Guile(SF4): Unterschied zwischen den Versionen

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(21 dazwischenliegende Versionen von 6 Benutzern werden nicht angezeigt)
Zeile 4: Zeile 4:


== Matchups==
== Matchups==
7:3: Dictator
6:4: Dictator, E. Honda


6:4: El Fuerte, Claw
5:5: Zangief, Boxer, Ken, Abel, Claw, El Fuerte


5:5: Akuma, Boxer, Blanka, Dhalsim, Viper, E. Honda
4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim


4:6: Ryu, Zangief, Rufus, Chun Li, Ken, Abel
3:7: Sagat


3:7: Sagat
: <small><sub>Quelle: [http://www5.atwiki.jp/koko100/pages/123.html japanische SFIV-Wiki, Stand Februar 2009]</sub></small>


== Matcharchiv ==
*[[Guile Matcharchiv(SF4)|Guile Matcharchiv]]




== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead.
*'''Spinning Back Knuckle: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/>
*'''Knee Bazooka: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +LK''' <small>(F+LK oder B+LK)</small><BR/> Ein schneller Hüpfer mit anschließendem Knieschlag.
*'''Rolling Sobat: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +MK''' <small>(F+MK oder B+MK)</small><BR/>
*'''Reverse Spin Kick: (close) [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +HK''' <small>(close F+MK oder B+MK)</small><BR/>
*'''Guile High Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft.
*'''Air Throw: air LP+LK'''
*'''Target Combo: C.MK - [[Bild: SFIV_F.png]]+MP''' <small>(cMK-F+MP)</small><BR/>
== Special Moves & EX Special Moves ==
*'''Sonic Boom:  [[Bild:DIRH_B.PNG]]    &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel.
*'''Somersault Kick (Flash Kick): [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.
----
*'''EX-Sonic Boom: [[Bild:DIRH_B.PNG]]  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel.
*'''EX-Somersault Kick: [[Bild:DIRH_D.PNG]]  &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.
== Super & Ultra Moves ==
*'''Double Somersault (Super):  [[Bild:DIRH_DB.PNG]]  &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+K''' <small>(charge DB,DF,DB,UF+K)</small><BR/>Float-Eigenschaft
*'''Somersault Explosion (Ultra):  [[Bild:DIRH_DB.PNG]]    &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Juggle-Eigenschaft
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks (Focus Canceling) |EX Focus Attacks ]]
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• LP, c.MP, ''cancel mit'' Sonic Boom
• 2x c.LK, c.LP, MK oder HK Flash Kick
• c.LP, MP, ''cancel mit'' Sonic Boom
• c.LP, c.MP, ''cancel mit'' Flash Kick
• close B+HK, c.MP, LP Sonic Boom, c.MK
• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, ''cancel mit'' Flash Kick
• j.HP, c.MP, ''cancel mit'' LK Flash Kick
• j.HK, c.MP, LP Sonic Boom, c.HK
• j.HK, c.MP, Sonic Boom, Super, Ultra
• j.HK, 3x c.LP, LK Flash Kick


*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead.
• cross up mit j.LK, c.MP, ''cancel mit'' LK Flash Kick
 
 
== Wichtige Counter-Attack-Optionen ==
gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close)
 
gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom
 
gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom
 
 
== Framedata ==
<small><sub>
•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: [[Terminologie und Notation#Frame|Frame]]<BR/>
•Für "'''Startup'''", "'''Active'''" und "'''Recover'''" siehe im Lexikon: [[Terminologie und Notation#Startup / Active / Recovery|Startup / Active / Recovery]]<BR/>
•Für "'''Frame Adv. Block'''" und "'''Frame Adv. Hit'''" siehe im Lexikon: [[Terminologie und Notation#Frame Advantage|Frame Advantage]]<BR/>
•Für "'''Block stun'''" und "'''Hit stun'''" siehe im Lexikon: [[Terminologie und Notation#Blockstun / Hitstun|Blockstun / Hitstun]]<BR/>
 
•Für "'''Damage'''" und "'''Stun'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Damage und Stun|Damage und Stun]]<BR/>
•Für "'''Meter Gain'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Super-Leiste und Revenge-Leiste|Super-Leiste und Revenge-Leiste]]<BR/>
•Für "'''Block'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Blocken (Guard)|Blocken (Guard)]]. '''H'''(high) bedeutet, dass die Attacke '''stehend''' geblockt werden kann, '''L'''(ow) bedeutet, dass die Attacke '''tief''' geblockt werden kann.<BR/>
•Für "'''Cancel Ability'''" siehe auf der SF4-Hauptseite: [[Street Fighter IV#Cancels|Cancels]]. '''S''' steht für Super, '''Sp''' steht für Special Move.</sub></small>
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
 
<tr>
<th> Move
</th><th> Startup
</th><th> Active
 
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
 
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
 
<tr>
<td> Close Light Punch
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
 
</td><td> 10
 
</td><td> 13
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
 
</td><td> 4
</td><td> 3
</td><td> 14
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
 
 
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 5
</td><td> 4
</td><td> 15
 
</td><td> -1
 
</td><td> +4
</td><td> 17
</td><td> 22
</td><td> 120[70]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> SpS[-]
 
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 3
</td><td> 3
</td><td> 8
</td><td> 0
</td><td> +3
</td><td> 10
 
</td><td> 13
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Close Medium Kick
 
