Ken(SF4): Unterschied zwischen den Versionen

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== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Spinning Side Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> Overhead; K gedrückt halten für ein Fake.
*'''Spinning Side Kick: [[Bild: SFIV_F.png]] +HK''' <small>(F+HK)</small><BR/> Overhead; K gedrückt halten für ein Fake.


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== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of
</th><th align="center">
</th><th align="center">


</th><th align="center"> super meter
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> cancel
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 4
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 5
</th><th align="center"> adv.blk
</td><td> +4
</td><td> +7
 
</td><td> 10
</td><td> 13
 
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
</td><td> 6
 
</td><td> 3
</td><td> 18
</td><td> -7
</td><td> -2
</td><td> 13
</td><td> 18
</td><td> 60
</td><td> 100
 
</td><td> 40
 
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 6
</td><td> 3
</td><td> 19
</td><td> -4
 


</th><th align="center"> adv.hit
</td><td> +1
</th><th align="center"> blockstun
</td><td> 17
</th><th align="center"> hitstun
</td><td> 22
</th><th align="center"> damage
</td><td> 90
</th><th align="center"> stun
</td><td> 150
</th><th align="center"> gain
</td><td> 60
</th><th align="center"> block
</td><td> HL
</th><th align="center"> ability
</td><td> SpS
</td></tr><tr>


<td> Close Light Kick
</td><td> 6
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13


</th></tr>
</td><td> 30
<tr>
<td align="center"> close LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 5
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 50
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20
</td><td> HL
</td><td align="center"> HL
</td><td> CSpS
</td><td align="center"> CSpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 8


</td></tr>
</td><td> 3
<tr>
</td><td> 12
<td align="center"> close MP
</td><td align="center"> 6


</td><td align="center"> 3
</td><td> -1
</td><td align="center"> 18
</td><td> +7
</td><td align="center"> -7
</td><td> 13
</td><td align="center"> -2
</td><td> 21
</td><td align="center"> 13
</td><td> 70
</td><td align="center"> 18
</td><td> 100
</td><td align="center"> 60
</td><td> 40
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> SpS
</td><td> SpS


</td></tr>
</td></tr><tr>
<tr>
<td> Close Hard Kick
<td align="center"> close HP
</td><td> 8
</td><td align="center"> 6
</td><td> 3
</td><td align="center"> 3
</td><td> 21
</td><td align="center"> 19
</td><td> -6
</td><td align="center"> -4


</td><td align="center"> +1
</td><td> -2
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 22
</td><td> 21
</td><td align="center"> 90
</td><td align="center"> 150
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2


</td></tr>
</td><td> 5
<tr>
</td><td> +4
<td align="center"> close LK
</td><td> +7
</td><td align="center"> 6
</td><td> 10
</td><td align="center"> 2
</td><td> 13
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 20
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> CSpS
<tr>
</td></tr><tr>
<td align="center"> close MK
<td> Far Medium Punch
</td><td align="center"> 8
</td><td> 7


</td><td align="center"> 3
</td><td> 5
</td><td align="center"> 12
</td><td> 5
</td><td align="center"> -1
</td><td> +4
</td><td align="center"> +7
</td><td> +7
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 21
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 16
</td><td align="center"> SpS
</td><td> 70
</td><td> 100
</td><td> 40


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> close HK
</td></tr><tr>
</td><td align="center"> 8
<td> Far Hard Punch
</td><td align="center"> 3
</td><td> 11
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -2
</td><td> 3
</td><td align="center"> 17
</td><td> 16
</td><td align="center"> 21
</td><td> -1
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> +3
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far LP
</td></tr><tr>
</td><td align="center"> 4
<td> Far Light Kick
</td><td align="center"> 2
</td><td> 4
</td><td align="center"> 5
</td><td> 3
</td><td align="center"> +4
</td><td> 7
</td><td align="center"> +7
</td><td> +1
</td><td align="center"> 10
</td><td> +4
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> 10
</td><td align="center"> 50
</td><td> 13
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> far MP
</td><td> 20
</td><td align="center"> 7
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick


</td><td align="center"> 5
</td><td> 7
</td><td align="center"> 5
</td><td align="center"> +4
</td><td align="center"> +7
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 3
</td><td align="center"> S
</td><td> 13
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> far HP
</td><td align="center"> 11
</td><td align="center"> 3
</td><td align="center"> 16
</td><td align="center"> -1


</td><td align="center"> +3
</td><td> HL
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 21
</td></tr><tr>
</td><td align="center"> 100
<td> Far Hard Kick
</td><td align="center"> 200
</td><td> 12
</td><td align="center"> 60
</td><td> 3
</td><td align="center"> HL
</td><td> 21
</td><td align="center"> -
</td><td> -6




</td></tr>
</td><td> -2
<tr>
</td><td> 17
<td align="center"> far LK
</td><td> 21
</td><td align="center"> 4
</td><td> 130
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> 7
</td><td> 60
</td><td align="center"> +1
</td><td> HL
</td><td align="center"> +4
</td><td> -
</td><td align="center"> 10
</td></tr><tr>
</td><td align="center"> 13


</td><td align="center"> 40
<td> Crouch Light Punch
</td><td align="center"> 50
</td><td> 3
</td><td align="center"> 20
</td><td> 3
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> -
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13


</td></tr>
</td><td> 30
<tr>
<td align="center"> far MK
</td><td align="center"> 7


</td><td align="center"> 3
</td><td> 50
</td><td align="center"> 13
</td><td> 20
</td><td align="center"> -2
</td><td> HL
</td><td align="center"> +1
</td><td> CSpS
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 16
<td> Crouch Medium Punch
</td><td align="center"> 80
</td><td> 5
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> 5
</td><td align="center"> -
</td><td> 9


</td></tr>
</td><td> 0
<tr>
</td><td> +3
<td align="center"> far HK
</td><td> 13
</td><td align="center"> 12
</td><td> 16
</td><td align="center"> 3
</td><td> 70
</td><td align="center"> 21
</td><td> 100
</td><td align="center"> -6
</td><td> 40


</td><td align="center"> -2
</td><td> HL
</td><td align="center"> 17
</td><td> SpS
</td><td align="center"> 21
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 5
</td><td> 4
</td><td> 23
</td><td> -9


</td></tr>
</td><td> -4
<tr>
</td><td> 17
<td align="center"> crouch LP
</td><td> 22
</td><td align="center"> 3
</td><td align="center"> 3
</td><td align="center"> 6
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 30
</td><td> 100
</td><td align="center"> 50
</td><td> 200
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS
</td><td> SpS
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 3
</td><td> 4


</td></tr>
</td><td> 7
<tr>
</td><td> 0
<td align="center"> crouch MP
</td><td> +3
</td><td align="center"> 5
</td><td> 10
</td><td> 13


</td><td align="center"> 5
</td><td> 20
</td><td align="center"> 9
</td><td> 50
</td><td align="center"> 0
</td><td> 20
</td><td align="center"> +3
</td><td> L
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td><td> CSpS
</td><td align="center"> SpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 4


</td></tr>
</td><td> 4
<tr>
</td><td> 14
<td align="center"> crouch HP
</td><td> -4
</td><td align="center"> 5
</td><td> -1
</td><td align="center"> 4
</td><td> 13
</td><td align="center"> 23
</td><td align="center"> -9


</td><td align="center"> -4
</td><td> 16
</td><td align="center"> 17
</td><td> 70
</td><td align="center"> 22
</td><td> 100
</td><td align="center"> 100
</td><td> 40
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS


</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 8


</td></tr>
</td><td> 3
<tr>
</td><td> 21
<td align="center"> crouch LK
</td><td> -6
</td><td align="center"> 3
</td><td align="center"> 4
</td><td align="center"> 7
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10
</td><td align="center"> 13


</td><td align="center"> 20
</td><td> -
</td><td align="center"> 50
</td><td> 17
</td><td align="center"> 20
</td><td> -
</td><td align="center"> L
</td><td> 110
</td><td align="center"> CSpS
</td><td> 200
</td><td> 60


</td></tr>
</td><td> L
<tr>
</td><td> -
<td align="center"> crouch MK
</td></tr><tr>
</td><td align="center"> 4
<td> Jump Up Light Punch
</td><td> 7
</td><td> 9
</td><td> -
</td><td> -
</td><td> -


</td><td align="center"> 4
</td><td> 8
</td><td align="center"> 14
</td><td> 11
</td><td align="center"> -4
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> L
</td><td> 50
</td><td align="center"> SpS
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


</td></tr>
</td><td> 5
<tr>
<td align="center"> crouch HK
</td><td align="center"> 8
</td><td align="center"> 3
</td><td align="center"> 21
</td><td align="center"> -6


</td><td align="center"> -
</td><td> 4
</td><td align="center"> 17
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> L
</td><td> 80
</td><td align="center"> -
</td><td> 100


</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up LP
</td></tr><tr>
</td><td align="center"> 7
<td> Jump Up Hard Punch
</td><td align="center"> 9
</td><td> 7
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up MP
</td><td> 18
</td><td align="center"> 5
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>


</td><td align="center"> 4
<td> Jump Up Light Kick
</td><td align="center"> -
</td><td> 7
</td><td align="center"> -
</td><td> 10
</td><td align="center"> -
</td><td> -
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 80
</td><td> 8
</td><td align="center"> 100
</td><td> 11
</td><td align="center"> 40


</td><td align="center"> H
</td><td> 40
</td><td align="center"> -


</td></tr>
</td><td> 50
<tr>
</td><td> 20
<td align="center"> jump up HP
</td><td> H
</td><td align="center"> 7
</td><td> -
</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> -
<td> Jump Up Medium Kick
</td><td align="center"> -
</td><td> 6


</td><td align="center"> -
</td><td> 7
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40


</td></tr>
</td><td> H
<tr>
</td><td> -
<td align="center"> jump up LK
</td><td align="center"> 7
</td><td align="center"> 10
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 50
<td> Jump Up Hard Kick
</td><td align="center"> 20
</td><td> 6
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up MK
</td><td> 18
</td><td align="center"> 6


</td><td align="center"> 7
</td><td> 100
</td><td align="center"> -
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td align="center"> 11
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 80
<td> Jump Forward Light Punch
</td><td align="center"> 100
</td><td> 7
</td><td align="center"> 40
</td><td> 8


</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11


</td></tr>
</td><td> 40
<tr>
</td><td> 50
<td align="center"> jump up HK
</td><td> 20
</td><td align="center"> 6
</td><td> H
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td></tr><tr>
</td><td align="center"> 18
<td> Jump Forward Medium Punch
</td><td align="center"> 100
</td><td> 5
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 11


</td></tr>
</td><td> 15
<tr>
</td><td> 70
<td align="center"> jump forward LP
</td><td> 100
</td><td align="center"> 7
</td><td> 40
</td><td align="center"> 8
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 40
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 5


</td></tr>
</td><td> 4
<tr>
</td><td> -
<td align="center"> jump forward MP
</td><td> -
</td><td align="center"> 5


</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 11
</td><td> 200
</td><td align="center"> 15
</td><td> 60
</td><td align="center"> 70
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> H
</td><td> H
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 7
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 8
<tr>
</td><td> 11
<td align="center"> jump forward HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 50
</td><td align="center"> 15
</td><td> 50
</td><td align="center"> 18
</td><td> 20
</td><td align="center"> 100
</td><td> H
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Medium Kick
</td><td align="center"> -


</td></tr>
</td><td> 6
<tr>
<td align="center"> jump forward LK
</td><td align="center"> 5
</td><td align="center"> 7
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8
</td><td align="center"> 11


</td><td align="center"> 50
</td><td> 4
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100


</td></tr>
</td><td> 40
<tr>
<td align="center"> jump forward MK
</td><td align="center"> 6


</td><td align="center"> 4
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Hard Kick
</td><td align="center"> 11
</td><td> 5
</td><td align="center"> 15
</td><td> 7
</td><td align="center"> 80
</td><td> -
</td><td align="center"> 100
</td><td> -
</td><td align="center"> 40


</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump forward HK
</td><td> 18
</td><td align="center"> 5
</td><td> 100
</td><td align="center"> 7
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> H
</td><td> -
</td></tr><tr>


</td><td align="center"> -
<td> Forward + Medium Kick
</td><td align="center"> 15
</td><td> 15
</td><td align="center"> 18
</td><td> 2
</td><td align="center"> 100
</td><td> 17
</td><td align="center"> 200
</td><td> -5
</td><td align="center"> 60
</td><td> -2
</td><td align="center"> H
</td><td> 13
</td><td align="center"> -
</td><td> 16


</td><td> 80


</td></tr>
</td><td> 100
<tr>
</td><td> 40
<td align="center"> F+MK
</td><td> H
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 17
<td> Forward + Medium Kick
</td><td align="center"> -5
</td><td> 11
</td><td align="center"> -2
</td><td align="center"> 13
</td><td align="center"> 16


</td><td align="center"> 80
</td><td> 5
</td><td align="center"> 100
</td><td> 11
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -2
<tr>
</td><td> +1
<td align="center"> F+MK
</td><td> 13
</td><td align="center"> 11
</td><td> 16
</td><td> 60
</td><td> 100
</td><td> 40


</td><td align="center"> 5
</td><td> HL
</td><td align="center"> 11
</td><td> -
</td><td align="center"> -2
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40


</td><td align="center"> HL
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Hard Kick
</td><td> 23
</td><td> 2
</td><td> 20
</td><td> -4


</td></tr>
</td><td> -1
<tr>
</td><td> 17
<td align="center"> F+HK
</td><td> 20
</td><td align="center"> 23
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -4


</td><td align="center"> -1
</td><td> 120
</td><td align="center"> 17
</td><td> 150
</td><td align="center"> 20
</td><td> 60
</td><td align="center"> 120
</td><td> H
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> H
<td> Target Combo 1
</td><td align="center"> -
</td><td> 6
</td><td> 3


</td><td> 24
</td><td> -9
</td><td> -4
</td><td> 17
</td><td> 22


</td></tr>
</td><td> 30
<tr>
</td><td> 50
<td align="center"> Target Combo 1
</td><td> 30
</td><td align="center"> 6
</td><td> HL
</td><td align="center"> 3
</td><td align="center"> 24
</td><td align="center"> -9
</td><td align="center"> -4
</td><td align="center"> 17
</td><td align="center"> 22


</td><td align="center"> 30
</td><td> SpS
</td><td align="center"> 50
</td></tr><tr>
</td><td align="center"> 30
<td> Level 1 Focus Attack
</td><td align="center"> HL
</td><td> 22
</td><td align="center"> SpS


</td></tr>
</td><td> 2
<tr>
</td><td> 42
<td align="center"> level1 FA
</td><td> -28
</td><td align="center"> 22
</td><td> -28
</td><td> 15


</td><td align="center"> 2
</td><td> 15
</td><td align="center"> 42
</td><td> 60
</td><td align="center"> -28
</td><td> 100
</td><td align="center"> -28
</td><td> 20
</td><td align="center"> 15
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 20


</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+13


</td></tr>
</td><td> 2
<tr>
</td><td> 42
<td align="center"> level2 FA
</td><td> -22
</td><td align="center"> 17+13
</td><td align="center"> 2
</td><td align="center"> 42
</td><td align="center"> -22


</td><td align="center"> -
</td><td> -
</td><td align="center"> 21
</td><td> 21
</td><td align="center"> -
</td><td> -
</td><td align="center"> 90
</td><td> 90
</td><td align="center"> 150
</td><td> 150
</td><td align="center"> 40
</td><td> 40
</td><td align="center"> HL
</td><td align="center"> -


</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 68
</td><td> 2
</td><td> 42
</td><td> -
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> level3 FA
</td><td align="center"> 68
</td><td align="center"> 2
</td><td align="center"> 42
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> 150
</td><td> 150
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td> 60
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw


</td></tr>
</td><td> 3
<tr>
<td align="center"> F+LP+LK
</td><td align="center"> 3


</td><td align="center"> 2
</td><td> 2
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 120
</td><td> 120
</td><td align="center"> 80
</td><td> 80
</td><td align="center"> 40


</td><td align="center"> 0.9
</td><td> 40
</td><td align="center"> -


</td></tr>
</td><td> 0.9
<tr>
</td><td> -
<td align="center"> B+LP+LK
</td></tr><tr>
</td><td align="center"> 3
<td> Back + Throw
</td><td align="center"> 2
</td><td> 3
</td><td align="center"> 20
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td> -


</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 130
</td><td align="center"> 80
</td><td align="center"> 60
</td><td align="center"> 0.9
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 80
</td><td> 60
</td><td> 0.9
</td><td> -
</td></tr><tr>


</td></tr>
<td> Fireball
<tr>
</td><td> 14
<td align="center"> Hadouken
</td><td> -
</td><td align="center"> 14
</td><td> 47
</td><td align="center"> -
</td><td> -7
</td><td align="center"> 47
</td><td> -3
</td><td align="center"> -7
</td><td> -18
</td><td align="center"> -3
</td><td> -22
</td><td align="center"> -18
</td><td align="center"> -22


</td><td align="center"> 60
</td><td> 60
</td><td align="center"> 100
</td><td align="center"> 10/20
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 100
<tr>
</td><td> 10/20
<td align="center"> Hadouken EX
</td><td> HL
</td><td align="center"> 14
</td><td> S
</td></tr><tr>
<td> Fireball EX
</td><td> 14


</td><td align="center"> -
</td><td> -
</td><td align="center"> 44
</td><td> 44
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 50*40
</td><td align="center"> 50*50
</td><td align="center"> 0/0


</td><td align="center"> HL
</td><td> -1
</td><td align="center"> S
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 50*40
</td><td> 50*50
</td><td> 0/0


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Shoryuken LP
</td><td align="center"> 4
</td><td align="center"> 11
</td><td align="center"> 17+9
</td><td align="center"> -16


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 20
<td> Shoryuken Light Punch
</td><td align="center"> -
</td><td> 4
</td><td align="center"> 120[80]
</td><td> 11
</td><td align="center"> 200[100]
</td><td> 17+9
</td><td align="center"> 30/40
</td><td> -16
</td><td align="center"> HL
</td><td align="center"> S


</td><td> -
</td><td> 20
</td><td> -


</td></tr>
</td><td> 120[80]
<tr>
</td><td> 200[100]
<td align="center"> Shoryuken MP
</td><td> 30/40
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 3*11
</td><td> S
</td><td align="center"> 25+9
</td></tr><tr>
</td><td align="center"> -24
<td> Shoryuken Medium Punch
</td><td align="center"> -
</td><td> 4
</td><td align="center"> 20
</td><td> 3*11
</td><td align="center"> 24*-


</td><td align="center"> 80*80
</td><td> 25+9
</td><td align="center"> 100*100
</td><td> -24
</td><td align="center"> 30/30*16
</td><td> -
</td><td align="center"> HL
</td><td> 20
</td><td align="center"> S
</td><td> 24*-


</td></tr>
</td><td> 80*80
<tr>
</td><td> 100*100
<td align="center"> Shoryuken FP
</td><td> 30/30*16
</td><td align="center"> 3
</td><td> HL


</td><td align="center"> 2*2*12
</td><td> S
</td><td align="center"> 30+9
</td></tr><tr>
</td><td align="center"> -30
<td> Shoryuken Hard Punch
</td><td align="center"> -
</td><td> 3
</td><td align="center"> 20
</td><td align="center"> 24*-*-
</td><td align="center"> 70*40*30
</td><td align="center"> 100*50*50
</td><td align="center"> 30/30*10*10


</td><td align="center"> HL
</td><td> 2*2*12
</td><td align="center"> S
</td><td> 30+9
</td><td> -30
</td><td> -
</td><td> 20


</td></tr>
</td><td> 24*-*-
<tr>
</td><td> 70* 40* 30
<td align="center"> Shoryuken EX
</td><td> 100* 50* 50
</td><td align="center"> 5
</td><td> 30/30* 10* 10
</td><td align="center"> 2*2*3*7
</td><td align="center"> 45+9
</td><td align="center"> -40


</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 80*60*50*<BR/>50
<td> Shoryuken EX
</td><td align="center"> 100*50x3
</td><td> 5
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 2*2*3*7
<tr>
</td><td> 45+9
<td align="center"> Hurricane Kick LK
</td><td> -40
</td><td align="center"> 6
</td><td align="center"> 1(4)2(6)2
</td><td align="center"> 12+8
</td><td align="center"> -9
</td><td align="center"> -5
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 50*40*40
</td><td> -
</td><td align="center"> 50x3
</td><td> 20
</td><td align="center"> 20/20*10*10
</td><td> -
</td><td align="center"> HL
</td><td> 80*60*50*50
</td><td align="center"> S*-*-
</td><td> 100*50x3
</td><td> 0/0


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> Hurricane Kick MK
</td></tr><tr>
</td><td align="center"> 6
<td> Hurricane Kick Light Kick
</td><td> 6
</td><td> 1(4)2(6)2
</td><td> 12+8
</td><td> -9
</td><td> -5


</td><td align="center"> 2(5)2(5)1<BR/>(5)2(5)2
</td><td> 20
</td><td align="center"> 14+9
</td><td> 24
</td><td align="center"> -4
</td><td align="center"> 0
</td><td align="center"> 20
</td><td align="center"> 24
</td><td align="center"> 60*40x3
</td><td align="center"> 50x4
</td><td align="center"> 20/20*10x3


</td><td align="center"> HL
</td><td> 50*40*40
</td><td align="center"> S*-x3
</td><td> 50x3
</td><td> 20/20* 10* 10
</td><td> HL
</td><td> S*-*-
</td></tr><tr>
<td> Hurricane Kick Medium Kick


</td></tr>
</td><td> 6
<tr>
<td align="center"> Hurricane Kick HK
</td><td align="center"> 6
</td><td align="center"> 2(6)1(5)1<BR/>(5)1(5)1(5)<BR/>1(5)2(4)2
</td><td align="center"> 12+12
</td><td align="center"> -5


</td><td align="center"> -1
</td><td> 2(5) 2(5) 1(5) 2(5) 2
</td><td align="center"> 20
</td><td> 14+9
</td><td align="center"> 24
</td><td> -4
</td><td align="center"> 80*40x4
</td><td> 0
</td><td align="center"> 50x5
</td><td> 20
</td><td align="center"> 20/20*10x4
</td><td> 24
</td><td align="center"> HL
</td><td> 60*40x3
</td><td align="center"> S*-x4
</td><td> 50x4


</td><td> 20/20* 10x3


</td></tr>
</td><td> HL
<tr>
</td><td> S*-x3
<td align="center"> Hurricane Kick EX
</td></tr><tr>
</td><td align="center"> 6
<td> Hurricane Kick Hard Kick
</td><td align="center"> 2(4)1(3)1<BR/>(4)1(3)1(4)<BR/>1(4)1(3)1
</td><td> 6
</td><td align="center"> 9+14
</td><td> 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2
</td><td align="center"> -3
</td><td> 12+12
</td><td align="center"> +1
</td><td> -5
</td><td align="center"> 20
</td><td align="center"> 24


</td><td align="center"> 50*40x4
</td><td align="center"> 50x5
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S*-x4


</td></tr>
</td><td> -1
<tr>
</td><td> 20
<td align="center"> Hurricane Kick LK(air)
</td><td> 24
</td><td align="center"> 8
</td><td> 80*40x4
</td><td> 50x5
</td><td> 20/20* 10x4
</td><td> HL
</td><td> S*-x4
</td></tr><tr>


</td><td align="center">&nbsp;???
<td> Hurricane Kick EX
</td><td align="center"> 10
</td><td> 6
</td><td align="center"> -
</td><td> 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1
</td><td align="center"> -
</td><td> 9+14
</td><td align="center"> 15
</td><td> -3
</td><td align="center"> 18
</td><td> +1
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 50
</td><td> 24
</td><td align="center"> 10/30


</td><td align="center"> HL
</td><td> 50*40x4
</td><td align="center"> -


</td></tr>
</td><td> 50x5
<tr>
</td><td> 0/0
<td align="center"> Hurricane Kick MK(air)
</td><td> HL
</td><td align="center"> 7
</td><td> S*-x4
</td><td align="center">&nbsp;???
</td></tr><tr>
</td><td align="center"> 10
<td> Hurricane Kick Light Kick (Air)
</td><td align="center"> -
</td><td> 8


</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> 10
</td><td align="center"> 18
</td><td align="center"> 60
</td><td align="center"> 50
</td><td align="center"> 10/30
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 50
</td><td> 50
</td><td> 10/30


</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> Hurricane Kick HK(air)
</td><td align="center"> 7
</td><td align="center">&nbsp;???
</td><td align="center"> 10
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18


</td><td align="center"> 60
</td></tr><tr>
</td><td align="center"> 50
<td> Hurricane Kick Medium Kick (Air)
</td><td align="center"> 10/30
</td><td> 7
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 10
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> Hurricane Kick EX(air)
</td><td> 18
</td><td align="center"> 6


</td><td align="center">&nbsp;???
</td><td> 60
</td><td align="center"> 4
</td><td> 50
</td><td align="center"> -
</td><td> 10/30
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 40
<td> Hurricane Kick Hard Kick (Air)
</td><td align="center"> 50
</td><td> 7
</td><td align="center"> 0/0
</td><td> -


</td><td align="center"> H
</td><td> 10
</td><td align="center"> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18


</td></tr>
</td><td> 60
<tr>
</td><td> 50
<td align="center"> Super Combo
</td><td> 10/30
</td><td align="center"> 1+2(1)
</td><td> HL
</td><td align="center"> 2*2*8(20)<BR/>1*3*7
</td><td align="center"> 31+12
</td><td align="center"> -29


</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> -
<td> Hurricane Kick EX (Air)
</td><td align="center"> 50x4*100x2
</td><td> 6
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 4
</td><td> -
</td><td> -
</td><td> 15


</td></tr>
</td><td> 18
<tr>
</td><td> 40
<td align="center"> Ultra Combo
</td><td> 50
</td><td align="center"> 1+9
</td><td> 0/0
</td><td align="center"> 2*2*5x7*1
</td><td align="center"> 32+50
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 27*16x9
</td><td align="center"> -


</td><td align="center"> 40+19x7<BR/>+20x8+30,<BR/>20xN
</td><td> H
</td><td align="center"> 0
</td><td> -
</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Super
</td><td align="center"> -
</td><td> 1+2(1)


</td></tr>
</td><td> 2* 2* 8(20) 1* 3* 7
<tr>
</td><td> 31+12
<th align="center"> move name
</td><td> -29
</th><th align="center"> startup


</th><th align="center"> active
</td><td> -
</th><th align="center"> recovery
</td><td> 20
</th><th align="center"> frame
</td><td> -
</th><th align="center"> frame
</td><td> 50x4*100x2
</th><th align="center"> frames of
</td><td> 0
</th><th align="center"> frames of
</td><td> 0/0
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> super meter


</th><th align="center"> block
</td><td> HL
</th><th align="center"> cancel
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+9
</td><td> 2*2*5x7*1
</td><td> 32+50
</td><td> -
</td><td> -


</th></tr>
</td><td> 27*16x9
<tr>
</td><td> -
<th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> adv.blk
</th><th align="center"> adv.hit
</th><th align="center"> blockstun


</th><th align="center"> hitstun
</td><td> 40+19x7 +20x8+30 ,20xN
</th><th align="center">
</td><td> 0
</th><th align="center">
</td><td> 0/0
</th><th align="center"> gain
</td><td> HL
</th><th align="center">
</td><td> -
</th><th align="center"> ability
</td></tr>


</th></tr>
<tr>


<br /><br />
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block


<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage


</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>


</div>
</table>
<div class="NavContent" align="left">
<table>




Quelle: [http://shoryuken.com/wiki/index.php/Ken_(SFIV) shoryuken.com]
Quelle: [http://www.eventhubs.com/guides/2008/nov/13/ken-frame-data-street-fighter-4/ eventhubs.com]


== Externe Links ==
== Externe Links ==

Version vom 1. Februar 2009, 04:23 Uhr

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Street Fighter 4 Ken.jpg

Matchups

6:4: E. Honda, El Fuerte, Claw

5:5: Boxer, Chun Li, Rufus, Viper, Dhalsim, Abel, Guile

4:6: Sagat, Ryu, Zangief, Dictator, Akuma, Blanka

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Spinning Side Kick: SFIV F.png +HK (F+HK)
    Overhead; K gedrückt halten für ein Fake.
  • Forward Kick: SFIV F.png +MK (F+MK)
    Schnell, gute range und frame advantage auf Block. Eine wichtige Verwendung: Kara-Throw.
  • SFIV B.png +MK (B+MK)
    Overhead
  • Target Combo: Close MP-HP
    EX Focus Attack & Super Cancel


Special Moves & EX Special Moves

  • Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    Maßgeblicher Move für die horizontale Raumkontrolle. Zur Aktivierung kann jeder der drei Punch-Buttons benutzt werden, wobei die Geschwindigkeit des Projektils bei HP am höchsten und bei LP am niedrigsten ist. EX Focus Attack & Super Cancel.
  • Shoryuken (Dragon Punch): SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    EX Focus Attack & Super Cancel. Besitzt Float-Eigenschaft.
  • Tatsumaki Senpuu-Kyaku (Hurricane Kick): (air/grond)SFIV D.pngSFIV DB.pngSFIV B.png +K (air/grond QCB+K)
    Kann am Boden oder in der Luft ausgeführt werden. Der Kick-Button entscheidet über die Reichweite und Geschwindigkeit der Attacke. Armor-Breaking-Eigenschaft



  • EX-Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    Zwei Hits. Zwei Hits. EX Focus-Attack & Super Cancel.
  • EX-Shoryuken: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Vier Hits, gute Priority. EX Focus Attack & Super Cancel. Besitzt Float- und Juggle-Eigenschaft.
  • EX-Tatsumaki Senpuu-Kyaku: (air/grond)SFIV D.pngSFIV DB.pngSFIV B.png +K (air/grond QCB+KK)
    Mehr Schaden, hat Armor-Breaking-Eigenschaft.


Super & Ultra Moves

  • Shoryureppa (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (QCF,QCF+P)
  • Shinryuken (Ultra): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP(QCF,QCF+PPP)


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• c.LK, c.LP, HP Shoryuken (1 hit), HP Super

• c.LK, c.LP, c.LK, EX Shoryuken

• c.LK, c.LP, cMK, cancel mit HP Shoryuken

• 3x c.LP, c.MK, cancel mit EX-Hadouken

• c.MK, HP Hadouken, FADC, c. HP, HK Hurricane Kick or EX Shoryuken

• LP Shoryuken or HP Shoryuken (2 hit), FADC, Ultra

• MP (Close), HP, cancel mit HP Shoryuken, FADC, Ultra

• [nur mit Gegner in der Ecke] c.MP, cancel mit EX-Hadouken, Level 2 Focus Attack, Dash Cancel, Ultra

• F+MK (counter hit), c.MK or HP Shoryuken

• anti-air LP or MP Shoryuken (1 hit), MP Super, Ultra

• cross up mit j.MK, c.LK, c.LP, HP Shoryuken, FADC, Ultra

• j.HK, cr.MK, cancel mit HP Fireball


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): EX Shoryuken (Far), LK (Far), c.MK (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): F+MK

gegen Blankaʼs Rolling Attack (charge B;F+P): near corner, step then F+MK

gegen Guileʼs Sonic Boom (charge B;F+P): EX Hadouken, EX- Hurricane Kick


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 5 +4 +7 10 13 30 50 20 HL CSpS
Close Medium Punch 6 3 18 -7 -2 13 18 60 100 40 HL SpS
Close Hard Punch 6 3 19 -4


+1 17 22 90 150 60 HL SpS
Close Light Kick 6 2 7 +2 +5 10 13 30 50 20 HL CSpS
Close Medium Kick 8 3 12 -1 +7 13 21 70 100 40 HL SpS
Close Hard Kick 8 3 21 -6 -2 17 21 110 200 60 HL SpS
Far Light Punch 4 2 5 +4 +7 10 13 20 50 20 HL CSpS
Far Medium Punch 7 5 5 +4 +7 13 16 70 100 40 HL S
Far Hard Punch 11 3 16 -1 +3 17 21 100 200 60 HL -
Far Light Kick 4 3 7 +1 +4 10 13 40 50 20 HL -
Far Medium Kick 7 3 13 -2 +1 13 16 80 100 40 HL -
Far Hard Kick 12 3 21 -6


-2 17 21 130 200 60 HL -
Crouch Light Punch 3 3 6 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 5 5 9 0 +3 13 16 70 100 40 HL SpS
Crouch Hard Punch 5 4 23 -9 -4 17 22 100 200 60 HL SpS
Crouch Light Kick 3 4 7 0 +3 10 13 20 50 20 L CSpS
Crouch Medium Kick 4 4 14 -4 -1 13 16 70 100 40 L SpS
Crouch Hard Kick 8 3 21 -6 - 17 - 110 200 60 L -
Jump Up Light Punch 7 9 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 5 4 - - - 11 15 80 100 40 H -
Jump Up Hard Punch 7 4 - -


- 15 18 100 200 60 H -
Jump Up Light Kick 7 10 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 7 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 2 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 7 8 - - - 8 11 40 50 20 H -
Jump Forward Medium Punch 5 6 - - - 11 15 70 100 40 H -
Jump Forward Hard Punch 5 4 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Kick 6 4 - - - 11 15 80 100 40 H -
Jump Forward Hard Kick 5 7 - -


- 15 18 100 200 60 H -
Forward + Medium Kick 15 2 17 -5 -2 13 16 80 100 40 H -
Forward + Medium Kick 11 5 11 -2 +1 13 16 60 100 40 HL -
Forward + Hard Kick 23 2 20 -4 -1 17 20 120 150 60 H -
Target Combo 1 6 3 24 -9 -4 17 22 30 50 30 HL SpS
Level 1 Focus Attack 22 2 42 -28 -28 15 15 60 100 20 HL -
Level 2 Focus Attack 17+13 2 42 -22 - 21 - 90 150 40 HL -
Level 3 Focus Attack 68 2 42 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 120 80 40 0.9 -
Back + Throw 3 2 20 -


- - - 130 80 60 0.9 -
Fireball 14 - 47 -7 -3 -18 -22 60 100 10/20 HL S
Fireball EX 14 - 44 -1 +2 13 16 50*40 50*50 0/0 HL S
Shoryuken Light Punch 4 11 17+9 -16 - 20 - 120[80] 200[100] 30/40 HL S
Shoryuken Medium Punch 4 3*11 25+9 -24 - 20 24*- 80*80 100*100 30/30*16 HL S
Shoryuken Hard Punch 3 2*2*12 30+9 -30 - 20 24*-*- 70* 40* 30 100* 50* 50 30/30* 10* 10 HL S
Shoryuken EX 5 2*2*3*7 45+9 -40 - 20 - 80*60*50*50 100*50x3 0/0 HL S
Hurricane Kick Light Kick 6 1(4)2(6)2 12+8 -9 -5 20 24 50*40*40 50x3 20/20* 10* 10 HL S*-*-
Hurricane Kick Medium Kick 6 2(5) 2(5) 1(5) 2(5) 2 14+9 -4 0 20 24 60*40x3 50x4 20/20* 10x3 HL S*-x3
Hurricane Kick Hard Kick 6 2(6) 1(5) 1(5) 1(5) 1(5) 1(5) 2(4) 2 12+12 -5


-1 20 24 80*40x4 50x5 20/20* 10x4 HL S*-x4
Hurricane Kick EX 6 2(4) 1(3) 1(4) 1(3) 1(4) 1(4) 1(3) 1 9+14 -3 +1 20 24 50*40x4 50x5 0/0 HL S*-x4
Hurricane Kick Light Kick (Air) 8 - 10 - - 15 18 50 50 10/30 HL -
Hurricane Kick Medium Kick (Air) 7 - 10 - - 15 18 60 50 10/30 HL -
Hurricane Kick Hard Kick (Air) 7 - 10 - - 15 18 60 50 10/30 HL -
Hurricane Kick EX (Air) 6 - 4 - - 15 18 40 50 0/0 H -
Super 1+2(1) 2* 2* 8(20) 1* 3* 7 31+12 -29 - 20 - 50x4*100x2 0 0/0 HL -
Ultra 1+9 2*2*5x7*1 32+50 - - 27*16x9 - 40+19x7 +20x8+30 ,20xN 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel


Quelle: eventhubs.com

Externe Links

Navigation

Zurück zum Street Fighter 4 Artikel
Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken