Ryu(SF4): Unterschied zwischen den Versionen

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== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Dash Punch: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> Faustschlag mit Vorwärtsmomentum. Float-Eigenschaft. Kann durch eine Ex-Focus-Attacke oder einer Super Combo gecancelt werden.
*'''Dash Punch: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/> Faustschlag mit Vorwärtsmomentum. Float-Eigenschaft. Kann durch eine Ex-Focus-Attacke oder einer Super Combo gecancelt werden.


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== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.MK, Hadouken: Standard-Combo.
• c.MK, Hadouken: Standard-Combo.


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Active
</th><th align="center">
</th><th> Recover
</th><th align="center"> cancel
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
 
</th><th> Block
</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 3
</th><th align="center"> active
</td><td> 3
</th><th align="center"> recovery
</td><td> 6
</th><th align="center"> adv.blk
</td><td> +2
 
</td><td> +5
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>


</th><th align="center"> adv.hit
<td> Close Medium Punch
</th><th align="center"> blockstun
</td><td> 3
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</th></tr>
</td><td> 3
<tr>
</td><td> 21
<td align="center"> close LP
</td><td> -3
</td><td align="center"> 3
</td><td> +3
</td><td align="center"> 3
</td><td> 20
</td><td align="center"> 6
</td><td> 26
</td><td align="center"> +2
</td><td> 70
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 100
</td><td align="center"> 50
</td><td> 40
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> HL
<tr>
</td><td> SpS
<td align="center"> close MP
</td></tr><tr>
</td><td align="center"> 3
<td> Close Hard Punch
</td><td> 5
</td><td> 7
</td><td> 26


</td><td align="center"> 3
</td><td> -15
</td><td align="center"> 21
</td><td align="center"> -3
</td><td align="center"> +3
</td><td align="center"> 20
</td><td align="center"> 26
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> -10
</td><td align="center"> SpS
</td><td> 17
</td><td> 22
</td><td> 100[80]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> SpS


</td></tr>
</td></tr><tr>
<tr>
<td> Close Light Kick
<td align="center"> close HP
</td><td> 5
</td><td align="center"> 5
</td><td> 5
</td><td align="center"> 7
</td><td> 7
</td><td align="center"> 26
</td><td> -1
</td><td align="center"> -15
</td><td> +2
</td><td> 10
</td><td> 13


</td><td align="center"> -10
</td><td align="center"> 17
</td><td align="center"> 22
</td><td align="center"> 100[80]
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Medium Kick
</td><td> 3


</td></tr>
</td><td> 5
<tr>
<td align="center"> close LK
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> 7
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 16
</td><td align="center"> 50
</td><td> -7
</td><td align="center"> 20
</td><td> -2
</td><td align="center"> HL
</td><td> 13
</td><td align="center"> -
</td><td> 18
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
<td align="center"> close MK
</td><td align="center"> 3


</td><td align="center"> 5
</td><td> SpS
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> -7
<td> Close Hard Kick
</td><td align="center"> -2
</td><td> 8
</td><td align="center"> 13
</td><td> 8(2)4
</td><td align="center"> 18
</td><td> 17
</td><td align="center"> 70
</td><td> -3
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> +2
</td><td align="center"> SpS
</td><td> 17


</td></tr>
</td><td> 21
<tr>
</td><td> 40*70
<td align="center"> close HK
</td><td> 125*75
</td><td align="center"> 8
</td><td> 60*20
</td><td align="center"> 8(2)4
</td><td> HL
</td><td align="center"> 17
</td><td> S*-
</td><td align="center"> -3
</td></tr><tr>
<td> Far Light Punch
</td><td> 4


</td><td align="center"> +2
</td><td> 3
</td><td align="center"> 17
</td><td> 6
</td><td align="center"> 21
</td><td> +2
</td><td align="center"> 40*70
</td><td> +5
</td><td align="center"> 125*75
</td><td> 10
</td><td align="center"> 60*20
</td><td> 13
</td><td align="center"> HL
</td><td align="center"> S*-


</td><td> 30
</td><td> 50
</td><td> 20


</td></tr>
</td><td> HL
<tr>
</td><td> CSpS
<td align="center"> far LP
</td></tr><tr>
</td><td align="center"> 4
<td> Far Medium Punch
</td><td align="center"> 3
</td><td> 5
</td><td align="center"> 6
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 4
</td><td align="center"> 50
</td><td> 14
</td><td align="center"> 20
</td><td> -4
</td><td align="center"> HL
</td><td> -1
</td><td align="center"> CSpS


</td></tr>
</td><td> 13
<tr>
</td><td> 16
<td align="center"> far MP
</td><td> 80
</td><td align="center"> 5
</td><td> 100
</td><td> 40


</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 14
</td><td> S
</td><td align="center"> -4
</td></tr><tr>
</td><td align="center"> -1
<td> Far Hard Punch
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 8
</td><td align="center"> S
</td><td> 3
</td><td> 15
</td><td> 0


</td></tr>
</td><td> +4
<tr>
</td><td> 17
<td align="center"> far HP
</td><td> 21
</td><td align="center"> 8
</td><td> 120
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 15
</td><td align="center"> 0


</td><td align="center"> +4
</td><td> 60
</td><td align="center"> 17
</td><td> HL
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 120
</td></tr><tr>
</td><td align="center"> 200
<td> Far Light Kick
</td><td align="center"> 60
</td><td> 5
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> -
</td><td> 6
</td><td> -1


</td><td> +2
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> far LK
</td><td> 20
</td><td align="center"> 5
</td><td> HL
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 40
<td> Far Medium Kick
</td><td align="center"> 50
</td><td> 8
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 2
<tr>
</td><td> 17
<td align="center"> far MK
</td><td> -5
</td><td align="center"> 8
</td><td> -2
</td><td> 13
</td><td> 16
</td><td> 70


</td><td align="center"> 2
</td><td> 100
</td><td align="center"> 17
</td><td> 40
</td><td align="center"> -5
</td><td align="center"> -2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 9
</td><td> 4
</td><td> 20


</td></tr>
</td><td> -6
<tr>
<td align="center"> far HK
</td><td align="center"> 9
</td><td align="center"> 4
</td><td align="center"> 20
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> -2
</td><td align="center"> 18
</td><td> 18
</td><td align="center"> 22
</td><td> 22
</td><td align="center"> 110
</td><td> 110
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -


</td></tr><tr>
<td> Crouch Light Punch
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13


</td></tr>
<tr>
<td align="center"> crouch LP
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 30
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 4


</td></tr>
</td><td> 4
<tr>
<td align="center"> crouch MP
</td><td align="center"> 4


</td><td align="center"> 4
</td><td> 8
</td><td align="center"> 8
</td><td> +2
</td><td align="center"> +2
</td><td> +5
</td><td align="center"> +5
</td><td> 13
</td><td align="center"> 13
</td><td> 16
</td><td align="center"> 16
</td><td> 70
</td><td align="center"> 70
</td><td> 100
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> SpS


</td></tr>
</td><td> SpS
<tr>
</td></tr><tr>
<td align="center"> crouch HP
<td> Crouch Hard Punch
</td><td align="center"> 4
</td><td> 4
</td><td align="center"> 8
</td><td> 8
</td><td align="center"> 28
</td><td> 28
</td><td align="center"> -18
</td><td> -18


</td><td align="center"> -13
</td><td> -13
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 22
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 22
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4


</td></tr>
</td><td> 3
<tr>
</td><td> 9
<td align="center"> crouch LK
</td><td> -1
</td><td align="center"> 4
</td><td> +2
</td><td align="center"> 3
</td><td> 10
</td><td align="center"> 9
</td><td> 13
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 20
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> L
</td><td align="center"> CSpS


</td></tr>
</td><td> L
<tr>
</td><td> CSpS
<td align="center"> crouch MK
</td></tr><tr>
</td><td align="center"> 5
<td> Crouch Medium Kick
</td><td> 5


</td><td align="center"> 5
</td><td> 5
</td><td align="center"> 12
</td><td> 12
</td><td align="center"> -3
</td><td> -3
</td><td align="center"> 0
</td><td> 0
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 13
</td><td align="center"> SpS
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> L
<tr>
</td><td> SpS
<td align="center"> crouch HK
</td></tr><tr>
</td><td align="center"> 5
<td> Crouch Hard Kick
</td><td align="center"> 4
</td><td align="center"> 28
</td><td align="center"> -14


</td><td align="center"> -
</td><td> 5
</td><td align="center"> 17
</td><td> 4
</td><td align="center"> -
</td><td> 28
</td><td align="center"> 90
</td><td> -14
</td><td align="center"> 100
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> -


</td><td> -
</td><td> 17
</td><td> -
</td><td> 90
</td><td> 100


</td></tr>
</td><td> 60
<tr>
</td><td> L
<td align="center"> jump up LP
</td><td> -
</td><td align="center"> 10
</td></tr><tr>
</td><td align="center"> 7
<td> Jump Up Light Punch
</td><td align="center"> -
</td><td> 10
</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td> -
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 8
</td><td align="center"> 20
</td><td> 11
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 50
<td align="center"> jump up MP
</td><td> 20
</td><td align="center"> 5
</td><td> H
</td><td> -
</td></tr><tr>


</td><td align="center"> 5
<td> Jump Up Medium Punch
</td><td align="center"> -
</td><td> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 10
</td><td align="center"> 13
</td><td align="center"> 80
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 5
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 10
</td><td> 13
</td><td> 80


</td></tr>
</td><td> 100
<tr>
</td><td> 40
<td align="center"> jump up HP
</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> 100
<td> Jump Up Hard Punch
</td><td align="center"> 200
</td><td> 6
</td><td align="center"> 60
</td><td> 5
</td><td align="center"> H
</td><td> -
</td><td align="center"> -


</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 17
<td align="center"> jump up LK
</td><td> 20
</td><td align="center"> 5
</td><td> 100
</td><td align="center"> 9
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 50
<td> Jump Up Light Kick
</td><td align="center"> 20
</td><td> 5
</td><td align="center"> H
</td><td> 9
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td></tr>
<tr>
<td align="center"> jump up MK
</td><td align="center"> 6


</td><td align="center"> 10
</td><td> 40
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> H
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 80
<td> Jump Up Medium Kick
</td><td align="center"> 100
</td><td> 6
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 10
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 4
</td><td> 11
</td><td align="center"> 4
</td><td> 15
</td><td align="center"> -
</td><td> 80
</td><td align="center"> -
</td><td> 100
</td><td> 40


</td><td align="center"> -
</td><td> H
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 4
</td><td> 4
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward LP
</td><td align="center"> 4
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 18
</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 20
</td><td> 200
</td><td align="center"> H
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 4


</td></tr>
</td><td> 7
<tr>
</td><td> -
<td align="center"> jump forward MP
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td> 8
</td><td> 11


</td><td align="center"> 3*4
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 50*30
</td><td align="center"> 50*50
</td><td align="center"> 40*20


</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 7


</td></tr>
</td><td> 3*4
<tr>
</td><td> -
<td align="center"> jump forward HP
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 11
</td><td align="center"> 15
</td><td> 15
</td><td align="center"> 18
</td><td> 50*30
</td><td align="center"> 100
</td><td> 50*50
</td><td align="center"> 200
</td><td> 40*20
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch


</td></tr>
</td><td> 6
<tr>
</td><td> 5
<td align="center"> jump forward LK
</td><td> -
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> H
</td><td> 100
</td><td align="center"> -
</td><td> 200


</td></tr>
</td><td> 60
<tr>
</td><td> H
<td align="center"> jump forward MK
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 4
</td><td> 8
</td><td> -
</td><td> -


</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> 8
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 40
</td><td align="center"> -
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>


</td></tr>
<td> Jump Forward Medium Kick
<tr>
</td><td> 6
<td align="center"> jump forward HK
</td><td align="center"> 7
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 6
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> H
</td><td> 70
</td><td align="center"> -


</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> F+MP
</td></tr><tr>
</td><td align="center"> 17
<td> Jump Forward Hard Kick
</td><td align="center"> 1(1)2
</td><td> 7
</td><td align="center"> 14
</td><td> 7
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +3
</td><td align="center"> 13
</td><td align="center"> 18


</td><td align="center"> 30*50
</td><td> -
</td><td align="center"> 50*50
</td><td align="center"> 40*20
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> F+HP
</td><td> 18
</td><td align="center"> 17
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -


</td><td align="center"> 2*2
</td></tr><tr>
</td><td align="center"> 18
<td> Forward + Medium Punch
</td><td align="center"> 0
</td><td> 17
</td><td align="center"> +4
</td><td> 1(1)2
</td><td align="center"> 19
</td><td> 14
</td><td align="center"> 23
</td><td> -2
</td><td align="center"> 40*80
</td><td> +3
</td><td align="center"> 50*50
</td><td> 13
</td><td align="center"> 60*20
</td><td> 18


</td><td align="center"> HL
</td><td align="center"> SpS


</td></tr>
</td><td> 30*50
<tr>
</td><td> 50*50
<td align="center"> level1 FA
</td><td> 40*20
</td><td align="center"> 21
</td><td> H
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 35
</td></tr><tr>
</td><td align="center"> -21
<td> Forward + Hard Punch
</td><td> 17


</td><td align="center"> -21
</td><td> 2*2
</td><td align="center"> 15
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 18
</td><td> 0
</td><td> +4
</td><td> 19
</td><td> 23
</td><td> 40*80
</td><td> 50*50
</td><td> 60*20


</td></tr>
</td><td> HL
<tr>
<td align="center"> level2 FA
</td><td align="center"> 17+12
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -


</td><td align="center"> 80
</td><td> SpS
</td><td align="center"> 150
</td></tr><tr>
</td><td align="center"> 40
<td> Level 1 Focus Attack
</td><td align="center"> HL
</td><td> 21
</td><td align="center"> -
</td><td> 2
</td><td> 35
</td><td> -21


</td></tr>
</td><td> -21
<tr>
</td><td> 15
<td align="center"> level3 FA
</td><td align="center"> 65


</td><td align="center"> 2
</td><td> 15
</td><td align="center"> 35
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> 140
</td></tr><tr>
</td><td align="center"> 200
<td> Level 2 Focus Attack
</td><td align="center"> 60
</td><td> 17+12


</td><td align="center"> -
</td><td> 2
</td><td align="center"> -
</td><td> 35
</td><td> -15
</td><td> -
</td><td> 21
</td><td> -


</td></tr>
</td><td> 80
<tr>
</td><td> 150
<td align="center"> F+LP+LK
</td><td> 40
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 130
<td> Level 3 Focus Attack
</td><td align="center"> 140
</td><td> 65
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -


</td><td> 2
</td><td> 35
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td><td> 140
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 2
</td><td> 60
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 130
</td><td> -
</td><td align="center"> 120
</td><td> -
</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 0.9
<td> Forward + Throw
</td><td align="center"> -


</td></tr>
</td><td> 3
<tr>
</td><td> 2
<td align="center"> lvl2 FA
</td><td> 20
</td><td align="center"> 17+12
</td><td> -


</td><td align="center"> 2
</td><td> -
</td><td align="center"> 35
</td><td> -
</td><td align="center"> -15
</td><td> -
</td><td align="center"> -
</td><td> 130
</td><td align="center"> 21
</td><td> 140
</td><td align="center"> -
</td><td align="center"> 80
</td><td align="center"> 150
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 40
</td><td align="center"> -
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2


</td></tr>
<tr>
<td align="center"> Hadouken
</td><td align="center"> 13
</td><td align="center"> -
</td><td align="center"> 45
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> 20
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 22
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 10/20
</td><td align="center"> HL
</td><td align="center"> S


</td><td> -
</td><td> -
</td><td> -


</td><td> 130
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr>
</td></tr>
<tr>
<tr>
<td align="center"> Hadouken EX
<td> Fireball
</td><td align="center"> 12
</td><td> 13
</td><td align="center"> -
</td><td> -
</td><td align="center"> 40
</td><td> 45
</td><td align="center"> +1
</td><td> -6
</td><td align="center"> -
 
</td><td align="center"> 13
</td><td> -2
</td><td align="center"> -
</td><td> 18
</td><td> 22


</td><td align="center"> 50*50
</td><td> 70
</td><td align="center"> 50*50
</td><td> 100
</td><td align="center"> 0/0
</td><td> 10/20
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> S
</td><td> S
</td></tr><tr>
<td> Fireball EX
</td><td> 12
</td><td> -


</td></tr>
</td><td> 40
<tr>
</td><td> +1
<td align="center"> Shoryuken LP
</td><td> -
</td><td align="center"> 3
</td><td> 13
</td><td> -
 
</td><td> 50*50
</td><td> 50*50
</td><td> 0/0
</td><td> HL


</td><td align="center"> 14
</td><td> S
</td><td align="center"> 14+10
</td></tr><tr>
</td><td align="center"> -17
<td> Shoryuken Light Punch
</td><td align="center"> -
</td><td> 3
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 130[70]
</td><td align="center"> 200[100]
</td><td align="center"> 30/40


</td><td align="center"> HL
</td><td> 14
</td><td align="center"> S
</td><td> 14+10
</td><td> -17
</td><td> -
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> 130[70]
<td align="center"> Shoryuken MP
</td><td> 200[100]
</td><td align="center"> 3
</td><td> 30/40
</td><td align="center"> 14
</td><td align="center"> 25+18
</td><td align="center"> -36


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 140[70]
<td> Shoryuken Medium Punch
</td><td align="center"> 200[100]
</td><td> 3
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 14
</td><td> 25+18
</td><td> -36


</td></tr>
</td><td> -
<tr>
</td><td> 20
<td align="center"> Shoryuken HP
</td><td> -
</td><td align="center"> 3
</td><td> 140[70]
</td><td align="center"> 14
</td><td> 200[100]
</td><td align="center"> 28+18
</td><td> 30/40
</td><td align="center"> -39
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 160[70]
</td><td> HL
</td><td align="center"> 200[100]
</td><td> S
</td><td align="center"> 30/40
</td></tr><tr>
</td><td align="center"> HL
<td> Shoryuken Hard Punch
</td><td align="center"> S
</td><td> 3
</td><td> 14
</td><td> 28+18
</td><td> -39
</td><td> -


</td></tr>
</td><td> 20
<tr>
</td><td> -
<td align="center"> Shoryuken EX
</td><td align="center"> 3


</td><td align="center"> 2*12
</td><td> 160[70]
</td><td align="center"> 30+18
</td><td> 200[100]
</td><td align="center"> -39
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 80*60
<td> Shoryuken EX
</td><td align="center"> 100*100
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> 3
</td><td align="center"> S


</td></tr>
</td><td> 2*12
<tr>
</td><td> 30+18
<td align="center"> Hurricane Kick LK
</td><td> -39
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 2(6)2
</td><td> 20
</td><td align="center"> 12+5
</td><td> -
</td><td align="center"> -6
</td><td> 80*60
</td><td> 100*100


</td><td align="center"> -
</td><td> 0/0
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 30/30
</td><td align="center"> HL
</td><td align="center"> -


</td><td> HL
</td><td> S
</td></tr><tr>
<td> Hurricane Kick Light Kick
</td><td> 11
</td><td> 2(6)2
</td><td> 12+5
</td><td> -6


</td></tr>
<tr>
<td align="center"> Hurricane Kick MK
</td><td align="center"> 12
</td><td align="center"> 2(6)2(6)2<BR/>(6)2(6)2
</td><td align="center"> 18+5
</td><td align="center"> -2
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> 20
</td><td align="center"> 30/30
</td><td> -
</td><td align="center"> HL
</td><td> 100
</td><td align="center"> -
</td><td> 200
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>


</td></tr>
<td> Hurricane Kick Medium Kick
<tr>
</td><td> 12
<td align="center"> Hurricane Kick HK
</td><td> 2(6)2(6)2(6)2(6)2
</td><td align="center"> 12
</td><td> 18+5
</td><td> -2
</td><td> -
</td><td> 20
</td><td> -


</td><td align="center"> 2(6)2(6)2<BR/>(6)2(6)2
</td><td> 110
</td><td align="center"> 18+5
</td><td align="center"> -2
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 30/30


</td><td align="center"> HL
</td><td> 200
</td><td align="center"> -
</td><td> 30/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick Hard Kick
</td><td> 12


</td></tr>
</td><td> 2(6)2(6)2(6)2(6)2
<tr>
</td><td> 18+5
<td align="center"> Hurricane Kick EX
</td><td align="center"> 11
</td><td align="center"> 1(3)1(3)1<BR/>(3)1(3)1
</td><td align="center"> 18+3
</td><td align="center"> -1


</td><td align="center"> -
</td><td> -2
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 40x5
</td><td> -
</td><td align="center"> 50x5
</td><td> 110
</td><td align="center"> 0/0
</td><td> 200
</td><td align="center"> HL
</td><td> 30/30
</td><td align="center"> -


</td><td> HL
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Hurricane Kick EX
<td align="center"> Hurricane Kick MK(air)
</td><td> 11
</td><td align="center"> 9
</td><td> 1(3)1(3)1(3)1(3)1
</td><td align="center"> 2(6)2(6)2
</td><td> 18+3
</td><td align="center"> 10
</td><td> -1
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center">&nbsp;???
</td><td> -
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 10/40
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 40x5
<tr>
</td><td> 50x5
<td align="center"> Hurricane Kick EX(air)
</td><td> 0/0
</td><td align="center"> 7
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick Medium Kick(air)
</td><td> 9
</td><td> 2(6)2(6)2


</td><td align="center"> 1(3)1(3)1<BR/>(3)1(3)1
</td><td> 10
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td align="center"> 40x5
</td><td align="center"> 50x5
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td>&nbsp;???
</td><td align="center"> -
</td><td> 100
</td><td> 10/40
</td><td> HL


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> Super Combo
<td> Hurricane Kick EX(air)
</td><td align="center"> 1+2
</td><td> 7
</td><td align="center"> -
</td><td align="center"> 51
</td><td align="center"> +11


</td><td align="center"> -
</td><td> 1(3)1(3)1(3)1(3)1
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> -
</td><td> -
</td><td align="center"> 50x4*100
</td><td> -
</td><td align="center"> 0
</td><td> 20
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 40x5
<td align="center"> Ultra Combo
</td><td> 50x5
</td><td align="center"> 1+10
</td><td> 0/0
</td><td align="center"> -
</td><td align="center"> 119
</td><td align="center"> -25
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -


</td><td align="center"> 30x7*55
</td><td> HL
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Super
</td><td align="center"> -
</td><td> 1+2


</td></tr>
</td><td> -
<tr>
</td><td> 51
<th align="center"> move name
</td><td> +11
</th><th align="center"> startup


</th><th align="center"> active
</td><td> -
</th><th align="center"> recovery
</td><td> 20
</th><th align="center"> frame
</td><td> -
</th><th align="center"> frame
</td><td> 50x4*100
</th><th align="center"> frames of
</td><td> 0
</th><th align="center"> frames of
</td><td> 0/0
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter


</th><th align="center"> block
</td><td> HL
</th><th align="center"> cancel
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+10
</td><td> -
</td><td> 119
</td><td> -25
</td><td> -


</th></tr>
</td><td> 20
<tr>
</td><td> -
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 30x7*55
</th><th align="center">
</td><td> 0
</th><th align="center">
</td><td> 0/0
</th><th align="center"> gain
</td><td> HL
</th><th align="center">
</td><td> -
</th><th align="center"> ability
</td></tr>


</th></tr>
<tr>


<br /><br />
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage


<div class="NavContent" align="left">
</th><th> Stun
<table>
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


Quelle: [http://shoryuken.com/wiki/index.php/Ryu_(SFIV) shoryuken.com]
</table>
Quelle: [http://www.eventhubs.com/guides/2008/nov/13/ryu-frame-data-street-fighter-4/ eventhubs.com]


== Externe Links ==
== Externe Links ==

Version vom 1. Februar 2009, 04:26 Uhr

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({{{jname}}})
Street Fighter 4 Ryu.jpg

Matchups

6:4: Rufus, Viper, Ken, Abel, Guile, E. Honda, El Fuerte, Claw

5:5: Sagat, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Dhalsim

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Dash Punch: SFIV F.png +HP (F+HP)
    Faustschlag mit Vorwärtsmomentum. Float-Eigenschaft. Kann durch eine Ex-Focus-Attacke oder einer Super Combo gecancelt werden.
  • Overhead Punch: SFIV F.png MP (F+MP)
    Ein kleiner „Hüpfer“ mit anschließendem „Overheadschlag“, der vom Gegner nur im Stehen geblockt werden kann. Link in c.LP -> weitere Combo möglich.


Special Moves & EX Special Moves

  • Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    Ist ein maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel.
  • Shoryuken (Dragon Punch): SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Alle Versionen haben anfangs Unverwundbarkeit, können also gut als Anti-Air oder Reversal eingesetzt werden - die hohe Recovery macht dies aber gefährlich. EX Focus Attack & Super Cancel. Besitzt Float-Eigenschaft.
  • Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/grond)SFIV D.pngSFIV DB.pngSFIV B.png +K (air/grond QCB+K)
    Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Verursacht immer Knockdown. Der Move eignet sich gut als Abschluss einer Combo, besitzt die Eigenschaft, durch manche Projektile hindurchzugehen und kann bei richtigem Timing gegen gegnerische Focus-Attacken verwendet werden (Armor-Breaking-Eigenschaft)



  • EX-Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    Zwei Hits. EX Focus-Attack & Super Cancel. Im Gegensatz zur normalen Version hat die EX-Attacke sowohl Float- als auch Juggle-Eigenschaften.
  • EX-Shoryuken: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Trifft zwei Mal, große Reichweite, hoher Schaden. EX Focus Attack & Super Cancel. Besitzt Float-Eigenschaft.
  • EX-Tatsumaki Senpuu-Kyaku: (air/grond)SFIV D.pngSFIV DB.pngSFIV B.png +K (air/grond QCB+KK)
    Mehr Schaden, hat Armor-Breaking-Eigenschaft, zusätzlich aber noch sowohl Float- als auch Juggle-Eigenschaften.


Super & Ultra Moves

  • Shinkuu Hadouken (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (QCF,QCF+P)
  • Metsu Hadoken (Ultra): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP(QCF,QCF+PPP)

Beide Attacken, insbesondere aber Ryuʼs Ultra sind gut als Juggles. Der Ultra-Move zieht zudem auch beim blockenden Gegner eine nicht unbeachtliche Menge an Lebensenergie ab (sog. Chipdamage).


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• c.MK, Hadouken: Standard-Combo.

• bis zu 3x c.LP, c.MK, Hadouken

• c.LK, c.LP, c.MP, Hurricane Kick

• F+MP, link c.LP, HP SRK

• F+HP, c.LP, c.HP, Hadouken

• SRK, FADC, Metsu Hadoken: [50% Meter, Ultra] Standard-Setup für den Ultra.

• LP SRK, landen, dann: Super/Ultra/EX-Hadouken

• j.HK, c.LP, c.MK, Hadouken, FADC, st.HP, HP SRK: [50% Meter]

[nur mit Gegner in der Ecke] Level 2/3 Focus Attack, Dash, F+HP, c.LP, c.HP, EX-Hurricane Kick, juggle EX-Hadouken, juggle EX-Hurricane Kick: [75% Meter]

• Level 2/3 Focus Attack, Dash, Level 2 Focus Attack, Dash, jugglen mit Shoryuken


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): weit weg: HK oder HP; nah dran: cr.HK

gegen E.Hondaʼs Headbutt (charge B; F+P): HP Super

gegen Blankaʼs Rolling Attack (charge B;F+P): HP Super

gegen Guileʼs Sonic Boom (charge B;F+P): Hurricane Kick, EX-Hadouken


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 3 3 6 +2 +5 10 13 30 50 20 HL CSpS
Close Medium Punch 3 3 21 -3 +3 20 26 70 100 40 HL SpS
Close Hard Punch 5 7 26 -15 -10 17 22 100[80] 200[150] 60 HL SpS
Close Light Kick 5 5 7 -1 +2 10 13


30 50 20 HL -
Close Medium Kick 3 5 16 -7 -2 13 18 70 100 40 HL SpS
Close Hard Kick 8 8(2)4 17 -3 +2 17 21 40*70 125*75 60*20 HL S*-
Far Light Punch 4 3 6 +2 +5 10 13 30 50 20 HL CSpS
Far Medium Punch 5 4 14 -4 -1 13 16 80 100 40 HL S
Far Hard Punch 8 3 15 0 +4 17 21 120 200 60 HL -
Far Light Kick 5 6 6 -1 +2 10 13 40 50 20 HL -
Far Medium Kick 8 2 17 -5 -2 13 16 70 100 40 HL -
Far Hard Kick 9 4 20 -6 -2 18 22 110 200 60 HL -
Crouch Light Punch 3 2 7 +2 +5 10 13


30 50 20 HL CSpS
Crouch Medium Punch 4 4 8 +2 +5 13 16 70 100 40 HL SpS
Crouch Hard Punch 4 8 28 -18 -13 17 22 100 200 60 HL SpS
Crouch Light Kick 4 3 9 -1 +2 10 13 20 50 20 L CSpS
Crouch Medium Kick 5 5 12 -3 0 13 16 70 100 40 L SpS
Crouch Hard Kick 5 4 28 -14 - 17 - 90 100 60 L -
Jump Up Light Punch 10 7 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 5 5 - - - 10 13 80 100 40 H -
Jump Up Hard Punch 6 5 - - - 17 20 100 200 60 H -
Jump Up Light Kick 5 9 - - - 8 11


40 50 20 H -
Jump Up Medium Kick 6 10 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 4 4 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 4 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 7 3*4 - - - 11 15 50*30 50*50 40*20 H -
Jump Forward Hard Punch 6 5 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 4 8 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Kick 7 7 - - - 15 18 100 200 60 H -
Forward + Medium Punch 17 1(1)2 14 -2 +3 13 18


30*50 50*50 40*20 H -
Forward + Hard Punch 17 2*2 18 0 +4 19 23 40*80 50*50 60*20 HL SpS
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80 150 40 HL -
Level 3 Focus Attack 65 2 35 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 130 140 40 0.9 -
Back + Throw 3 2


20 - - - - 130 120 40 0.9 -
Fireball 13 - 45 -6 -2 18 22 70 100 10/20 HL S
Fireball EX 12 - 40 +1 - 13 - 50*50 50*50 0/0 HL S
Shoryuken Light Punch 3 14 14+10 -17 - 20 - 130[70] 200[100] 30/40 HL S
Shoryuken Medium Punch 3 14 25+18 -36 - 20 - 140[70] 200[100] 30/40 HL S
Shoryuken Hard Punch 3 14 28+18 -39 - 20 - 160[70] 200[100] 30/40 HL S
Shoryuken EX 3 2*12 30+18 -39 - 20 - 80*60 100*100 0/0 HL S
Hurricane Kick Light Kick 11 2(6)2 12+5 -6


- 20 - 100 200 30/30 HL -
Hurricane Kick Medium Kick 12 2(6)2(6)2(6)2(6)2 18+5 -2 - 20 - 110 200 30/30 HL -
Hurricane Kick Hard Kick 12 2(6)2(6)2(6)2(6)2 18+5 -2 - 20 - 110 200 30/30 HL -
Hurricane Kick EX 11 1(3)1(3)1(3)1(3)1 18+3 -1 - 20 - 40x5 50x5 0/0 HL -
Hurricane Kick Medium Kick(air) 9 2(6)2(6)2 10 - - 20 -  ??? 100 10/40 HL -
Hurricane Kick EX(air) 7 1(3)1(3)1(3)1(3)1 4 - - 20 - 40x5 50x5 0/0 HL -
Super 1+2 - 51 +11 - 20 - 50x4*100 0 0/0 HL -
Ultra 1+10 - 119 -25 - 20 - 30x7*55 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com

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