</td><td> 5
</td><td> 2
</td><td> 16
 
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
 
</td><td> 40
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 3
</td><td> 18
 
</td><td> -3
</td><td> +1
</td><td> 17
</td><td> 21


</td><td> 130
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -


*'''Spinning Back Knuckle: [[Bild: SFIV_F.png]] +HP''' <small>(F+HP)</small><BR/>
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2


</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10


*'''Knee Bazooka: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +LK''' <small>(F+LK oder B+LK)</small><BR/> Ein schneller Hüpfer mit anschließendem Knieschlag.
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL


</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch


*'''Rolling Sobat: [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +MK''' <small>(F+MK oder B+MK)</small><BR/>
</td><td> 5
</td><td> 4
</td><td> 14
</td><td> -4
</td><td> -1
</td><td> 13


</td><td> 16
</td><td> 80
</td><td> 100


*'''Reverse Spin Kick: (close) [[Bild: SFIV_F.png]] oder [[Bild: SFIV_B.png]] +HK''' <small>(close F+MK oder B+MK)</small><BR/>
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Hard Punch
</td><td> 5


</td><td> 3
</td><td> 14


*'''Guile High Kick: [[Bild: SFIV_DF.png]] +HK''' <small>(DF+HK)</small><BR/> Float-Eigenschaft.
</td><td> +1
</td><td> +5
</td><td> 17
</td><td> 21
</td><td> 120
</td><td> 200
</td><td> 60


</td><td> HL
</td><td> S


*'''Air Throw: air LP+LK'''
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3


</td><td> 10


*'''Target Combo: C.MK - [[Bild: SFIV_F.png]]+MP''' <small>(cMK-F+MP)</small><BR/>
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Far Medium Kick




</td><td> 7
</td><td> 4
</td><td> 12
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100




== Special Moves & EX Special Moves ==
</td><td> 40
*'''Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> Projektil für die horizontale Raumkontrolle. '''EX Focus Attack & Super Cancel'''.
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 13
</td><td> 5
</td><td> 14


</td><td> -1


*'''Somersault Kick (Flash Kick): [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/> Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und '''Armor-Breaking-Eigenschaft'''. '''EX Focus Attack & Super Cancel'''.
</td><td> +3
</td><td> 17
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -


</td></tr><tr>


<td> Crouch Light Punch
</td><td> 4
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10


</td><td> 13
</td><td> 30


----
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch


*'''EX-Sonic Boom: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Zwei Hits, Juggle-Eigenschaft und '''EX Focus Attack & Super Cancel'''.
</td><td> 4
</td><td> 5
</td><td> 10


</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100


*'''EX-Somersault Kick: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/> Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie '''Armor-Breaking-Eigenschaft'''. '''EX Focus Attack & Super Cancel'''.
</td><td> 40
</td><td> HL
</td><td> SpS


</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 5
</td><td> 4
</td><td> 23


</td><td> -9
</td><td> -4
</td><td> 17
</td><td> 22


</td><td> 100[70]
</td><td> 200[150]
</td><td> 60
</td><td> HL
</td><td> -


== Super & Ultra Moves ==
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2


*'''Double Somersault (Super): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+K''' <small>(charge DB,DF,DB,UF+K)</small><BR/>Float-Eigenschaft
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10


</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L


</td><td> C
</td></tr><tr>
<td> Crouch Medium Kick


*'''Somersault Explosion (Ultra): [[Bild: SFIV_DB.png]]<small><sub>charge(2 sec.)</sub></small>   &nbsp;[[Bild: SFIV_DF.png]][[Bild: SFIV_DB.png]][[Bild: SFIV_UF.png]]+KKK''' <small>(charge DB,DF,DB,UF+KKK)</small><BR/>Juggle-Eigenschaft
</td><td> 7
</td><td> 4
</td><td> 14
</td><td> -4
</td><td> -1
</td><td> 13


</td><td> 16
</td><td> 70
</td><td> 100


</td><td> 40
</td><td> L
</td><td> -
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 6


</td><td> 4(20)4
</td><td> 17


== Focus Attacks & EX Focus Attacks  ==
</td><td> -3
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110*140
</td><td> 200
</td><td> 60


</td><td> L
</td><td> S*-


</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
</td><td> -


== Combos ==
</td><td> 10


</td><td> 13
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


• LP, c.MP, ''cancel mit'' Sonic Boom


• 2x c.LK, c.LP, MK oder HK Flash Kick
</td><td> 7
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100


• c.LP, MP, ''cancel mit'' Sonic Boom


• c.LP, c.MP, ''cancel mit'' Flash Kick
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 7
</td><td> 3
</td><td> -


• close B+HK, c.MP, LP Sonic Boom, c.MK
</td><td> -


• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, ''cancel mit'' Flash Kick
</td><td> -
</td><td> 17
</td><td> 20
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -


• j.HP, c.MP, ''cancel mit'' LK Flash Kick
</td></tr><tr>


• j.HK, c.MP, LP Sonic Boom, c.HK
<td> Jump Up Light Kick
</td><td> 7
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8


• j.HK, c.MP, Sonic Boom, Super, Ultra
</td><td> 11
</td><td> 40


• j.HK, 3x c.LP, LK Flash Kick
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick


• cross up mit j.LK, c.MP, ''cancel mit'' LK Flash Kick
</td><td> 7
</td><td> 6
</td><td> -


