C.Viper(SF4)

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Street Fighter 4 CViper.jpg

Matchups

6:4: Chun Li, Dhalsim, Guile, El Fuerte, Claw

5:5: Boxer, Akuma, Blanka, Ken, Abel

4:6: Sagat, Ryu, Zangief, Dictator, Rufus

3:7: E. Honda

Quelle: eventhubs.com - Tier listing for 2009


Matcharchiv


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • High Jump: SFIV D.pngSFIV U.png (D,U)
    Viper kann viele ihrer Normals und einige Specials in den Highjump canceln.
  • Viper Elbow: SFIV F.png +MP (F+MP)
    Overhead. Springt über Projektile.
  • Double Kick: SFIV F.png +HK (F+HK)
    Umgeht Low Attacks.


Special Moves & EX Special Moves

  • Thunder Knuckle: SFIV D.pngSFIV DB.pngSFIV B.png +P (QCB+P)
    Schnell PP dürcken für ein Fein). Float- und Juggle-Eigenschaft. Armor-Breaking. EX Focus Attack & Super Cancel und HighJump Cancel.
  • Burning Kick: (air/grond)SFIV D.pngSFIV DB.pngSFIV B.png +K (air/grond QCB+K)
    Float-Eigenschaft.
  • Seismo Hammer: SFIV F.pngSFIV D.pngSFIV DF.png +P (DP+P)
    Schnell PP dürcken für ein Feint. EX Focus Attack & Super Cancel und HighJump Cancel.



  • EX Thunder Knuckle: SFIV D.pngSFIV DB.pngSFIV B.png +PP (QCB+PP)
    Die EX Variante geht durch den Gegner und wechselt Seite. Ist auf Hit combobar. Schnell PP dürcken für ein Fein). Float-Eigenschaft. Armor-Breaking, EX Focus Attack & Super Cancel und HighJump Cancel.
  • EX Burning Kick: (air/grond)SFIV D.pngSFIV DB.pngSFIV B.png +KK (air/grond QCB+KK)
    Float-Eigenschaft.
  • EX Seismo Hammer: SFIV F.pngSFIV D.pngSFIV DF.png +PP (DP+PP)
    Die EX Version hat hohe startup invincibilty, die es ihr erlaubt Projektilen auszuweichen und den Gegner gleichzeitig zu punishen. Schnell PP dürcken für ein Feint. Float-Eigenschaft. EX Focus Attack & Super Cancel.


Super & Ultra Moves

  • Emergency Combination (Super): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +P (QCF,QCF+P)
    Juggle-Eigenschaft.
  • Burst Time (Ultra): SFIV D.pngSFIV DF.pngSFIV F.pngSFIV D.pngSFIV DF.pngSFIV F.png +PPP (QCF,QCF+PPP)
    Juggle-Eigenschaft. Armor-Breaking.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• EX Seismo, High Jump, BurningKick (Standard Combo)

• c.LK, close LK, c.MP, MP Thunder Knuckle, HP Super

• c.HP, EX Seismo Hammer, High Jump, HK Burning Kick, (near corner) HP Thunder Knuckle oder Ultra


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): Seismo Hammer (Far/Close), HK (Far), c.HK (Close)

gegen E.Hondaʼs Headbutt (charge B; F+P): LP Super

gegen Blankaʼs Rolling Attack (charge B;F+P): HP Seismo Hammer

gegen Guileʼs Sonic Boom (charge B;F+P): Viper Elbow, EX Seismo Hammer, LP Thunder Knuckle, Burning Kick


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 4 2 7 +2 +5 10 13 20 50 20 HL CSpS
Close Medium Punch 5 2 9 +3 +6 13 16 60 100 40 HL SpS
Close Hard Punch 9 2 16 0


+5 17 22 90 200 60 HL SpS
Close Light Kick 5 1 7 +3 +6 10 13 20 50 20 HL CSpS
Close Medium Kick 7 4 11 -1 +2 13 16 60 100 40 HL SpS
Close Hard Kick 12 1(8)3 17 -2 +3 17 22 40*60 125*75 60*20 HL S*-
Far Light Punch 6 2 7 +2 +5 10 13 20 50 20 HL CSpS
Far Medium Punch 7 2 12 0 +3 13 16 70 100 40 HL S
Far Hard Punch 14 4 16 -1 +4 17 22 100 200 60 HL -
Far Light Kick 6 2 8 +1 +4 10 13 30 50 20 HL SpS
Far Medium Kick 8 3 11 0 +3 13 16 60 100 40 HL -
Far Hard Kick 11 6 15 -1


+3 17 21 100 200 60 HL -
Crouch Light Punch 4 2 10 -1 +2 10 13 20 50 20 HL CSpS
Crouch Medium Punch 5 3 9 +2 +5 13 16 60 100 40 HL SpS
Crouch Hard Punch 8 2 18 -2 +2 17 21 90 200 60 HL SpS
Crouch Light Kick 5 2 12 -3 0 10 13 20 50 20 L CSpS
Crouch Medium Kick 7 3 16 -5 -2 13 16 60 100 40 L SpS
Crouch Hard Kick 12 3 18 -3 - 17 - 100 200 60 L -
Jump Up Light Punch 5 7 - - - 8 11 40 50 20 H -
Jump Up Medium Punch 7 6 - - - 11 15 70 100 40 H Sp
Jump Up Hard Punch 8 6 - -


- 15 18 90 200 60 H Sp
Jump Up Light Kick 6 5 - - - 8 11 30 50 20 H Sp
Jump Up Medium Kick 9 5 - - - 11 15 70 100 40 H -
Jump Up Hard Kick 7 7 - - - 15 18 90 200 60 H -
Jump Forward Light Punch 7 6 - - - 8 11 40 50 20 H -
Jump Forward Medium Punch 8 5 - - - 11 15 70 100 40 H Sp
Jump Forward Hard Punch 8 5 - - - 15 18 90 200 60 H -
Jump Forward Light Kick 7 7 - - - 8 11 40 50 20 H Sp
Jump Forward Medium Kick 7 4 - - - 11 15 60 100 40 H -
Jump Forward Hard Kick 6 7 - -


- 15 18 900 200 60 H Sp
Forward + Medium Punch 20 5 3+8 -2 +1 13 16 70 100 40 H -
Forward + Hard Kick 12 1(8)3 17 -2 +3 17 22 40*60 125*75 60*20 HL S*-
Level 1 Focus Attack 26 2 40 -26 -26 15 15 60 100 20 HL -
Level 2 Focus Attack 17+17


2 40 -20 - 21 - 90 150 40


HL -
Level 3 Focus Attack 70 2 40 - - - - 150 200 60 - -
Forward + Throw 3 2 20 - - - - 130 100 40 0.9 -
Back + Throw 3 2 20 - - - - 120 160 60 0.9 -
Thunder Knuckle Light Punch 16 6 21 -2 +2 20 24 100 150 20/30 HL S
Thunder Knuckle Medium Punch 14 4 20 -1 +3 20 24 120 200 20/30 HL S
Thunder Knuckle Hard Punch 7 16 14+13 -22 - 20 - 70 150 30/40 HL S
Thunder Knuckle EX 27 17 38 -5 - 32 - 60*60 100*100 0/0 HL S
Burning Kick Light Kick 23 4 17 0 - 20 - 100 100 20/30 HL -
Burning Kick Medium Kick 25


3 17 +1 - 20 - 100 100 20/30


HL -
Burning Kick Hard Kick 27 2 17 +2 - 20 - 100 100 20/30 HL -
Burning Kick EX 9 2*1*2(11)10 17 -6 - 20 - 20x3*80 50x3*100 0/0 HL -
Burning Kick Light Kick (Air) 21 8 12 +8 - 20 - 100 100 10/30 HL -
Burning Kick Medium Kick (Air) 19 8 12 +6 - 20 - 100 100 10/30 HL -
Burning Kick Hard Kick (Air) 17 9 12 +4 - 20 - 100 100 10/30 HL -
Burning Kick EX (Air) 6 2*1*2(10)8 15 +2 - 20 - 20x3*80 50x3*100 0/0 HL -
Seismo Hammer 24 8 31 -18 - 20 - 120 100 20/30 L S
Seismo Hammer EX 19 5 18 -2 - 20 - 120 100 0/0 L S
Super Move Light Punch 1+12 1(33)1(19)2 59+56 -96 - 20 - 80*80*140 0 0/0 HL -
Super Move Medium Punch 1+7 1(15)1(21)2 59+56 -96 - 20 - 80*80*140 0 0/0 HL -
Super Move Hard Punch 1+5 1(8)1(29)2 36+35 -52 - 20 - 80*80*140 0 0/0 HL -
Ultra 1+6 3(53) 5(8) 5(10) 5(10) 5 59+56 -201 - 20 - 72x5 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com


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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken