ElFuerte(SF4): Unterschied zwischen den Versionen

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== Framedata ==
== Framedata ==
<table border="1" cellspacing="0" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel Ability
</th></tr>
<tr>
<td> Close Light Punch
</td><td> 4
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Punch
</td><td> 7
</td><td> 2
</td><td> 11
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Hard Punch
</td><td> 8
</td><td> 2
</td><td> 17
</td><td> -1
</td><td> +3
</td><td> 17
</td><td> 21
</td><td> 90
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Light Kick
</td><td> 5
</td><td> 1
</td><td> 7
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Close Medium Kick
</td><td> 14
</td><td> 2
</td><td> 5+??
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Close Hard Kick
</td><td> 12
</td><td> 2
</td><td> 16
</td><td> 0
</td><td> -
</td><td> 17
</td><td> -
</td><td> 80
</td><td> 150
</td><td> 60
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Light Punch
</td><td> 5
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Medium Punch
</td><td> 7
</td><td> 3
</td><td> 10
</td><td> +2
</td><td> +5
</td><td> 13
</td><td> 16
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Hard Punch
</td><td> 17
</td><td> 2
</td><td> 11
</td><td> +5
</td><td> +9
</td><td> 17
</td><td> 21
</td><td> 120
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> Sp
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 1
</td><td> 8
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Medium Kick
</td><td> 11
</td><td> 3
</td><td> 15
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Hard Kick
</td><td> 19
</td><td> 2(6)3
</td><td> 12
</td><td> -5
</td><td> -1
</td><td> 17
</td><td> 21
</td><td> 110*100
</td><td> 200
</td><td> 60
</td><td> HL*H
</td><td> -
</td></tr><tr>
<td> Crouch Light Punch
</td><td> 5
</td><td> 2
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Punch
</td><td> 9
</td><td> 2
</td><td> 12
</td><td> 0
</td><td> +3
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Punch
</td><td> 8
</td><td> 4
</td><td> 15
</td><td> -1
</td><td> +4
</td><td> 17
</td><td> 22
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Crouch Light Kick
</td><td> 5
</td><td> 2
</td><td> 6
</td><td> +3
</td><td> +6
</td><td> 10
</td><td> 13
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Medium Kick
</td><td> 6
</td><td> 2
</td><td> 13
</td><td> -1
</td><td> +2
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> L
</td><td> SpS
</td></tr><tr>
<td> Crouch Hard Kick
</td><td> 17
</td><td> 10
</td><td> 9
</td><td> -1
</td><td> -
</td><td> 17
</td><td> -
</td><td> 80
</td><td> 150
</td><td> 60
</td><td> L
</td><td> -
</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 8
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch
</td><td> 8
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Punch
</td><td> 9
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Light Kick
</td><td> 5
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Kick
</td><td> 6
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Up Hard Kick
</td><td> 7
</td><td> 10
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Punch
</td><td> 5
</td><td> 8
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 50
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Punch
</td><td> 8
</td><td> 4
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Punch
</td><td> 9
</td><td> 6
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Light Kick
</td><td> 5
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 8
</td><td> 11
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick
</td><td> 6
</td><td> 9
</td><td> -
</td><td> -
</td><td> -
</td><td> 11
</td><td> 15
</td><td> 80
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Hard Kick
</td><td> 7
</td><td> 10
</td><td> -
</td><td> -
</td><td> -
</td><td> 15
</td><td> 18
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -
</td></tr>
<tr>
<td> F+Medium Kick
</td><td> 16
</td><td> 2
</td><td> 11
</td><td> +1
</td><td> +5
</td><td> 13
</td><td> 17
</td><td> 50
</td><td> 100
</td><td> 40
</td><td> H
</td><td> -
</td></tr><tr>
<td> Target combo 1
</td><td> 18
</td><td> 2
</td><td> 5+10
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 1 Focus Attack
</td><td> 21
</td><td> 3
</td><td> 34
</td><td> -21
</td><td> -21
</td><td> 15
</td><td> 15
</td><td> 60
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack
</td><td> 17+12
</td><td> 3
</td><td> 34
</td><td> -15
</td><td> -
</td><td> 21
</td><td> -
</td><td> 80
</td><td> 150
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 65
</td><td> 3
</td><td> 34
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Forward + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 120
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Back + Throw
</td><td> 3
</td><td> 2
</td><td> 20
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 120
</td><td> 120
</td><td> 40
</td><td> 0.9
</td><td> -
</td></tr><tr>
<td> Air Throw
</td><td> 3
</td><td> 2
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 140
</td><td> 150
</td><td> 40
</td><td> 1.15
</td><td> -
</td></tr><tr>
<td> Habanero Dash F
</td><td> -
</td><td> -
</td><td> 71
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Habanero Dash F EX
</td><td> -
</td><td> -
</td><td> 49
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Habanero Dash B
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Habanero Dash B EX
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Sudden Stop
</td><td> -
</td><td> -
</td><td> 3
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Tostada Press&nbsp;???
</td><td> 6+20
</td><td> 7
</td><td> 34
</td><td> -16
</td><td> -
</td><td> 20
</td><td> -
</td><td> 100
</td><td> 100
</td><td> 20/30
</td><td> H
</td>
<td> -
</td></tr>
<tr>
<td> Tostada Press&nbsp;???
</td><td> 6+20
</td><td> 7
</td><td> 30
</td><td> -12
</td><td> -
</td><td> 20
</td><td> -
</td><td> 100
</td><td> 100
</td><td> 20/30
</td><td> H
</td><td> -
</td>
</tr>
<tr>
<td> Tostada Press&nbsp;???
</td><td> 2+12
</td><td>&nbsp;???
</td><td> 35
</td><td> -17
</td><td> -
</td><td> 20
</td><td> -
</td><td> 100
</td><td> 100
</td><td> 20/30
</td><td> H
</td>
<td> -
</td>
</tr>
<tr>
<td> Fajita Buster&nbsp;???
</td><td> 6+23
</td><td> 6
</td><td> 2+34
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 150
</td><td> 20/60
</td><td> 1.3
</td><td> -
</td></tr><tr>
<td> Fajita Buster&nbsp;???
</td><td> 2+12
</td><td>&nbsp;???
</td><td> 36
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 150
</td><td> 20/60
</td><td> 1.3
</td><td> -
</td></tr><tr>
<td> Back Step
</td><td> -
</td><td> -
</td><td> 17
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Gordita Sobat
</td><td> 6+15
</td><td> 2
</td><td> 18
</td><td> +1
</td><td> +5
</td><td> 20
</td><td> 24
</td><td> 80
</td><td> 100
</td><td> 20/30
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Caramale Sliding
</td><td> 6+12
</td><td> 6
</td><td> 24
</td><td> -9
</td><td> -
</td><td> 20
</td><td> 24
</td><td> 100
</td><td> 200
</td><td> 20/30
</td><td> L
</td><td> -
</td></tr><tr>
<td> Propeller Tortilla
</td><td> 6+22
</td><td> 5
</td><td> 3+16
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 150
</td><td> 150
</td><td> 20/60
</td><td> 1.3
</td><td> -
</td></tr><tr>
<td> Picadillo Jump
</td><td> -
</td><td> -
</td><td> 40
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0/0
</td><td> -
</td><td> -
</td></tr><tr>
<td> Quesadilla Bomb Level 1
</td><td> 17
</td><td> 11
</td><td> 18
</td><td> -17
</td><td> -13
</td><td> 20
</td><td> 24
</td><td> 50
</td><td> 100
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Quesadilla Bomb Level 2
</td><td> 17
</td><td> 11
</td><td> 18
</td><td> -17
</td><td> -
</td><td> 20
</td><td> -
</td><td> 100
</td><td> 150
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Quesadilla Bomb Level 3
</td><td> 17
</td><td> 11
</td><td> 18
</td><td> -17
</td><td> -
</td><td> 20
</td><td> -
</td><td> 150
</td><td> 200
</td><td> 30/40
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Quesadilla Bomb EX
</td><td> 17
</td><td> 11
</td><td> 18
</td><td> -17
</td><td> -
</td><td> 20
</td><td> -
</td><td> 200
</td><td> 300
</td><td> 0/0
</td><td> HL
</td><td> S
</td></tr><tr>
<td> Guacamole Leg Throw Light Kick
</td><td> 7
</td><td> 6
</td><td> 17+8
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*100
</td><td> 100
</td><td> 20/0*60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Guacamole Leg Throw Medium Kick
</td><td> 9
</td><td> 6
</td><td> 20+8
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*110
</td><td> 100
</td><td> 20/0*60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Guacamole Leg Throw Hard Kick
</td><td> 11
</td><td> 9
</td><td> 16+8
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*120
</td><td> 100
</td><td> 20/0*60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Guacamole Leg Throw EX
</td><td> 11
</td><td> 9
</td><td> 12+8
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 0*160
</td><td> 200
</td><td> 20/0*60
</td><td> -
</td><td> -
</td></tr><tr>
<td> Super Move Light Kick
</td><td> 1+3
</td><td> 4(8)5(14)5(13)4
</td><td> 32
</td><td> -15
</td><td> -
</td><td> 20
</td><td> -
</td><td> 35x4*190
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Super Move Medium Kick
</td><td> 1+4
</td><td> 5(8)5(14)5(13)4
</td><td> 32
</td><td> -15
</td><td> -
</td><td> 20
</td><td> -
</td><td> 35x4*190
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Super Move Hard Kick
</td><td> 1+5
</td><td> 6(8)5(14)5(13)4
</td><td> 32
</td><td> -15
</td><td> -
</td><td> 20
</td><td> -
</td><td> 35x4*190
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Ultra
</td><td> 1+4
</td><td> 12
</td><td> 54
</td><td> -
</td><td> -
</td><td> -
</td><td> -
</td><td> 345
</td><td> 0
</td><td> 0/0
</td><td> 1.8
</td><td> -
</td></tr>
<tr>
<th> Move
</th><th> Startup
</th><th> Active
</th><th> Recover
</th><th> Frame Adv. Block
</th><th> Frame Adv. Hit
</th><th> Block stun
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</table>
<small><sub>Quelle: [http://www.eventhubs.com/guides/2008/nov/13/el-fuerte-frame-data-street-fighter-4/ eventhubs.com]</sub></small>


== Navigation ==  
== Navigation ==  
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Version vom 2. Februar 2009, 04:39 Uhr

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Street Fighter 4 ElFuerte.jpg

Matchups

6:4: Dhalsim

5:5: Abel, E. Honda, Claw

4:6: Sagat, Ryu, Zangief, Boxer, Dictator, Akuma, Chun Li, Blanka, Rufus, Viper, Ken, Guile

Quelle: eventhubs.com - Tier listing for 2009

Matcharchiv

Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Triangle Jump: an der Wand SFIV UF.png (UF)
    Bei Wandberührung MP bzw. HP drücken für Tostada Press bzw. Fajita Buster.
  • Drop Kick: SFIV F.png +MK (F+MK)
    Overhead.
  • Target Combo: Far MK-MK

Special Moves & EX Special Moves

  • Habanero Dash (HD): SFIV D.pngSFIV DF.pngSFIV F.png +P (QCF+P)
    • Stop: während HD LP
    • Tostada Press: während HD oder Triangle Jump MP
      Overhead. Kurze Unverwundbarkeit. Kontrollmöglichkeit mit SFIV B.png bzw. SFIV F.png
    • Fajita Buster: während HD oder Triangle Jump HP
      Command Throw (grab). Nur bei stehenden Gegnern.
    • Back Step: während HD LK
    • Gordita Sobat: während HD MK
      Float-Eigenschaft. EX Focus Attack & Super Cancel.
    • Caramale Sliding: während HD HK
      Low-Attack.
  • Habanero Back Dash (HBD): SFIV D.pngSFIV DB.pngSFIV B.png +P (QCB+P)
    • Stop: während HBD LP
    • Tostada Press: während HBD MP
      Overhead. Kurze Unverwundbarkeit. Kontrollmöglichkeit mit SFIV B.png bzw. SFIV F.png
    • Propeller Tortilla: während HBD HP
      Command Throw (grab).
    • Picadillo Jump: während HBD K
  • Quesadilla Bomb: K gedrückthalten und loslassen.
    3 Levels (2/4/6 Sekunden). Float-Eigenschaft. EX Focus Attack & Super Cancel. Armor-Breaking.
  • Guacamole Leg Throw: SFIV F.pngSFIV D.pngSFIV DF.png +K (DP+K)
    Juggle-Eigenschaft.



  • EX Habanero Dash: SFIV D.pngSFIV DF.pngSFIV F.png +PP (QCF+PP)
    2-Hit Super Armor.
  • EX Habanero Back Dash: SFIV D.pngSFIV DB.pngSFIV B.png +PP (QCB+PP)
    2-Hit Super Armor.
  • EX Quesadilla Bomb: KK 8 Sekunden gedrückthalten und loslassen.
    Float-Eigenschaft. EX Focus Attack & Super Cancel. Armor-Breaking.
  • EX Guacamole Leg Throw: SFIV F.pngSFIV D.pngSFIV DF.png +KK (DP+KK)
    Juggle-Eigenschaft. Unverwundbare Anti-Air.

Super & Ultra Moves

  • El Fuerte Dynamite (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +K (QCF,QCF+K)
    Juggle-Eigenschaft. LP und MP-Versionen haben bessere invincibility (Unverwundbarkeit).


  • El Fuerte Flying Giga Buster (Ultra): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +KKK (QCF,QCF+KKK)
    Command Throw (grab). Kontrollmöglichkeit mit SFIV B.png bzw. SFIV F.png

Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks

Combos

(Dies ist keine vollständige Liste.)
• close HK, Habanero Dash ~ Stop, LK Guacamole Leg Throw oder Super

• close HP, Quesadilla Bomb, Super

• j.HP, close HP, Habanero Dash ~ Caramale Sliding

• close HP, Habanero Dash ~ Stop → close HP → Habanero Dash ~ Stop, close HP → Habanero Dash ~ Caramale Sliding

Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): Tostada Press, Propeller Tortilla (Far), c.HK (Close), Ultra (Far/Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): Ultra

gegen Blankaʼs Rolling Attack (charge B;F+P): Habanero Dash > Caramale Sliding, Step then Ultra

gegen Guileʼs Sonic Boom (charge B;F+P): EX Habanero Dash > Caramale Sliding, Ultra

Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL SpS
Close Medium Punch 7 2 11 +1 +4 13 16 70 100 40 HL SpS
Close Hard Punch 8 2 17 -1


+3 17 21 90 200 60 HL SpS
Close Light Kick 5 1 7 +3 +6 10 13 30 50 20 HL SpS
Close Medium Kick 14 2 5+?? -1 +2 13 16 70 100 40 HL -
Close Hard Kick 12 2 16 0 - 17 - 80 150 60 HL SpS
Far Light Punch 5 2 6 +3 +6 10 13 30 50 20 HL SpS
Far Medium Punch 7 3 10 +2 +5 13 16 80 100 40 HL SpS
Far Hard Punch 17 2 11 +5 +9 17 21 120 200 60 HL Sp
Far Light Kick 5 1 8 +2 +5 10 13 30 50 20 HL SpS
Far Medium Kick 11 3 15 -4 -1 13 16 70 100 40 HL SpS
Far Hard Kick 19 2(6)3 12 -5


-1 17 21 110*100 200 60 HL*H -
Crouch Light Punch 5 2 7 +2 +5 10 13 30 50 20 HL SpS
Crouch Medium Punch 9 2 12 0 +3 13 16 70 100 40 HL SpS
Crouch Hard Punch 8 4 15 -1 +4 17 22 100 200 60 HL -
Crouch Light Kick 5 2 6 +3 +6 10 13 20 50 20 L SpS
Crouch Medium Kick 6 2 13 -1 +2 13 16 70 100 40 L SpS
Crouch Hard Kick 17 10 9 -1 - 17 - 80 150 60 L -
Jump Up Light Punch 5 8 - - - 8 11 50 50 20 H -
Jump Up Medium Punch 8 4 - - - 11 15 80 100 40 H -
Jump Up Hard Punch 9 6 - -


- 15 18 100 200 60 H -
Jump Up Light Kick 5 9 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 6 9 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 7 10 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 5 8 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 8 4 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 9 6 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 9 - - - 8 11 40 50 20 H -
Jump Forward Medium Kick 6 9 - - - 11 15 80 100 40 H -
Jump Forward Hard Kick 7 10 - -


- 15 18 100 200 60 H -
F+Medium Kick 16 2 11 +1 +5 13 17 50 100 40 H -
Target combo 1 18 2 5+10 -3 0 13 16 70 100 40 HL -
Level 1 Focus Attack 21 3 34 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack 17+12


3 34 -15 - 21 - 80 150 40


HL -
Level 3 Focus Attack 65 3 34 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 120 120 40 0.9 -
Back + Throw 3 2 20 - - - - 120 120 40 0.9 -
Air Throw 3 2 - - - - - 140 150 40 1.15 -
Habanero Dash F - - 71 - - - - - - 0/0 - -
Habanero Dash F EX - - 49 - - - - - - 0/0 - -
Habanero Dash B - - - - - - - - - 0/0 - -
Habanero Dash B EX - - - - - - - - - 0/0 - -
Sudden Stop -


- 3 - - - - - - 0/0


- -
Tostada Press ??? 6+20 7 34 -16 - 20 - 100 100 20/30 H -
Tostada Press ??? 6+20 7 30 -12 - 20 - 100 100 20/30 H -
Tostada Press ??? 2+12  ??? 35 -17 - 20 - 100 100 20/30 H -
Fajita Buster ??? 6+23 6 2+34 - - - - 150 150 20/60 1.3 -
Fajita Buster ??? 2+12  ??? 36 - - - - 150 150 20/60 1.3 -
Back Step - - 17 - - - - - - 0/0 - -
Gordita Sobat 6+15 2 18 +1 +5 20 24 80 100 20/30 HL S
Caramale Sliding 6+12 6 24 -9 - 20 24 100 200 20/30 L -
Propeller Tortilla 6+22 5 3+16 - - - - 150 150 20/60 1.3 -
Picadillo Jump - - 40 - - - - - - 0/0 - -
Quesadilla Bomb Level 1 17 11 18


-17 -13 20 24 50 100 30/40 HL S


Quesadilla Bomb Level 2 17 11 18 -17 - 20 - 100 150 30/40 HL S
Quesadilla Bomb Level 3 17 11 18 -17 - 20 - 150 200 30/40 HL S
Quesadilla Bomb EX 17 11 18 -17 - 20 - 200 300 0/0 HL S
Guacamole Leg Throw Light Kick 7 6 17+8 - - - - 0*100 100 20/0*60 - -
Guacamole Leg Throw Medium Kick 9 6 20+8 - - - - 0*110 100 20/0*60 - -
Guacamole Leg Throw Hard Kick 11 9 16+8 - - - - 0*120 100 20/0*60 - -
Guacamole Leg Throw EX 11 9 12+8 - - - - 0*160 200 20/0*60 - -
Super Move Light Kick 1+3 4(8)5(14)5(13)4 32 -15 - 20 - 35x4*190 0 0/0 HL -
Super Move Medium Kick 1+4 5(8)5(14)5(13)4 32


-15 - 20 - 35x4*190 0 0/0 HL -


Super Move Hard Kick 1+5 6(8)5(14)5(13)4 32 -15 - 20 - 35x4*190 0 0/0 HL -
Ultra 1+4 12 54 - - - - 345 0 0/0 1.8 -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com

Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
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