</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100


</td><td> 40
</td><td> H
</td><td> -


</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 6
</td><td> 3
</td><td> -


== Wichtige Counter-Attack-Optionen ==
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18


gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close)
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -


gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 6
</td><td> 6


gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom
</td><td> -
</td><td> -
</td><td> -
</td><td> 8


</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H


</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch


</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 11


== Framedata ==
</td><td> 15
</td><td> 80
</td><td> 100


<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 5


<tr>
</td><td> 5
<th align="center">
</td><td> -
</th><th align="center">
</th><th align="center">
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of


</th><th align="center">
</td><td> -
</th><th align="center">
</td><td> -
</th><th align="center"> super meter
</td><td> 15
</th><th align="center">
</td><td> 18
</th><th align="center"> cancel
</td><td> 100
</th><th align="center">
</td><td> 200
</th></tr>
</td><td> 60
<tr>
<th align="center"> move Name
</th><th align="center"> startup
</th><th align="center"> active
</th><th align="center"> recovery


</th><th align="center"> adv.blk
</td><td> H
</th><th align="center"> adv.hit
</td><td> -
</th><th align="center"> blockstun
</th><th align="center"> hitstun
</th><th align="center"> damage
</th><th align="center"> stun
</th><th align="center"> gain
</th><th align="center"> block
</th><th align="center"> ability


</th><th align="center"> comments
</td></tr><tr>
</th></tr>
<td> Jump Forward Light Kick
<tr>
</td><td> 5
<td align="center"> close LP
</td><td> 5
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 7
</td><td> -
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 8
</td><td align="center"> 20
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close MP


</td><td align="center"> 4
</td><td> 11
</td><td align="center"> 3
</td><td> 30
</td><td align="center"> 14
</td><td> 50
</td><td align="center"> -3
</td><td> 20
</td><td align="center"> 0
</td><td> H
</td><td align="center"> 13
</td><td> -
</td><td align="center"> 16
</td></tr><tr>
</td><td align="center"> 60
<td> Jump Forward Medium Kick
</td><td align="center"> 100


</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> SpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 15


</td><td align="center"> -1
</td><td> 5
</td><td align="center"> +4
</td><td> 6
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td><td> -
</td><td align="center"> 120[70]
</td><td> -
</td><td align="center"> 200[150]
</td><td> 11
</td><td align="center"> 60
</td><td> 15
</td><td align="center"> HL
</td><td> 60
</td><td align="center"> SpS[-]
</td><td> 100


</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> close LK
</td><td align="center"> 3
</td><td align="center"> 3
</td><td align="center"> 8
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 40
</td><td align="center"> 30
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> HL
<td> Jump Forward Hard Kick
</td><td align="center"> C
</td><td> 6
</td><td align="center"> -
</td><td> 5
</td></tr>
</td><td> -
<tr>
<td align="center"> close MK


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 16
</td><td align="center"> -4
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> -
</td><td align="center"> HL
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 100
</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> close HK
</td><td> H
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 3
</td><td align="center"> 18


</td><td align="center"> -3
</td></tr><tr>
</td><td align="center"> +1
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
<td> Forward + Medium Punch
</td></tr>
</td><td> 15
<tr>
</td><td> 3
<td align="center"> far LP
</td><td> 14
</td><td align="center"> 4
</td><td> -3
</td><td align="center"> 2
</td><td> 0
</td><td align="center"> 7
</td><td> 13
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 16
</td><td align="center"> 30
</td><td> 80
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MP


</td><td align="center"> 5
</td><td> 100
</td><td align="center"> 4
</td><td> 40
</td><td align="center"> 14
</td><td> H
</td><td align="center"> -4
</td><td> -
</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> 13
<td> Forward + Hard Punch
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 8
</td><td align="center"> HL
</td><td> 3
</td><td align="center"> SpS
</td><td> 15
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far HP
</td><td align="center"> 5
</td><td align="center"> 3
</td><td align="center"> 14


</td><td align="center"> +1
</td><td> 0
</td><td align="center"> +5
</td><td> +4
</td><td align="center"> 17
</td><td> 17
</td><td align="center"> 21
</td><td> 21
</td><td align="center"> 120
</td><td> 120
</td><td align="center"> 200
</td><td> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td><td align="center"> -
</td><td> 60
</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> far LK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 40
<td> Back or Forward + Light Kick
</td><td align="center"> 50
</td><td> 7
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> HL
</td><td> 18
</td><td align="center"> C
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> far MK


</td><td align="center"> 7
</td><td> -11
</td><td align="center"> 4
</td><td> -6
</td><td align="center"> 12
</td><td> 10
</td><td align="center"> -2
</td><td> 15
</td><td align="center"> +1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 50
</td><td align="center"> HL
</td><td> 50
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td><td> HL
</td></tr>
</td><td> -
<tr>
<td align="center"> far HK
</td><td align="center"> 13
</td><td align="center"> 5
</td><td align="center"> 14


</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> +3
<td> Back or Forward + Medium Kick
</td><td align="center"> 17
</td><td> 11
</td><td align="center"> 21
</td><td> 4
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> 14
</td></tr>
</td><td> -4
<tr>
</td><td> -1
<td align="center"> crouch LP
</td><td> 13
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 8
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 16
</td><td align="center"> 30
</td><td> 60
</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 20
</td><td> 40
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> CSpS
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MP


</td><td align="center"> 4
</td><td> -
</td><td align="center"> 5
</td></tr><tr>
</td><td align="center"> 10
<td> Forward + Hard Kick (Close)
</td><td align="center"> -1
</td><td align="center"> +2
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 16
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> SpS
</td><td> 12
</td><td align="center"> -
</td><td> 0
</td></tr>
</td><td> +4
<tr>
</td><td> 17
<td align="center"> crouch HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 23


</td><td align="center"> -9
</td><td> 21
</td><td align="center"> -4
</td><td> 120
</td><td align="center"> 17
</td><td> 200
</td><td align="center"> 22
</td><td align="center"> 100[70]
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> 60
</td></tr>
</td><td> HL
<tr>
</td><td> -
<td align="center"> crouch LK
</td></tr><tr>
</td><td align="center"> 4
<td> Down Forward + Hard Kick
</td><td align="center"> 2
</td><td> 11
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 2
</td><td align="center"> 30
</td><td> 17
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> L
</td><td align="center"> C
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch MK


</td><td align="center"> 7
</td><td> -1
</td><td align="center"> 4
</td><td> -
</td><td align="center"> 14
</td><td> 17
</td><td align="center"> -4
</td><td> -
</td><td align="center"> -1
</td><td> 110
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> HL
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> crouch HK
</td><td align="center"> 6
</td><td align="center"> 4(20)4
</td><td align="center"> 17


</td><td align="center"> -3
</td></tr><tr>
</td><td align="center"> -
<td> Level 1 Focus Attack
</td><td align="center"> 17
</td><td> 21
</td><td align="center"> -
</td><td> 2
</td><td align="center"> 110*140
</td><td> 35
</td><td align="center"> 200
</td><td> -21
</td><td align="center"> 60
</td><td> -21
</td><td align="center"> L
</td><td align="center"> S*-


</td><td align="center"> -
</td><td> 15
</td></tr>
<tr>
<td align="center"> jump up LP
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 15
</td><td align="center"> 50
</td><td> 60
</td><td align="center"> 50
</td><td> 100
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> H
</td><td> HL
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Level 2 Focus Attack
<tr>
<td align="center"> jump up MP


</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 17+12
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 35
</td><td align="center"> -
</td><td> -15
</td></tr>
</td><td> -
<tr>
</td><td> 21
<td align="center"> jump up HP
</td><td> -
</td><td align="center"> 7
</td><td> 80
</td><td align="center"> 3
</td><td> 150
</td><td align="center"> -


</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump up LK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 40
</td><td align="center"> 40
</td><td> HL
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Level 3 Focus Attack
</td><td align="center"> -
</td><td> 65
</td><td align="center"> -
</td><td> 2
</td></tr>
</td><td> 35
<tr>
<td align="center"> jump up MK


</td><td align="center"> 7
</td><td> -
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 140
</td></tr>
</td><td> 200
<tr>
</td><td> 60
<td align="center"> jump up HK
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 3
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
<td> Forward + Throw
</td></tr>
</td><td> 3
<tr>
</td><td> 2
<td align="center"> jump forward LP
</td><td> 20
</td><td align="center"> 6
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> -
</td><td align="center"> 50
</td><td> 120
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> H
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MP


</td><td align="center"> 5
</td><td> 100
</td><td align="center"> 5
</td><td> 40
</td><td align="center"> -
</td><td> 0.9
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> 19F Knockdown
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 15
<td> Back + Throw
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 3
</td><td align="center"> H
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward HP
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td><td> -
</td><td align="center"> 100
</td><td> 120
</td><td align="center"> 200
</td><td> 80
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> 40
</td></tr>
</td><td> 0.9
<tr>
</td><td> -
<td align="center"> jump forward LK
</td><td> 67F Knockdown
</td><td align="center"> 5
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 30
<td> Forward + Throw (Air)
</td><td align="center"> 50
</td><td> 3
</td><td align="center"> 20
</td><td> 2
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> jump forward MK


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 6
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 150
</td><td align="center"> H
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> 1.25
</td></tr>
</td><td> -
<tr>
<td align="center"> jump forward HK
</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Back + Throw (Air)
</td><td align="center"> 15
</td><td> 3
</td><td align="center"> 18
</td><td> 2
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> F+MP
</td><td> -
</td><td align="center"> 15
</td><td align="center"> 3
</td><td align="center"> 14
</td><td align="center"> -3
</td><td align="center"> 0
</td><td align="center"> 13


</td><td align="center"> 16
</td><td> -
</td><td align="center"> 80
</td><td> 150
</td><td align="center"> 100
</td><td> 150
</td><td align="center"> 40
</td><td> 40
</td><td align="center"> H
</td><td> 1.25
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> F+HP


</td><td align="center"> 8
</td><td> -
</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 15
<td> Sonic Boom Light Punch
</td><td align="center"> 0
</td><td align="center"> +4
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200


</td><td align="center"> 60
</td><td> 9
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 29
</td><td align="center"> -
</td><td> +6
</td></tr>
</td><td> +10
<tr>
</td><td> 18
<td align="center"> B or F+LK
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 18


</td><td align="center"> -11
</td><td> 22
</td><td align="center"> -6
</td><td> 50
</td><td align="center"> 10
</td><td> 50
</td><td align="center"> 15
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> 20/20
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> B or F+MK
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td><td align="center"> 11
</td></tr><tr>
</td><td align="center"> 4
<td> Sonic Boom Medium Punch
</td><td align="center"> 14
</td><td> 9
</td><td align="center"> -4
</td><td align="center"> -1
</td><td align="center"> 13


</td><td align="center"> 16
</td><td> -
</td><td align="center"> 60
</td><td> 31
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> F+HK (close)


</td><td align="center"> 16
</td><td> +4
</td><td align="center"> 6
</td><td> +8
</td><td align="center"> 12
</td><td> 18
</td><td align="center"> 0
</td><td> 22
</td><td align="center"> +4
</td><td> 50
</td><td align="center"> 17
</td><td> 50
</td><td align="center"> 21
</td><td> 20/20
</td><td align="center"> 120
</td><td align="center"> 200


</td><td align="center"> 60
</td><td> HL
</td><td align="center"> HL
</td><td> S
</td><td align="center"> -
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> DF+HK
</td><td align="center"> 11
</td><td align="center"> 2
</td><td align="center"> 17


</td><td align="center"> -1
</td></tr><tr>
</td><td align="center"> -
<td> Sonic Boom Hard Punch
</td><td align="center"> 17
</td><td> 9
</td><td align="center"> -
</td><td> -
</td><td align="center"> 110
</td><td> 33
</td><td align="center"> 200
</td><td> +2
</td><td align="center"> 60
</td><td> +6
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> 18
</td></tr>
<tr>
<td align="center"> lvl1 FA
</td><td align="center"> 21
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> 22
</td><td align="center"> 60
</td><td> 50
</td><td align="center"> 100
</td><td> 50
</td><td align="center"> 20
</td><td> 20/20
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td><td> juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td></tr>
</td></tr><tr>
<tr>
<td> Sonic Boom EX
<td align="center"> lvl2 FA


</td><td align="center"> 17+12
</td><td align="center"> 2
</td><td align="center"> 35
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80
</td><td align="center"> 150


</td><td align="center"> 40
</td><td> 11
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> 39
</td><td align="center"> -
</td><td> +1
</td></tr>
</td><td> +4
<tr>
</td><td> 13
<td align="center"> lvl3 FA
</td><td> 16
</td><td align="center"> 65
</td><td> 50*50
</td><td align="center"> 2
</td><td> 50*50
</td><td align="center"> 35


</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 0/0
</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> F+LP+LK
</td><td> juggle property / 2 Hits, negiert Projektile / bis zur 14F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
</td><td align="center"> 3
</td></tr><tr>
</td><td align="center"> 2
<td> Flash Kick  Light Kick
</td><td align="center"> 20
</td><td> 4
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td> 20+23
</td><td align="center"> -


</td><td align="center"> -
</td><td> -33
</td><td align="center"> 120
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> B+LP+LK


</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td> 20
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> 130[70]
</td><td align="center"> -
</td><td> 200[100]
</td><td align="center"> -
</td><td> 30/40
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 120
</td><td> S[-]
</td><td align="center"> 80
</td><td> 1-3 unverwundbar / 4-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / juggle property / airborne ab F6 / Armor Break / 4-11? / 55F Chargezeit


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> 0.9
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> F+LP+LK (air)
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -


</td><td align="center"> -
<td> Flash Kick  Medium Kick
</td><td align="center"> -
</td><td> 4
</td><td align="center"> -
</td><td> 11
</td><td align="center"> -
</td><td> 22+23
</td><td align="center"> 150
</td><td> -35
</td><td align="center"> 150
</td><td> -
</td><td align="center"> 40
</td><td> 20
</td><td align="center"> 1.25
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 140[70]
<tr>
<td align="center"> B+LP+LK (air)
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> 200[100]
</td><td align="center"> 150
</td><td> 30/40
</td><td align="center"> 150
</td><td> HL
</td><td align="center"> 40
</td><td> S[-]
</td><td align="center"> 1.25
</td><td> 1-3 unverwundbar / 4-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Flash Kick  Hard Kick
</td></tr>
<tr>
<td align="center"> sonic boom LP


</td><td align="center"> 9
</td><td> 4
</td><td align="center"> -
</td><td> 11
</td><td align="center"> 29
</td><td> 24+23
</td><td align="center"> +6
</td><td align="center"> +10
</td><td align="center"> 18
</td><td align="center"> 22
</td><td align="center"> 50
</td><td align="center"> 50


</td><td align="center"> 20/20
</td><td> -37
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S
</td><td> 20
</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 160[70]
<tr>
</td><td> 200[100]
<td align="center"> sonic boom MP
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> 31


</td><td align="center"> +4
</td><td> 30/40
</td><td align="center"> +8
</td><td> HL
</td><td align="center"> 18
</td><td> S[-]
</td><td align="center"> 22
</td><td> 1-5 unverwundbar / 6-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S


</td><td align="center"> -
</td></tr><tr>
</td></tr>
<td> Flash Kick  EX
<tr>
</td><td> 4
<td align="center"> sonic boom HP
</td><td> 2*9
</td><td align="center"> 9
</td><td> 24+23
</td><td align="center"> -
</td><td align="center"> 33
</td><td align="center"> +2
</td><td align="center"> +6
</td><td align="center"> 18


</td><td align="center"> 22
</td><td> -35
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 20
</td><td align="center"> 20/20
</td><td> -
</td><td align="center"> HL
</td><td align="center"> S
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> sonic boom EX


</td><td align="center"> 11
</td><td> 100*80
</td><td align="center"> -
</td><td> 150*100
</td><td align="center"> 39
</td><td> 0/0
</td><td align="center"> +1
</td><td> HL
</td><td align="center"> +4
</td><td> S*-
</td><td align="center"> 13
</td><td> 1-5 unverwundbar / 6-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / airborne ab F6 / juggle property / 2 Hits / Armor Break / 55F Chargezeit
</td><td align="center"> 16
</td><td align="center"> 50*50
</td><td align="center"> 50*50


</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Super Move Light Kick
</td><td align="center"> S
</td><td> 1+2
</td><td align="center"> -
</td><td> 1* 5* 2(9) 1* 8* 2
</td></tr>
<tr>
<td align="center"> somersault LK
</td><td align="center"> 4
</td><td align="center"> 11
</td><td align="center"> 20+23


</td><td align="center"> -33
</td><td> 20+23
</td><td align="center"> -
</td><td> -24
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 130[70]
</td><td align="center"> 200[100]
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S[-]


</td><td align="center"> -
</td><td> -
</td></tr>
</td><td> 95* 40* 40* 60* 30* 80
<tr>
</td><td> 0
<td align="center"> somersault MK
</td><td> 0/0
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 11
</td><td align="center"> 22+23
</td><td align="center"> -35
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -
</td><td align="center"> 140[70]
</td><td> 1-7 unverwundbar / 12-20 Wurf-unverwundbar / Chargezeit 55F
</td><td align="center"> 200[100]
</td></tr><tr>
</td><td align="center"> 30/40
<td> Super Move Medium Kick
</td><td align="center"> HL
</td><td align="center"> S[-]
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> somersault HK


</td><td align="center"> 4
</td><td> 1+3
</td><td align="center"> 11
</td><td> 1* 5* 1(14) 1* 8* 2
</td><td align="center"> 24+23
</td><td> 22+23
</td><td align="center"> -37
</td><td> -26
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 160[70]
</td><td align="center"> 200[100]


</td><td align="center"> 30/40
</td><td> -
</td><td align="center"> HL
</td><td> 95* 40* 40* 60* 30* 80
</td><td align="center"> S[-]
</td><td> 0
</td><td align="center"> -
</td></tr>
<tr>
<td align="center"> somersault EX
</td><td align="center"> 4
</td><td align="center"> 2*9
</td><td align="center"> 24+23


</td><td align="center"> -35
</td><td> 0/0
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 20
</td><td> -
</td><td align="center"> -
</td><td> 1-8 unverwundbar / 17-25 Wurf-unverwundbar / Chargezeit 55F
</td><td align="center"> 100*80
</td></tr><tr>
</td><td align="center"> 150*100
<td> Super Move Hard Kick
</td><td align="center"> 0/0
</td><td> 1+5
</td><td align="center"> HL
</td><td align="center"> S*-


</td><td align="center"> -
</td><td> 1* 5* 1(19) 1* 8* 2
</td></tr>
</td><td> 24+23
<tr>
<td align="center"> Super Combo LK
</td><td align="center"> 1+2
</td><td align="center"> 1*5*2(9)1*8*2
</td><td align="center"> 20+23
</td><td align="center"> -24
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -28
</td><td align="center"> 95*40*40*60*30*80
</td><td> -
</td><td align="center"> 0
</td><td> 20
</td><td align="center"> 0/0
</td><td> -
</td><td align="center"> HL
</td><td> 95* 40* 40* 60* 30* 80
</td><td align="center"> -
</td><td> 0
</td><td align="center"> -
</td><td> 0/0
</td></tr>
<tr>
<td align="center"> Super Combo MK


</td><td align="center"> 1+3
</td><td> HL
</td><td align="center"> 1*5*1(14)1*8*2
</td><td> -
</td><td align="center"> 22+23
</td><td> 1-10 unverwundbar / 24-32 Wurf-unverwundbar / Chargezeit 55F / -44F?
</td><td align="center"> -26
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 95*40*40*60*30*80
</td><td align="center"> 0


</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
<td> Ultra
</td><td align="center"> -
</td><td> 1+6
</td><td align="center"> -
</td><td> 1* 3* 1(30) 1* 1* 1* 2* 1
</td></tr>
</td><td> 31+66
<tr>
</td><td> -77
<td align="center"> Super Combo HK
</td><td> -
</td><td align="center"> 1+5
</td><td align="center"> 1*5*1(19)1*8*2
</td><td align="center"> 24+23


</td><td align="center"> -28
</td><td> 20
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 95*40*40*60*30*80
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td> 60*30x7*65
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td><td> 1-9 unverwundbar / 55F Chargezeit
</td></tr>
</td></tr>
<tr>
<tr>
<td align="center"> Ultra Combo
</td><td align="center"> 1+6
</td><td align="center"> 1*3*1(30)1*1*1*2*1
</td><td align="center"> 31+66
</td><td align="center"> -77
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
<th> Move
</td><td align="center"> 60*30x7*65
</th><th> Startup
</td><td align="center"> 0
</th><th> Active
</td><td align="center"> 0/0
</th><th> Recover
</td><td align="center"> HL
</th><th> Frame Adv. Block
</td><td align="center"> -
</td><td align="center"> -
</td></tr>
<tr>
<th align="center"> move Name


</th><th align="center"> startup
</th><th> Frame Adv. Hit
</th><th align="center"> active
</th><th> Block stun
</th><th align="center"> recovery
</th><th> Hit stun
</th><th align="center"> frame adv.blk
</th><th> Damage
</th><th align="center"> frame adv.hit
</th><th align="center"> frames of blockstun
</th><th align="center"> frames of hitstun
</th><th align="center"> damage
</th><th align="center"> stun


</th><th align="center"> super meter gain
</th><th> Stun
</th><th align="center"> block
</th><th> Meter Gain
</th><th align="center"> cancel ability
</th><th> Block
</th><th align="center"> comments
</th><th> Cancel
</th><th> Anmerkung
</th></tr>
</th></tr>
<br /><br />
<div style="clear: both; margin-left: auto; margin-right: auto" class="NavFrame">


<div class="NavContent" align="left">
</table>
<table>


 
<small><sub>Quelle: japanisches SFIV-Mook</sub></small>
Quelle: [http://shoryuken.com/wiki/index.php/Guile_(SFIV) shoryuken.com]
 
== Externe Links ==
*[[Guile Matcharchiv(SF4)|Guile Matcharchiv]]


== Navigation ==  
== Navigation ==  
{{Template:SF4Navi}}
{{Template:SF4Navi}}
[[Category: Capcom Character]]
[[Category: Male Character]]

Aktuelle Version vom 21. Januar 2010, 12:04 Uhr

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Street Fighter 4 Guile.jpg

Matchups

6:4: Dictator, E. Honda

5:5: Zangief, Boxer, Ken, Abel, Claw, El Fuerte

4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim

3:7: Sagat

Quelle: japanische SFIV-Wiki, Stand Februar 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Chopping Straight: SFIV F.png +MP (F+MP)
    Overhead.
  • Spinning Back Knuckle: SFIV F.png +HP (F+HP)
  • Knee Bazooka: SFIV F.png oder SFIV B.png +LK (F+LK oder B+LK)
    Ein schneller Hüpfer mit anschließendem Knieschlag.
  • Rolling Sobat: SFIV F.png oder SFIV B.png +MK (F+MK oder B+MK)
  • Reverse Spin Kick: (close) SFIV F.png oder SFIV B.png +HK (close F+MK oder B+MK)
  • Guile High Kick: SFIV DF.png +HK (DF+HK)
    Float-Eigenschaft.
  • Air Throw: air LP+LK
  • Target Combo: C.MK - SFIV F.png+MP (cMK-F+MP)


Special Moves & EX Special Moves

  • Sonic Boom: DIRH B.PNG  SFIV F.png+P (charge B,F+P)
    Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel.
  • Somersault Kick (Flash Kick): DIRH D.PNG  SFIV U.png+K (charge D,U+K)
    Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.



  • EX-Sonic Boom: DIRH B.PNG  SFIV F.png+PP (charge B,F+PP)
    Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel.
  • EX-Somersault Kick: DIRH D.PNG  SFIV U.png+KK (charge D,U+KK)
    Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.

Super & Ultra Moves

  • Double Somersault (Super): DIRH DB.PNG  SFIV DF.pngSFIV DB.pngSFIV UF.png+K (charge DB,DF,DB,UF+K)
    Float-Eigenschaft
  • Somersault Explosion (Ultra): DIRH DB.PNG  SFIV DF.pngSFIV DB.pngSFIV UF.png+KKK (charge DB,DF,DB,UF+KKK)
    Juggle-Eigenschaft

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• LP, c.MP, cancel mit Sonic Boom

• 2x c.LK, c.LP, MK oder HK Flash Kick

• c.LP, MP, cancel mit Sonic Boom

• c.LP, c.MP, cancel mit Flash Kick

• close B+HK, c.MP, LP Sonic Boom, c.MK

• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, cancel mit Flash Kick

• j.HP, c.MP, cancel mit LK Flash Kick

• j.HK, c.MP, LP Sonic Boom, c.HK

• j.HK, c.MP, Sonic Boom, Super, Ultra

• j.HK, 3x c.LP, LK Flash Kick

• cross up mit j.LK, c.MP, cancel mit LK Flash Kick


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close)

gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom

gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom


Framedata

•Die Zahlen in den Spalten "Startup" bis "Hit stun" sind Frameangaben. Siehe dazu im Lexikon: Frame
•Für "Startup", "Active" und "Recover" siehe im Lexikon: Startup / Active / Recovery
•Für "Frame Adv. Block" und "Frame Adv. Hit" siehe im Lexikon: Frame Advantage
•Für "Block stun" und "Hit stun" siehe im Lexikon: Blockstun / Hitstun

•Für "Damage" und "Stun" siehe auf der SF4-Hauptseite: Damage und Stun
•Für "Meter Gain" siehe auf der SF4-Hauptseite: Super-Leiste und Revenge-Leiste
•Für "Block" siehe auf der SF4-Hauptseite: Blocken (Guard). H(high) bedeutet, dass die Attacke stehend geblockt werden kann, L(ow) bedeutet, dass die Attacke tief geblockt werden kann.
•Für "Cancel Ability" siehe auf der SF4-Hauptseite: Cancels. S steht für Super, Sp steht für Special Move.

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Anmerkung
Close Light Punch 3 2 7 +2 +5 10 13 20 50 20 HL CSpS
Close Medium Punch


4 3 14 -3 0 13 16 60 100


40 HL SpS
Close Hard Punch 5 4 15 -1 +4 17 22 120[70] 200[150] 60 HL SpS[-]
Close Light Kick 3 3 8 0 +3 10 13 30 50 20 HL C
Close Medium Kick 5 2 16 -4 -1 13 16 60 100 40 HL -
Close Hard Kick 6 3 18 -3 +1 17 21 130 200 60 HL -
Far Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
Far Medium Punch 5 4 14 -4 -1 13 16 80 100 40 HL SpS
Far Hard Punch 5 3 14 +1 +5 17 21 120 200 60 HL S
Far Light Kick 5 2 9 0 +3 10 13 40 50 20 HL C
Far Medium Kick


7 4 12 -2 +1 13 16 70 100


40 HL -
Far Hard Kick 13 5 14 -1 +3 17 21 110 200 60 HL -
Crouch Light Punch 4 2 8 +1 +4 10 13 30 50 20 HL CSpS
Crouch Medium Punch 4 5 10 -1 +2 13 16 70 100 40 HL SpS
Crouch Hard Punch 5 4 23 -9 -4 17 22 100[70] 200[150] 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 30 50 20 L C
Crouch Medium Kick 7 4 14 -4 -1 13 16 70 100 40 L -
Crouch Hard Kick 6 4(20)4 17 -3 - 17 - 110*140 200 60 L S*-
Jump Up Light Punch 5 2 - - - 10 13 50 50 20 H -
Jump Up Medium Punch


7 4 - - - 13 16 80 100


40 H -
Jump Up Hard Punch 7 3 - - - 17 20 100 200 60 H -
Jump Up Light Kick 7 6 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 6 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 3 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 5 5 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 5 - - - 8 11 30 50 20 H -
Jump Forward Medium Kick


5 6 - - - 11 15 60 100


40 H -
Jump Forward Hard Kick 6 5 - - - 15 18 100 200 60 H -
Forward + Medium Punch 15 3 14 -3 0 13 16 80 100 40 H -
Forward + Hard Punch 8 3 15 0 +4 17 21 120 200 60 HL -
Back or Forward + Light Kick 7 4 18 -11 -6 10 15 50 50 20 HL -
Back or Forward + Medium Kick 11 4 14 -4 -1 13 16 60 100 40 HL -
Forward + Hard Kick (Close) 16 6 12 0 +4 17 21 120 200 60 HL -
Down Forward + Hard Kick 11 2 17 -1 - 17 - 110 200 60 HL -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack


17+12 2 35 -15 - 21 - 80 150


40 HL -
Level 3 Focus Attack 65 2 35 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 120 100 40 0.9 - 19F Knockdown
Back + Throw 3 2 20 - - - - 120 80 40 0.9 - 67F Knockdown
Forward + Throw (Air) 3 2 - - - - - 150 150 40 1.25 -
Back + Throw (Air) 3 2 - - - - - 150 150 40 1.25 -
Sonic Boom Light Punch 9 - 29 +6 +10 18 22 50 50 20/20 HL S juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
Sonic Boom Medium Punch 9 - 31 +4 +8 18 22 50 50 20/20 HL S juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
Sonic Boom Hard Punch 9 - 33 +2 +6 18 22 50 50 20/20 HL S juggle property / bis zur 12F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
Sonic Boom EX


11 - 39 +1 +4 13 16 50*50 50*50


0/0 HL S juggle property / 2 Hits, negiert Projektile / bis zur 14F Cancelfenster? / 8F Hit Stop / 55F Chargezeit
Flash Kick Light Kick 4 11 20+23 -33 - 20 - 130[70] 200[100] 30/40 HL S[-] 1-3 unverwundbar / 4-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / juggle property / airborne ab F6 / Armor Break / 4-11? / 55F Chargezeit
Flash Kick Medium Kick 4 11 22+23 -35 - 20 - 140[70] 200[100] 30/40 HL S[-] 1-3 unverwundbar / 4-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit
Flash Kick Hard Kick 4 11 24+23 -37 - 20 - 160[70] 200[100] 30/40 HL S[-] 1-5 unverwundbar / 6-14 Wurf-unverwundbar / airborne ab F6 / juggle property / Armor Break / 3-11? / 55F Chargezeit
Flash Kick EX 4 2*9 24+23 -35 - 20 - 100*80 150*100 0/0 HL S*- 1-5 unverwundbar / 6-14 Wurf-unverwundbar / 4-5 unterkörper-unverwundbar / airborne ab F6 / juggle property / 2 Hits / Armor Break / 55F Chargezeit
Super Move Light Kick 1+2 1* 5* 2(9) 1* 8* 2 20+23 -24 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL - 1-7 unverwundbar / 12-20 Wurf-unverwundbar / Chargezeit 55F
Super Move Medium Kick 1+3 1* 5* 1(14) 1* 8* 2 22+23 -26 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL - 1-8 unverwundbar / 17-25 Wurf-unverwundbar / Chargezeit 55F
Super Move Hard Kick 1+5 1* 5* 1(19) 1* 8* 2 24+23 -28 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL - 1-10 unverwundbar / 24-32 Wurf-unverwundbar / Chargezeit 55F / -44F?
Ultra 1+6 1* 3* 1(30) 1* 1* 1* 2* 1 31+66 -77 - 20 - 60*30x7*65 0 0/0 HL - 1-9 unverwundbar / 55F Chargezeit
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Anmerkung

Quelle: japanisches SFIV-Mook

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken