Joe Higashi(KOFXII)

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KOFXII Joe.jpg

Matchups

Gameplay Profil Joe

Immer Punch mashen.

Normals & Command Normals

Standing Normals

s.A ( DMG/CH DMG)
s.B ( DMG/CH DMG)
s.C ( DMG/CH DMG)
s.D ( DMG/CH DMG)
s.CD ( DMG/CH DMG)

Crouching Normals

c.A ( DMG/CH DMG)
c.B ( DMG/CH DMG)
c.C ( DMG/CH DMG)
c.D ( DMG/CH DMG)

Jumping Normals

j.A ( DMG/CH DMG)
j.B ( DMG/CH DMG)
j.C ( DMG/CH DMG)
j.D ( DMG/CH DMG)
j.CD ( DMG/CH DMG)

Command Moves

Step-in Middle Kick f+B

Special Moves

Hurricane Upper: HCF+A/C

Slash Kick: HCF+B/D

Tiger Kick: DP+B/D

Bakuretsuken: P wiederholt drücken

Bakuretsuken FInish: Während Bakuretsuken -> QCF+A/C

Desperation Moves

Screw Upper: QCF x2 + A/C

Combos

Standard Combos

crB x 2 -> B -> f + B -> dp + K

jD -> close D -> CD -> hcf + K

jD -> close C/D -> f + B -> DP+B/D

jD -> close C/D -> f+B -> HCF+B/D

[corner]j.D -> close C/D -> f+B -> HCF+B/D -> P repeatedly

c,B -> c.A -> c.A -> f+B xx QCF+C *Wenn String geblockt wurde* or QCF+D *wenn String connectet*


Super Combos

j.C -> c.C -> QCF x2+A/C

jD -> close D -> f+B -> QCF x2+A/C

c.B -> c.A -> c.A *Jetzt kommt es drauf an ob der String trifft

  • wenn geblockt => f+B xx HCF+C
  • wenn getroffen => QCB+B xx HCF+C (die Engine wird es als f+B xx DM erkennen)

Critical Counter Combos

Non Super CC Combos

P repeatedly -> QCF+A/C -> HCF+B/D -> DP+B/D

HCF+B -> HCF+B -> HCF+B -> HCF+B -> CD -> DP+D

Super CC Combos

[corner](f + B -> hcf + A) x 2 -> rising hop D [CC ends] -> falling D -> close C -> charged CD -> QCF x2+A/C

Externe Links

Navigation

Arcade: Kyo Kusanagi, Iori Yagami, Terry Bogard, Andy Bogard, Joe Higashi, Shen Woo, Sie Kensou, Ralf Jones,Kim Kaphwan,Ryo Sakazaki, Robert Garcia,
Ash Crimson, Chin Gentsei, Raiden, Goro Daimon, Benimaru Nikaido, DuoLon, Leona Heidern, Athena Asamiya, Clark Still
Console: Elisabeth Blanctorche, Mature