/0
</th><th align="center"> adv.hit
</td><td> HL
</th><th align="center"> blockstun
</td><td> -
</th><th align="center"> hitstun
</th><th align="center">
</th><th align="center">
</th><th align="center"> gain
</th><th align="center">
</th><th align="center"> ability


</td></tr>


</th></tr>
<tr>
<th> Move


<br /><br />
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun


<div class="NavContent" align="left">
</th><th> Meter Gain
<table>
</th><th> Block
</th><th> Cancel
</th></tr>


Quelle: [http://shoryuken.com/wiki/index.php/M._Bison_(SFIV) shoryuken.com]
</table>


== Externe Links ==
*[[Vega Matcharchiv(SF4)|Vega Matcharchiv]]
== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 21. Februar 2010, 21:13 Uhr

{{{name}}}
({{{jname}}})
Street Fighter 4 Vega.jpg

Synonym: Dictator; westlicher Name: M.Bison


Matchups

6:4: Blanka, C. Viper, Rufus, El Fuerta, Abel

5:5: Ryu, Ken, ChunLi, Honda, Dhalsim, Bison, Balrog, Gouki

4:6: Zangief, Guile, Sagat

Quelle: Japanische Wiki Stand März 2009

Video und Matcharchiv

Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Hell Attack: j.MP => MP (während diagonalen Sprungs)
    Float-Eigenschaft.


Special Moves & EX Special Moves

  • Psycho Crusher: DIRH B.PNG  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.
  • Double Knee Press: DIRH B.PNG  SFIV F.png+K (charge B,F+K)
  • Devil Reverse: DIRH D.PNG  SFIV U.png+P =>P [alternativ: =>PP] (charge D,U+P =>P oder =>PP)
    Overhead. Kontrollmöglichkeit mit B oder F. (=>PP für die EX Version)
  • Head Press: DIRH D.PNG  SFIV U.png+K (charge D,U+K)
    Overhead. Kontrollmöglichkeit mit B oder F.
    • Somersault Skull Diver: unmittelbar nach Head Press P [alternativ: PP]
      Overhead. (PP für die EX Version)



  • Teleport - Behind (Close): SFIV F.pngSFIV D.pngSFIV DF.png +PPP (ground DP+PPP)
  • Teleport - Front (Close): SFIV F.pngSFIV D.pngSFIV DF.png +KKK (ground DP+KKK)
  • Teleport - Front (Mid): SFIV B.pngSFIV D.pngSFIV DB.png +PPP (ground RDP+PPP)
  • Teleport - Front (Far): SFIV B.pngSFIV D.pngSFIV DB.png +KKK (ground RDP+KKK)



  • EX Psycho Crusher: DIRH B.PNG  SFIV F.png+PP (charge B,F+PP)
    Juggle-Eigenschaft. Armor-Breaking und EX Focus Attack & Super Cancel.
  • EX Double Knee Press: DIRH B.PNG  SFIV F.png+KK (charge B,F+KK)
    Juggle-Eigenschaft.
  • EX Devil Reverse: DIRH D.PNG  SFIV U.png+PP =>PP [alternativ: =>P] (charge D,U+PP =>PP oder =P)
    Overhead, Juggle-Eigenschaft. (=>P für die normale Version)
  • EX Head Press: DIRH D.PNG  SFIV U.png+KK (charge D,U+KK)
    Overhead, Float-Eigenschaft.
    • EX Somersault Skull Diver: unmittelbar nach Head Press PP [alternativ: P]
      Overhead, Juggle-Eigenschaft. (P für die normale Version)

Super & Ultra Moves

  • Knee Press Nightmare (Super): DIRH B.PNG  SFIV F.pngSFIV B.pngSFIV F.png+K (charge B,F,B,F+K)
    Juggle-Eigenschaft; Unverwundbarkeit bei der LK-Version.
  • Nightmare Booster (Ultra): DIRH B.PNG  SFIV F.pngSFIV B.pngSFIV F.png+KKK (charge B,F,B,F+KKK)
    Juggle-Eigenschaft.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• 1-4x c.LK, LK Double Knee Press

• j.HP, close HP, HK Double Knee Press, Super

• cross-up mit j.MK, c.LP, close LP, c.MK, MK Double Knee Press


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.MK (Close), HK Double Knee Press (Close), Ultra (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): step then MK, HK Double Knee Press, HK Super

gegen Blankaʼs Rolling Attack (charge B;F+P): c.HK, HK Double Knee Press, HK Super

gegen Guileʼs Sonic Boom (charge B;F+P): EX Double Knee Press


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 6 2 5 +4 +7 10 13 30 50 20 HL CSpS
Close Medium Punch 7 3 12 -1 +2 13 16 90 100 40 HL SpS
Close Hard Punch 8 3 16 -1


+4 17 22 120 200 60 HL SpS
Close Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL SpS
Close Medium Kick 7 3 9 +2 +5 13 16 90 100 40 HL S
Close Hard Kick 6 3 16 -1 +3 17 21 120 200 60 HL -
Far Light Punch 5 2 7 +2 +5 10 13 20 50 20 HL CSpS
Far Medium Punch 8 3 11 0 +3 13 16 90 100 40 HL S
Far Hard Punch 11 2 19 -3 +1 17 21 130 200 60 HL -
Far Light Kick 4 2 6 +3 +6 10 13 30 50 20 HL SpS
Far Medium Kick 6 3 14 -3 0 13 16 70 100 40 HL -
Far Hard Kick 6 3 16 -1


+3 17 21 120 200 60 HL -
Crouch Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 7 2 9 +3 +6 13 16 80 100 40 HL SpS
Crouch Hard Punch 12 4 21 -7 -2 17 22 110 200 60 HL S
Crouch Light Kick 3 2 8 +1 +4 10 13 20 50 20 L SpS
Crouch Medium Kick 5 4 11 -1 +2 13 16 70 100 40 L SpS
Crouch Hard Kick 14 12 16 -10 - 17 - 110 200 60 L -
Jump Up Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 7 7 - - - 11 15 90 100 40 H -
Jump Up Hard Punch 6 8 - -


- 15 18 110 200 60 H -
Jump Up Light Kick 6 12 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 10 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 10 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 7 3 - - - 11 15 50 50 40 H -
Jump Forward Hard Punch 8 8 - - - 15 18 110 200 60 H -
Jump Forward Light Kick 5 7 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 14 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 7 6 - -


- 15 18 100 200 60 H -
Jump Medium Punch (During Jump Medium Punch) 6 4 - - - 11 15 30 50 20 H -
Level 1 Focus Attack 22 2 34 -20 -20 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 34 -14 - 12 - 90 150 40 HL -
Level 3 Focus Attack 66 2 34 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 130 40 0.9 -
Back + Throw 3 2 20 - - - - 130 150 40 0.9 -
Psycho Crusher Light Punch 14 12*11 12+6 -8 - 20 - 110 100 30/40 HL S
Psycho Crusher Medium Punch 14 14*13 12+10 -14 - 20 - 120 150 30/40 HL S
Psycho Crusher Hard Punch 14 17*16 12+10 -17


- 20 - 130 200 30/40 HL S
Psycho Crusher EX 14 23 12+6 -16 - 24 - 70*70 100*100 0/0 HL S
Scissor Kick Light Kick 10 2(1)4 17 0 - 20 24*- 60*40 100*50 20/16x2 HL S/-
Scissor Kick Medium Kick 13 2(1)4 22 -5 - 20 24*- 60*50 100*50 20/16x2 HL S/-
Scissor Kick Hard Kick 16 2(1)4 25 -8 - 20 24*- 70*60 100*50 20/16x2 HL S/-
Scissor Kick EX 13 2(1)4 25 -8 - 20 24*- 70*70 100*50 0/0 HL S/-
Headstomp 22  ??? 16 - - 20 25 120 100 20/30 H -
Headstomp EX 22  ??? 16 - - 20 - 200 200 0/0 H -
Headstomp ??? - - 4 - - - - - - - - -
Headstomp Punch followup 17+7 3 13 +9 +13 22 26 120 100 20/30 H -
Headstomp Punch followup EX 17+7 3 13 +10 +14 22 26 80*80 100*100 0/0 H -
Devil Reverse - - 48 - - - - - - 0/0 - -
Devil Reverse 13+34  ??? 16 - - 13 - 110 150 20/30 H -
Devil Reverse EX 13+34  ??? 16 - - 13 - 80*80 100*100 0/0 H -
Teleport - - 42 - - - - - - - - -
Super Move Light Kick 1+5 2(1) 2(11) 2*2 (8) 18 30


-27 - 20 - 60x4*100 0 0/0 HLx4*L -


Super Move Medium Kick 1+11 2(1) 2(11) 2* 2 (8) 18 30 -27 - 20 - 60x48100 0 0/0 HLx4*L -
Super Move Hard Kick 1+15 2(1) 2(11) 2*2 (8) 18 30 -27 - 20 - 60x4*100 0 0/0 HLx4*L -
Ultra 1+11 4*2 (12)2*2 (16)12x3 30+18 -35 - 25 - 40x5*160 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Navigation

Zurück zum Street Fighter 4 Artikel
Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken