Sagat(SF4)

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Street Fighter 4 Sagat.jpg

Matchups

7:3: Zangief, Rufus, Guile, E. Honda, Claw

6:4: Boxer, Dictator, Chun Li, Blanka, Viper, Ken, Abel, El Fuerte

5:5: Ryu, Akuma, Dhalsim

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

  • Fake Kick: HK 2x schnell drücken


  • Step Low Kick: SFIV F.png +LK (F+LK)
    Low-Attack -kann nur tief geblockt werden.


  • Step High Kick: SFIV F.png +HK (F+HK)
    Float- und Juggle-Eigenschaft.


  • Heavy Tiger Elbow: SFIV F.png +HP (F+HP)
    Overhead -kann nur stehend geblockt werden.

Special Moves & EX Special Moves

  • Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    EX Focus Attack & Super Cancel.


  • Ground Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +K (QCF+K)
    EX Focus Attack & Super Cancel.


  • Tiger Uppercut: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • Tiger Knee Crush: SFIV F.pngSFIV D.pngSFIV DF.png +K (DP+K)
    Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.



  • EX Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Ground Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +KK (QCF+KK)
    Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Tiger Uppercut: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Unverwundbarkeit. Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Tiger Knee Crush: SFIV F.pngSFIV D.pngSFIV DF.png +KK (DP+KK)
    Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.

Super & Ultra Moves

  • Tiger Genocide (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +K (QCF,QCF+K)
    Juggle-Eigenschaft; mehr Unverwundbarkeit bei LP und MP.


  • Tiger Destruction (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +KKK (QCF,QCF+KKK)
    Juggle-Eigenschaft; Unverwundbarkeit.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks

Combos

• 1-3x c.LK, EX Tiger Uppercut, Ultra

• 1-3x c.LK, HP Tiger Uppercut, FADC, F+HK, Ultra

• c.HP (counter hit), C.MK, Tiger Knee

(near corner) LK, EX Ground Tiger Shot, Ultra

• c.LK oder c.MP oder c.HP, Super

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), HK Tiger Knee (Far), HP Tiger Uppercut (Close), Ultra (Far/Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): HK Super

gegen Blankaʼs Rolling Attack (charge B;F+P): Near corner, EX Ground Tiger Shot

gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra

Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 6 3 4 +4 +7 10 13 40 50 20 HL SpS -
close MP 7 4 11 -1 +2 13 16 100 100 40 HL SpS -
close HP 10 3 15 0 +4 17 21 110 200 60 HL - -
close LK 5 3 9 -1 +2 10 13 40 50 20 HL SpS -
close MK 7 2*2 12 0 +3 13 16 60*60 50*50 40*40 HL SpS*- -
close HK 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL S*- stands opponent up
far LP 5 3 5 +3 +6 10 13 40 50 20 HL SpS -
far MP 10 4 9 +1 +4 13 16 100 100 40 HL - -
far HP 10 3 15 0 +4 17 21 140 200 60 HL - -
far LK 6 3 9 -1 +2 10 13 50 50 20 HL SpS -
far MK 9 3 11 0 +3 13 16 100 100 40 HL - -
far HK 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL S*- stands opponent up
crouch LP 3 2 9 0 +3 10 13 30 50 20 HL SpS -
crouch MP 5 3 10 +1 +4 13 16 90 100 40 HL SpS -
crouch HP 8 3 15 0 +4 17 21 130 200 60 HL - -
crouch LK 5 3 5 +3 +6 10 13 30 50 20 L SpS -
crouch MK 7 3 15 -4 -1 13 16 90 100 40 L SpS -
crouch HK 8 3 21 -6 - 17 - 130 200 60 L - knocksdown
jump up LP 5 12 - - - 8 11 50 50 20 H - -
jump up MP 6 4 - - - 11 15 90 100 40 H - -
jump up HP 7 5 - - - 15 18 140 200 60 H - -
jump up LK 7 7 - - - 8 11 50 50 20 H - -
jump up MK 5 6 - - - 11 15 90 100 40 H - -
jump up HK 7 6 - - - 15 18 130 200 60 H - -
jump forward LP 7 7 - - - 8 11 50 50 20 H - -
jump forward MP 10 16 - - - 11 15 90 100 40 H - -
jump forward HP 7 5 - - - 15 18 140 200 60 H - -
jump forward LK 7 6 - - - 8 11 50 50 20 H - -
jump forward MK 7 11 - - - 11 15 90 100 40 H - -
jump forward HK 7 4 - - - 15 18 120 200 60 H - -
F+HP 20 5 16 -3 +2 17 22 100 150 60 H - +1 on crouching opponent
F+LK 16 3 16 -1 +3 17 21 50 50 20 L SpS stands opponent up
F+HK 13 3 16 -1 +3 17 21 140 200 60 HL SpS -
Fake Kick - - 16 - - - - - - - - - -
level1 FA 21 2 35 -21 -21 15 15 60 100 20 HL - -
level2 FA 17+13 2 35 -15 - 21 - 90 150 40 HL - -
level3 FA 58 1 35 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 140 160 40 0.9 - -
B+LP+LK 3 2 20 - - - - 140 120 40 0.9 - -
Tiger Shot P 11 - 39 -2 +2 18 22 70 100 20/20 HL S -
Tiger Shot P EX 11 - 39 +1 - 13 - 80*70 100*100 0/0 HL S -
Tiger Shot K 12 - 44 -6 -2 18 22 70 100 10/20 HL S -
Tiger Shot K EX 12 - 44 -3 - 13 - 80*70 100*100 0/0 HL S -
Tiger Uppercut LP 5 5 31+16 -31 - 20 - 140[80] 200[100] 30/40 HL S 1-5f invincible, 6-7f throw invincible, 8f~ airborne,

opponent is in jugglable state on counterhit

Tiger Uppercut MP 5 7 31+16 -33 - 20 - 150[80] 200[100] 30/40 HL S 1-5f invincible, 6-7f throw invincible, 8f~ airborne,

opponent is in jugglable state on counterhit

Tiger Uppercut HP 5 10 29+16 -34 - 20 - 170[80] 200[100] 30/40 HL S 1-5f invincible, 6-7f throw invincible, 8f~ airborne,

opponent is in jugglable state on counterhit

Tiger Uppercut EX 5 5*2x4 30+17 -39 - 20 - 120*20x4 150*20x4 0/0 HL S 1-11f invincible, 9f~ airborne,

opponent is in jugglable state on counterhit

Tiger Knee LK 7 2*12 3+13 -7 - 20 24*- 30*90 100*100 20/16x2 HL S 13~ airborne, armor breaks
Tiger Knee MK 7 2*14 3+13 -9 - 20 24*- 40*100 100*100 20/16x2 HL S 13~ airborne, armor breaks
Tiger Knee HK 7 2*12 8+13 -12 - 20 24*- 50*110 100*100 20/16x2 HL S 11~ airborne, armor breaks
Tiger Knee EX 7 3*6*6 3+13 -1 - 20 24*-*1 100*40*40 100*50*50 0/0 HL S 10~ airborne, armor breaks
Super Combo 1+1 3(1)3(2)3(16)2(1)3(1)2(1)2  ??? -45 - 20 - 50x7 0 0/0 HL - LK 1-3f invincible, MK 1-2f invincible,

HK invincible after flash?

Ultra Combo 1+9 5x4(12)3(2)3*10 15+36 -48 - 20 - 30x7*30x6 0 0/0 HL - 1-12f invincible, 13f~ airborne,

4th hit armor breaks

move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Zurück zum Street Fighter 4 Artikel
Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken