Blanka(SF4): Unterschied zwischen den Versionen

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: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>
: <small><sub>Quelle: [http://www.eventhubs.com/guides/2008/oct/17/street-fighter-4-tiers-character-rankings/ eventhubs.com - Tier listing for 2009]</sub></small>




== Normals & Command Normals ==
== Normals & Command Normals ==
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.
*'''Amazon River Run: [[Bild: SFIV_DF.png]] +HP''' <small>(DF+HP)</small><BR/> Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.


*'''Rock Crush: close [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] +MP''' <small>(B+MP oder F+MP)</small><BR/> Bei Gedrückthalten von MP: Overhead.
*'''Rock Crush: close [[Bild: SFIV_B.png]] oder [[Bild: SFIV_F.png]] +MP''' <small>(B+MP oder F+MP)</small><BR/> Bei Gedrückthalten von MP: Overhead.


*'''Surprise Forward: [[Bild: SFIV_F.png]] +KKK''' <small>(F+KKK)</small><BR/>
*'''Surprise Forward: [[Bild: SFIV_F.png]] +KKK''' <small>(F+KKK)</small><BR/>


*'''Surprise Back: [[Bild: SFIV_B.png]] +KKK''' <small>(B+KKK)</small><BR/>
*'''Surprise Back: [[Bild: SFIV_B.png]] +KKK''' <small>(B+KKK)</small><BR/>


*'''Fear Down: [[Bild: SFIV_D.png]] +PPP''' <small>(D+PPP)</small><BR/> Kann in eine Spezialattacke gecancelt werden.
*'''Fear Down: [[Bild: SFIV_D.png]] +PPP''' <small>(D+PPP)</small><BR/> Kann in eine Spezialattacke gecancelt werden.




== Special Moves & EX Special Moves ==
== Special Moves & EX Special Moves ==
*'''Electric Thunder:  P (5x schnell drücken)'''<BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.  
*'''Electric Thunder:  P (5x schnell drücken)'''<BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.  


*'''Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.
*'''Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+P''' <small>(charge B,F+P)</small><BR/> '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.


*'''Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead.
*'''Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+K''' <small>(charge B,F+K)</small><BR/> Overhead.


*'''Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>
*'''Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+K''' <small>(charge D,U+K)</small><BR/>




----
----
*'''EX Electric Thunder:  PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.
*'''EX Electric Thunder:  PP (5x schnell drücken)''' <small> [''alternativ:'' 4xP und dann PP]</small><BR/> Float-Eigenschaft. '''EX Focus Attack & Super Cancel'''.


*'''EX Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.  
*'''EX Rolling Attack: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+PP''' <small>(charge B,F+PP)</small><BR/> Geht durch Feuerbälle. '''Armor-Breaking''' und '''EX Focus Attack & Super Cancel'''.  


*'''EX Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.
*'''EX Backstep Rolling: [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]]+KK''' <small>(charge B,F+KK)</small><BR/> Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.


*'''EX Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit.
*'''EX Vertical Rolling: [[Bild: SFIV_D.png]]<small><sub>charge(2 sec.)</sub></small> &nbsp;[[Bild: SFIV_U.png]]+KK''' <small>(charge D,U+KK)</small><BR/>Unverwundbarkeit.




== Super & Ultra Moves ==
== Super & Ultra Moves ==
*'''Ground Shave Rolling (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.
*'''Ground Shave Rolling (Super): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+P''' <small>(charge B,F,B,F+P)</small><BR/>Juggle-Eigenschaft.


*'''Lightning Cannonball (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead.
*'''Lightning Cannonball (Ultra): [[Bild: SFIV_B.png]]<small><sub>charge(2 sec.)</sub></small>  &nbsp;[[Bild: SFIV_F.png]][[Bild: SFIV_B.png]][[Bild: SFIV_F.png]]+PPP''' <small>(charge B,F,B,F+PPP)</small><BR/>Juggle-Eigenschaft. Trifft erst low, dann overhead.




== Focus Attacks & EX Focus Attacks  ==
== Focus Attacks & EX Focus Attacks  ==
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]
siehe allgemein dazu: [[Street Fighter IV#Focus Attacks (Saving Attacks) |Focus Attacks (Saving Attacks)]] und [[Street Fighter IV#EX Focus Attacks  |EX Focus Attacks ]]




Zeile 86: Zeile 67:


• cross-up mit j.MK, c.MK, LP, HP Rolling Attack
• cross-up mit j.MK, c.MK, LP, HP Rolling Attack




Zeile 97: Zeile 77:


gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack
gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack





Version vom 31. Januar 2009, 21:28 Uhr

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Street Fighter 4 Blanka.jpg

Matchups

6:4: Zangief, Akuma, Ken, Guile, El Fuerte, Claw

5:5: Ryu, Chun Li, Rufus, Viper, Dhalsim, Abel, E. Honda

4:6: Sagat, Dictator

3:7: Boxer

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

  • Amazon River Run: SFIV DF.png +HP (DF+HP)
    Low-Attack, kann nur tief geblockt werden. Geht unter Projektile.
  • Rock Crush: close SFIV B.png oder SFIV F.png +MP (B+MP oder F+MP)
    Bei Gedrückthalten von MP: Overhead.
  • Surprise Forward: SFIV F.png +KKK (F+KKK)
  • Surprise Back: SFIV B.png +KKK (B+KKK)
  • Fear Down: SFIV D.png +PPP (D+PPP)
    Kann in eine Spezialattacke gecancelt werden.


Special Moves & EX Special Moves

  • Electric Thunder: P (5x schnell drücken)
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • Rolling Attack: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Armor-Breaking und EX Focus Attack & Super Cancel.
  • Backstep Rolling: SFIV B.pngcharge(2 sec.)  SFIV F.png+K (charge B,F+K)
    Overhead.
  • Vertical Rolling: SFIV D.pngcharge(2 sec.)  SFIV U.png+K (charge D,U+K)



  • EX Electric Thunder: PP (5x schnell drücken) [alternativ: 4xP und dann PP]
    Float-Eigenschaft. EX Focus Attack & Super Cancel.
  • EX Rolling Attack: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Geht durch Feuerbälle. Armor-Breaking und EX Focus Attack & Super Cancel.
  • EX Backstep Rolling: SFIV B.pngcharge(2 sec.)  SFIV F.png+KK (charge B,F+KK)
    Overhead; Start-up Unverwundbarkeit. Kontrollmöglichkeit durch Gedrückthalten von B oder F.
  • EX Vertical Rolling: SFIV D.pngcharge(2 sec.)  SFIV U.png+KK (charge D,U+KK)
    Unverwundbarkeit.


Super & Ultra Moves

  • Ground Shave Rolling (Super): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+P (charge B,F,B,F+P)
    Juggle-Eigenschaft.
  • Lightning Cannonball (Ultra): SFIV B.pngcharge(2 sec.)  SFIV F.pngSFIV B.pngSFIV F.png+PPP (charge B,F,B,F+PPP)
    Juggle-Eigenschaft. Trifft erst low, dann overhead.


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

• c.MK, Ultra

• j.HK, 2x c.LK, HP Rolling Attack, LP Super

• j.HK, c.MK, cancel mit Rolling Attack

• Rolling Attack (Close), cancel mit Focus Attack

• cross-up mit j.MK, c.MK, LP, HP Rolling Attack


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): DF+HP

gegen E.Hondaʼs Headbutt (charge B; F+P): DF+HP, EX Rolling Attack

gegen Blankaʼs Rolling Attack (charge B;F+P): Step then DF+HP

gegen Guileʼs Sonic Boom (charge B;F+P): DF+HP, EX Rolling Attack


Framedata



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 10 -1 +2 10 13 30 50 20 HL SpS -
close MP 6 2 10 +2 +5 13 16 80 100 40 HL S -
close HP 7 4 22 -7 -1 18 24 110[90] 200[150] 60 HL S -
close LK 4 3 10 -2 +1 10 13 40 50 20 HL SpS -
close MK 5 2(3)2 12 0 +3 13 16 40*40 50*50 40*20 HL S -
close HK 7 6 19 -6 -1 18 23 100[80] 200[150] 60 HL S -
far LP 3 2 9 0 +3 10 13 30 50 20 HL SpS -
far MP 7 4 9 +1 +4 13 16 80 100 40 HL S -
far HP 7 6 20 -7 -2 18 23 120 200 60 HL - -
far LK 5 2 12 -3 0 10 13 30 50 20 HL S -
far MK 5 2 19 -7 -4 13 16 90 100 40 HL S -
far HK 3 6 23 -10 -5 18 23 100[80] 200[150] 60 HL - -
crouch LP 4 2 9 0 +3 10 13 30 50 20 HL SpS -
crouch MP 7 4 15 -5 -2 13 16 60 100 40 HL S -
crouch HP 8 4 25 -10 -4 18 24 100 200 60 HL S -
crouch LK 4 3 7 +1 +4 10 13 30 50 20 L SpS -
crouch MK 5 2 11 +1 +4 13 16 70 100 40 L SpS -
crouch HK 6 5 21 -7 - 18 - 90 150 60 L S -
jump up LP 5 7 - - - 8 11 40 50 20 H - -
jump up MP 6 3 - - - 11 15 70 100 40 H - -
jump up HP 4 3 - - - 17 20 120 200 60 H - -
jump up LK 4 3 - - - 8 11 40 50 20 H - -
jump up MK 5 5 - - - 11 15 60 100 40 H - -
jump up HK 7 7 - - - 17 20 120 200 60 H - -
jump forward LP 5 7 - - - 8 11 40 50 20 H - -
jump forward MP 6 5 - - - 11 15 70 100 40 H - -
jump forward HP 5 4 - - - 17 20 110 200 60 H - -
jump forward LK 5 5 - - - 8 11 40 50 20 H - -
jump forward MK 5 5 - - - 11 15 60 100 40 H - -
jump forward HK 7 6 - - - 17 20 110 200 60 H - -
B or F+MP(close) 8 2(1)5 12 -3 +2 13 18 50*40 50*50 40*20 HL SpS*- -
B or F+MP(close)??? 25 2(1)4 12 -2 +3 13 18 50*40 50*50 40*20 H - -
DF+HP 10 19 16 -14 - 20 - 100 200 60 L - -
F+KKK - - 25 - - - - - - - - - -
B+KKK - - 29 - - - - - - - - - -
D+PPP - - 53~90 - - - - - - - - - -
level1 FA 20 2 38 -24 -24 15 15 60 100 20 HL - -
level2 FA 17+11 2 38 -18 - 21 - 90 150 40 HL - -
level3 FA 63 2 39 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 140 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 120 40 0.9 - -
Rolling Attack LP 6 18 4+2 -24 -15 17 26 100 100 30/30 HL S -
Rolling Attack MP 6 33 4+2 -24 -15 17 26 110 150 30/30 HL S -
Rolling Attack HP 6 33 4+3 -24 -15 17 26 120 200 30/30 HL S -
Rolling Attack EX 6 33 4+3 -24 -15 17 26 110 150 0/0 HL S -
Backstep Rolling LK 28 25 6 - - 17 - 110 200 30/40 HL - -
Backstep Rolling MK 28 29 6 - - 17 - 120 200 30/40 HL - -
Backstep Rolling HK 28 33 6 - - 17 - 130 200 30/40 HL - -
Backstep Rolling EX 28 33 6 - - 17 - 120 200 0/0 HL - -
Anti Air Rolling LK 4 18 43+2 -21 -17 20 24 100 200 30/30 HL - -
Anti Air Rolling MK 4 15 45+7 -21 -17 20 24 110 200 30/30 HL - -
Anti Air Rolling HK 4 12 46+4 -21 -17 20 24 120 200 30/30 HL - -
Anti Air Rolling EX 4 18 50+7 -21 -17 20 24 120 200 0/0 HL - -
Electricity LP 5 {4(4)}x3*4 9 +5 - 20 - 120 200 20/20 HL S -
Electricity MP 7 {2(2)}x7*2 9 +8 - 20 - 130 200 20/20 HL S -
Electricity HP 10 {1(1)}x16*2 9 +10 - 20 - 140 200 20/20 HL S -
Electricity EX 10 {1(1)}x16*2 11 +8 - 20 - 150 200 0/0 HL S -
Super Combo 1+4 16*1x14 12 -34 - 22 - 100x5 0 0/0 HL - -
Ultra Combo 1+3 2(20)26*1x20 17 -41 - 22 - 0*100x5 0 0/0 L*H*H*Lx4 - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Quelle: shoryuken.com

Externe Links

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
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