Gouki(SF4): Unterschied zwischen den Versionen

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== Framedata ==
== Framedata ==
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 3
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +4
</td><td> 13
</td><td> 18
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 4
</td><td> 2
</td><td> 26
</td><td> -10
</td><td> -6
</td><td> 17
</td><td> 21
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Light Kick
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Close Medium Kick
</td><td> 5
</td><td> 2
</td><td> 14
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 2(4)4
</td><td> 17
</td><td> -3
</td><td> +2
</td><td> 17
</td><td> 21*22
</td><td> 40*70
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> S*-
</td></tr><tr>
<td> Far Light Punch
</td><td> 3
</td><td> 2
</td><td> 5
</td><td> +4
</td><td> +7
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 4
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Far Hard Punch
</td><td> 6
</td><td> 3
</td><td> 16
</td><td> -1
</td><td> +3
</td><td> 17
</td><td> 22
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Light Kick
</td><td> 3
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Medium Kick
</td><td> 9
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 7
</td><td> 2(8)2
</td><td> 16
</td><td> 0
</td><td> +5
</td><td> 17
</td><td> 22
</td><td> 50*60
</td><td> 125*75
</td><td> 60*20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch
</td><td> 3
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 4
</td><td> 3
</td><td> 9
</td><td> +2
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 6
</td><td> 4
</td><td> 23
</td><td> -9
</td><td> -4
</td><td> 17
</td><td> 22
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 4
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
</td><td> 10
</td><td> 13
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
</td><td> CSpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 5
</td><td> 3
</td><td> 13
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 6
</td><td> 3
</td><td> 24
</td><td> -9
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 4
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 6
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
</td><td> 5
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 4
</td><td> 7
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 5
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 6
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 4
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
</td><td> 6
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 7
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> F+Medium Punch
</td><td> 17
</td><td> 2*2
</td><td> 17
</td><td> -5
</td><td> 0
</td><td> 13
</td><td> 18
</td><td> 30*50
</td><td> 50*50
</td><td> 40*20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Down + Medium Kick (Air)
</td><td> 12
</td><td>&nbsp;???
</td><td> -
</td><td> -
</td><td> -
</td><td> 10
</td><td> 13
</td><td> 60
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21
</td><td> -21
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+12
</td><td> 2
</td><td> 35
</td><td> -15
</td><td> -
</td><td> 21
</td><td> -
</td><td> 80
</td><td> 150
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 65
</td><td> 2
</td><td> 40
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 130
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Fireball
</td><td> 14
</td><td> -
</td><td> 44
</td><td> -4
</td><td> 0
</td><td> 18
</td><td> 22
</td><td> 60
</td><td> 100
</td><td> 10/20
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Fireball EX
</td><td> 14
</td><td> -
</td><td> 44
</td><td> -1
</td><td> -
</td><td> 13
</td><td> -
</td><td> 60*60
</td><td> 100*100
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball Light Punch
</td><td> 25
</td><td> -
</td><td> 50
</td><td> -4
</td><td> -
</td><td> 13
</td><td> -
</td><td> 50
</td><td> 100
</td><td> 20/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball Medium Punch
</td><td> 25
</td><td> -
</td><td> 57
</td><td> -3
</td><td> -
</td><td> 13
</td><td> -
</td><td> 50*50
</td><td> 100*100
</td><td> 20/16x2
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball Hard Punch
</td><td> 25
</td><td> -
</td><td> 63
</td><td> -1
</td><td> -
</td><td> 13
</td><td> -
</td><td> 50x3
</td><td> 50*50*100
</td><td> 20/16x3
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Red Fireball EX
</td><td> 25
</td><td> -
</td><td> 50
</td><td> +12
</td><td> -
</td><td> 13
</td><td> -
</td><td> 60x3
</td><td> 100x3
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Fireball (Air)
</td><td> 14
</td><td> -
</td><td> 14
</td><td> -
</td><td> -
</td><td> 20
</td><td> 24
</td><td> 40
</td><td> 50
</td><td> 10/20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Fireball EX (Air)
</td><td> 8
</td><td> -
</td><td> 7
</td><td> -
</td><td> -
</td><td> 20
</td><td> 24
</td><td> 40*40
</td><td> 50
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Shoryuken Light Punch
</td><td> 3
</td><td> 14
</td><td> 17+18
</td><td> -28
</td><td> -
</td><td> 20
</td><td> -
</td><td> 130[70]
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Shoryuken Medium Punch
</td><td> 3
</td><td> 2*12
</td><td> 25+18
</td><td> -34
</td><td> -
</td><td> 20
</td><td> 24*-
</td><td> 80*80
</td><td> 100*100
</td><td> 30/16x2
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Shoryuken Hard Punch
</td><td> 3
</td><td> 2*2*12
</td><td> 28+18
</td><td> -37
</td><td> -
</td><td> 20
</td><td> 24*-*-
</td><td> 80*60*50
</td><td> 100*50*50
</td><td> 30/30*10*10
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Shoryuken EX
</td><td> 3
</td><td> 2*2*12
</td><td> 28+18
</td><td> -37
</td><td> -
</td><td> 20
</td><td> -
</td><td> 80*60*50
</td><td> 100*50*50
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Hurricane Kick Light Kick
</td><td> 11
</td><td> 2(6)2
</td><td> 12+8
</td><td> -9
</td><td> -
</td><td> 20
</td><td> -
</td><td> 70
</td><td> 100
</td><td> 20/20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick Medium Kick
</td><td> 5
</td><td> 2(5)2(5)2(5)1
</td><td> 16+12
</td><td> -8
</td><td> -
</td><td> 20
</td><td> 24*-*-
</td><td> 80*40*40
</td><td> 100*50*50
</td><td> 20/20*10*10
</td><td> HL
</td><td> S*-*-
</td></tr><tr>
<td> Hurricane Kick Hard Kick
</td><td> 5
</td><td>&nbsp;???
</td><td> 13+8
</td><td> -1
</td><td> -
</td><td> 20
</td><td> 24*-x3
</td><td> 80*40x3
</td><td> 100*50x3
</td><td> 20/20*10x3
</td><td> HL
</td><td> S*-x3
</td></tr><tr>
<td> Hurricane Kick EX
</td><td> 11
</td><td>&nbsp;???
</td><td> 18+3
</td><td> -1
</td><td> -
</td><td> 20
</td><td> -
</td><td> 40x5
</td><td> 50
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick (Air)
</td><td> 9
</td><td> 2(6)2(6)2
</td><td> 10
</td><td> -
</td><td> -
</td><td> 20
</td><td> -
</td><td>&nbsp;???
</td><td> 50
</td><td> 10/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Hurricane Kick EX(Air)
</td><td> 7
</td><td>&nbsp;???
</td><td> 4
</td><td> -
</td><td> -
</td><td> 20
</td><td> -
</td><td> 40x5
</td><td> 50
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Demon Flip
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 20
</td><td> -
</td><td> -
</td></tr><tr>
<td> Demon Flip Gouzan
</td><td> 39+7
</td><td> 15
</td><td> 14
</td><td> -11
</td><td> -
</td><td> 17
</td><td> -
</td><td> 100
</td><td> 200
</td><td> -/40
</td><td> L
</td><td> -
</td></tr><tr>
<td> Demon Flip Gousho
</td><td> 27+8
</td><td> 2
</td><td> 4
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> 110
</td><td> 200
</td><td> -/30
</td><td> H
</td><td> -
</td></tr><tr>
<td> Demon Flip Goujin
</td><td> 27+11
</td><td>&nbsp;???
</td><td> 4
</td><td> -
</td><td> -
</td><td> 17
</td><td> 21
</td><td> 70
</td><td> 100
</td><td> -/30
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Demon Flip Gousai
</td><td> 27+3
</td><td> 2
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 200
</td><td> -/60
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Teleport Punch
</td><td> -
</td><td> -
</td><td> 57
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Teleport Kick
</td><td> -
</td><td> -
</td><td> 49
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td></tr><tr>
<td> Super
</td><td> 1+0
</td><td> 35
</td><td> 13
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 330
</td><td> 0
</td><td> 0/0
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+4
</td><td> 33
</td><td> 19
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 400
</td><td> 0
</td><td> 0/0
</td><td> 0.9
</td><td> -
</td></tr><tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</table>
<small><sub>Quelle: [http://www.eventhubs.com/guides/2008/nov/13/akuma-gouki-frame-data-street-fighter-4/ eventhubs.com]</sub></small>
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Version vom 2. Februar 2009, 06:53 Uhr

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Street Fighter 4 Gouki.jpg

westlicher Name: Akuma

Matchups

6:4: Chun Li, Ken, Abel, Guile, El Fuerte, Claw

5:5: Sagat, Ryu, Zangief, Dictator, Rufus, Viper, Dhalsim, E. Honda

4:6: Boxer, Blanka

Quelle: eventhubs.com - Tier listing for 2009

Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Overhead Chop: SFIV F.png +MP(F+MP)
    Overhead. Trifft zwei mal.
  • Dive Kick: nach vorne springen, auf dem Höhepunkt des Sprungs SFIV D.png+MK (jump forwards, at peak of jump D+MK)

Special Moves & EX Special Moves

  • Gou Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    EX Focus Attack & Super Cancel.
  • Zankuu Hadouken: in air SFIV D.pngSFIV DF.pngSFIV F.png +P (in air QCF+P)
  • Shakunetsu Hadouken: SFIV F.pngSFIV DF.pngSFIV D.pngSFIV DB.pngSFIV B.png +P (HCB+P)
    LP = 1 Hit, MP = 2 Hits, HP = 3 Hits. EX Focus Attack & Super Cancel.
  • Gou Shoryuken: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
  • Tatsumaki Zankuu Kyaku (Hurricane Kick): (air/ground) SFIV D.pngSFIV DB.pngSFIV B.png +K (air/ground QCB+K)
    Float-Eigenschaft. Gou Shoryuken juggelt nach Tatsumaki
  • Hyakki Shuu [HS](Demon Flip): SFIV F.pngSFIV D.pngSFIV DF.png +K (DP+K)
    • Hyakki Gouzan: nach HS nichts tun
      Low Hit, Knockdown. Kommt automatisch, wenn man nichts drückt.
    • Hyakki Goushou: unmittelbar nach HS P
      Overhead. Armor Breaking.
    • Hyakki Goujin: unmittelbar nach HS K
    • Hyakki Gousai: unmittelbar nach HS nah am Gegner LP+LK
      Command Throw (grab), unblockbar.



  • Ashura Senkuu:
    • Teleport nach vorne, lang SFIV F.pngSFIV D.pngSFIV DF.png +PPP (DP+PPP)
    • Teleport nach vorne, kurz SFIV F.pngSFIV D.pngSFIV DF.png +KKK (DP+KKK)
    • Teleport nach hinten, lang SFIV B.pngSFIV D.pngSFIV DB.png +PPP (RDP+PPP)
    • Teleport nach hinten, kurz SFIV B.pngSFIV D.pngSFIV DB.png +KKK (RDP+KKK)



  • EX Gou Hadouken: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    2 Hits. Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • EX Zankuu Hadouken: in air SFIV D.pngSFIV DF.pngSFIV F.png +PP (in air QCF+PP)
    2 Hits
  • EX Shakunetsu Hadouken: SFIV F.pngSFIV DF.pngSFIV D.pngSFIV DB.pngSFIV B.png +PP (HCB+PP)
    3 Hits. EX Focus Attack & Super Cancel.
  • EX Gou Shoryuken: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Unverwundbar bis in die active frames. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.
  • EX Tatsumaki Zankuu Kyaku: (air/ground) SFIV D.pngSFIV DB.pngSFIV B.png +KK (air/ground QCB+KK)
    Float- und Juggle-Eigenschaft.
  • EX Hyakki Shuu (EX Demon Flip): SFIV F.pngSFIV D.pngSFIV DF.png +KK (DP+KK)
    Unverwundbar im Startup, richtet sich auf die Position des Gegners aus. Float- und Juggle-Eigenschaft. EX Focus Attack & Super Cancel.

Super & Ultra Moves

  • Shun Goku Satsu (Super -- Raging Demon): LP,LP SFIV F.png LK,HP (LP,LP,F,LK,HP)
    Command Throw (grab).
  • Shin Shun Goku Satsu (Ultra -- Raging Demon): LP,LP SFIV B.png LK,HP (LP,LP,B,LK,HP)
    Command Throw (grab). Kurze Unverwundbarkeit, geht durch Projektile.

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks

Combos

(Dies ist keine vollständige Liste.)
• HK, link c.MP, Tatsumaki, HP Gou Shoryuken (BnB)

• (near corner) c.LK, c.LP, c.MK, EX Gou Hadouken, HP Gou Shoryuken

• cross-up mit j.MK, c.LK, c.LP, c.MP, EX Tatsumaki Zankukyaku

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): Dive Kick(Far), Hyakku Goujin (Far) c.MK (Close)

gegen Blankaʼs Rolling Attack (charge B;F+P): Super, Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): Tatsumaki, EX Shakunetsu Hadouken, EX Gou Hadouken

Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 6 +3 +6 10 13 30 50 20 HL CSpS
Close Medium Punch 3


2 13 -1 +4 13 18 70 100 40


HL SpS
Close Hard Punch 4 2 26 -10 -6 17 21 100 200 60 HL SpS
Close Light Kick 5 2 7 +2 +5 10 13 40 50 20 HL C
Close Medium Kick 5 2 14 -2 +1 13 16 70 100 40 HL S
Close Hard Kick 6 2(4)4 17 -3 +2 17 21*22 40*70 125*75 60*20 HL S*-
Far Light Punch 3 2 5 +4 +7 10 13 30 50 20 HL CSpS
Far Medium Punch 4 2 13 -1 +2 13 16 80 100 40 HL S
Far Hard Punch 6 3 16 -1 +3 17 22 120 200 60 HL -
Far Light Kick 3 2 8 +1 +4 10 13 40 50 20 HL -
Far Medium Kick 9


2 13 -1 +2 13 16 80 100 40


HL -
Far Hard Kick 7 2(8)2 16 0 +5 17 22 50*60 125*75 60*20 HL -
Crouch Light Punch 3 2 7 +2 +5 10 13 30 50 20 HL CSpS
Crouch Medium Punch 4 3 9 +2 +5 13 16 70 100 40 HL SpS
Crouch Hard Punch 6 4 23 -9 -4 17 22 100 200 60 HL SpS
Crouch Light Kick 4 2 9 0 +3 10 13 20 50 20 L CSpS
Crouch Medium Kick 5 3 13 -2 +1 13 16 70 100 40 L SpS
Crouch Hard Kick 6 3 24 -9 - 17 - 110 200 60 L -
Jump Up Light Punch 4 7 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 5


3 - - - 11 15 80 100 40


H -
Jump Up Hard Punch 6 3 - - - 15 18 100 200 60 H -
Jump Up Light Kick 5 6 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 4 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 5 3 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 4 7 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 5 3 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 6 3 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 4 6 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6


3 - - - 11 15 70 100 40


H -
Jump Forward Hard Kick 7 3 - - - 15 18 100 200 60 H -
F+Medium Punch 17 2*2 17 -5 0 13 18 30*50 50*50 40*20 H -
Down + Medium Kick (Air) 12  ??? - - - 10 13 60 100 40 H -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+12 2 35 -15 - 21 - 80 150 40 HL -
Level 3 Focus Attack 65 2 40 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 130 120 40 0.9 -
Back + Throw 3 2 20 - - - -


130 120 40 0.9 -
Fireball 14 - 44 -4 0 18 22 60 100 10/20 HL S
Fireball EX 14 - 44 -1 - 13 - 60*60 100*100 0/0 HL S
Red Fireball Light Punch 25 - 50 -4 - 13 - 50 100 20/30 HL S
Red Fireball Medium Punch 25 - 57 -3 - 13 - 50*50 100*100 20/16x2 HL S
Red Fireball Hard Punch 25 - 63 -1 - 13 - 50x3 50*50*100 20/16x3 HL S
Red Fireball EX 25 - 50 +12 - 13 - 60x3 100x3 0/0 HL S
Fireball (Air) 14 - 14 - - 20 24 40 50 10/20 HL -
Fireball EX (Air) 8 - 7 - - 20 24 40*40 50 0/0 HL -
Shoryuken Light Punch 3 14 17+18 -28 - 20 -


130[70] 200 30/40 HL S
Shoryuken Medium Punch 3 2*12 25+18 -34 - 20 24*- 80*80 100*100 30/16x2 HL S
Shoryuken Hard Punch 3 2*2*12 28+18 -37 - 20 24*-*- 80*60*50 100*50*50 30/30*10*10 HL S
Shoryuken EX 3 2*2*12 28+18 -37 - 20 - 80*60*50 100*50*50 0/0 HL S
Hurricane Kick Light Kick 11 2(6)2 12+8 -9 - 20 - 70 100 20/20 HL -
Hurricane Kick Medium Kick 5 2(5)2(5)2(5)1 16+12 -8 - 20 24*-*- 80*40*40 100*50*50 20/20*10*10 HL S*-*-
Hurricane Kick Hard Kick 5  ??? 13+8 -1 - 20 24*-x3 80*40x3 100*50x3 20/20*10x3 HL S*-x3
Hurricane Kick EX 11  ??? 18+3 -1 - 20 - 40x5 50 0/0 HL -
Hurricane Kick (Air) 9 2(6)2(6)2 10 -


- 20 -  ??? 50 10/30 HL -
Hurricane Kick EX(Air) 7  ??? 4 - - 20 - 40x5 50 0/0 HL -
Demon Flip - - - - - - - - - 20 - -
Demon Flip Gouzan 39+7 15 14 -11 - 17 - 100 200 -/40 L -
Demon Flip Gousho 27+8 2 4 - - 17 - 110 200 -/30 H -
Demon Flip Goujin 27+11  ??? 4 - - 17 21 70 100 -/30 HL -
Demon Flip Gousai 27+3 2 4 - - - - 150 200 -/60 0.9 -
Teleport Punch - - 57 - - - -


- - - - -
Teleport Kick - - 49 - - - - - - - - -
Super 1+0 35 13 - - - - 330 0 0/0 0.9 -
Ultra 1+4 33 19 - - - - 400 0 0/0 0.9 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com

Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken