Chang Koehan(KOF98/UM): Unterschied zwischen den Versionen

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== Desperation Moves==
== Desperation Moves==
:'''''???'''''
:'''''Tekkyu Dai Assatsu'''''
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
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! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
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| style="background-color:#F9F9F9;" |2x qcf.A
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |2x qcf.C
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| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.A
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| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX 2x qcf.C
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:''Super ist super.''
:''UTSCHI''




:'''''???'''''  
:'''''Tekkyu Dai Bousou'''''  
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Variante
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! style="width:60px;background-color:#FFB400;" | E.Meter
! style="width:60px;background-color:#FFB400;" | E.Meter
|-
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |qcf hcb.A
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
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|-
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |qcf hcb.C
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
|-
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| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcf hcb.A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
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| style="background-color:#F9F9F9;" |MAX
| style="background-color:#F9F9F9;" |MAX qcf hcb.C
| style="background-color:#F9F9F9;" |
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:''Tut weh.''
:''Ranbu mit random ender.''


== Combos ==
== Combos ==

Version vom 20. September 2010, 22:31 Uhr

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Datei:KOF98 .jpg

Matchups

Gameplay Profil

Yapta de Horeap!

Normals & Command Normals

Standing Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
s.A Nein
s.B Ja
s.C Nein
s.D Nein
close.A Ja
close.B Ja
close.C Nein
close.D Ja
s.CD Ja

Crouching Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
cr.A Ja
cr.B Nein
cr.C Nein
cr.D Ja

Jumping Normals

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
j.A Nein
j.B Nein
j.C Nein
j.D Nein
j.CD Nein
neutral j.A Nein
neutral j.B Nein
neutral j.C Nein
neutral j.D Nein


Command Moves

Variante Startup Active Recovery Dmg Cancel Meter E.Meter
df.A Nein

Special Moves

Tekkyu Dai Kaiten
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
Tap A rapidly* Nein
Tap C rapidly* Nein
Wirbel.
*ABCD um den Move abzubrechen.


Tekkyu Funsai Geki
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
[b] ]f[ A Nein
[b] ]f[ C Nein
Kugel ins jesicht.


Tekkyu Hi En Zan
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
[d] ]u[ B Nein
[d] ]u[ B Nein
Superior Hienzan.


Dai Hakai Nage
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
hcb f.A Nein
hcb f.A Nein
Laggt manchmal wenn man gegen Chang macht.

Desperation Moves

Tekkyu Dai Assatsu
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
2x qcf.A Nein
2x qcf.C Nein
MAX 2x qcf.A Nein
MAX 2x qcf.C Nein
UTSCHI


Tekkyu Dai Bousou
Variante Startup Active Recovery Dmg Cancel Meter E.Meter
qcf hcb.A Nein
qcf hcb.C Nein
MAX qcf hcb.A Nein
MAX qcf hcb.C Nein
Ranbu mit random ender.

Combos

Externe Links

Navigation