Saisyu Kusanagi(KOF98/UM): Unterschied zwischen den Versionen

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Zeile 486: Zeile 486:


== Desperation Moves==
== Desperation Moves==
:'''''???'''''
:'''''Ura 108 Shiki Orochi Nagi'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 497: Zeile 497:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |qcb hcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 506: Zeile 506:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |qcb hcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 515: Zeile 515:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcb hcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 524: Zeile 524:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcb hcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 533: Zeile 533:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
:''...''
:''A/C-Taste gedrückt halten zum verzögern.''




:'''''???'''''  
:'''''1207 Shiki To Bou Gai'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
Zeile 547: Zeile 547:
! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 556: Zeile 556:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 565: Zeile 565:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 574: Zeile 574:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.C
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 583: Zeile 583:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|}
|}
:''...''
:''Hasbro... YURIA''


== Combos ==
== Combos ==

Aktuelle Version vom 24. September 2010, 20:58 Uhr

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Datei:KOF98 .jpg

Matchups

Gameplay Profil

...

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Nein
s.B Nein
s.C Ja
s.D Nein
close.A Ja
close.B Ja
close.C Ja
close.D Nein
s.CD Ja


Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Ja
cr.B Nein
cr.C Ja
cr.D Ja


Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Nein
j.B Nein
j.C Nein
j.D Nein
j.CD Nein
neutral j.A Nein
neutral j.B Nein
neutral j.C Nein
neutral j.D Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
f.A Ja*
f.B Nein
*Nur als Chain


Throws

Variante Startup Active Recovery Dmg Tech Meter E.Meter
b/f.C Ja
b/f.D Ja

Special Moves

108 Shiki Yami Barai
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf.A Nein
qcf.C Nein
...


702 Shiki En Jou (1) -> 702 Shiki En Jou(2)
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb.A Nein
qcb.C Nein
-> qcb.A Nein
-> qcb.C Nein
...


100 Shiki Oni Yaki
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
dp.A Nein
dp.C Nein
...


100+ Shiki Nataguruma
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
dp.B Nein
dp.D Nein
...


427 Shiki Shin Ken
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb.B Nein
hcb.D Nein
...

Desperation Moves

Ura 108 Shiki Orochi Nagi
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcb hcf.A Nein
qcb hcf.C Nein
MAX qcb hcf.A Nein
MAX qcb hcf.C Nein
A/C-Taste gedrückt halten zum verzögern.


1207 Shiki To Bou Gai
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x qcf.A Nein
2x qcf.C Nein
MAX 2x qcf.A Nein
MAX 2x qcf.C Nein
Hasbro... YURIA

Combos

Externe Links

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