Sagat(SF4): Unterschied zwischen den Versionen

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Zeile 1.034: Zeile 1.034:
</td><td align="center"> 1+1
</td><td align="center"> 1+1


</td><td align="center"> 3(1)3(2)3(16)2(1)3(1)2(1)2
</td><td align="center"> 3(1)3(2)3<BR/>(16)2(1)3<BR/>(1)2(1)2
</td><td align="center">&nbsp;???
</td><td align="center">&nbsp;???
</td><td align="center"> -45
</td><td align="center"> -45
Zeile 1.053: Zeile 1.053:
<td align="center"> Ultra Combo
<td align="center"> Ultra Combo
</td><td align="center"> 1+9
</td><td align="center"> 1+9
</td><td align="center"> 5x4(12)3(2)3*10
</td><td align="center"> 5x4(12)3<BR/>(2)3*10
</td><td align="center"> 15+36
</td><td align="center"> 15+36


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Quelle: [http://shoryuken.com/wiki/index.php/Sagat_(SFIV) shoryuken.com]


== Externe Links ==
== Externe Links ==

Version vom 31. Januar 2009, 18:15 Uhr

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Street Fighter 4 Sagat.jpg

Matchups

7:3: Zangief, Rufus, Guile, E. Honda, Claw

6:4: Boxer, Dictator, Chun Li, Blanka, Viper, Ken, Abel, El Fuerte

5:5: Ryu, Akuma, Dhalsim

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

  • Fake Kick: HK 2x schnell drücken


  • Step Low Kick: SFIV F.png +LK (F+LK)
    Low-Attack -kann nur tief geblockt werden.


  • Step High Kick: SFIV F.png +HK (F+HK)
    Float- und Juggle-Eigenschaft.


  • Heavy Tiger Elbow: SFIV F.png +HP (F+HP)
    Overhead -kann nur stehend geblockt werden.

Special Moves & EX Special Moves

  • Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    EX Focus Attack & Super Cancel.


  • Ground Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +K (QCF+K)
    EX Focus Attack & Super Cancel.


  • Tiger Uppercut: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • Tiger Knee Crush: SFIV F.pngSFIV D.pngSFIV DF.png +K (DP+K)
    Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.



  • EX Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Ground Tiger Shot: SFIV D.pngSFIV DF.pngSFIV F.png +KK (QCF+KK)
    Zwei Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Tiger Uppercut: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Unverwundbarkeit. Float-Eigenschaft. EX Focus Attack & Super Cancel.


  • EX Tiger Knee Crush: SFIV F.pngSFIV D.pngSFIV DF.png +KK (DP+KK)
    Float-Eigenschaft. EX Focus Attack & Super Cancel und Armor-Breaking.

Super & Ultra Moves

  • Tiger Genocide (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +K (QCF,QCF+K)
    Juggle-Eigenschaft; mehr Unverwundbarkeit bei LP und MP.


  • Tiger Destruction (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +KKK (QCF,QCF+KKK)
    Juggle-Eigenschaft; Unverwundbarkeit.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks

Combos

• 1-3x c.LK, EX Tiger Uppercut, Ultra

• 1-3x c.LK, HP Tiger Uppercut, FADC, F+HK, Ultra

• c.HP (counter hit), C.MK, Tiger Knee

(near corner) LK, EX Ground Tiger Shot, Ultra

• c.LK oder c.MP oder c.HP, Super

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HK (Far), HK Tiger Knee (Far), HP Tiger Uppercut (Close), Ultra (Far/Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): HK Super

gegen Blankaʼs Rolling Attack (charge B;F+P): Near corner, EX Ground Tiger Shot

gegen Guileʼs Sonic Boom (charge B;F+P): EX Tiger Shot, Ultra

Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 6 3 4 +4 +7 10 13 40 50 20 HL SpS -
close MP 7 4 11 -1 +2 13 16 100 100 40 HL SpS -
close HP 10 3 15 0 +4 17 21 110 200 60 HL - -
close LK 5 3 9 -1 +2 10 13 40 50 20 HL SpS -
close MK 7 2*2 12 0 +3 13 16 60*60 50*50 40*40 HL SpS*- -
close HK 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL S*- stands opponent up
far LP 5 3 5 +3 +6 10 13 40 50 20 HL SpS -
far MP 10 4 9 +1 +4 13 16 100 100 40 HL - -
far HP 10 3 15 0 +4 17 21 140 200 60 HL - -
far LK 6 3 9 -1 +2 10 13 50 50 20 HL SpS -
far MK 9 3 11 0 +3 13 16 100 100 40 HL - -
far HK 5 2*3 18 -3 +1 17 22*21 40*110 100*100 60*20 HL S*- stands opponent up
crouch LP 3 2 9 0 +3 10 13 30 50 20 HL SpS -
crouch MP 5 3 10 +1 +4 13 16 90 100 40 HL SpS -
crouch HP 8 3 15 0 +4 17 21 130 200 60 HL - -
crouch LK 5 3 5 +3 +6 10 13 30 50 20 L SpS -
crouch MK 7 3 15 -4 -1 13 16 90 100 40 L SpS -
crouch HK 8 3 21 -6 - 17 - 130 200 60 L - knocksdown
jump up LP 5 12 - - - 8 11 50 50 20 H - -
jump up MP 6 4 - - - 11 15 90 100 40 H - -
jump up HP 7 5 - - - 15 18 140 200 60 H - -
jump up LK 7 7 - - - 8 11 50 50 20 H - -
jump up MK 5 6 - - - 11 15 90 100 40 H - -
jump up HK 7 6 - - - 15 18 130 200 60 H - -
jump forward LP 7 7 - - - 8 11 50 50 20 H - -
jump forward MP 10 16 - - - 11 15 90 100 40 H - -
jump forward HP 7 5 - - - 15 18 140 200 60 H - -
jump forward LK 7 6 - - - 8 11 50 50 20 H - -
jump forward MK 7 11 - - - 11 15 90 100 40 H - -
jump forward HK 7 4 - - - 15 18 120 200 60 H - -
F+HP 20 5 16 -3 +2 17 22 100 150 60 H - +1 on crouching opponent
F+LK 16 3 16 -1 +3 17 21 50 50 20 L SpS stands opponent up
F+HK 13 3 16 -1 +3 17 21 140 200 60 HL SpS -
Fake Kick - - 16 - - - - - - - - - -
level1 FA 21 2 35 -21 -21 15 15 60 100 20 HL - -
level2 FA 17+13 2 35 -15 - 21 - 90 150 40 HL - -
level3 FA 58 1 35 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 140 160 40 0.9 - -
B+LP+LK 3 2 20 - - - - 140 120 40 0.9 - -
Tiger Shot P 11 - 39 -2 +2 18 22 70 100 20/20 HL S -
Tiger Shot P EX 11 - 39 +1 - 13 - 80*70 100*100 0/0 HL S -
Tiger Shot K 12 - 44 -6 -2 18 22 70 100 10/20 HL S -
Tiger Shot K EX 12 - 44 -3 - 13 - 80*70 100*100 0/0 HL S -
Tiger Uppercut LP 5 5 31+16 -31 - 20 - 140[80] 200[100] 30/40 HL S 1-5f invincible, 6-7f throw invincible, 8f~ airborne,

opponent is in jugglable state on counterhit

Tiger Uppercut MP 5 7 31+16 -33 - 20 - 150[80] 200[100] 30/40 HL S 1-5f invincible, 6-7f throw invincible, 8f~ airborne,

opponent is in jugglable state on counterhit

Tiger Uppercut HP 5 10 29+16 -34 - 20 - 170[80] 200[100] 30/40 HL S 1-5f invincible, 6-7f throw invincible, 8f~ airborne,

opponent is in jugglable state on counterhit

Tiger Uppercut EX 5 5*2x4 30+17 -39 - 20 - 120*20x4 150*20x4 0/0 HL S 1-11f invincible, 9f~ airborne,

opponent is in jugglable state on counterhit

Tiger Knee LK 7 2*12 3+13 -7 - 20 24*- 30*90 100*100 20/16x2 HL S 13~ airborne, armor breaks
Tiger Knee MK 7 2*14 3+13 -9 - 20 24*- 40*100 100*100 20/16x2 HL S 13~ airborne, armor breaks
Tiger Knee HK 7 2*12 8+13 -12 - 20 24*- 50*110 100*100 20/16x2 HL S 11~ airborne, armor breaks
Tiger Knee EX 7 3*6*6 3+13 -1 - 20 24*-*1 100*40*40 100*50*50 0/0 HL S 10~ airborne, armor breaks
Super Combo 1+1 3(1)3(2)3
(16)2(1)3
(1)2(1)2
 ??? -45 - 20 - 50x7 0 0/0 HL - LK 1-3f invincible, MK 1-2f invincible,

HK invincible after flash?

Ultra Combo 1+9 5x4(12)3
(2)3*10
15+36 -48 - 20 - 30x7*30x6 0 0/0 HL - 1-12f invincible, 13f~ airborne,

4th hit armor breaks

move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Quelle: shoryuken.com

Externe Links

Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken